EvilEngine/BOUL
BOUL | |
---|---|
Boulder | |
Type | Placeable |
Games used | The Incredibles |
This asset defines an entry for boulders such as the ones thrown by cannons.
Format
Boulders are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | float | Gravity |
0x58 | float | Mass |
0x5C | float | Bounciness |
0x60 | float | Friction |
0x64 | float | Unknown |
0x68 | float | Max Linear Velocity |
0x6C | float | Max Angular Velocity |
0x70 | float | Angular Friction |
0x74 | float | Min Bounce Velocity (if Y velocity is below this when hitting the ground, it gets reset to 0) |
0x78 | int | Flags (damage player, damage NPCs, etc.) |
0x7C | float | Unknown |
0x80 | int | Unknown (always 1) |
0x84 | AssetID (Sound) | Bounce Sound |
0x88 | float[5] | Unknown |
Events | ||
0x9C | Event[numberOfEvents] | Events |