EvilEngine/BOUL
This asset defines an entry for boulders such as the ones thrown by cannons.
Format
Boulders are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | float[9] | ? |
0x78 | int | ? |
0x7C | float | ? |
0x80 | int | ? |
0x84 | AssetID | ? |
0x88 | float[5] | ? |
Events | ||
0x9C | Event[numberOfEvents] | Events |