EvilEngine/GRUP: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x08 || short || '''itemCount'''
| 0x08 || short || '''itemCount''' ||
|-
|-
| 0x0A || short || '''delegationMode''' - what to do with an event when it is received.
| 0x0A || short || '''groupFlags''' || what to do with an event when it is received.


* 0 - send to all items
* 0 - send to all items
Line 21: Line 21:
* 2 - send to 1st item, then 2nd, then 3rd, etc.
* 2 - send to 1st item, then 2nd, then 3rd, etc.
|-
|-
| 0x0C || [[AssetID]][itemCount] || List of asset IDs for each item in the group.
| 0x0C || [[AssetID]][itemCount] || unknown || List of asset IDs for each item in the group.
|-
|-
! colspan="3" | Events
! colspan="4" | Events
|-
|-
| - || Event[numberOfEvents] || '''[[Events]]''' - can GRUP receive/send events?
| - || Event[numberOfEvents] || '''[[Events]]''' || can GRUP receive/send events?
|}
|}



Revision as of 09:35, 15 February 2019

GRUP
Group
TypeObject
Games usedThe Incredibles

This asset groups an amount of other assets. It's used, for example, to make duplicatotrons function.

Format

Groups are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 short itemCount
0x0A short groupFlags what to do with an event when it is received.
  • 0 - send to all items
  • 1 - send to a random item
  • 2 - send to 1st item, then 2nd, then 3rd, etc.
0x0C AssetID[itemCount] unknown List of asset IDs for each item in the group.
Events
- Event[numberOfEvents] Events can GRUP receive/send events?