EvilEngine/MINF: Difference between revisions
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| 0x08 || [[Asset ID]] || [[ATBL]] |
| 0x08 || [[Asset ID]] || [[ATBL]] |
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| 0x0C || int32 || Unknown |
| 0x0C || int32 || Unknown. '''Not present in Scooby''' |
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| 0x10 || int32 || Unknown |
| 0x10 || int32 || Unknown. '''Not present in Scooby''' |
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| 0x14 || ModelReference[ReferenceCount] || Model references |
| 0x14 || ModelReference[ReferenceCount] || Model references |
Revision as of 03:11, 2 April 2019
MINF | |
---|---|
Model Info | |
Type | Binary |
Games used | The Incredibles |
This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.
Format
Offset | Type | Description |
---|---|---|
0x00 | char[4] | MINF |
0x04 | int32 | Reference count |
0x08 | Asset ID | ATBL |
0x0C | int32 | Unknown. Not present in Scooby |
0x10 | int32 | Unknown. Not present in Scooby |
0x14 | ModelReference[ReferenceCount] | Model references |
- | byte[] | Unknown data |
Model Reference
Offset | Type | Description |
---|---|---|
0x00 | Asset ID | Model - MODL or another MINF |
0x04 | byte[4] | Unknown |
0x08 | float | Unknown - usually 1 |
0x0C | float | Unknown - usually 0 |
0x10 | float | Unknown - usually 0 |
0x14 | float | Unknown - usually 0 |
0x18 | float | Unknown - usually 1 |
0x1C | float | Unknown - usually 0 |
0x20 | float | Unknown - usually 0 |
0x24 | float | Unknown - usually 0 |
0x28 | float | Unknown - usually 1 |
0x2C | float | Unknown - usually 0 |
0x30 | float | Unknown - usually 0 |
0x34 | float | Unknown - usually 0 |