SoundFX

From Heavy Iron Modding


SoundFX
TypeBase
Asset TypeID0x124EF085
Games usedRatatouille

WALL-E
Up
SpongeBob's Truth or Square
UFC Personal Trainer
Family Guy: Back to the Multiverse

Hollywood Workout

Format

SoundFX's are base assets, so they start with their 0x10 byte header, then are followed by:

Offset Type Variable Description
0x10 Vector3 pos X, Y, Z position vector
0x1C byte[4] - Padding
0x20 AssetID attach
0x28 SoundBankSource source
0x34 u8 needUpdate Boolean
0x35 byte[3] - Padding

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