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==List of asset types==
The following is a list of all asset types found across all 5 games. Columnsas 1well through 5 represent the games ordered by their release dates, and specifyas which asset types are usedpresent in each game, signified by a checkmark (✔).
 
# Scooby-Doo! Night of 100 Frights
# SpongeBob SquarePants: Battle for Bikini Bottom
# The SpongeBob SquarePants Movie
# The Incredibles
# The Incredibles: Rise of the Underminer
 
{| class="wikitable sortable"
|+
! Asset !! Description !! Type !! Base Type !! [[:Category:Scooby|Scooby]] !! [[:Category:BFBB|BFBB]] !! [[:Category:TSSM|TSSM]] !! [[:Category:Incredibles|Incredibles]] !! [[:Category:ROTU|ROTU]] !! Notes
! Asset
! Description
! Type
! Base Type
! 1
! 2
! 3
! 4
! 5
! Notes
{{AutoAssetTableRow|ALST}}
{{AutoAssetTableRow|ANIM}}
|-
{{AutoAssetTableRow|ATBL}}
| align=center | [[ANIM]]
{{AutoAssetTableRow|ATKT}}
|| Animation
{{AutoAssetTableRow|BINK}}
|| Binary
{{AutoAssetTableRow|BOUL}}
| align=center | -
{{AutoAssetTableRow|BSP}}
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
{{AutoAssetTableRow|BUTN}}
|-
{{AutoAssetTableRow|CAM}}
| align=center | [[ATBL]]
{{AutoAssetTableRow|CCRV}}
|| Animation Table
{{AutoAssetTableRow|CNTR}}
|| Binary
{{AutoAssetTableRow|COLL}}
| align=center | -
{{AutoAssetTableRow|COND}}
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
{{AutoAssetTableRow|CRDT}}
|-
{{AutoAssetTableRow|CSN}}
| align=center | [[ATKT]]
{{AutoAssetTableRow|CSNM}}
|| Attack Table
{{AutoAssetTableRow|CSSS}}
|| Binary
{{AutoAssetTableRow|CTOC}}
| align=center | -
{{AutoAssetTableRow|DEST}}
|| || || || ✔ || ||
{{AutoAssetTableRow|DPAT}}
|-
{{AutoAssetTableRow|DSCO}}
| align=center | [[BINK]]
{{AutoAssetTableRow|DSTR}}
|| Bink Video?
{{AutoAssetTableRow|DTRK}}
|| Binary
{{AutoAssetTableRow|DUPC}}
| align=center | -
{{AutoAssetTableRow|DYNA}}
|| || || || ✔ || ✔ ||
{{AutoAssetTableRow|EGEN}}
|-
{{AutoAssetTableRow|ENV}}
| align=center | [[BOUL]]
{{AutoAssetTableRow|FLY}}
|| Boulder
{{AutoAssetTableRow|FOG}}
|| Entity
{{AutoAssetTableRow|GRSM}}
| align=center | 0x2F
{{AutoAssetTableRow|GRUP}}
|| || ✔ || ✔ || ✔ || ✔ ||
{{AutoAssetTableRow|GUST}}
|-
{{AutoAssetTableRow|HANG}}
| align=center | [[BSP]]
{{AutoAssetTableRow|JAW}}
|| Level Model
{{AutoAssetTableRow|JSP}}
|| RenderWare
{{AutoAssetTableRow|LITE|LITE assets are unused in BFBB, but are still supported.}}
| align=center | -
{{AutoAssetTableRow|LKIT}}
|| ✔ || || || || ||
{{AutoAssetTableRow|LOBM}}
|-
{{AutoAssetTableRow|LODT}}
| align=center | [[BUTN]]
{{AutoAssetTableRow|MAPR}}
|| Button
{{AutoAssetTableRow|MINF}}
|| Entity
{{AutoAssetTableRow|MODL}}
| align=center | 0x18
{{AutoAssetTableRow|MPHT}}
|| ✔ || ✔ || ✔ || ✔ || ||
{{AutoAssetTableRow|MRKR}}
|-
{{AutoAssetTableRow|MVPT}}
| align=center | [[CAM]]
{{AutoAssetTableRow|NGMS|'''Base Type notes:'''<br>0x9A is only used in Rise of the Underminer.<br>0xCD is only used in The Incredibles.}}
|| Camera
{{AutoAssetTableRow|NPC}}
|| Base
{{AutoAssetTableRow|NPCS}}
| align=center | 0x07
{{AutoAssetTableRow|ONEL}}
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
{{AutoAssetTableRow|PARE}}
|-
{{AutoAssetTableRow|PARP}}
| align=center | [[CCRV]]
{{AutoAssetTableRow|PARS}}
|| Camera Curve
{{AutoAssetTableRow|PEND}}
|| Base
{{AutoAssetTableRow|PGRS}}
| align=center | 0x8D
{{AutoAssetTableRow|PICK}}
|| || || || || ✔ ||
{{AutoAssetTableRow|PIPT}}
|-
{{AutoAssetTableRow|PKUP}}
| align=center | [[CNTR]]
{{AutoAssetTableRow|PLAT}}
|| Counter
{{AutoAssetTableRow|PLYR}}
|| Base
{{AutoAssetTableRow|PORT}}
| align=center | 0x16
{{AutoAssetTableRow|PRJT}}
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
{{AutoAssetTableRow|RANM}}
|-
{{AutoAssetTableRow|RAW}}
| align=center | [[COLL]]
{{AutoAssetTableRow|RWTX}}
|| Collision Table
{{AutoAssetTableRow|SCRP|SCRP assets are unused in BFBB, but are still supported (an AR code is required).}}
|| Binary
{{AutoAssetTableRow|SDFX}}
| align=center | -
{{AutoAssetTableRow|SFX}}
|| || ✔ || ✔ || ✔ || ✔ ||
{{AutoAssetTableRow|SGRP}}
|-
{{AutoAssetTableRow|SHDW}}
| align=center | [[COND]]
{{AutoAssetTableRow|SHRP}}
|| Conditional
{{AutoAssetTableRow|SIMP}}
|| Base
{{AutoAssetTableRow|SLID}}
| align=center | 0x1F
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[CRDT]]
|| Credits
|| Binary
| align=center | -
|| || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[CSN]]
|| Cutscene
|| Binary
| align=center | -
|| || ✔ || ✔ || ✔ || ||
|-
| align=center | [[CSNM]]
|| Cutscene Mgr
|| Base
| align=center | 0x28
|| ✔ || ✔ || ✔ || ✔ || ||
|-
| align=center | [[CSSS]]
|| Cutscene Streaming Sound?
|| Binary
| align=center | -
|| || || ✔ || ✔ || ||
|-
| align=center | [[CTOC]]
|| Cutscene TOC
|| Binary
| align=center | -
|| ✔ || ✔ || ✔ || ✔ || ||
|-
| align=center | [[DEST]]
|| Destructible
|| Binary
| align=center | -
|| || || ✔ || ✔ || ✔ ||
|-
| align=center | [[DPAT]]
|| Dispatcher
|| Base
| align=center | 0x1E
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[DSCO]]
|| Disco Floor
|| Base
| align=center | 0x00
|| || ✔ || ✔ || || ||
|-
| align=center | [[DSTR]]
|| Destructible Object
|| Entity
| align=center | 0x1B
|| ✔ || ✔ || || || ||
|-
| align=center | [[DTRK]]
|| Dash Track
|| Base
| align=center | 0xCD
|| || || || ✔ || ||
|-
| align=center | [[DUPC]]
|| Dupicator
|| Base
| align=center | 0x42
|| || || || ✔ || ||
|-
| align=center | [[DYNA]]
|| Dynamic Type
|| Base
| align=center | 0x00
|| || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[EGEN]]
|| Electric Arc Generator
|| Entity
| align=center | 0x29
|| ✔ || ✔ || ✔ || || ||
|-
| align=center | [[ENV]]
|| Environment
|| Base
| align=center | 0x05
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[FLY]]
|| Flythrough
|| Binary
| align=center | -
|| || ✔ || ✔ || || ||
|-
| align=center | [[FOG]]
|| Fog
|| Base
| align=center | 0x24
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[GRSM]]
|| Grass Mesh
|| Base
| align=center | 0xCD
|| || || || ✔ || ||
|-
| align=center | [[GRUP]]
|| Group
|| Base
| align=center | 0x11
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[GUST]]
|| Gust
|| Base
| align=center | 0x1C
|| ✔ || || || || ||
|-
| align=center | [[HANG]]
|| Hangable
|| Entity
| align=center | 0x17
|| ✔ || || || || ✔ ||
|-
| align=center | [[JAW]]
|| Jaw Data
|| Binary
| align=center | -
|| || ✔ || ✔ || || ✔ ||
|-
| align=center | [[JSP]]
|| Level Model
|| RenderWare
| align=center | -
|| || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[LITE]]
|| Light
|| Base
| align=center | 0x25
|| ✔ || ✔ || || || || LITE assets are unused in BFBB, but are still supported.
|-
| align=center | [[LKIT]]
|| LightKit
|| Binary
| align=center | -
|| || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[LOBM]]
|| LobMaster
|| Base
| align=center | 0x23
|| ✔ || || || || ||
|-
| align=center | [[LODT]]
|| LOD Table
|| Binary
| align=center | -
|| || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[MAPR]]
|| Material Map
|| Binary
| align=center | -
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[MINF]]
|| Model Info
|| Binary
| align=center | -
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[MODL]]
|| RenderWare DFF
|| RenderWare
| align=center | -
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[MPHT]]
|| Morph Target?
|| Binary
| align=center | -
|| ✔ || || || || ||
|-
| align=center | [[MRKR]]
|| Marker
|| Binary
| align=center | -
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[MVPT]]
|| Move Point
|| Base
| align=center | 0x0D
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[NGMS]]
|| NavMesh
|| Base
| align=center | 0x9A<br>0xCD
|| || || || ✔ || ✔ || '''Base Type notes:'''<br>0x9A is only used in Rise of the Underminer.<br>0xCD is only used in The Incredibles.
|-
| align=center | [[NPC]]
|| NPC
|| Entity
| align=center | 0x02
|| ✔ || || || || ||
|-
| align=center | [[NPCS]]
|| NPC Settings
|| Binary
| align=center | -
|| || || || ✔ || ✔ ||
|-
| align=center | [[ONEL]]
|| One-Liners
|| Binary
| align=center | -
|| || || || ✔ || ||
|-
| align=center | [[PARE]]
|| Particle Emitter
|| Base
| align=center | 0x26
|| ✔ || ✔ || ✔ || || ✔ ||
|-
| align=center | [[PARP]]
|| Particle Emitter Property
|| Base
| align=center | 0x2E
|| || ✔ || ✔ || || ✔ ||
|-
| align=center | [[PARS]]
|| Particle System
|| Base
| align=center | 0x27
|| ✔ || ✔ || ✔ || || ✔ ||
|-
| align=center | [[PEND]]
|| Pendulum
|| Entity
| align=center | 0x12
|| ✔ || || || || ||
|-
| align=center | [[PGRS]]
|| Progress Script
|| Base
| align=center | 0x75
|| || || || ✔ || ✔ ||
|-
| align=center | [[PICK]]
|| Pickup Table
|| Binary
| align=center | -
|| ✔ || ✔ || ✔ || || ✔ ||
|-
| align=center | [[PIPT]]
|| Pipe Info Table
|| Binary
| align=center | -
|| || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[PKUP]]
|| Pickup
|| Entity
| align=center | 0x04
|| ✔ || ✔ || ✔ || || ||
|-
| align=center | [[PLAT]]
|| Platform
|| Entity
| align=center | 0x06
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[PLYR]]
|| Player
|| Entity
| align=center | 0x03
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[PORT]]
|| Portal
|| Base
| align=center | 0x10
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[PRJT]]
|| Projectile
|| Base
| align=center | 0x22
|| ✔ || || || || ||
|-
| align=center | [[RANM]]
|| Reactive Animation List
|| Base
| align=center | 0x00
|| || || ✔ || ✔ || ||
|-
| align=center | [[RAW]]
|| Raw Image
|| Binary
| align=center | -
|| || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[RWTX]]
|| Texture Dictionary
|| RenderWare
| align=center | -
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[SCRP]]
|| Script
|| Base
| align=center | 0x2A
|| || ✔ || ✔ || ✔ || ✔ || SCRP assets are unused in BFBB, but are still supported (an AR code is required).
|-
| align=center | [[SDFX]]
|| Sound FX
|| Base
| align=center | 0x4B
|| || || ✔ || ✔ || ✔ ||
|-
| align=center | [[SFX]]
|| Sound FX
|| Base
| align=center | 0x13
|| ✔ || ✔ || || || ||
|-
| align=center | [[SGRP]]
|| Sound Group
|| Base
| align=center | 0x4A
|| || || ✔ || ✔ || ✔ ||
|-
| align=center | [[SHDW]]
|| Simple Shadow Table
|| Binary
| align=center | -
|| || ✔ || || || ||
|-
| align=center | [[SHRP]]
|| Shrapnel
|| Binary
| align=center | -
|| || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[SIMP]]
|| Simple Object
|| Entity
| align=center | 0x0B
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[SLID]]
|| Slide Property
|| Base
| align=center | 0x46
|| || || || ✔ || ||
|-
| align=center | [[SND]]
Line 587 ⟶ 217:
| align=center | -
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
{{AutoAssetTableRow|SPLN}}
|-
{{AutoAssetTableRow|SPLP}}
| align=center | [[SPLN]]
{{AutoAssetTableRow|SSET}}
|| Spline
{{AutoAssetTableRow|SUBT}}
|| Base
{{AutoAssetTableRow|SURF}}
| align=center | 0x49
{{AutoAssetTableRow|TEXS}}
|| || || ✔ || ✔ || ✔ ||
{{AutoAssetTableRow|TEXT}}
|-
{{AutoAssetTableRow|TIMR}}
| align=center | [[SPLP]]
{{AutoAssetTableRow|TPIK}}
|| Spline Path
{{AutoAssetTableRow|TRIG}}
|| Binary
{{AutoAssetTableRow|TRWT}}
| align=center | -
{{AutoAssetTableRow|UI}}
|| || || || ✔ || ||
{{AutoAssetTableRow|UIFT}}
|-
{{AutoAssetTableRow|UIM}}
| align=center | [[SSET]]
{{AutoAssetTableRow|VIL}}
|| Scene Settings
{{AutoAssetTableRow|VILP}}
|| Base
{{AutoAssetTableRow|VOLU|VOLU is not present in The Incredibles, but there is code for it}}
| align=center | 0x54
{{AutoAssetTableRow|WIRE}}
|| || || || ✔ || ||
{{AutoAssetTableRow|ZLIN}}
|-
| align=center | [[SUBT]]
|| Subtitles
|| Base
| align=center | 0x00
|| || || || ✔ || ✔ ||
|-
| align=center | [[SURF]]
|| Surface
|| Base
| align=center | 0x1A
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[TEXS]]
||
|| Binary
| align=center | -
|| || || ✔ || ✔ || ✔ ||
|-
| align=center | [[TEXT]]
|| Text
|| Binary
| align=center | -
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[TIMR]]
|| Timer
|| Base
| align=center | 0x0E
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[TPIK]]
|| Pickup Types
|| Binary
| align=center | -
|| || || || ✔ || ✔ ||
|-
| align=center | [[TRIG]]
|| Trigger
|| Entity
| align=center | 0x01
|| ✔ || ✔ || ✔ || ✔ || ✔ ||
|-
| align=center | [[TRWT]]
|| Throwables
|| Base
| align=center | 0x00
|| || || || ✔ || ✔ ||
|-
| align=center | [[UI]]
|| UI
|| Entity
| align=center | 0x20
|| ✔ || ✔ || || || ||
|-
| align=center | [[UIFT]]
|| UI Font
|| Entity
| align=center | 0x21
|| ✔ || ✔ || || || ||
|-
| align=center | [[UIM]]
|| UI Motion
|| Base
| align=center | 0x53
|| || || ✔ || ✔ || ✔ ||
|-
| align=center | [[VIL]]
|| NPC
|| Entity
| align=center | 0x2B
|| || ✔ || || ✔ || ||
|-
| align=center | [[VILP]]
|| NPC Properties
|| Binary
| align=center | -
|| || ✔ || || || ||
|-
| align=center | [[VOLU]]
|| Volume
|| Base
| align=center | 0x1D
|| ✔ || || || ✔ || ✔ || VOLU is not present in The Incredibles, but there is code for it
|-
| align=center | [[WIRE]]
|| Wireframe
|| Binary
| align=center | -
|| || || || ✔ || ✔ ||
|-
| align=center | [[ZLIN]]
|| Zip Line
|| Base
| align=center | 0x40
|| || || || ✔ || ||
|}
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