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EvilEngine/SHRP: Difference between revisions

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Battlepedia>Igorseabra4
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Line 16:
After that, there's an array of shrapnel entries, as defined in the header. Each entry is of variable size:
 
* Type 3 (particle) - 0x1D4
* Type 4 (model) - 0x90
* Type 6 (sound) - 0x4C
 
The entries have the following structure:
Line 35:
| 0x10 || float || Unknown
|-
| 0x14 || intfloat || Unknown
|-
! colspan="3" | Type 3
Line 61:
| 0x50 || byte[0x17C] || Padding? (all bytes are 0xCD)
|-
| 0x1CC || [[AssetID]] || Unknown[[PARE]]
|-
| 0x1D0 || int || Unknown
Line 67:
! colspan="3" | Type 4
|-
| 0x18 || [[AssetID]] || Unknown[[MODL]]
|-
| 0x1C || int || Unknown
Line 101:
! colspan="3" | Type 6
|-
| 0x18 || [[AssetID]] || Unknown[[SND]]/[[SNDS]]
|-
| 0x1C || int || Unknown
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