This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.
Format
Offset
Type
Description
0x00
char[4]
MINF
0x04
int32
Reference count
0x08
Asset ID
ATBL
0x0C
int32
Unknown. Not present in Scooby
0x10
int32
Unknown. Not present in Scooby
0x14
ModelReference[ReferenceCount]
Model references
-
byte[]
Unknown data
Model Reference
Offset
Type
Description
0x00
Asset ID
Model - MODL or another MINF
0x04
byte[4]
Unknown
0x08
float
Unknown - usually 1
0x0C
float
Unknown - usually 0
0x10
float
Unknown - usually 0
0x14
float
Unknown - usually 0
0x18
float
Unknown - usually 1
0x1C
float
Unknown - usually 0
0x20
float
Unknown - usually 0
0x24
float
Unknown - usually 0
0x28
float
Unknown - usually 1
0x2C
float
Unknown - usually 0
0x30
float
Unknown - usually 0
0x34
float
Unknown - usually 0