Marker to teleport to. If it can't be found, the position of the Player asset is used.
0x10
float
Rotation in degrees, that the player and camera will face in.
0x14
char[4]
ID of the Level to warp to. This is backwards on the GameCube version (i.e. instead of "HB01", use "10BH"). If it's the same as the current level's ID, the teleportation will happen instantly. Otherwise, a loading screen will appear for the new level.