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Heavy Mod Manager: Difference between revisions

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# The mod manager will create an internal backup of the game's files. The window might be unresponsive for a few seconds, this is normal. After that, a message box will appear, notifying that the backup was successfully created.
 
You can start playing mods on this game now! If you want to test, click on "Apply Mods" and then on "Apply + Launch Game", even if you donhaven't haveadded any mods installedadded yet. Dolphin should launch with the selected game already running.
 
If you accidenally selected the wrong ISO file, don't worry, just click on "Create Backup" again and choose the correct ISO.
 
===InstallingAdding and playing mods===
To installadd a mod:
 
# Click on the "InstallAdd Mod" button and a file selector window will open. Select a mod's ZIP file (which you probably downloaded from the wiki or another place). This will installadd the mod.
# Click the checkbox next to the mod's name to enable it, as seen on the image below. You can enable and disable as many mods as you want to, as well as reorder them using the arrow buttons.
# Click on "Apply Mods" to apply the mods. The selected mods will be applied in order, from top to bottom. Note that not all mods are compatible with each other, meaning many mods (such as stage mods) will probably not work if multiple are enabled at the same time.
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[[File:HeavyModManager 2.png]]
 
Note that installingadding mods from ZIPs is only possible if the mod's creator made a ZIP file that is compatible with the mod manager. If you try to load an uncompatible ZIP, it will display an error. If you want to play a mod from an uncompatible ZIP, you must create a new mod and add the files to it manually. This is explained below.
 
==Creating mods==
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On this window, you should type in the mod's name, creator name and a short description. You can also set a date/time for when the mod was created and last updated.
 
The last field, Mod ID, is an ID that is generated automatically for the mod which should be unique among all mods, by all creators, for all games (installingadding a mod will overwrite a mod with that ID if it already exists). It's recommended not to change this from the default text, but you can if you believe another mod might already use this ID. You cannot change a mod's Mod ID after it is created.
 
Once you click on "Create Mod", a folder for the mod will be created and will be opened for you on a file browser window:
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