EvilEngine/PARP

From Heavy Iron Modding
Revision as of 10:04, 27 November 2018 by Battlepedia>Seil (Created page with "==Format== Particle emitter properties are object assets, so they start with their 0x8 byte header, then are followed by: {| class="wikitable" ! Offset !! Ty...")
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Format

Particle emitter properties are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 AssetID (PARS) Particle System (required?)
Unknown Struct (x12)
0x00 float[2] Unknown
0x08 int unknown string hash - possible values:
  • 0x48E48E7A
  • 0x0FE111BF
  • 0xB7353B79
  • 0x498D7119
  • 0x0B326F01
0x0C float[2] Unknown
End of Struct
0xFC int[13] null
0x130 int -1
0x134 float Unknown
Events
0x138 Event[numberOfEvents] Events