Jump to content

EvilEngine/SHRP: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 27:
After that, there's an array of shrapnel entries, as defined in the header. Each entry is of variable size:
 
* Type 1 (group)
* Type 2 (shrapnel)
* Type 3 (particle) (BFBB) - 0x1D4
* Type 3 (particle) (Movie) - 0x1F8
* Type 4 (modelprojectile) (BFBB) - 0x90
* Type 4 (modelprojectile) (Movie) - 0x110
* Type 5 (?lightning) (BFBB) - 0x68
* Type 5 (?lightning) (Movie) - 0x70
* Type 6 (sound) (BFBB) - 0x4C
* Type 6 (sound) (Movie) - 0x44
* Type 87 (?shockwave) - 0x48
* Type 98 (?explosion) (Movie) - 0x5C0x48
* Type 9 (distortion) - 0x5C
 
The entries have the following structure:
Line 47 ⟶ 50:
| 0x04 || [[AssetID]] || Unknown
|-
| 0x08 || int || UnknownparentID1
|-
| 0x0C || int || UnknownparentID2
|-
| 0x10 || float || Unknownlifetime
|-
| 0x14 || float || Unknowndelay
|}
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.