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== Modding ==
 
{{Category:Modding}}
{| class="wikitable" style="width:100%"
! style="background:#741eb2; width:20%" | [[Scooby-Doo! Night of 100 Frights|<span style="color:white">Scooby-Doo! Night of 100 Frights</span>]]
! style="background:#ffff63; width:20%" | [[SpongeBob SquarePants: Battle for Bikini Bottom|<span style="color:black">SpongeBob SquarePants: Battle for Bikini Bottom</span>]]
! style="background:#d11400; width:20%" | [[The SpongeBob SquarePants Movie|<span style="color:white">The SpongeBob SquarePants Movie</span>]]
! style="background:#ff8a23; width:20%" | [[The Incredibles|<span style="color:black">The Incredibles</span>]]
! style="background:#3535ba; width:20%" | [[The Incredibles: Rise of the Underminer|<span style="color:white">The Incredibles: Rise of the Underminer</span>]]
|- style="vertical-align:top"
|
* Levels
* Characters
* Enemies
* Items
* [[Filesystem (Scooby-Doo: Night Of 100 Frights)|Filesystem]]
|
* Levels
* Characters
* Enemies
* Items
* [[Filesystem|Filesystem]]
|
* Levels
* Characters
* Enemies
* Items
* [[Filesystem (The Spongebob Squarepants Movie Game)|Filesystem]]
|
* Levels
* Characters
* Enemies
* Items
* [[Filesystem (The Incredibles)|Filesystem]]
|
* Levels
* Characters
* Enemies
* Items
* [[Filesystem (The Incredibles: Rise of the Underminer)|Filesystem]]
|}
 
Here, you will find useful information and documentation about findings, exploration and modding of Heavy Iron games.
 
Heavy Iron Studios created and used the same engine across 5 games:
 
* Scooby-Doo! Night of 100 Frights
* SpongeBob SquarePants: Battle for Bikini Bottom
* The SpongeBob SquarePants Movie
* The Incredibles
* The Incredibles: Rise of the Underminer
 
SpongeBob SquarePants: Battle for Bikini Bottom is the most well-known and has the biggest community out of all of these games, so most of the information here is being compiled from research specifically on that game. However, many concepts and file formats are common throughout these 5 games. This wiki is meant to provide technical info on the game engine from all games, not just BFBB. Feel free to contribute any knowledge you may have on any of these games.
 
All games also use the [https://en.wikipedia.org/wiki/RenderWare RenderWare] Engine, a graphics engine developed by Criterion Software which was very popular and frequently used in early 2000's games due to ease of use and portability between four systems (PC, PS2, GameCube and XBOX).
 
=== Modding guides ===
* [[Setting up Dolphin for Modding]]
* [[Asset Porting]]
* [[Sound and Music (Tutorial)|Sound and Music]]
* [https://www.youtube.com/playlist?list=PLuDjCkCsPEiPtXh4a57HXBZVErwd916SY Playlist of video tutorials covering various subjects]
* [[Basic Asset Editing]] (deprecated)
 
=== Formats ===
* [[Data Types]]
* [[Asset|Assets]]
* [[Events]]
* [[HIP (File Format)|HIP/HOP Format]]
* [[SDF (File Format)|SDF Format]]
* [[Sound Format]]
 
====Game/Disc Filesystem====
* [[Filesystem|SpongeBob SquarePants: Battle for Bikini Bottom]]
* [[Filesystem (Scooby-Doo: Night Of 100 Frights)|Scooby-Doo: Night Of 100 Frights]]
* [[Filesystem (The Spongebob Squarepants Movie Game)|The Spongebob Squarepants Movie Game]]
* [[Filesystem (The Incredibles)|The Incredibles]]
* [[Filesystem (The Incredibles: Rise of the Underminer)|The Incredibles: Rise of the Underminer]]
 
=== Tools ===
{| class="wikitable sortable"
|+
! Tool
! Author
! Version
! Description
|-
| [[HipHopTool]]
|| [[User:igorseabra4|igorseabra4]]
|| 0.4.9
|| Used to extract, edit and create new HIP/HOP archives
|-
| [[Industrial Park]]
|| [[User:igorseabra4|igorseabra4]]
|| Preview 31
|| Viewer and editor for HIP/HOP archives
|-
| [[BFBB Patch Tool]]
|| [[User:Seil|Seil]]
|| 0.4
|| Allows creation and applying of patches for modified content in BFBB; used for distribution of mods
|-
| [[BFBB JSP Tool]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Converts [[JSP]] and [[MODL|DFF]] files from XBOX versions of Battle For Bikini Bottom and Movie Game to OBJ.
|-
| [[QuickBSPtoOBJ]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Converts [[BSP]] files from Scooby Doo: Night of 100 Frights to OBJ.
|-
| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio]
|| '''The Hero'''
|| 3.1d
|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]].
|-
| [https://www.gtagarage.com/mods/show.php?id=27862 Magic.TXD]
|| '''The_GTA'''
|| 1.1
|| Editor for RenderWare textures
|-
| [[QuickBMS]]
|| '''Luigi Auriemma'''
|| 0.9.0
|| Previous tool for HIP/HOP, did not allow complex editing of the files
|-
| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]
|| '''Steve M.'''
|| 0.4b
|| Used to view the tree structure of RenderWare files (models)
|}
 
=== Mods ===
{| class="wikitable sortable"
|+
! Mod
! Author
! Version
! Release
! Description
|-
| [[TetraxZ's BfBB Showcase Mod]]
|| [[User:TetraxZ|TetraxZ]]
|| 1.4
|| 2018/09/14
|| Showcases what Industrial Park can do in terms of editing levels.
|}
 
=== Other Projects ===
{| class="wikitable sortable"
|+
! Name
! Author
! Version
! Description
|-
| [https://github.com/pslehisl/BFBB-cpp BFBB-cpp]
|| [[User:Seil|Seil]]
||
|| Attempt to rewrite BFBB in C++
|}
 
== Exploits/Glitches ==
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