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== Welcome to {{SITENAME}}! ==
== Welcome to {{SITENAME}}! ==
This wiki is exclusive to modding Heavy Iron games on the evil dead engine.
This wiki is exclusive to modding Heavy Iron games on the RenderWare engine. Here, you will find useful technical information about 5 Heavy Iron games from the RenderWare era:
* Scooby-Doo! Night of 100 Frights
* SpongeBob SquarePants: Battle for Bikini Bottom
* The SpongeBob SquarePants Movie
* The Incredibles
* The Incredibles: Rise of the Underminer


==(WIP PAGE STUFF)==
== Mods ==
Check the [[Mods]] page for all community made mods you can play yourself.

== Modding guides ==
* [[Setting up Dolphin for modding]] - explains how to set up Dolphin so you can play a modded copy of the game.
* [[Randomizer]]
* [https://www.youtube.com/playlist?list=PLrfzuz7Y9bXaxsjSVPF0ocihHd4SUiQwf Playlist of video tutorials covering various subjects]

=== Essentials series ===
This series of modding tutorials is meant to introduce modding of Battle for Bikini Bottom, and the other games, to beginners, in addition to covering other in-depth topics.

==== Introductory series ====
Read all of these pages before starting modding, as they contain the most basic info.

# [[Introduction To Modding|Introduction]]
# [[Industrial Park basics]]
# [[Editing Assets]]
# [[Asset Templates|Templates]]
# [[Links]]
# [[Dispatchers]]
# [[Tikis and Enemies]]

==== In-Depth guides ====
Creating custom levels or exporting/importing other custom content in the game.

* [[Sound and Music]]
* [[Extracting Models]]
* [[Custom Models]]
* [[Custom Animations]]

==== Asset guides ====
Information on specific in-game items and controllers.

* [[Boulders]]
* [[Buttons]]
* [[Cameras]]
* [[Counters]]
* [[Conditionals]]
* [[Duplicatotron Tutorial|Duplicatotron]]
* [[Particles]]
* [[Platforms]]
* [[Portals]]
* [[SIMPs|SIMPs (Simple Objects)]]
* [[Slides]]
* [[Springboard Tutorial|Springboards]]
* [[Stage Controllers]]
* [[Talk Boxes]]
* [[Timers]]
* [[Triggers]]
* [[User Interfaces]]

=== Other guides ===
* [[Porting a GameCube level to Xbox]]
* [[Asset porting]]
* [[Adding Vertex Color To Models]]
* [[How To Rip Rigged Models from a CSN Asset]]
* [[IDA Pro Setup Guide]]
* [[Basic asset editing]] (deprecated)

== Formats ==
* [[Data Types]]
* [[Asset|Assets]]
* [[Events]]
* [[HIP (File Format)|HIP/HOP Format]]
* [[SDF (File Format)|SDF Format]]
* [[Sound Format]]

===Game/Disc Filesystem===
* [[Filesystem|Filesystem (Battle For Bikini Bottom)]]
* [[Filesystem (The Spongebob Squarepants Movie Game)]]
* [[Filesystem (Scooby-Doo: Night Of 100 Frights)]]
* [[Filesystem (The Incredibles)]]

== Tools ==
{| class="wikitable sortable"
|+
! Tool
! Author
! Version
! Description
|-
| [[Industrial Park (Level Editor)|Industrial Park]]
|| [[User:igorseabra4|igorseabra4]]
|| Preview 57.1
|| Viewer and editor for HIP/HOP archives
|-
| [[HipHopTool]]
|| [[User:igorseabra4|igorseabra4]]
|| 0.5
|| Used to extract, edit and create new HIP/HOP archives
|-
| [[BFBB Patch Tool]]
|| [[User:Seil|Seil]]
|| 0.5
|| Allows creation and applying of patches for modified content in BFBB; used for distribution of mods
|-
| [[BFBBAnimTools]]
|| [[User:Seil|Seil]]
|| 1.0.1
|| Script for importing and exporting [[ANIM]] assets in 3ds Max.
|-
| [[Hans (tool)|Hans]]
|| [[User:igorseabra4|igorseabra4]]
|| 0.1
|| Save file editor
|-
| [[QuickBMS]]
|| '''Luigi Auriemma'''
|| 0.9.0
|| Previous tool for HIP/HOP, did not allow complex editing of the files
|-
| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]
|| '''Steve M.'''
|| 0.4b
|| Used to view the tree structure of RenderWare files (models)
|-
| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio]
|| '''The Hero'''
|| 3.1d
|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]].
|-
| [https://www.gtagarage.com/mods/show.php?id=27862 Magic.TXD]
|| '''The_GTA'''
|| 1.1
|| Editor for RenderWare textures
|-
| [https://github.com/soopercool101/BrawlCrate BrawlCrate]
|| ''Various''
|| 0.30
|| Allows editing GC icons stored in tpl format.
|-
| [https://github.com/PenneyMarie1901/TextureTool TextureTool]
|| [[User:PenneyAMarie|Penney16]]
|| 2.0
|| Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features.
|-
| [[BFBB JSP Tool]]
|| [[User:igorseabra4|igorseabra4]]
|| 0.2
|| Converts [[JSP]] and [[MODL|DFF]] files from the XBOX version of Battle For Bikini Bottom to OBJ. '''Deprecated in favor of Industrial Park's internal exporter.'''
|-
| [[Heavy Iron Bik Converter]]
|| [[User:Nova|Suprnova]]
|| 1.1
|| Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game.
|-
|}

== Other Projects ==
{| class="wikitable sortable"
|+
! Name
! Author
! Version
! Description
|-
| [https://bfbbdecomp.github.io/bfbb/progress BFBB Decompilation]
|| BFBB Decomp Team
||
|| Disassembly of BFBB, useful for seeing the game's internals. Currently focuses on the GameCube disc.
|}

Revision as of 23:01, 27 March 2021

Welcome to Heavy Iron Modding!

This wiki is exclusive to modding Heavy Iron games on the RenderWare engine. Here, you will find useful technical information about 5 Heavy Iron games from the RenderWare era:

  • Scooby-Doo! Night of 100 Frights
  • SpongeBob SquarePants: Battle for Bikini Bottom
  • The SpongeBob SquarePants Movie
  • The Incredibles
  • The Incredibles: Rise of the Underminer

Mods

Check the Mods page for all community made mods you can play yourself.

Modding guides

Essentials series

This series of modding tutorials is meant to introduce modding of Battle for Bikini Bottom, and the other games, to beginners, in addition to covering other in-depth topics.

Introductory series

Read all of these pages before starting modding, as they contain the most basic info.

  1. Introduction
  2. Industrial Park basics
  3. Editing Assets
  4. Templates
  5. Links
  6. Dispatchers
  7. Tikis and Enemies

In-Depth guides

Creating custom levels or exporting/importing other custom content in the game.

Asset guides

Information on specific in-game items and controllers.

Other guides

Formats

Game/Disc Filesystem

Tools

Tool Author Version Description
Industrial Park igorseabra4 Preview 57.1 Viewer and editor for HIP/HOP archives
HipHopTool igorseabra4 0.5 Used to extract, edit and create new HIP/HOP archives
BFBB Patch Tool Seil 0.5 Allows creation and applying of patches for modified content in BFBB; used for distribution of mods
BFBBAnimTools Seil 1.0.1 Script for importing and exporting ANIM assets in 3ds Max.
Hans igorseabra4 0.1 Save file editor
QuickBMS Luigi Auriemma 0.9.0 Previous tool for HIP/HOP, did not allow complex editing of the files
RW Analyze Steve M. 0.4b Used to view the tree structure of RenderWare files (models)
rwio The Hero 3.1d Plugin for 3ds Max which allows importing and exporting of RenderWare DFFs.
Magic.TXD The_GTA 1.1 Editor for RenderWare textures
BrawlCrate Various 0.30 Allows editing GC icons stored in tpl format.
TextureTool Penney16 2.0 Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features.
BFBB JSP Tool igorseabra4 0.2 Converts JSP and DFF files from the XBOX version of Battle For Bikini Bottom to OBJ. Deprecated in favor of Industrial Park's internal exporter.
Heavy Iron Bik Converter Suprnova 1.1 Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game.

Other Projects

Name Author Version Description
BFBB Decompilation BFBB Decomp Team Disassembly of BFBB, useful for seeing the game's internals. Currently focuses on the GameCube disc.