EvilEngine/GRUP
This asset groups an amount of other assets. It's used, for example, to make duplicatotrons function.
Format
Groups are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x08 | short | itemCount |
0x0A | short | unknown: always 0, 1, or 2. |
0x0C | AssetID[itemCount] | List of asset IDs for each item in the group. |
Events | ||
- | Event[numberOfEvents] | Events - can GRUP receive/send events? |