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Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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Battlepedia>Igorseabra4
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|| <span style="color:#007F00">Yes</span>
|-
| align=center | [[DUPC]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span>
||
|| <span style="color:#007F00">No</span>
|-
| align=center | [[DYNA]]
|| <span style="color:#FF7F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
|| Allows editing of all DYNA types in BFBB and some from Moviethe Gameother games. Has a generic editor for unsupported types.
|| <span style="color:#007F00">Yes</span>
|-
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|| <span style="color:#007F00">Yes</span>
|-
| align=center | [[LOBM]]
|| <span style="color:#007F00">Edit</span>
||
|| <span style="color:#FF0000">No</span>
|-
| align=center | [[LODT]]
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* The SNDI asset can be edited individually, and can also be updated automatically from a SND or SNDS import.
|| <span style="color:#FF0000">No</span>
|-
| align=center | [[SPLN]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as spline</span>
||
|| <span style="color:#FF0000">No</span>
|-
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|| <span style="color:#007F00">Yes</span>
|-
| align=center | [[TPIK]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Use for display</span>
|| DYNA pickups will try to find their models from the references in the TPIK asset, so for that, boot.hip must be opened in an Archive Editor. Otherwise, the DYNAs will be displayed as widgets.
|| <span style="color:#FF0000">No</span>
|-
| align=center | [[TRCK]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span>
|| The TRCK editor is actually just the SIMP editor.
|| <span style="color:#FF0000">No</span>
|-
| align=center | [[TRIG]]
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| align=center | [[WIRE]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as wireframe model</span>
||
|| <span style="color:#FF0000">No</span>
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* Cross-version copy/paste of all other asset types is not supported.
* Assets which [[links]] (but not other fields) can be edited: [[CCRV]], [[DTRK]], [[DUPC]], [[GRSM]], [[LOBM]], [[NGMS]], [[PGRS]], [[RANM]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[TPIK]], [[TRWT]], [[UIM]], [[ZLIN]].
* Assets which editing internally is not supported: [[ATKT]], [[BINK]], [[CSSS]], [[CTOC]], [[DEST]], [[MPHT]], [[NPCS]], [[ONEL]], [[RAW]], [[SPLP]], [[TEXS]].
* Many of the assets (such as FOG) have values which are RGBA colors. In those asset editors, click the <nowiki>[...]</nowiki> button next to the color value to show a color picker.
Line 381 ⟶ 406:
===Event Search===
Use Choose Root Directory to pick a folder; all HIP/HOP files in the folder and any subfolders will be included in the event search. Click Perform Search and all events which match the set filters found in any of the files will be logged. You can filter the asset types of the sender and reciever assets (Null allows for any) and the events which are recieved and sent in each link (Unknown allows for any). For example: if you leave sender asset as TRIG, target asset as Null, recieve event as Unknown and target event as Enable, you will be returned all links which are sent from TRIGs to any assets which have Enable as the event being sent in any HIP/HOPs in the folder you choose.
 
===DYNA Search===
Use Choose Root Directory to pick a folder; all HIP/HOP files in the folder and any subfolders will be included in the DYNA search. Click Perform Search and all DYNAS found in any of the files will be logged.
 
==External Links==
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