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Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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Battlepedia>Igorseabra4
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** Find Asset: type an asset ID here. If an asset with this ID is present, it'll be selected.
** Add: shows the new asset dialog, which allows you to import raw data for a new asset.
** Copy: duplicates an asset. The new asset is identicala tocopy of the previousselected one, exceptbut forwith thea Assetnew ID,name whichand willasset be incremented by oneID. The internal asset ID of the asset's data, if present, will not be changed.
** Remove: deletes the selected asset from the archive.
** View: will trymove tothe showview you whereto the selected asset's isposition. Some assets don't have a position in the world and thus this button will dowon't nothingwork.
** Export raw: allows you to export an asset's raw data to a file.
** Edit: allows you to edit an existing asset's ID, name and other information, and also replace the raw data with a new file.
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* You can click on an asset in the view to select it in the Archive Editor.
* For some assets, a transform gizmo will be displayed when it's selected. You can click and drag these arrows to move the object around the world.
 
===Asset Dialog===
 
The Asset Dialog will be shown when adding or editing an asset.
 
[[File:Industrial Park Screenshot4.png|600px|thumb|center|Asset Dialog]]
 
It allows you to edit the information of the asset's [[HIP#AHDR|AHDR]] entry, but not the asset's internal data; this can be imported separately as raw data. The [[Asset ID]] of the asset will be calculated automatically from the name you type using the BDKR hash algorithm, which is the same one used originally by the developers, but you can type your own one if you wish to (don't do this for [[RWTX]] assets!).
 
====Asset Types====
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