EvilEngine/MVPT
MVPT | |
---|---|
Move Point | |
Type | Object |
Games used | The Incredibles |
This asset defines move points. Enemies usually have a few MVPT to move along. Platforms and other objects also refer to this asset.
Format
MVPT are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x8 | Vector3 | pos | Position |
0x14 | short | wt | usually 0x2710 |
0x16 | byte | on | Type: 0x00 for arena (can see you), 0x01 for zone |
0x17 | byte | bezIndex | usually 0x00 |
0x18 | byte | flg_props | |
0x19 | byte | pad | padding |
0x1A | short | numPoints | Amount of children/siblings |
0x1C | float | delay | Movement Angle - will rotate around the point this amount, -1 means disabled |
0x20 | float | zoneRadius | will circle around the point in this distance, -1 means disabled |
0x24 | float | arenaRadius | will be able to see you from this radius (as in a sphere trigger), -1 means disabled |
0x28 | AssetID[otherAmount] | unknown | Asset IDs of children/siblings MVPTs |
Events | |||
- | Event[numberOfEvents] | Events | Do MVPT even have events? |