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Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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Battlepedia>Igorseabra4
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* Edit:
** Export Assets + INI: Exports the currently open archive into a folder structure and INI file, as in [[HipHopTool]].
** Import HIP Archive: Choose a HIP, HOP or Settings.ini file to import. All layers and assets from the selected file will be added to the current one. If an asset with the same ID is already present, you will be prompted whether to overwrite it or not; all existing [[COLL]], [[JAW]], [[LODT]], [[PIPT]], [[SHDW]] and [[SNDI]] will but merged.
** Import Multiple Assets: Choose any amount of files to use as external data for assets and import them. This is useful for assets which are commonly from external editors, such as textures, models and sounds.
** Export TXD Archive: Export all of the archive's RWTX assets into a single TXD file. This only works on GameCube HOPs.
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|-
| align=center | [[CRDT]]
|| <span style="color:#007F00">Edit</span>
||
|-
| align=center | [[CSNM]]
|| <span style="color:#007F00">Edit</span>
||
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| align=center | [[ENV]]
|| <span style="color:#007F00">Edit</span>
||
|-
| align=center | [[FLY]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Live preview</span>
||
|-
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| align=center | [[GRUP]]
|| <span style="color:#007F00">Edit</span>
|| Editor has feature to add all selected assets to group.
||
|-
| align=center | [[HANG]]
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|| <span style="color:#0000FF">Display</span>
|| JSP models will be displayed in the world. You can import new ones made in other editors/exporters, but Industrial Park doesn't have converting or editing features.
|-
| align=center | [[LKIT]]
|| <span style="color:#007F00">Edit</span>
||
|-
| align=center | [[LODT]]
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| align=center | [[MVPT]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
||
|-
| align=center | [[PARE]]
|| <span style="color:#007F00">Edit</span>
||
|-
| align=center | [[PARP]]
|| <span style="color:#007F00">Edit</span>
||
|-
| align=center | [[PARS]]
|| <span style="color:#007F00">Edit</span>
||
|-
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|}
 
* Assets which [[events]] (but not other fields) can be edited: [[CCRV]], [[CSNM]], [[DTRK]], [[DUPC]], [[GRSM]], [[GUST]], [[LITE]], [[LOBM]], [[NGMS]], [[NPC]], [[PARE]], [[PARP]], [[PARS]], [[PGRS]], [[PRJT]], [[RANM]], [[SCRP]], [[SDFX]], [[SGRP]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[SURF]], [[TPIK]], [[TRWT]], [[UIM]], [[VOLU]], [[ZLIN]].
* Assets which editing internally is not supported: [[ATKT]], [[BINK]], [[BSP]], [[CSN]], [[CSSS]], [[CTOC]], [[DEST]], [[FLY]], [[JSP]], [[LKIT]], [[MODL]], [[MPHT]], [[NPCS]], [[ONEL]], [[RAW]], [[RWTX]], [[SHRP]], [[SPLP]], [[SURF]], [[TEXS]], [[VILP]], [[WIRE]].
* Note: this table applies only for Battle For Bikini Bottom; some asset types have different formats through the games and are not supported (for example, MVPTs in Scooby-Doo).
 
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|| BombBot
|| [[VIL]] + [[MVPT]]
|-
|| Tubelet
|| 3 * [[VIL]] + [[MVPT]]
|-
|| TubeletSlave
|| [[VIL]]
|-
|| BzztBot
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