EvilEngine/BOUL: Difference between revisions
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{{AssetInfobox |
{{AssetInfobox |
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|title=BOUL |
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|subtitle=Boulder |
|subtitle=Boulder |
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|type=[[Placeable]] |
|type=[[Placeable]] |
Revision as of 17:43, 30 November 2018
BOUL | |
---|---|
Boulder | |
Type | Placeable |
Games used | The Incredibles |
This asset defines an entry for boulders such as the ones thrown by cannons.
Format
Boulders are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | float[9] | ? |
0x78 | int | ? |
0x7C | float | ? |
0x80 | int | ? |
0x84 | AssetID | ? |
0x88 | float[5] | ? |
Events | ||
0x9C | Event[numberOfEvents] | Events |