EvilEngine/DYNA

From Heavy Iron Modding
Revision as of 03:52, 12 December 2018 by Battlepedia>Seil (→‎Types)
DYNA
Dynamic
TypeObject
Games usedThe Incredibles

Format

Dynamics are object assets, so they start with their 8 byte header, then are followed by:

Offset Type Description
0x08 int Type - The subtype of this dynamic. Each Type is listed below and has its own page, where you can find its possible values for Version and format for Data.
0x0C short Version - The version of this dynamic. (Depends on the Type)
0x0E short Unknown - Always 0.
0x10 byte[] Data - The data for this dynamic. (Depends on the Type)

Events

Types

ID Description Version
0x2196C135 pointer 1
0x0934B196 game_object:talk_box 11
0x442E1337 game_object:text_box 1
0xE9D2C1BB game_object:task_box 2
0x8768334A game_object:NPCSettings 2
0x8F012778 game_object:BusStop 2
0x85BFDF34 game_object:Flythrough 1
0xBB4864D8 game_object:BoulderGenerator 1
0x70ADB7F9 game_object:Teleport 1 or 2
0x4DC449FC game_object:Taxi 1
0x574749A4 game_object:bungee_drop 1
0x57CFB6F0 game_object:bungee_hook 13
0x9092FB14 game_object:Camera_Tweak 1
0xFF5691D2 hud:model 1
0x8B3E732F hud:meter:font 3
0x8D40B9AC hud:meter:unit 3
0x687ED0B0 hud:text 1