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Industrial Park (level editor): Difference between revisions

Battlepedia>Igorseabra4
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Battlepedia>Igorseabra4
Line 131:
| align=center | [[FOG]]
|| <span style="color:#007F00">Edit</span>
|| Allows editing of fog settings and colors. Click the <nowiki>[...]</nowiki> button next to the color value to show a color picker.
|-
| align=center | [[GRUP]]
Line 192:
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span>
||
|-
| align=center | [[SND]], [[SNDS]]
|| <span style="color:#FF7F00">Import raw</span>
|| When importing an SND or SNDS asset, you have two choices:
* Trim the sound's header and send it to the SNDI asset. This will cut the header from your data and send it to the SNDI asset, which holds the headers of SND and SNDS.
* Import the sound's data as it is. This will not mess with the SNDI asset.
|-
| align=center | [[SNDI]]
|| <span style="color:#007F00">Edit</span>
||
* The SNDI asset can be edited individually, and can also be updated automatically from a SND or SNDS import.
* If you already have your sound in its SND/SNDS but not here, you can also import the header individually by clicking the <nowiki>[...]</nowiki> button next to the 'SoundHeader' property (this will take just the header in case you select the entire sound file)
|-
| align=center | [[SURF]]
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