GoodEngine/Timer: Difference between revisions

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(Created page with "{{DISPLAYTITLE:Timer}} <onlyinclude> {{#vardefine:name|Timer}}<nowiki/> {{#vardefine:type|Base}}<nowiki/> {{#vardefine:typeid|0xCC5C411D}}<nowiki/> {{#vardefine:games|RATS WALLE UP TOS UFC FGUY HOLLYWOOD}}<nowiki/> {{#vardefine:sourcecode|}}<nowiki/> {{#vardefine:image|}}<nowiki/> </onlyinclude> {{AutoAssetInfoboxGE}} ==Format== Timers are base assets, so they start with their 0x10 byte header, then are followed by: {| class="wikitabl...")
 
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{{DISPLAYTITLE:Timer}}
{{DISPLAYTITLE:Timer}}

<onlyinclude>
<onlyinclude>
{{#vardefine:name|Timer}}<nowiki/>
{{#vardefine:name|Timer}}<nowiki/>
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==Format==
==Format==
Timers are base assets, so they start with their 0x10 byte header, then are followed by:
Timers are base assets, so they start with their 0x10 byte header, then are followed by:

{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
Line 33: Line 31:
| 0x1C || Event || [[GoodEngine/Events|EventLinksNew]] ||
| 0x1C || Event || [[GoodEngine/Events|EventLinksNew]] ||
|}
|}

{{AssetsGE}}
{{AutoGameNavsGE}}
[[Category:GoodEngine Asset]]

Latest revision as of 15:28, 6 November 2022


Timer
TypeBase
Asset TypeID0xCC5C411D
Games usedRatatouille

WALL-E
Up
SpongeBob's Truth or Square
UFC Personal Trainer
Family Guy: Back to the Multiverse

Hollywood Workout

Format

Timers are base assets, so they start with their 0x10 byte header, then are followed by:

Offset Type Variable Description
0x10 float Value
0x14 float Randomness
0x18 byte runsInPause
0x19 byte pad1
0x1A byte pad2
0x1B byte pad3
Events
0x1C Event EventLinksNew

Template:AssetsGE Template:AutoGameNavsGE