Jump to content

Industrial Park (level editor): Difference between revisions

no edit summary
Battlepedia>Igorseabra4
No edit summary
Battlepedia>Igorseabra4
No edit summary
Line 1:
'''Industrial Park''' is a tool made by community member [[User:igorseabra4|igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview 4041 and the information on this page is up to date with it.
 
This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game.
Line 79:
 
* '''View Config''' (F1): displays the View Config box.
* '''Add Texture Folder'''...: seeallows [[#Displayingyou Textures|Displayingto Textures]]load textures from an external folder for display instead of using the RWTX assets.
* '''Clear Textures''': clear textures being displayed from programfolders.
 
* '''Colors''':
Line 103:
* '''Use Legacy Asset ID Format''': this will disable using asset names in Asset ID fields and force you to use hex numbers only. This is useful if, for some reason, you're working with multiple assets that have the same name but different asset IDs.
 
* '''Download IndustrialPark-EditorFiles''': downloads the contents of the [https://github.com/igorseabra4/IndustrialPark-EditorFiles IndustrialPark-EditorFiles] repository to your Resources folder. It contains the HIP archives for enemies and other objects which you need for [[Asset porting|asset porting]]. This might take a bit depending on your connection as the repository is currently around 5017 MB and it might increase as we add new files to it. The reason why this feature exists is because the repository is often updated with more files and newer versions.
* '''Check For Updates on Startup''': if this is checked, Industrial Park will automatically check for updates and ask you to update if it finds one on program startup.
* '''Check For Updates Now''': checks for updates and asks you to update if one is found.
Line 157:
** '''Import Multiple Assets''': Choose any amount of files to use as external data for assets and import them. This is useful for assets which are commonly from external editors, such as textures, models and sounds. Imported sounds will automatically be sent to the [[SNDI]].
** '''Import Models''': This function allows you to select OBJ, DAE or DFF files to import as new [[MODL]] assets. DFFs will be imported as they are, while OBJ and DAE will be converted to DFF. Models must contain vertex positions, vertex normals and texture coordinates for the import to work. DAE files must have been exported from 3ds max's exporter; OBJs can have been exported from any 3d model editor. This does not work with rigged models and any rigging present in the files will be discarded during the conversion.
** '''Import Textures''': This function allows you to select image files to import as new [[RWTX]] assets. You can choose a few settings for the textures and also if existing textures with the same names should be overwritten or not. Supported formats: BMP, GIF, EXIF, JPG, PNG, TIFF and RWTEX (exported from Magic.TXD).
** '''TXD Archive''':
*** '''Export (RW3)''': Export all of the archive's [[RWTX]] assets which contain .RW3 in their names into a single TXD file. This only works on GameCube HOPs.
Line 421 ⟶ 422:
|-
| align=center | [[RWTX]]
|| <span style="color:#FF0000FF7F00">Edit</span>, <span style="color:#0000FF">Display</span>
|| Industrial Park's RWTX editor allows you to:
|| You can edit the texture's filtering mode (mipmapping) and addressing mode (wrap, tile, clamp, mirror), but no other fields. Industrial Park doesn't have texture editing or previewing features (aside from being able to import and export a TXD for external editing, and a different way to [[#Displaying Textures|display textures]]); it's recommended you use [[Magic.TXD]] for that. See the [[RWTX]] page for more info.
* Edit the texture's filtering mode (mipmapping)
* Edit the texture's addressing mode (wrap, tile, clamp, mirror)
* Import an image to overwrite the texture. Supported formats: BMP, GIF, EXIF, JPG, PNG, TIFF and RWTEX
* Export the image as RWTEX (which can be imported in Magic.TXD)
|-
| align=center | [[SCRP]]
Line 530 ⟶ 535:
 
[[File:Industrial Park Screenshot10.png|460px|thumb|center|Industrial Park's 4 gizmos]]
 
===Displaying Textures===
You may have noticed that, when you first open a level, it has no textures. Industrial Park cannot load textures directly from the RWTX assets contained in the HOP yet. To enable texture display, you must use [[Magic.TXD]].
 
# In the Archive Editor in which you've opened the HOP file, click File -> TXD Archive -> Export (RW3). Choose a path and name to save your TXD as.
# Open your new TXD file in Magic.TXD and click Export -> Export All. Set the format to PNG and choose any folder to export all your textures to. Now close Magic.TXD.
# Now that you have all textures exported to a folder, you can use Industrial Park's Add Texture Folder button to load these textures in.
 
===Asset Templates===
Line 581 ⟶ 579:
* [https://www.youtube.com/playlist?list=PLuDjCkCsPEiPtXh4a57HXBZVErwd916SY Playlist of video tutorials covering various subjects, including Industrial Park]
* [https://github.com/igorseabra4/IndustrialPark-EditorFiles IndustrialPark-EditorFiles], the repository with archives for enemies, common assets, NPCs and some other things that are useful for level editing and [[Asset porting|asset porting]]
* [http://www.mediafire.com/file/on60366jfzdd8i6/textures.zip/file Zip file with all of the textures already extracted for Battle for Bikini Bottom]
[[Category:Modding]] [[Category:Tools]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.