GoodEngine/SoundFX: Difference between revisions
Content added Content deleted
EnergyDrink (talk | contribs) (Created page with "{{DISPLAYTITLE:SoundFX}} <onlyinclude> {{#vardefine:name|SoundFX}}<nowiki/> {{#vardefine:type|}}<nowiki/> {{#vardefine:typeid|0x124EF085}}<nowiki/> {{#vardefine:games|RATS WALLE UP TOS UFC FGUY HOLLYWOOD}}<nowiki/> {{#vardefine:sourcecode|}}<nowiki/> {{#vardefine:image|}}<nowiki/> </onlyinclude> {{AutoAssetInfoboxGE}} {{AssetsGE}} {{AutoGameNavsGE}} Category:GoodEngine Asset") |
EnergyDrink (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
<onlyinclude> |
<onlyinclude> |
||
{{#vardefine:name|SoundFX}}<nowiki/> |
{{#vardefine:name|SoundFX}}<nowiki/> |
||
{{#vardefine:type|}}<nowiki/> |
{{#vardefine:type|[[GoodEngine/Assets#Base_assets|Base]]}}<nowiki/> |
||
{{#vardefine:typeid|0x124EF085}}<nowiki/> |
{{#vardefine:typeid|0x124EF085}}<nowiki/> |
||
{{#vardefine:games|RATS WALLE UP TOS UFC FGUY HOLLYWOOD}}<nowiki/> |
{{#vardefine:games|RATS WALLE UP TOS UFC FGUY HOLLYWOOD}}<nowiki/> |
||
Line 9: | Line 9: | ||
</onlyinclude> |
</onlyinclude> |
||
{{AutoAssetInfoboxGE}} |
{{AutoAssetInfoboxGE}} |
||
==Format== |
|||
SoundFX's are base assets, so they start with their 0x10 byte header, then are followed by: |
|||
{| class="wikitable" |
|||
! Offset !! Type !! Variable !! Description |
|||
|- |
|||
| 0x10 || [[Vector3]] || '''pos''' || X, Y, Z position vector |
|||
|- |
|||
| 0x1C || byte[4] || - || Padding |
|||
|- |
|||
| 0x20 || [[AssetID]] || '''attach''' || |
|||
|- |
|||
| 0x28 || [[GoodEngine/SoundBankSource|SoundBankSource]] || '''source''' || |
|||
|- |
|||
| 0x34 || u8 || '''needUpdate''' || Boolean |
|||
|- |
|||
| 0x35 || byte[3] || - || Padding |
|||
|} |
|||
{{AssetsGE}} |
{{AssetsGE}} |
Latest revision as of 14:45, 5 August 2023
SoundFX | |
---|---|
Type | Base |
Asset TypeID | 0x124EF085 |
Games used | Ratatouille WALL-E |
Format
SoundFX's are base assets, so they start with their 0x10 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | pos | X, Y, Z position vector |
0x1C | byte[4] | - | Padding |
0x20 | AssetID | attach | |
0x28 | SoundBankSource | source | |
0x34 | u8 | needUpdate | Boolean |
0x35 | byte[3] | - | Padding |