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Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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'''Industrial Park''' is a tool made by community member [[User:igorseabra4|igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview 3435 and the information on this page is up to date with it.
 
This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game.
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** Import HIP Archive: Choose a HIP, HOP or Settings.ini file to import. All layers and assets from the selected file will be added to the current one. Layers will be ordered by type in the same order the game originally does. If an asset with the same ID is already present, you will be prompted whether to overwrite it or not, except for [[COLL]], [[JAW]], [[LODT]], [[PIPT]], [[SHDW]] and [[SNDI]], all of which will be merged into one single asset.
** Import Multiple Assets: Choose any amount of files to use as external data for assets and import them. This is useful for assets which are commonly from external editors, such as textures, models and sounds.
** TXD Archive:
** Export TXD Archive: Export all of the archive's [[RWTX]] assets into a single TXD file. This only works on GameCube HOPs.
*** ImportExport TXD Archive(RW3): ChooseExport a TXD file to import; rather than importing the entire archive, the tool will batch create one asset from each textureall of the archive's and[[RWTX]] importassets itwhich ascontain a RWTX asset.RW3 Existingin onestheir withnames matchinginto names/IDsa willsingle beTXD replacedfile. This only works withon GameCube TXDsHOPs.
*** Import (RW3): Choose a TXD file to import; rather than importing the entire archive, the tool will batch create one asset from each texture of the archive and import it as a RWTX asset. The .RW3 suffix will be appended to the texture names. Existing ones with matching names/IDs will be replaced. This only works with GameCube TXDs. Use it on custom TXDs or TXD previously exported with the previous function.
*** Export TXD(No ArchiveRW3): Export all of the archive's [[RWTX]] assets which don't contain .RW3 in their names into a single TXD file. This only works on GameCube HOPs.
*** Import (No RW3): Choose a TXD file to import; rather than importing the entire archive, the tool will batch create one asset from each texture of the archive and import it as a RWTX asset Existing ones with matching names/IDs will be replaced. This only works with GameCube TXDs.
 
* Layer: assets in HIP/HOP archives are organized into layers. Each layer has a list of assets and if you're adding new assets you should add them to the appropriate layer (for example, models should go in a MODEL layer).
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You may have noticed that, when you first open a level, it has no textures. Industrial Park cannot load textures directly from the RWTX assets contained in the HOP yet. To enable texture display, you must use [[Magic.TXD]].
 
# In the Archive Editor in which you've opened the HOP file, click File -> Export TXD Archive -> Export (RW3). Choose a path and name to save your TXD as.
# Open your new TXD file in Magic.TXD and click Export -> Export All. Set the format to PNG and choose any folder to export all your textures to. Now close Magic.TXD.
# Now that you have all textures exported to a folder, you can use Industrial Park's Add Texture Folder button to load these textures in.
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