Memory map: Difference between revisions

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This page has a list of known, documented special values in [[BFBB]]'s game memory. Currently this list is specific to the GameCube US version. Some values might not be accurately listed (for instance, the type could be a char and not an int, or signed instead of unsigned) so if this is the case, please edit this page and fix it if you have an account.
This page has a list of known, documented special values in BFBB's game memory. Currently this list is specific to the GameCube US version. Some values might not be accurately listed (for instance, the type could be a char and not an int, or signed instead of unsigned) so if this is the case, please edit this page and fix it if you have an account.


See [[File:DME memory map for BFBB.json]] for a list of noteworthy memory locations in the GameCube NTSC edition, in a format that can be imported into [https://github.com/aldelaro5/Dolphin-memory-engine Dolphin-memory-engine].
See [[File:DME memory map for BFBB.json]] for a list of noteworthy memory locations in the GameCube NTSC edition, in a format that can be imported into [https://github.com/aldelaro5/Dolphin-memory-engine Dolphin-memory-engine].
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! Address !! Offset !! Type !! Description
! Address !! Offset !! Type !! Description
|-
|-
|<code>80297E48</code> || || int || [[Hans]]' state
|<code>80297E48</code> || || int || Hans' state
|-
|-
|<code>802C8B00</code> || || float || position (X)
|<code>802C8B00</code> || || float || position (X)
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|<code>803C2038</code> || || int || is the bubble wand out?
|<code>803C2038</code> || || int || is the bubble wand out?
|-
|-
|<code>803CAA40</code> || || char || is [[L-control]] active?
|<code>803CAA40</code> || || char || is L-control active?
|-
|-
|<code>803CB4A4</code> || 0 || float || momentum (X)
|<code>803CB4A4</code> || 0 || float || momentum (X)