EvilEngine/WIRE

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Revision as of 23:26, 28 March 2021 by Seil (talk | contribs) (Created page with "{{AssetInfobox |subtitle=Wireframe Model |type=Binary |games=The Incredibles<br>Rise of the Underminer}} '''WIRE''' defines a wireframe model. Each wireframe data is stor...")
WIRE
Wireframe Model
TypeBinary
Games usedThe Incredibles

WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.

Format

struct WireframeData
{
    unsigned int totalFileSize;
    unsigned int vertexAmount;
    unsigned int lineAmount;
    unsigned int hashID;
    unsigned int hashID2;
    Vector3[vertexAmount] vertices;
    Line[lineAmount] lines
};
struct Line
{
    unsigned short vertex0;
    unsigned short vertex1;
};