Timer
Timer | |
---|---|
Type | Base |
Asset TypeID | 0xCC5C411D |
Games used | Ratatouille WALL-E |
Format
Timers are base assets, so they start with their 0x10 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | float | Value | |
0x14 | float | Randomness | |
0x18 | byte | runsInPause | |
0x19 | byte | pad1 | |
0x1A | byte | pad2 | |
0x1B | byte | pad3 | |
Events | |||
0x1C | Event | EventLinksNew |