GoodEngine/Events

From Heavy Iron Modding

Events are a piece of code or instruction that are used for assets in .HO games to "talk" to each other.

Format[edit]

EventLinksArray[edit]

Offset Type Variable Description
0x00 int count Amount of Events in Asset.
0x04 int data Offset to Events.

LinkAssetBaseNew[edit]

Offset Type Variable Description
0x00 srcEvent
0x00 int type Source BKDR hash event ID
0x04 int v Offset to parameters
0x08 dstEvent
0x08 int type Destination BKDR hash event ID
0x0C int v Offset to parameters
0x10 AssetID dstAssetID ID of asset who will receive the destination event
0x18 AssetID chkAssetID Destination event is only sent if the source event was received from the asset with this specific ID.
0x20 byte chkSourceParams
0x21 byte disabled
0x22 short padding
0x24 int chkSourceMask


List of Events[edit]