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Industrial Park (level editor): Difference between revisions

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Battlepedia>Wowaname
Battlepedia>Igorseabra4
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'''Industrial Park''' is a tool made by community member [[User:igorseabra4|igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview 3234 and the information on this page is up to date with it.
 
This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game.
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|| <span style="color:#007F00">Edit</span>
|| Editor has feature to add all selected assets to group.
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| align=center | [[GUST]]
|| <span style="color:#007F00">Edit</span>
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| align=center | [[HANG]]
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|| <span style="color:#0000FF">Display</span>, <span style="color:#FF0000">Edit</span>
|| JSP models will be displayed in the world. You can import new ones made in other editors/exporters, but Industrial Park doesn't have converting features; the editor allows you to edit individual mesh colors and material names, but that's all.
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| align=center | [[LITE]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
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|-
| align=center | [[LKIT]]
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| align=center | [[MVPT]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
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| align=center | [[NPC]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span>
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| align=center | [[PORT]]
|| <span style="color:#007F00">Edit</span>
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| align=center | [[PRJT]]
|| <span style="color:#007F00">Edit</span>
||
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|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
|| SFX assets have a minimum and a maximum radius. The maximum will be only displayed if the asset is selected.
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| align=center | [[SGRP]]
|| <span style="color:#007F00">Edit</span>
||
|-
| align=center | [[SHDW]]
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|| <span style="color:#007F00">Edit</span>
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| align=center | [[VOLU]]
|| <span style="color:#007F00">Edit</span>
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|-
|}
 
* Assets which [[links]] (but not other fields) can be edited: [[CCRV]], [[DTRK]], [[DUPC]], [[GRSM]], [[GUST]], [[LITE]], [[LOBM]], [[NGMS]], [[NPC]], [[PGRS]], [[PRJT]], [[RANM]], [[SDFX]], [[SGRP]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[TPIK]], [[TRWT]], [[UIM]], [[VOLU]], [[ZLIN]].
* Assets which editing internally is not supported: [[ATKT]], [[BINK]], [[CSN]], [[CSSS]], [[CTOC]], [[DEST]], [[MPHT]], [[NPCS]], [[ONEL]], [[RAW]], [[SPLP]], [[TEXS]], [[WIRE]].
* Note: this table applies only for Battle For Bikini Bottom; some asset types have different formats through the games and are not supported (for example, MVPTsSHRP in Scooby-DooMovie).
 
====Gizmos====
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