EvilEngine/CNTR
CNTR | |
---|---|
Counter | |
Type | Object |
Games used | The Incredibles |
Format
Counters are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x08 | short | Count - The initial value of the counter. |
0x0A | short | Unknown - Always 0. |
Events | ||
0xC | Event[numberOfEvents] | Events |