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Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
Battlepedia>Igorseabra4
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|| BSP and JSP models will be displayed in the world. Industrial Park's BSP/JSP editor allows you to:
* Edit individual mesh colors and material names (JSP only);
* Use the Export function to export the model as OBJ - the exported file can be imported in any 3d model editor and contains vertex colors. If you don't care about keeping them, you can use any 3d model editor's OBJ importer, but if you want to keep them, you must use the importvcolorobj MAXScript for 3ds max (it's included in the release, check the Resources folder). The model will be expecting all textures as PNG in the same directory. It can also be exported as a raw BSP (BSP assets) or DFF (JSP assets);
* Import function grayed out as it hasn't been implemented yet.
Editing of the JSP asset in the JSPINFO layer is not supported.
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|| Assets with references to MINF or MODL will be displayed as that model in the world. Industrial Park's MODL editor is similar to the BSP/JSP editor and allows you to:
* Edit individual mesh colors and material names;
* Use the Export function to export the model as OBJ. The exported file can be imported in any 3d model editor. This functions the same as the BSP/JSP exporter (explained above) and thus the exported OBJ will contain vertex colors, but they are usually empty on MODL assets, so importing with or without them will likely not make a difference. The model will be expecting all textures as PNG in the same directory. It can also be exported as a raw DFF;
* Use the Import function to select an OBJ, DAE or DFF file to import. DFFs will be imported as they are, while OBJ and DAE will be converted to DFF. The model must contain vertex positions, vertex normals and texture coordinates for the import to work. DAE files must have been exported from 3ds max's exporter; OBJs can have been exported from any 3d model editor. This does not work with rigged models and any rigging present in the file will be discarded during the conversion.
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