EvilEngine/Events/Expired: Difference between revisions

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<onlyinclude>
{{EventInfobox
{{#vardefine:id|0x14}}<nowiki/>
|image=
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
|id=20
{{#vardefine:image|}}<nowiki/>
|games=Scooby BFBB TSSM Incredibles ROTU
{{#vardefine:dstassetid|}}<nowiki/>
}}
{{#vardefine:paramassetid|}}<nowiki/>
{{#vardefine:param|}}<nowiki/>
</onlyinclude>
{{AutoEventInfoBox}}


'''Expired''' is automatically sent to a [[CNTR|counter]] when its value reaches 0 or a [[TIMR|timer]] when its current time reaches 0. This event puts the counter or timer in an expired "state", which means its value cannot be changed again until it is reset (i.e. send {{SlashTrick|Events/Reset}} to it).
'''Expired''' is automatically sent to a [[EvilEngine/CNTR|counter]] when its value reaches 0 or a [[EvilEngine/TIMR|timer]] when its current time reaches 0. This event puts the counter or timer in an expired "state", which means its value cannot be changed again until it is reset (i.e. send {{SlashTrick|EvilEngine/Events/Reset}} to it).


You can also send Expired to a counter or timer manually to set its value to 0 and put it in expired state.
You can also send Expired to a counter or timer manually to set its value to 0 and put it in expired state.

==Parameters==
N/A


==See also==
==See also==
* {{SlashTrick|Events/Increment}}
* {{SlashTrick|EvilEngine/Events/Increment}}
* {{SlashTrick|Events/Decrement}}
* {{SlashTrick|EvilEngine/Events/Decrement}}
* {{SlashTrick|Events/Reset}}
* {{SlashTrick|EvilEngine/Events/Reset}}
* {{SlashTrick|Events/Count1}}
* {{SlashTrick|EvilEngine/Events/Count1}}
* {{SlashTrick|Events/Count2}}
* {{SlashTrick|EvilEngine/Events/Count2}}
* {{SlashTrick|Events/Count3}}
* {{SlashTrick|EvilEngine/Events/Count3}}
* {{SlashTrick|Events/Count4}}
* {{SlashTrick|EvilEngine/Events/Count4}}
* {{SlashTrick|Events/Count5}}
* {{SlashTrick|EvilEngine/Events/Count5}}
* {{SlashTrick|Events/Count6}}
* {{SlashTrick|EvilEngine/Events/Count6}}
* {{SlashTrick|Events/Count7}}
* {{SlashTrick|EvilEngine/Events/Count7}}
* {{SlashTrick|Events/Count8}}
* {{SlashTrick|EvilEngine/Events/Count8}}
* {{SlashTrick|Events/Count9}}
* {{SlashTrick|EvilEngine/Events/Count9}}
* {{SlashTrick|Events/Count10}}
* {{SlashTrick|EvilEngine/Events/Count10}}
* {{SlashTrick|Events/Count11}}
* {{SlashTrick|EvilEngine/Events/Count11}}
* {{SlashTrick|Events/Count12}}
* {{SlashTrick|EvilEngine/Events/Count12}}
* {{SlashTrick|Events/Count13}}
* {{SlashTrick|EvilEngine/Events/Count13}}
* {{SlashTrick|Events/Count14}}
* {{SlashTrick|EvilEngine/Events/Count14}}
* {{SlashTrick|Events/Count15}}
* {{SlashTrick|EvilEngine/Events/Count15}}
* {{SlashTrick|Events/Count16}}
* {{SlashTrick|EvilEngine/Events/Count16}}
* {{SlashTrick|Events/Count17}}
* {{SlashTrick|EvilEngine/Events/Count17}}
* {{SlashTrick|Events/Count18}}
* {{SlashTrick|EvilEngine/Events/Count18}}
* {{SlashTrick|Events/Count19}}
* {{SlashTrick|EvilEngine/Events/Count19}}
* {{SlashTrick|Events/Count20}}
* {{SlashTrick|EvilEngine/Events/Count20}}


[[Category:Events]]
[[Category:EvilEngine Events]]

Latest revision as of 18:15, 1 October 2022

Expired
ID0x14
Games usedNight of 100 Frights

Battle for Bikini Bottom
The SpongeBob SquarePants Movie
The Incredibles
Rise of the Underminer

Ratatouille Prototype

Expired is automatically sent to a counter when its value reaches 0 or a timer when its current time reaches 0. This event puts the counter or timer in an expired "state", which means its value cannot be changed again until it is reset (i.e. send Reset to it).

You can also send Expired to a counter or timer manually to set its value to 0 and put it in expired state.

See also