EvilEngine/SHRP: Difference between revisions
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After that, there's an array of shrapnel entries, as defined in the header. Each entry is of variable size:
* Type 1 (group)
* Type 2 (shrapnel)
* Type 3 (particle) (BFBB) - 0x1D4
* Type 3 (particle) (Movie) - 0x1F8
* Type 4 (
* Type 4 (
* Type 5 (
* Type 5 (
* Type 6 (sound) (BFBB) - 0x4C
* Type 6 (sound) (Movie) - 0x44
* Type
* Type
* Type 9 (distortion) - 0x5C
The entries have the following structure:
Line 47 ⟶ 50:
| 0x04 || [[AssetID]] || Unknown
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| 0x08 || int ||
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| 0x0C || int ||
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| 0x10 || float ||
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| 0x14 || float ||
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