EvilEngine/CSNM

From Heavy Iron Modding
Revision as of 08:38, 15 February 2019 by Battlepedia>Seil (→‎Format)
CSNM
Cutscene Mgr
TypeObject
Games usedThe Incredibles

Format

Cutscene managers are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 AssetID (Cutscene) cutsceneAssetID
0x0C int flags Always 16 or 28
0x10 ? interpSpeed null
0x14 ?[15] startTime null
0x50 ?[15] endTime null
0x8C ?[15] emitID null
Events
0xC8 Event[numberOfEvents] Events