EvilEngine/SIMP: Difference between revisions
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* 16 - Player ([[PLYR]]) |
* 16 - Player ([[PLYR]]) |
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| 0x5D || byte || '''flags''' || |
| 0x5D || byte || '''flags''' || Always 0 |
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| 0x5E || - || - || padding |
| 0x5E || - || - || padding |
Revision as of 04:46, 1 July 2020
SIMP | |
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Simple Object | |
Type | Placeable |
Games used | The Incredibles |
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.
Format
SIMPs are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | float | animSpeed | |
0x58 | int | initAnimState | |
0x5C | byte | collType | Collision type. Set to None to disable collision and Static to enable collision.
The other types listed here do not affect SIMPs in any way, and are only used internally by a variety of entity types. Interestingly, this value is used as a bitmask during initialization, so it is possible to set multiple types at once, with Static (0x2) being the only functional type. |
0x5D | byte | flags | Always 0 |
0x5E | - | - | padding |
Events | |||
0x60 | Event[numberOfEvents] | Events |