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Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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[[File:Industrial Park Screenshot6.png|600px|thumb|center|Asset Data Editor for [[SIMP]]s]]
[[File:Industrial Park Screenshot7.png|600px|thumb|center|Asset Data Editor for [[TEXT]]s]]
 
This window has different properties for each asset, and sometimes looks completely different as it's adapted for each individual asset types's needs (such as [[CAM]], [[SND]], [[SNDS]] and [[TEXT]]). Not all of the asset's attributes are known, meaning you'll find a lot of fields labeled as unknown. This editor is not available for all asset types, and you can find the list for which it does work below.
 
The internal editor supports conversion between asset IDs and asset names. This means that, in any place you're supposed to type an asset ID, you can also type the name and the ID will be generated automatically from it; asset IDs will also be automatically replaced by names whenever possible. Type hexadecimal numbers starting with 0x to force use of an asset ID and not a name. This function can be turned off completely in the options: "Use Legacy Asset ID Format".
 
[[Object Assets]] have a button labeled "Find Who Targets Me", which perform a backwards search of assets by event, finding which assets have an event that target "me" (only works for events, not fields).
 
====Asset Types====
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* [[Events]] (but not other fields) can be edited for the following asset types: [[CCRV]], [[CSNM]], [[DSCO]], [[DTRK]], [[DUPC]], [[EGEN]], [[GRSM]], [[GUST]], [[HANG]], [[LITE]], [[LOBM]], [[NGMS]], [[NPC]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PGRS]], [[PRJT]], [[RANM]], [[SCRP]], [[SDFX]], [[SGRP]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[SURF]], [[TPIK]], [[TRWT]], [[UIFT]], [[UI]], [[UIM]], [[VOLU]], [[ZLIN]]. All other assets must be exported as a raw binary file and edited externally.
 
===Displaying Textures===
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