SoundFX
SoundFX | |
---|---|
Type | Base |
Asset TypeID | 0x124EF085 |
Games used | Ratatouille WALL-E |
Format
SoundFX's are base assets, so they start with their 0x10 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | pos | X, Y, Z position vector |
0x1C | byte[4] | - | Padding |
0x20 | AssetID | attach | |
0x28 | SoundBankSource | source | |
0x34 | u8 | needUpdate | Boolean |
0x35 | byte[3] | - | Padding |