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Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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* About: display About box.
 
In the Display tab, you can choose which asset types are currently being displayed. You can also toggle [[#UI Mode]]
 
===View Config===
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The internal editor supports conversion between asset IDs and asset names. This means that, in any place you're supposed to type an asset ID, you can also type the name and the ID will be generated automatically from it; asset IDs will also be automatically replaced by names whenever possible. Type hexadecimal numbers starting with 0x to force use of an asset ID and not a name. This function can be turned off completely in the options: "Use Legacy Asset ID Format".
 
[[Object Assets]] have aThe button labeled "Find Who Targets Me", which performperforms a backwards search of assets by event, finding which assets have a field or an event that target "me" (onlyfor worksexample, forif eventsyou perform this on a MODL, notyou'll find which MINFs, SIMPs or PLATs use fieldsit).
 
=====Asset Types=====
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|-
| align=center | [[DYNA]]
|| <span style="color:#FF7F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
|| Allows editing of almost all DYNA types in BFBB, but not TaskBox.
|-
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|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
||
|-
| align=center | [[UI]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#007F00">Display from model/texture</span>
|| Texture UIs display properly, model UIs are slightly off.
|-
| align=center | [[UIFT]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#007F00">Display from model/texture</span>
|| Texture UIs display properly, model UIs are slightly off, displaying as text is not supported yet.
|-
| align=center | [[VIL]]
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|}
 
* [[Events]] (but not other fields) can be edited for the following asset types: [[CCRV]], [[CSNM]], [[DSCO]], [[DTRK]], [[DUPC]], [[EGEN]], [[GRSM]], [[GUST]], [[HANG]], [[LITE]], [[LOBM]], [[NGMS]], [[NPC]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PGRS]], [[PRJT]], [[RANM]], [[SCRP]], [[SDFX]], [[SGRP]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[SURF]], [[TPIK]], [[TRWT]], [[UIFT]], [[UI]], [[UIM]], [[VOLU]], [[ZLIN]]. All other assets must be exported as a raw binary file and edited externally.
 
===Displaying Textures===
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# Open your new TXD file in Magic.TXD and click Export -> Export All. Set the format to PNG and choose any folder to export all your textures to. Now close Magic.TXD.
# Now that you have all textures exported to a folder, you can use Industrial Park's Add Texture Folder button to load these textures in.
 
===UI Mode===
In the Display tab, you toggle between normal view mode and UI Mode: this is intended for editing of menus through [[UI]] and [[UIFT]] assets. The view will become a 2D 640x480 screen (this aspect ratio can be forced through the UI Mode AutoSize button). Those assets can also be edited in normal mode, but it's possible to have an approximate preview of them with UI Mode.
 
[[File:Industrial Park Screenshot8.png|600px|thumb|center|Industrial Park in UI Mode]]
 
==Links==
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