Category:Tutorials/MODL Material Importing: Difference between revisions
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This page is for importing Materials from existing MODLs found in [https://heavyironmodding.org/wiki/Category:BFBB Battle for Bikini Bottom] and [https://heavyironmodding.org/wiki/Category:TSSM The SpongeBob SquarePants Movie] for the purpose of importing costumes from TSSM using RWAnalyse which can be found [http://www.steve-m.com/downloads/tools/rwanalyze here]. |
This page is for importing Materials from existing MODLs found in [https://heavyironmodding.org/wiki/Category:BFBB Battle for Bikini Bottom] and [https://heavyironmodding.org/wiki/Category:TSSM The SpongeBob SquarePants Movie] for the purpose of importing costumes from TSSM using RWAnalyse which can be found [http://www.steve-m.com/downloads/tools/rwanalyze here]. |
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Complex MODLs, such as |
Complex MODLs, such as SpongeBob_bind.dff, contain separate Materials dedicated to certain parts of the MODL such as SpongeBob's arms, bubble wand, and body. Opening these MODLs in RWAnalyse will be used throughout this entire process. |
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This page will focus on changing SpongeBob's body portion to import costumes. |
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==Step 1== |
==Step 1== |
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==Step 2== |
==Step 2== |
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Right click and Export the Geometry data section that corresponds with SpongeBob's body MODL material. |
Right click and Export the Geometry data section that corresponds with SpongeBob's body MODL material. |
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Also, it doesn't matter what the exported file is named. |
Also, it doesn't matter what the exported file is named. |
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==Step 3== |
==Step 3== |
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Open BfBB SpongeBob's MODL and import the exported Geometry data into SpongeBob's body (has the most bytes) to overwrite the data. |
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[[File:MODL Material PNG Step03.png|x300px]] |
[[File:MODL Material PNG Step03.png|x300px]] |
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Done! Import the MODL back into boot.hip and test it. |
Done! Import the MODL back into boot.hip and test it. Remember to import any new textures as well. |
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For importing other MODL parts, check the model's Materials using [[Industrial_Park_(level_editor)|Industrial Park]]. IP won't directly tell you, but the texture gives a hint as to what it might be (Ex: chr_sb05 is SpongeBob's main texture used for his body and arms). This method requires a lot of trial and error, so using 3DSMax is likely recommended for more precision. |
For importing other MODL parts, check the model's Materials using [[Industrial_Park_(level_editor)|Industrial Park]]. IP won't directly tell you, but the texture gives a hint as to what it might be (Ex: chr_sb05 is SpongeBob's main texture used for his body and arms). This method requires a lot of trial and error, so using 3DSMax is likely recommended for more precision. |