EvilEngine/GRUP

From Heavy Iron Modding
Revision as of 00:09, 6 September 2018 by Battlepedia>Igorseabra4

This asset groups an amount of other assets. It's used, for example, to make duplicatotrons function.

Format

Groups are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 short itemCount
0x0A short unknown: always 0, 1, or 2.
0x0C AssetID[itemCount] List of asset IDs for each item in the group.
Events
- Event[numberOfEvents] Events - can GRUP receive/send events?