List of Events/TSSM: Difference between revisions
EnergyDrink (talk | contribs) (table reworked/PlayMovie event) |
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{{#arraydefine:{{SUBPAGENAME}}| All, [[ALST]], [[ANIMATBL]], [[BOUL]], [[BUTN]], [[CAM]], [[CNTR]], [[COLL]], [[COND]], [[CRDT]], [[CSN]], [[CSNM]], [[CSSS]], [[CTOC]], [[DEST]], [[DPAT]], [[DSCO]], [[DYNA]], [[EGEN]], [[ENV]], [[FLY]], [[FOG]], [[GRUP]], [[JAW]], [[JSP]], [[LKIT]], [[LODT]], [[MAPR]], [[MINF]], [[MODL]], [[MRKR]], [[MVPT]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PICK]], [[PIPT]], [[PKUP]], [[PLAT]], [[PLYR]], [[PORT]], [[RANM]], [[RAW]], [[RWTX]], [[SCRP]], [[SDFX]], [[SGRP]], [[SHRP]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SPLN]], [[SURF]], [[TEXS]], [[TEXT]], [[TIMR]], [[TRIG]], [[UIM]], [[DYNA/effect:Lens Flare Element]], [[DYNA/effect:Lens Flare Source]], [[DYNA/effect:Lightning]], [[DYNA/effect:particle_generator]], [[DYNA/effect:Rumble]], [[DYNA/effect:Rumble Spherical Emitter]], [[DYNA/ScreenFade]], [[DYNA/smoke_emitter]], [[DYNA/spotlight]], [[DYNA/water_body]], [[DYNA/Enemy:SB]], [[DYNA/Enemy:SB:BucketOTron]], [[DYNA/Enemy:SB:CastNCrew]], [[DYNA/Enemy:SB:Critter]], [[DYNA/Enemy:SB:Dennis]], [[DYNA/Enemy:SB:FrogFish]], [[DYNA/Enemy:SB:Mindy]], [[DYNA/Enemy:SB:Neptune]], [[DYNA/Enemy:SB:Standard]], [[DYNA/Enemy:SB:SupplyCrate]], [[DYNA/Enemy:SB:Turret]], [[DYNA/game_object:BoulderGenerator]], [[DYNA/game_object:bungee_drop]], [[DYNA/game_object:bungee_hook]], [[DYNA/game_object:BusStop]], [[DYNA/game_object:Camera_Tweak]], [[DYNA/game_object:flame_emitter]], [[DYNA/game_object:Flythrough]], [[DYNA/game_object:RaceTimer]], [[DYNA/game_object:Ring]], [[DYNA/game_object:RingControl]], [[DYNA/game_object:talk_box]], [[DYNA/game_object:task_box]], [[DYNA/game_object:Teleport]], [[DYNA/game_object:text_box]], [[DYNA/game_object:Vent]], [[DYNA/game_object:VentType]], [[DYNA/hud:meter:font]], [[DYNA/hud:meter:unit]], [[DYNA/hud:model]], [[DYNA/hud:text]], [[DYNA/JSP Extra Data]], [[DYNA/logic:reference]], [[DYNA/pointer]], [[DYNA/Scene Properties]], [[DYNA/ui:box]], [[DYNA/ui:controller]], [[DYNA/ui:image]], [[DYNA/ui:model]], [[DYNA/ui:tex]], [[EvilEngine/ALST]], [[EvilEngine/ANIMATBL]], [[EvilEngine/BOUL]], [[EvilEngine/BUTN]], [[EvilEngine/CAM]], [[EvilEngine/CNTR]], [[EvilEngine/COLL]], [[EvilEngine/COND]], [[EvilEngine/CRDT]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CSSS]], [[EvilEngine/CTOC]], [[EvilEngine/DEST]], [[EvilEngine/DPAT]], [[EvilEngine/DSCO]], [[EvilEngine/DYNA]], [[EvilEngine/EGEN]], [[EvilEngine/ENV]], [[EvilEngine/FLY]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/JAW]], [[EvilEngine/JSP]], [[EvilEngine/LKIT]], [[EvilEngine/LODT]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/PARE]], [[EvilEngine/PARP]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PICK]], [[EvilEngine/PIPT]], [[EvilEngine/PKUP]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/RANM]], [[EvilEngine/RAW]], [[EvilEngine/SCRP]], [[EvilEngine/SDFX]], [[EvilEngine/SGRP]], [[EvilEngine/SHRP]], [[EvilEngine/SIMP]], [[EvilEngine/SPLN]], [[EvilEngine/SURF]], [[EvilEngine/TEXS]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TRIG]], [[EvilEngine/UIM]], [[EvilEngine/DYNA/effect:Lens Flare Element]], [[EvilEngine/DYNA/effect:Lens Flare Source]], [[EvilEngine/DYNA/effect:Lightning]], [[EvilEngine/DYNA/effect:particle_generator]], [[EvilEngine/DYNA/effect:Rumble]], [[EvilEngine/DYNA/effect:Rumble Spherical Emitter]], [[EvilEngine/DYNA/ScreenFade]], [[EvilEngine/DYNA/smoke_emitter]], [[EvilEngine/DYNA/spotlight]], [[EvilEngine/DYNA/water_body]], [[EvilEngine/DYNA/Enemy:SB]], [[EvilEngine/DYNA/Enemy:SB:BucketOTron]], [[EvilEngine/DYNA/Enemy:SB:CastNCrew]], [[EvilEngine/DYNA/Enemy:SB:Critter]], [[EvilEngine/DYNA/Enemy:SB:Dennis]], [[EvilEngine/DYNA/Enemy:SB:FrogFish]], [[EvilEngine/DYNA/Enemy:SB:Mindy]], [[EvilEngine/DYNA/Enemy:SB:Neptune]], [[EvilEngine/DYNA/Enemy:SB:Standard]], [[EvilEngine/DYNA/Enemy:SB:SupplyCrate]], [[EvilEngine/DYNA/Enemy:SB:Turret]], [[EvilEngine/DYNA/game_object:BoulderGenerator]], [[EvilEngine/DYNA/game_object:bungee_drop]], [[EvilEngine/DYNA/game_object:bungee_hook]], [[EvilEngine/DYNA/game_object:BusStop]], [[EvilEngine/DYNA/game_object:Camera_Tweak]], [[EvilEngine/DYNA/game_object:flame_emitter]], [[EvilEngine/DYNA/game_object:Flythrough]], [[EvilEngine/DYNA/game_object:RaceTimer]], [[EvilEngine/DYNA/game_object:Ring]], [[EvilEngine/DYNA/game_object:RingControl]], [[EvilEngine/DYNA/game_object:talk_box]], [[EvilEngine/DYNA/game_object:task_box]], [[EvilEngine/DYNA/game_object:Teleport]], [[EvilEngine/DYNA/game_object:text_box]], [[EvilEngine/DYNA/game_object:Vent]], [[EvilEngine/DYNA/game_object:VentType]], [[EvilEngine/DYNA/hud:meter:font]], [[EvilEngine/DYNA/hud:meter:unit]], [[EvilEngine/DYNA/hud:model]], [[EvilEngine/DYNA/hud:text]], [[EvilEngine/DYNA/JSP Extra Data]], [[EvilEngine/DYNA/logic:reference]], [[EvilEngine/DYNA/pointer]], [[EvilEngine/DYNA/Scene Properties]], [[EvilEngine/DYNA/ui:box]], [[EvilEngine/DYNA/ui:controller]], [[EvilEngine/DYNA/ui:image]], [[EvilEngine/DYNA/ui:model]], [[EvilEngine/DYNA/ui:tex]]|,}} |
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This is a list of [[Events]] for The Spongebob Squarepants Movie. |
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<nowiki/> |
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This is a list of [[EvilEngine/Events]] for [[The SpongeBob SquarePants Movie]]. |
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== List == |
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==List== |
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{| class="wikitable" |
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{| class="wikitable sortable" |
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! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description |
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{{AutoEventTableRow|EvilEngine/Events/Unknown}} |
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{{AutoEventTableRow|EvilEngine/Events/Enable}} |
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{{AutoEventTableRow|EvilEngine/Events/Disable}} |
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{{AutoEventTableRow|EvilEngine/Events/Visible}} |
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{{AutoEventTableRow|EvilEngine/Events/Invisible}} |
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{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/ControlOff}} |
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{{AutoEventTableRow|EvilEngine/Events/ControlOn}} |
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{{AutoEventTableRow|EvilEngine/Events/Reset}} |
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{{AutoEventTableRow|EvilEngine/Events/Increment}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrement}} |
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{{AutoEventTableRow|EvilEngine/Events/Open}} |
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{{AutoEventTableRow|EvilEngine/Events/Close}} |
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{{AutoEventTableRow|EvilEngine/Events/Toggle}} |
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{{AutoEventTableRow|EvilEngine/Events/Teleport Player}} |
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{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}} |
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{{AutoEventTableRow|EvilEngine/Events/Run}} |
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{{AutoEventTableRow|EvilEngine/Events/Stop}} |
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{{AutoEventTableRow|EvilEngine/Events/Expired}} |
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{{AutoEventTableRow|EvilEngine/Events/Move}} |
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{{AutoEventTableRow|EvilEngine/Events/Destroy}} |
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{{AutoEventTableRow|EvilEngine/Events/Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/Play}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayOne}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}} |
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{{AutoEventTableRow|EvilEngine/Events/RoomStart}} |
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{{AutoEventTableRow|EvilEngine/Events/Invalidate}} |
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{{AutoEventTableRow|EvilEngine/Events/Tilt}} |
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{{AutoEventTableRow|EvilEngine/Events/Untilt}} |
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{{AutoEventTableRow|EvilEngine/Events/Arrive}} |
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{{AutoEventTableRow|EvilEngine/Events/Mount}} |
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{{AutoEventTableRow|EvilEngine/Events/Dismount}} |
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{{AutoEventTableRow|EvilEngine/Events/Break}} |
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{{AutoEventTableRow|EvilEngine/Events/Pickup}} |
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{{AutoEventTableRow|EvilEngine/Events/Death}} |
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{{AutoEventTableRow|EvilEngine/Events/Kill}} |
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{{AutoEventTableRow|EvilEngine/Events/On}} |
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{{AutoEventTableRow|EvilEngine/Events/Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Patrol On}} |
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{{AutoEventTableRow|EvilEngine/Events/Patrol Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Wander On}} |
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{{AutoEventTableRow|EvilEngine/Events/Wander Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Detect Player On}} |
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{{AutoEventTableRow|EvilEngine/Events/Detect Player Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Chase Player On}} |
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{{AutoEventTableRow|EvilEngine/Events/Chase Player Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Go To Sleep}} |
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{{AutoEventTableRow|EvilEngine/Events/Wake Up Villain}} |
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{{AutoEventTableRow|EvilEngine/Events/Respawn}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}} |
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{{AutoEventTableRow|EvilEngine/Events/GiveChance}} |
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{{AutoEventTableRow|EvilEngine/Events/GiveShinyObjects}} |
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{{AutoEventTableRow|EvilEngine/Events/GiveHealth}} |
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{{AutoEventTableRow|EvilEngine/Events/ButtonPress}} |
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{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}} |
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{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}} |
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{{AutoEventTableRow|EvilEngine/Events/Hit}} |
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{{AutoEventTableRow|EvilEngine/Events/ButtonPressAction}} |
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{{AutoEventTableRow|EvilEngine/Events/Evaluate}} |
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{{AutoEventTableRow|EvilEngine/Events/True}} |
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{{AutoEventTableRow|EvilEngine/Events/False}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressX}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressO}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressL1}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressL2}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressR1}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressR2}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressStart}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressUp}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressDown}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressRight}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}} |
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{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}} |
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{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Select}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Unselect}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus On}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision On}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}} |
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{{AutoEventTableRow|EvilEngine/Events/Scene Finish}} |
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{{AutoEventTableRow|EvilEngine/Events/Room Prepare}} |
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{{AutoEventTableRow|EvilEngine/Events/Room Finish}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}} |
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{{AutoEventTableRow|EvilEngine/Events/FallToDeath}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}} |
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{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On}} |
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{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Mono Sound}} |
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{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_License}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Play}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}} |
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{{AutoEventTableRow|EvilEngine/Events/Digup}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}} |
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{{AutoEventTableRow|EvilEngine/Events/Back}} |
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{{AutoEventTableRow|EvilEngine/Events/Cancel}} |
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{{AutoEventTableRow|EvilEngine/Events/Retry}} |
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{{AutoEventTableRow|EvilEngine/Events/Select Card}} |
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{{AutoEventTableRow|EvilEngine/Events/Select Slot}} |
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{{AutoEventTableRow|EvilEngine/Events/OK}} |
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{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}} |
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{{AutoEventTableRow|EvilEngine/Events/Attack}} |
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{{AutoEventTableRow|EvilEngine/Events/AttackOn}} |
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{{AutoEventTableRow|EvilEngine/Events/AttackOff}} |
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{{AutoEventTableRow|EvilEngine/Events/Drop pickup}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Add Char}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Del Char}} |
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{{AutoEventTableRow|EvilEngine/Events/UI String Empty}} |
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{{AutoEventTableRow|EvilEngine/Events/UI String Full}} |
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{{AutoEventTableRow|EvilEngine/Events/UI String Send As Cheat}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Set Max Chars}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Cheat OK}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Cheat Bad}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}} |
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{{AutoEventTableRow|EvilEngine/Events/Preload}} |
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{{AutoEventTableRow|EvilEngine/Events/Done}} |
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{{AutoEventTableRow|EvilEngine/Events/Arcto}} |
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{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Check Point}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlay}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimStop}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPause}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimResume}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/Accelerate}} |
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{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}} |
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{{AutoEventTableRow|EvilEngine/Events/Impact}} |
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{{AutoEventTableRow|EvilEngine/Events/StartTimer}} |
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{{AutoEventTableRow|EvilEngine/Events/FinishedTimer}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Reset}} |
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{{AutoEventTableRow|EvilEngine/Events/SetScaleFactor}} |
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{{AutoEventTableRow|EvilEngine/Events/EnterEntity}} |
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{{AutoEventTableRow|EvilEngine/Events/ExitEntity}} |
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{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}} |
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{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}} |
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{{AutoEventTableRow|EvilEngine/Events/Drivenby}} |
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{{AutoEventTableRow|EvilEngine/Events/FollowTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/FaceTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/WatchTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneRight}} |
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{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneLeft}} |
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{{AutoEventTableRow|EvilEngine/Events/CarStart}} |
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{{AutoEventTableRow|EvilEngine/Events/CarSetSwerveMode}} |
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{{AutoEventTableRow|EvilEngine/Events/IncreaseSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/DecreaseSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/StartMoving}} |
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{{AutoEventTableRow|EvilEngine/Events/StopMoving}} |
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{{AutoEventTableRow|EvilEngine/Events/Swoosh}} |
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{{AutoEventTableRow|EvilEngine/Events/TurretDestroyed}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Speak Stop}} |
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{{AutoEventTableRow|EvilEngine/Events/StartRumbleEffect}} |
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{{AutoEventTableRow|EvilEngine/Events/Navigate To}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Speak Start}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Alert}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Delay}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action End}} |
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{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}} |
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{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}} |
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{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}} |
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{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}} |
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{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}} |
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{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}} |
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{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}} |
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{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}} |
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{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}} |
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{{AutoEventTableRow|EvilEngine/Events/Emit}} |
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{{AutoEventTableRow|EvilEngine/Events/Emitted}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Zip Line Env Damage}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Give PowerUp}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerReset}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Fire Cruise Bubble}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Car Success Anim Play}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Car Failure Anim Play}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Charge}} |
|||
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerPause}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerResume}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerSetBestTime}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning1}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning2}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning3}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeStart}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Car Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeRun}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeReset}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeSuccess}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeFailed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Formation Changed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Charge Resume}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Charge Pause}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Completed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Formation Charge Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Show Hud}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}} |
|||
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SetRain}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SetSnow}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Script No Op}} |
|||
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}} |
|||
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Play Movie}} |
|||
{{AutoEventTableRow|EvilEngine/Events/CelebrationAnimPlay}} |
|||
|- |
|- |
||
| 0x128 || - || - || - || 0, 0, 0, 0 || There is no event defined for this ID. |
|||
! Event ID |
|||
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Replace}} |
|||
! Name |
|||
{{AutoEventTableRow|EvilEngine/Events/Forward}} |
|||
! Object Asset Types |
|||
{{AutoEventTableRow|EvilEngine/Events/Reverse}} |
|||
! Description |
|||
|- |
|- |
||
| 0x12C || [[EvilEngine/Events/PlayerRumbleTest|RumbleTest - OBSOLETE]] || - || - || 0, 0, 0, 0 || |
|||
| 0x0000 |
|||
| | Unknown |
|||
| |
|||
| | |
|||
|- |
|- |
||
| 0x12D || [[EvilEngine/Events/PlayerRumbleLight|RumbleLight - OBSOLETE]] || - || - || 0, 0, 0, 0 || |
|||
| 0x0001 |
|||
| | Enable |
|||
| |
|||
| | |
|||
|- |
|- |
||
| 0x12E || [[EvilEngine/Events/PlayerRumbleMedium|RumbleMedium - OBSOLETE]] || - || - || 0, 0, 0, 0 || |
|||
| 0x0002 |
|||
| | Disable |
|||
| |
|||
| | |
|||
|- |
|- |
||
| 0x12F || [[EvilEngine/Events/PlayerRumbleHeavy|RumbleHeavy - OBSOLETE]] || - || - || 0, 0, 0, 0 || |
|||
| 0x0003 |
|||
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment ON}} |
|||
| | Visible |
|||
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment OFF}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Set as Skydome}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Connect_IOwnYou}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveBegin}} |
|||
| 0x0004 |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveComplete}} |
|||
| | Invisible |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCBorn}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCKilled}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_MaxNPCExpired}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Pause}} |
|||
| 0x0005 |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Resume}} |
|||
| | EnterPlayer |
|||
{{AutoEventTableRow|EvilEngine/Events/Set as Goo}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptBegin}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptEnd}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptReady}} |
|||
| 0x0006 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_Halt}} |
|||
| | ExitPlayer |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetPos}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetDir}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookNormal}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookAlert}} |
|||
| 0x0007 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidget}} |
|||
| | TouchPlayer |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidgetDone}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidget}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidgetDone}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidget}} |
|||
| 0x0008 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidgetDone}} |
|||
| | ControlOff |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FollowWidget}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnim}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnimDone}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LeadPlayer}} |
|||
| 0x0009 |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Text}} |
|||
| | ControlOn |
|||
{{AutoEventTableRow|EvilEngine/Events/Start Conversation}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/End Conversation}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Switch}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Add Text}} |
|||
| 0x000A |
|||
{{AutoEventTableRow|EvilEngine/Events/Clear Text}} |
|||
| | Reset |
|||
{{AutoEventTableRow|EvilEngine/Events/Open Teleport Box}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Close Teleport Box}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 0}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 1}} |
|||
| 0x000B |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 2}} |
|||
| | Increment |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 3}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 4}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 5}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 6}} |
|||
| 0x000C |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 7}} |
|||
| | Decrement |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 8}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 9}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Stop Wait}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/On Conversation Start}} |
|||
| 0x000D |
|||
{{AutoEventTableRow|EvilEngine/Events/On Conversation End}} |
|||
| | Open |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Melee}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bounce}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bash}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bowl}} |
|||
| 0x000E |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Slam}} |
|||
| | Close |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit By Throwable}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Left}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Right}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Initiate Task}} |
|||
| 0x000F |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Success}} |
|||
| | Toggle |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Failure}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/On Accept}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/On Decline}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/On Complete}} |
|||
| 0x0010 |
|||
{{AutoEventTableRow|EvilEngine/Events/Generate Boulder}} |
|||
| | Teleport Player |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Widget}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Point}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Player}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_SuperDuperDone}} |
|||
| 0x0011 |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_DuperIsDoner}} |
|||
| | OutOfBounds |
|||
{{AutoEventTableRow|EvilEngine/Events/Bus Switch Character}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Group Update Together}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Update Distance}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X}} |
|||
| 0x0012 |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y}} |
|||
| | Run |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World X}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z}} |
|||
| 0x0013 |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X}} |
|||
| | Stop |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y}} |
|||
| 0x0014 |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z}} |
|||
| | Expired |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y Done}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z Done}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World X Done}} |
|||
| 0x0015 |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y Done}} |
|||
| | Move |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X Done}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y Done}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z Done}} |
|||
| 0x0016 |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X Done}} |
|||
| | Destroy |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z Done}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Count1}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Count2}} |
|||
| 0x0017 |
|||
{{AutoEventTableRow|EvilEngine/Events/Count3}} |
|||
| | Pause |
|||
{{AutoEventTableRow|EvilEngine/Events/Count4}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Count5}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Count6}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Count7}} |
|||
| 0x0018 |
|||
{{AutoEventTableRow|EvilEngine/Events/Count8}} |
|||
| | Play |
|||
{{AutoEventTableRow|EvilEngine/Events/Count9}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Count10}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Count11}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Count12}} |
|||
| 0x0019 |
|||
{{AutoEventTableRow|EvilEngine/Events/Count13}} |
|||
| | PlayOne |
|||
{{AutoEventTableRow|EvilEngine/Events/Count14}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Count15}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Count16}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Count17}} |
|||
| 0x001A |
|||
{{AutoEventTableRow|EvilEngine/Events/Count18}} |
|||
| | PlayMaybe |
|||
{{AutoEventTableRow|EvilEngine/Events/Count19}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Count20}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Set State}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter SpongeBob}} |
|||
| 0x001B |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter Patrick}} |
|||
| | RoomStart |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter Sandy}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit SpongeBob}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit Patrick}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit Sandy}} |
|||
| 0x001C |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCSpecial_PlatformSnap}} |
|||
| | Invalidate |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCSpecial_PlatformFall}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo set warb coeffs}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo set freeze duration}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo melt}} |
|||
| 0x001D |
|||
{{AutoEventTableRow|EvilEngine/Events/Set State Range}} |
|||
| | Tilt |
|||
{{AutoEventTableRow|EvilEngine/Events/Set State Delay}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Transition Delay}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Fight On}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Off}} |
|||
| 0x001E |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline On}} |
|||
| | Untilt |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline Off}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Kill Quietly}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (General)}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Head)}} |
|||
| 0x001F |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Arm)}} |
|||
| | Arrive |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Arm)}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Leg)}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Leg)}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Lower Body)}} |
|||
| 0x0020 |
|||
{{AutoEventTableRow|EvilEngine/Events/GiveSocks (current level)}} |
|||
| | Mount |
|||
{{AutoEventTableRow|EvilEngine/Events/GiveCollectables (current level)}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/SetSocks (current level)}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/SetCollectables (current level)}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/On Answer Yes}} |
|||
| 0x0021 |
|||
{{AutoEventTableRow|EvilEngine/Events/On Answer No}} |
|||
| | Dismount |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Cruise Bubble}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_KillKids}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal10}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal11}} |
|||
| 0x0022 |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal12}} |
|||
| | Break |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal13}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal14}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal15}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal16}} |
|||
| 0x0023 |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal17}} |
|||
| | Pickup |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal18}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal19}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Spongeball On}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Spongeball Off}} |
|||
| 0x0024 |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Shrapnel}} |
|||
| | Death |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC HP Incremented}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC HP Decremented}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active On}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active Off}} |
|||
| 0x0025 |
|||
{{AutoEventTableRow|EvilEngine/Events/Switch Player Character}} |
|||
| | Kill |
|||
{{AutoEventTableRow|EvilEngine/Events/Level Begin}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Scene Reset (death)}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Scene Enter}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Destroyed Tiki}} |
|||
| 0x0026 |
|||
{{AutoEventTableRow|EvilEngine/Events/Destroyed Robot}} |
|||
| | On |
|||
{{AutoEventTableRow|EvilEngine/Events/See Wood Tiki}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/See Lovey Tiki}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/See Shhh Tiki}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/See Thunder Tiki}} |
|||
| 0x0027 |
|||
{{AutoEventTableRow|EvilEngine/Events/See Stone Tiki}} |
|||
| | Off |
|||
{{AutoEventTableRow|EvilEngine/Events/See Fodder}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/See Hammer}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/See Tar-Tar}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/See G-Love}} |
|||
| 0x0028 |
|||
{{AutoEventTableRow|EvilEngine/Events/See Monsoon}} |
|||
| | Patrol On |
|||
{{AutoEventTableRow|EvilEngine/Events/See Sleepy Time}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/See Arf}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/See Tubelets}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/See Slick}} |
|||
| 0x0029 |
|||
{{AutoEventTableRow|EvilEngine/Events/See King Jellyfish}} |
|||
| | Patrol Off |
|||
{{AutoEventTableRow|EvilEngine/Events/See Prawn}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/See Dutchman}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/See Sandy Boss}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/See Patrick Boss}} |
|||
| 0x002A |
|||
{{AutoEventTableRow|EvilEngine/Events/See SpongeBob Boss}} |
|||
| | Wander On |
|||
{{AutoEventTableRow|EvilEngine/Events/See Robot Plankton}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Change Texture of UI}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Cheer For Me}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Fast Visible}} |
|||
| 0x002B |
|||
{{AutoEventTableRow|EvilEngine/Events/Fast Invisible}} |
|||
| | Wander Off |
|||
{{AutoEventTableRow|EvilEngine/Events/ZipLine Mount}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/ZipLine Dismount}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Target}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Fire}} |
|||
| 0x002C |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera FX Shake}} |
|||
| | Detect Player On |
|||
{{AutoEventTableRow|EvilEngine/Events/Bullet Time}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Thrown}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/EnterCruise}} |
|||
| 0x002D |
|||
{{AutoEventTableRow|EvilEngine/Events/ExitCruise}} |
|||
| | Detect Player Off |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseFired}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseDied}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseAddLife}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseSetLife}} |
|||
| 0x002E |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseResetLife}} |
|||
| | Chase Player On |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Off}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Collide On}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Slide On}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Slide Off}} |
|||
| 0x002F |
|||
{{AutoEventTableRow|EvilEngine/Events/Timer Set}} |
|||
| | Chase Player Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Timer Add}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Force Conversation}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Make A Splash}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Credits start}} |
|||
| 0x0030 |
|||
{{AutoEventTableRow|EvilEngine/Events/Credits stop}} |
|||
| | Go To Sleep |
|||
{{AutoEventTableRow|EvilEngine/Events/Credits ended}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Bubble Wipe}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Lightkit}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Opacity}} |
|||
| 0x0031 |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Sound Effect}} |
|||
| | Wake Up Villain |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Reference}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Warp Set World}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Warp Set Task}} |
|||
| 0x0032 |
|||
{{AutoEventTableRow|EvilEngine/Events/Warp Go}} |
|||
| | Respawn |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Count}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Get Dash Speed}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Trip}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Burst}} |
|||
| 0x0033 |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Fast}} |
|||
| | PlayerDeath |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Normal}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Slow}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Take Socks}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Debug BREAK}} |
|||
| 0x0034 |
|||
{{AutoEventTableRow|EvilEngine/Events/Born}} |
|||
| | GiveChance |
|||
{{AutoEventTableRow|EvilEngine/Events/Platform Pause}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Platform Unpause}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Store Options}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Restore Options}} |
|||
| 0x0035 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Set Motion}} |
|||
| | GiveShinyObjects |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Motion Finished}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Motion Loop}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Destructible launch}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Destructible respawn}} |
|||
| 0x0036 |
|||
{{AutoEventTableRow|EvilEngine/Events/Kaboom Start}} |
|||
| | GiveHealth |
|||
{{AutoEventTableRow|EvilEngine/Events/Kaboom Stop}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Attack}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Defend}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Set Speed}} |
|||
| 0x0037 |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 1}} |
|||
| | ButtonPress |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 2}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Toggle}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Passed}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Car Detach}} |
|||
| 0x0038 |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Car Explode}} |
|||
| | ButtonUnpress |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Initialize NET API}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Connection}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Online Task}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Account List}} |
|||
| 0x0039 |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Check for new content}} |
|||
| | ArriveHalfway |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Content}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Verify Content}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Remove Content}} |
|||
| 0x003A |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device after remove}} |
|||
| | Hit |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm use content idx}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm no use content idx}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox No content is installed}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox No new content is available}} |
|||
| 0x003B |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox New content is available}} |
|||
| | ButtonPressAction |
|||
{{AutoEventTableRow|EvilEngine/Events/Enable Scene Drawing}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Disable Scene Drawing}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Lightning Start}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Lightning Stop}} |
|||
| 0x003C |
|||
{{AutoEventTableRow|EvilEngine/Events/Change Boss UI Stage}} |
|||
| | Evaluate |
|||
{{AutoEventTableRow|EvilEngine/Events/Start static camera}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/End static camera}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Camera Start Orientation}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Path}} |
|||
| 0x003D |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Begin}} |
|||
| | True |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Skip}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Group}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateIdle}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateWarn}} |
|||
| 0x003E |
|||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateDamage}} |
|||
| | False |
|||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateOff}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Waterhose Start}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Waterhose Stop}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Waterhose Set Length}} |
|||
| 0x003F |
|||
{{AutoEventTableRow|EvilEngine/Events/Carried}} |
|||
| | PadPressX |
|||
{{AutoEventTableRow|EvilEngine/Events/Explode}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Jump To}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Jump on Spawn}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Player Hit}} |
|||
| 0x0040 |
|||
{{AutoEventTableRow|EvilEngine/Events/Start Fade}} |
|||
| | PadPressSquare |
|||
{{AutoEventTableRow|EvilEngine/Events/Fade Down Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Fade Up Done}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Bounce}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch NPC}} |
|||
| 0x0041 |
|||
{{AutoEventTableRow|EvilEngine/Events/Upgrade Power Up}} |
|||
| | PadPressO |
|||
{{AutoEventTableRow|EvilEngine/Events/Bullet Streak}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Follow Camera Orientation}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/High Dynamic Range Fade}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Start}} |
|||
| 0x0042 |
|||
{{AutoEventTableRow|EvilEngine/Events/Success}} |
|||
| | PadPressTriangle |
|||
{{AutoEventTableRow|EvilEngine/Events/Failure}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Enable Restore}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Disable Restore}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn}} |
|||
| 0x0043 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn Done}} |
|||
| | PadPressL1 |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC Killed}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC No Health}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All Killed}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All No Health}} |
|||
| 0x0044 |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Dash Timer}} |
|||
| | PadPressL2 |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Not Out of Time}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Out of Time}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Force Scene Reset}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Active}} |
|||
| 0x0045 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Inactive}} |
|||
| | PadPressR1 |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplicator Activate}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplicator Deactivate}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Enter Tunnel}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Exit Tunnel}} |
|||
| 0x0046 |
|||
{{AutoEventTableRow|EvilEngine/Events/StopRumbleEffect}} |
|||
| | PadPressR2 |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers On}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers Off}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Random Jump on Spawn}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Cartwheel}} |
|||
| 0x0047 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Visible+Focus On+Select}} |
|||
| | PadPressStart |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect+Invisible}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Copy Reference}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Motion In Finished}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Motion Out Finished}} |
|||
| 0x0048 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activate Screen}} |
|||
| | PadPressSelect |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivate Screen}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activated Screen}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Switch Screens}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade Out}} |
|||
| 0x0049 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade In}} |
|||
| | PadPressUp |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion In Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion Out Done}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box In Done}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box Out Done}} |
|||
| 0x004A |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Reset Motion}} |
|||
| | PadPressDown |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Enable HDR}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Disable HDR}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Brighten}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Unbrighten}} |
|||
| 0x004B |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivated Screen}} |
|||
| | PadPressRight |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Always}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Never}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Normal}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Default}} |
|||
| 0x004C |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Partial}} |
|||
| | PadPressLeft |
|||
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Play Temporary}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Evaluate Counter Value}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Count0}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute X}} |
|||
| 0x004D |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Y}} |
|||
| | FontBackdropOn |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Z}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Play Trigger Animation}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Triggered Animation Done}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal More}} |
|||
| 0x004E |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal No More}} |
|||
| | FontBackdropOff |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Less}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal No Less}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Up}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Down}} |
|||
| 0x004F |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Sync To Current}} |
|||
| | UI Select |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Effect}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Freeze Player}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Unfreeze Player}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map Start}} |
|||
| 0x0050 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map End}} |
|||
| | UI Unselect |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute X}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Y}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Z}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Increment}} |
|||
| 0x0051 |
|||
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Decrement}} |
|||
| | UI Focus On |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter Camera}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit Camera}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/PadPressE (GC Z or XBOX Black)}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Set Jump Paramters}} |
|||
| 0x0052 |
|||
{{AutoEventTableRow|EvilEngine/Events/Viper Face Player}} |
|||
| | UI Focus Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Viper Face Movement}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/RequestStart}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Up}} |
|||
| 0x0053 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Down}} |
|||
| | Collision On |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Left}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Right}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Increment Success}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Decrement Success}} |
|||
| 0x0054 |
|||
{{AutoEventTableRow|EvilEngine/Events/Increment Failed}} |
|||
| | Collision Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Decrement Failed}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Stop Temporary Music}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action Begin}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Alert}} |
|||
| 0x0055 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Turret Set Attack Radius}} |
|||
| | Collision+Visible On |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo Freeze Start}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo Melt Start}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Notice}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Set}} |
|||
| 0x0056 |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Began}} |
|||
| | Collision+Visible Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Ended}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Began}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Ended}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Began}} |
|||
| 0x0057 |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Ended}} |
|||
| | Scene Prepare |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Began}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Ended}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull On}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull Off}} |
|||
| 0x0058 |
|||
{{AutoEventTableRow|EvilEngine/Events/Start rband camera}} |
|||
| | Scene Finish |
|||
{{AutoEventTableRow|EvilEngine/Events/End rband camera}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Mindy Start}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Mindy End}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Start}} |
|||
| 0x0059 |
|||
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Stop}} |
|||
| | Room Prepare |
|||
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Set Length}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage On}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage Off}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Start StaticCAM FOV filter}} |
|||
| 0x005A |
|||
{{AutoEventTableRow|EvilEngine/Events/Restore StaticCAM FOV}} |
|||
| | Room Finish |
|||
{{AutoEventTableRow|EvilEngine/Events/XBOX DEMO exit to launcher}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawn}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Credits set dest}} |
|||
| 0x005B |
|||
{{AutoEventTableRow|EvilEngine/Events/Allow Attract Mode}} |
|||
| | LobMaster Shoot |
|||
{{AutoEventTableRow|EvilEngine/Events/Disallow Attract Mode}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Rocket Attack}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Collision Reset}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/AutoSave}} |
|||
| 0x005C |
|||
{{AutoEventTableRow|EvilEngine/Events/Open Bonus}} |
|||
| | LobMaster Reset |
|||
{{AutoEventTableRow|EvilEngine/Events/Flag Level}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Level End}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Get Local Content}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Pause Game Safe}} |
|||
| 0x005D |
|||
{{AutoEventTableRow|EvilEngine/Events/Override Frequency}} |
|||
| | FallToDeath |
|||
{{AutoEventTableRow|EvilEngine/Events/Reset Frequency}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Shot Delay}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Shots In Group}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/User Select Yes}} |
|||
| 0x005E |
|||
{{AutoEventTableRow|EvilEngine/Events/User Select No}} |
|||
| | UI Focus On+Select |
|||
{{AutoEventTableRow|EvilEngine/Events/User Select Back}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Fire Works}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Resets user selection}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Set as Bounce Back}} |
|||
| 0x005F |
|||
{{AutoEventTableRow|EvilEngine/Events/Reset Unlockables}} |
|||
| | UI Focus Off+Unselect |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Confirm}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Confirm}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Accept}} |
|||
| 0x0060 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Decline}} |
|||
| | Set Pad Config to Preset A |
|||
{{AutoEventTableRow|EvilEngine/Events/Set as NOT Bounce Back}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Pause Game Now}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Start Engine}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Stop Engine}} |
|||
| 0x0061 |
|||
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn On}} |
|||
| | Set Pad Config to Preset B |
|||
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn Off}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Sign In}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/XBLive Manage Friends}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - On}} |
|||
| 0x0062 |
|||
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - Off}} |
|||
| | Set Pad Config to Preset C |
|||
{{AutoEventTableRow|EvilEngine/Events/Snap To}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Throw}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/First Zip Line}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/First Ledge Grab}} |
|||
| 0x0063 |
|||
{{AutoEventTableRow|EvilEngine/Events/First Incredimeter Pickup}} |
|||
| | Set Pad Config to Preset D |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Spark Trail}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Get Battle Scenes}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Available}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Not Available}} |
|||
| 0x0064 |
|||
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Appear Online}} |
|||
| | Pad Vibrate On |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Return to previous screen}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Empty Event}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/Subtitles Enabled}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Subtitles Disabled}} |
|||
| 0x0065 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Set Box Mapping for UVs}} |
|||
| | Pad Vibrate Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Player Ejected}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Damage Player}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/First Health Pickup}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Token Pickup Complete}} |
|||
| 0x0066 |
|||
{{AutoEventTableRow|EvilEngine/Events/Prompt is dead}} |
|||
| | Mono Sound |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Flip Visibility}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/XBLive Reboot To Dashboard}} |
|||
| | |
|||
{{AutoEventTableRow|EvilEngine/Events/First Powerup Point}} |
|||
|- |
|||
| 0x0067 |
|||
| | Stereo Sound |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0068 |
|||
| | Increase Master Volume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0069 |
|||
| | Decrease Master Volume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x006A |
|||
| | Increase Music Volume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x006B |
|||
| | Decrease Music Volume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x006C |
|||
| | Increase SFX Volume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x006D |
|||
| | Decrease SFX Volume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x006E |
|||
| | IntroState_Sony |
|||
| |
|||
| | |
|||
|- |
|||
| 0x006F |
|||
| | IntroState_Publisher |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0070 |
|||
| | IntroState_Developer |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0071 |
|||
| | IntroState_License |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0072 |
|||
| | IntroState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0073 |
|||
| | TitleState_Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0074 |
|||
| | TitleState_Attract |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0075 |
|||
| | TitleState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0076 |
|||
| | LoadState_SelectMemCard |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0077 |
|||
| | LoadState_SelectSlot |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0078 |
|||
| | LoadState_Loading |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0079 |
|||
| | LoadState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x007A |
|||
| | OptionsState_Options |
|||
| |
|||
| | |
|||
|- |
|||
| 0x007B |
|||
| | OptionsState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x007C |
|||
| | SaveState_SelectMemCard |
|||
| |
|||
| | |
|||
|- |
|||
| 0x007D |
|||
| | SaveState_SelectSlot |
|||
| |
|||
| | |
|||
|- |
|||
| 0x007E |
|||
| | SaveState_Saving |
|||
| |
|||
| | |
|||
|- |
|||
| 0x007F |
|||
| | SaveState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0080 |
|||
| | PauseState_Pause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0081 |
|||
| | PauseState_Options |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0082 |
|||
| | PauseState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0083 |
|||
| | GameState_FirstTime |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0084 |
|||
| | GameState_Play |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0085 |
|||
| | GameState_LoseChance |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0086 |
|||
| | GameState_GameOver |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0087 |
|||
| | GameState_SceneSwitch |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0088 |
|||
| | GameState_Dead |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0089 |
|||
| | SetIntroState_Sony |
|||
| |
|||
| | |
|||
|- |
|||
| 0x008A |
|||
| | SetIntroState_Publisher |
|||
| |
|||
| | |
|||
|- |
|||
| 0x008B |
|||
| | SetIntroState_Developer |
|||
| |
|||
| | |
|||
|- |
|||
| 0x008C |
|||
| | SetIntroState_License |
|||
| |
|||
| | |
|||
|- |
|||
| 0x008D |
|||
| | SetIntroState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x008E |
|||
| | SetTitleState_Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x008F |
|||
| | SetTitleState_Attract |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0090 |
|||
| | SetTitleState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0091 |
|||
| | SetLoadState_SelectMemCard |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0092 |
|||
| | SetLoadState_SelectSlot |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0093 |
|||
| | SetLoadState_Loading |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0094 |
|||
| | SetLoadState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0095 |
|||
| | SetOptionsState_Options |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0096 |
|||
| | SetOptionsState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0097 |
|||
| | SetSaveState_SelectMemCard |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0098 |
|||
| | SetSaveState_SelectSlot |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0099 |
|||
| | SetSaveState_Saving |
|||
| |
|||
| | |
|||
|- |
|||
| 0x009A |
|||
| | SetSaveState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x009B |
|||
| | SetPauseState_Pause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x009C |
|||
| | SetPauseState_Options |
|||
| |
|||
| | |
|||
|- |
|||
| 0x009D |
|||
| | SetPauseState_Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x009E |
|||
| | SetGameState_FirstTime |
|||
| |
|||
| | |
|||
|- |
|||
| 0x009F |
|||
| | SetGameState_Play |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A0 |
|||
| | SetGameState_LoseChance |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A1 |
|||
| | SetGameState_GameOver |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A2 |
|||
| | SetGameState_SceneSwitch |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A3 |
|||
| | SetGameState_Dead |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A4 |
|||
| | Digup |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A5 |
|||
| | GameState_Exit |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A6 |
|||
| | SetGameState_Exit |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A7 |
|||
| | LobMaster Shoot From Widget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A8 |
|||
| | Back |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00A9 |
|||
| | Cancel |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00AA |
|||
| | Retry |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00AB |
|||
| | Select Card |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00AC |
|||
| | Select Slot |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00AD |
|||
| | OK |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00AE |
|||
| | VilHurtBoss |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00AF |
|||
| | Attack |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B0 |
|||
| | AttackOn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B1 |
|||
| | AttackOff |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B2 |
|||
| | Drop pickup |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B3 |
|||
| | UI Add Char |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B4 |
|||
| | UI Del Char |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B5 |
|||
| | UI String Empty |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B6 |
|||
| | UI String Full |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B7 |
|||
| | UI String Send As Cheat |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B8 |
|||
| | UI Set Max Chars |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00B9 |
|||
| | UI Cheat OK |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00BA |
|||
| | UI Cheat Bad |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00BB |
|||
| | VilReport_StartingChase |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00BC |
|||
| | VilReport_StartingAttack |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00BD |
|||
| | VilReport_StartingRetreat |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00BE |
|||
| | Preload |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00BF |
|||
| | Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C0 |
|||
| | Arcto |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C1 |
|||
| | Digup Reaction |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C2 |
|||
| | Set Check Point |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C3 |
|||
| | AnimPlay |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C4 |
|||
| | AnimPlayLoop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C5 |
|||
| | AnimStop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C6 |
|||
| | AnimPause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C7 |
|||
| | AnimResume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C8 |
|||
| | AnimTogglePause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00C9 |
|||
| | AnimPlayRandom |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00CA |
|||
| | AnimPlayMaybe |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00CB |
|||
| | SetSpeed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00CC |
|||
| | Accelerate |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00CD |
|||
| | MoveToTarget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00CE |
|||
| | SwingerFollow |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00CF |
|||
| | Impact |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D0 |
|||
| | StartTimer |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D1 |
|||
| | FinishedTimer |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D2 |
|||
| | UI Reset |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D3 |
|||
| | SetScaleFactor |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D4 |
|||
| | EnterEntity |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D5 |
|||
| | ExitEntity |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D6 |
|||
| | ENTER FLAGGED - DO NOT USE |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D7 |
|||
| | EXIT FLAGGED - DO NOT USE |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D8 |
|||
| | Drivenby |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00D9 |
|||
| | FollowTarget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00DA |
|||
| | FaceTarget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00DB |
|||
| | WatchTarget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00DC |
|||
| | CarChangeLaneRight |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00DD |
|||
| | CarChangeLaneLeft |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00DE |
|||
| | CarStart |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00DF |
|||
| | CarSetSwerveMode |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E0 |
|||
| | IncreaseSpeed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E1 |
|||
| | DecreaseSpeed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E2 |
|||
| | StartMoving |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E3 |
|||
| | StopMoving |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E4 |
|||
| | Swoosh |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E5 |
|||
| | TurretDestroyed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E6 |
|||
| | NPC Speak Stop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E7 |
|||
| | StartRumbleEffect |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E8 |
|||
| | Navigate To |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00E9 |
|||
| | NPC Speak Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00EA |
|||
| | NPC Alert |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00EB |
|||
| | NPC Patrol Delay |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00EC |
|||
| | NPC Scramble Action End |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00ED |
|||
| | VilFakeChaseOff |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00EE |
|||
| | BossMMPushButton |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00EF |
|||
| | VilReport_DecayComplete |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F0 |
|||
| | VilGuardWidget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F1 |
|||
| | TextureAnimateOn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F2 |
|||
| | TextureAnimateOff |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F3 |
|||
| | TextureAnimateToggle |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F4 |
|||
| | ColorEffectOn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F5 |
|||
| | ColorEffectOff |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F6 |
|||
| | ColorEffectToggle |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F7 |
|||
| | SetTextureAnimGroup |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F8 |
|||
| | SetTextureAnimSpeed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00F9 |
|||
| | TextureAnimateStep |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00FA |
|||
| | Emit |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00FB |
|||
| | Emitted |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00FC |
|||
| | TranslucentOn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00FD |
|||
| | TranslucentOff |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00FE |
|||
| | TranslucentToggle |
|||
| |
|||
| | |
|||
|- |
|||
| 0x00FF |
|||
| | Zip Line Env Damage |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0100 |
|||
| | VilGangTalkOff |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0101 |
|||
| | Give PowerUp |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0102 |
|||
| | RaceTimerReset |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0103 |
|||
| | Fire Cruise Bubble |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0104 |
|||
| | Car Success Anim Play |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0105 |
|||
| | Car Failure Anim Play |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0106 |
|||
| | Disable Group Contents |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0107 |
|||
| | NPC Charge |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0108 |
|||
| | OccludeOn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0109 |
|||
| | OccludeOff |
|||
| |
|||
| | |
|||
|- |
|||
| 0x010A |
|||
| | RaceTimerPause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x010B |
|||
| | RaceTimerResume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x010C |
|||
| | RaceTimerSetBestTime |
|||
| |
|||
| | |
|||
|- |
|||
| 0x010D |
|||
| | RaceTimerWarning1 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x010E |
|||
| | RaceTimerWarning2 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x010F |
|||
| | RaceTimerWarning3 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0110 |
|||
| | RingChallengeStart |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0111 |
|||
| | Car Stop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0112 |
|||
| | RingChallengeRun |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0113 |
|||
| | RingChallengeReset |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0114 |
|||
| | RingChallengeSuccess |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0115 |
|||
| | RingChallengeFailed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0116 |
|||
| | Formation Changed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0117 |
|||
| | Charge Resume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0118 |
|||
| | Charge Pause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0119 |
|||
| | NPC Charge Stop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x011A |
|||
| | NPC Charge Completed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x011B |
|||
| | Formation Charge Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x011C |
|||
| | SituationPlayerSuccess |
|||
| |
|||
| | |
|||
|- |
|||
| 0x011D |
|||
| | SituationPlayerFailure |
|||
| |
|||
| | |
|||
|- |
|||
| 0x011E |
|||
| | Show Hud |
|||
| |
|||
| | |
|||
|- |
|||
| 0x011F |
|||
| | Hide Hud |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0120 |
|||
| | FADE OUT |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0121 |
|||
| | SetRain |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0122 |
|||
| | SetSnow |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0123 |
|||
| | Script No Op |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0124 |
|||
| | ScriptReset |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0125 |
|||
| | WaitForInput |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0126 |
|||
| | Play Movie |
|||
| [[DPAT]] |
|||
| | <div class="toccolours mw-collapsible mw-collapsed"> |
|||
Plays a movie (fmv) with a specified argument: |
|||
<div class="mw-collapsible-content"> |
|||
1 = LogoHI<br> |
|||
4 = LogoNicG<br> |
|||
5 = LogoTHQ<br> |
|||
6 = SBAttr<br> |
|||
7 = LogoNicM<br> |
|||
20 = ps_bash1<br> |
|||
21 = ps_bowl1<br> |
|||
22 = ps_guit1<br> |
|||
23 = pp_cart1<br> |
|||
24 = pp_flop1<br> |
|||
25 = pp_thrw1<br> |
|||
26 = ps_krat2<br> |
|||
27 = ps_bash2<br> |
|||
28 = ps_bowl2<br> |
|||
29 = ps_guit2<br> |
|||
30 = ps_hlth4<br> |
|||
31 = ps_hlth5<br> |
|||
32 = ps_hlth6<br> |
|||
33 = pp_spin2<br> |
|||
34 = pp_cart2<br> |
|||
35 = pp_flop2<br> |
|||
36 = pp_thrw2<br> |
|||
37 = pp_hlth4<br> |
|||
38 = pp_hlth5<br> |
|||
39 = pphlth6<br> |
|||
50 = story1<br> |
|||
51 = story2<br> |
|||
52 = story3<br> |
|||
53 = story4<br> |
|||
54 = story5<br> |
|||
55 = story6<br> |
|||
56 = story7<br> |
|||
57 = story8<br> |
|||
58 = story9<br> |
|||
59 = story10<br> |
|||
60 = story11<br> |
|||
61 = story12<br> |
|||
70 = promoSB1<br> |
|||
71 = promoAva<br> |
|||
72 = promoFOP<br> |
|||
73 = promoJmy<br> |
|||
74 = PromoTak<br> |
|||
75 = promo6 (Unused)<br> |
|||
80 = MakingOf (Unused)<br> |
|||
81 = Trailer1 (Unused)<br> |
|||
82 = Trailer2<br> |
|||
83 = Trailer3<br> |
|||
100 = pp_wagon |
|||
</div></div> |
|||
|- |
|||
| 0x0127 |
|||
| | CelebrationAnimPlay |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0128 |
|||
| | - |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0129 |
|||
| | MusicTrack Replace |
|||
| |
|||
| | |
|||
|- |
|||
| 0x012A |
|||
| | Forward |
|||
| |
|||
| | |
|||
|- |
|||
| 0x012B |
|||
| | Reverse |
|||
| |
|||
| | |
|||
|- |
|||
| 0x012C |
|||
| | RumbleTest - OBSOLETE |
|||
| |
|||
| | |
|||
|- |
|||
| 0x012D |
|||
| | RumbleLight - OBSOLETE |
|||
| |
|||
| | |
|||
|- |
|||
| 0x012E |
|||
| | RumbleMedium - OBSOLETE |
|||
| |
|||
| | |
|||
|- |
|||
| 0x012F |
|||
| | RumbleHeavy - OBSOLETE |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0130 |
|||
| | Screen Adjustment ON |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0131 |
|||
| | Screen Adjustment OFF |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0132 |
|||
| | Set as Skydome |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0133 |
|||
| | Connect_IOwnYou |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0134 |
|||
| | Duplotron_WaveBegin |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0135 |
|||
| | Duplotron_WaveComplete |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0136 |
|||
| | Duplotron_NPCBorn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0137 |
|||
| | Duplotron_NPCKilled |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0138 |
|||
| | Duplotron_MaxNPCExpired |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0139 |
|||
| | Duplotron_Pause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x013A |
|||
| | Duplotron_Resume |
|||
| |
|||
| | |
|||
|- |
|||
| 0x013B |
|||
| | Set as Goo |
|||
| |
|||
| | |
|||
|- |
|||
| 0x013C |
|||
| | NPCScript_ScriptBegin |
|||
| |
|||
| | |
|||
|- |
|||
| 0x013D |
|||
| | NPCScript_ScriptEnd |
|||
| |
|||
| | |
|||
|- |
|||
| 0x013E |
|||
| | NPCScript_ScriptReady |
|||
| |
|||
| | |
|||
|- |
|||
| 0x013F |
|||
| | NPCScript_Halt |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0140 |
|||
| | NPCScript_SetPos |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0141 |
|||
| | NPCScript_SetDir |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0142 |
|||
| | NPCScript_LookNormal |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0143 |
|||
| | NPCScript_LookAlert |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0144 |
|||
| | NPCScript_FaceWidget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0145 |
|||
| | NPCScript_FaceWidgetDone |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0146 |
|||
| | NPCScript_GotoWidget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0147 |
|||
| | NPCScript_GotoWidgetDone |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0148 |
|||
| | NPCScript_AttackWidget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0149 |
|||
| | NPCScript_AttackWidgetDone |
|||
| |
|||
| | |
|||
|- |
|||
| 0x014A |
|||
| | NPCScript_FollowWidget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x014B |
|||
| | NPCScript_PlayAnim |
|||
| |
|||
| | |
|||
|- |
|||
| 0x014C |
|||
| | NPCScript_PlayAnimDone |
|||
| |
|||
| | |
|||
|- |
|||
| 0x014D |
|||
| | NPCScript_LeadPlayer |
|||
| |
|||
| | |
|||
|- |
|||
| 0x014E |
|||
| | Set Text |
|||
| |
|||
| | |
|||
|- |
|||
| 0x014F |
|||
| | Start Conversation |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0150 |
|||
| | End Conversation |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0151 |
|||
| | Switch |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0152 |
|||
| | Add Text |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0153 |
|||
| | Clear Text |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0154 |
|||
| | Open Teleport Box |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0155 |
|||
| | Close Teleport Box |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0156 |
|||
| | On Signal 0 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0157 |
|||
| | On Signal 1 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0158 |
|||
| | On Signal 2 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0159 |
|||
| | On Signal 3 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x015A |
|||
| | On Signal 4 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x015B |
|||
| | On Signal 5 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x015C |
|||
| | On Signal 6 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x015D |
|||
| | On Signal 7 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x015E |
|||
| | On Signal 8 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x015F |
|||
| | On Signal 9 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0160 |
|||
| | Stop Wait |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0161 |
|||
| | On Conversation Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0162 |
|||
| | On Conversation End |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0163 |
|||
| | Hit Melee |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0164 |
|||
| | Hit Bubble Bounce |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0165 |
|||
| | Hit Bubble Bash |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0166 |
|||
| | Hit Bubble Bowl |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0167 |
|||
| | Hit Patrick Slam |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0168 |
|||
| | Hit By Throwable |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0169 |
|||
| | Paddle Hit Left |
|||
| |
|||
| | |
|||
|- |
|||
| 0x016A |
|||
| | Paddle Hit Right |
|||
| |
|||
| | |
|||
|- |
|||
| 0x016B |
|||
| | Initiate Task |
|||
| |
|||
| | |
|||
|- |
|||
| 0x016C |
|||
| | Set Success |
|||
| |
|||
| | |
|||
|- |
|||
| 0x016D |
|||
| | Set Failure |
|||
| |
|||
| | |
|||
|- |
|||
| 0x016E |
|||
| | On Accept |
|||
| |
|||
| | |
|||
|- |
|||
| 0x016F |
|||
| | On Decline |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0170 |
|||
| | On Complete |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0171 |
|||
| | Generate Boulder |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0172 |
|||
| | Launch Boulder At Widget |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0173 |
|||
| | Launch Boulder At Point |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0174 |
|||
| | Launch Boulder At Player |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0175 |
|||
| | Duplotron_SuperDuperDone |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0176 |
|||
| | Duplotron_DuperIsDoner |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0177 |
|||
| | Bus Switch Character |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0178 |
|||
| | Group Update Together |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0179 |
|||
| | Set Update Distance |
|||
| |
|||
| | |
|||
|- |
|||
| 0x017A |
|||
| | Translate, Local X |
|||
| |
|||
| | |
|||
|- |
|||
| 0x017B |
|||
| | Translate, Local Y |
|||
| |
|||
| | |
|||
|- |
|||
| 0x017C |
|||
| | Translate, Local Z |
|||
| |
|||
| | |
|||
|- |
|||
| 0x017D |
|||
| | Translate, World X |
|||
| |
|||
| | |
|||
|- |
|||
| 0x017E |
|||
| | Translate, World Y |
|||
| |
|||
| | |
|||
|- |
|||
| 0x017F |
|||
| | Translate, World Z |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0180 |
|||
| | Rotate, Local X |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0181 |
|||
| | Rotate, Local Y |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0182 |
|||
| | Rotate, Local Z |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0183 |
|||
| | Rotate, World X |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0184 |
|||
| | Rotate, World Y |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0185 |
|||
| | Rotate, World Z |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0186 |
|||
| | Translate, Local X Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0187 |
|||
| | Translate, Local Y Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0188 |
|||
| | Translate, Local Z Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0189 |
|||
| | Translate, World X Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x018A |
|||
| | Translate, World Y Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x018B |
|||
| | Translate, World Z Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x018C |
|||
| | Rotate, Local X Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x018D |
|||
| | Rotate, Local Y Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x018E |
|||
| | Rotate, Local Z Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x018F |
|||
| | Rotate, World X Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0190 |
|||
| | Rotate, World Y Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0191 |
|||
| | Rotate, World Z Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0192 |
|||
| | Count1 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0193 |
|||
| | Count2 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0194 |
|||
| | Count3 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0195 |
|||
| | Count4 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0196 |
|||
| | Count5 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0197 |
|||
| | Count6 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0198 |
|||
| | Count7 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0199 |
|||
| | Count8 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x019A |
|||
| | Count9 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x019B |
|||
| | Count10 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x019C |
|||
| | Count11 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x019D |
|||
| | Count12 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x019E |
|||
| | Count13 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x019F |
|||
| | Count14 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A0 |
|||
| | Count15 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A1 |
|||
| | Count16 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A2 |
|||
| | Count17 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A3 |
|||
| | Count18 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A4 |
|||
| | Count19 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A5 |
|||
| | Count20 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A6 |
|||
| | Set State |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A7 |
|||
| | Enter SpongeBob |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A8 |
|||
| | Enter Patrick |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01A9 |
|||
| | Enter Sandy |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01AA |
|||
| | Exit SpongeBob |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01AB |
|||
| | Exit Patrick |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01AC |
|||
| | Exit Sandy |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01AD |
|||
| | NPCSpecial_PlatformSnap |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01AE |
|||
| | NPCSpecial_PlatformFall |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01AF |
|||
| | Goo set warb coeffs |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B0 |
|||
| | Goo set freeze duration |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B1 |
|||
| | Goo melt |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B2 |
|||
| | Set State Range |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B3 |
|||
| | Set State Delay |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B4 |
|||
| | Set Transition Delay |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B5 |
|||
| | NPC Fight On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B6 |
|||
| | NPC Fight Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B7 |
|||
| | NPC Patrol Spline On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B8 |
|||
| | NPC Patrol Spline Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01B9 |
|||
| | NPC Kill Quietly |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01BA |
|||
| | Hit (General) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01BB |
|||
| | Hit (Head) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01BC |
|||
| | Hit (Left Arm) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01BD |
|||
| | Hit (Right Arm) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01BE |
|||
| | Hit (Left Leg) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01BF |
|||
| | Hit (Right Leg) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C0 |
|||
| | Hit (Lower Body) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C1 |
|||
| | GiveSocks (current level) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C2 |
|||
| | GiveCollectables (current level) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C3 |
|||
| | SetSocks (current level) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C4 |
|||
| | SetCollectables (current level) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C5 |
|||
| | On Answer Yes |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C6 |
|||
| | On Answer No |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C7 |
|||
| | Hit Cruise Bubble |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C8 |
|||
| | Duplotron_KillKids |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01C9 |
|||
| | On Signal10 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01CA |
|||
| | On Signal11 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01CB |
|||
| | On Signal12 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01CC |
|||
| | On Signal13 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01CD |
|||
| | On Signal14 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01CE |
|||
| | On Signal15 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01CF |
|||
| | On Signal16 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D0 |
|||
| | On Signal17 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D1 |
|||
| | On Signal18 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D2 |
|||
| | On Signal19 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D3 |
|||
| | Spongeball On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D4 |
|||
| | Spongeball Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D5 |
|||
| | Launch Shrapnel |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D6 |
|||
| | NPC HP Incremented |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D7 |
|||
| | NPC HP Decremented |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D8 |
|||
| | NPC Set Active On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01D9 |
|||
| | NPC Set Active Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01DA |
|||
| | Switch Player Character |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01DB |
|||
| | Level Begin |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01DC |
|||
| | Scene Reset (death) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01DD |
|||
| | Scene Enter |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01DE |
|||
| | Destroyed Tiki |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01DF |
|||
| | Destroyed Robot |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E0 |
|||
| | See Wood Tiki |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E1 |
|||
| | See Lovey Tiki |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E2 |
|||
| | See Shhh Tiki |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E3 |
|||
| | See Thunder Tiki |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E4 |
|||
| | See Stone Tiki |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E5 |
|||
| | See Fodder |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E6 |
|||
| | See Hammer |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E7 |
|||
| | See Tar-Tar |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E8 |
|||
| | See G-Love |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01E9 |
|||
| | See Monsoon |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01EA |
|||
| | See Sleepy Time |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01EB |
|||
| | See Arf |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01EC |
|||
| | See Tubelets |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01ED |
|||
| | See Slick |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01EE |
|||
| | See King Jellyfish |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01EF |
|||
| | See Prawn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F0 |
|||
| | See Dutchman |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F1 |
|||
| | See Sandy Boss |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F2 |
|||
| | See Patrick Boss |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F3 |
|||
| | See SpongeBob Boss |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F4 |
|||
| | See Robot Plankton |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F5 |
|||
| | Change Texture of UI |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F6 |
|||
| | NPC Cheer For Me |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F7 |
|||
| | Fast Visible |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F8 |
|||
| | Fast Invisible |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01F9 |
|||
| | ZipLine Mount |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01FA |
|||
| | ZipLine Dismount |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01FB |
|||
| | Target |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01FC |
|||
| | Fire |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01FD |
|||
| | Camera FX Shake |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01FE |
|||
| | Bullet Time |
|||
| |
|||
| | |
|||
|- |
|||
| 0x01FF |
|||
| | Thrown |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0200 |
|||
| | NPC Patrol |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0201 |
|||
| | EnterCruise |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0202 |
|||
| | ExitCruise |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0203 |
|||
| | CruiseFired |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0204 |
|||
| | CruiseDied |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0205 |
|||
| | CruiseAddLife |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0206 |
|||
| | CruiseSetLife |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0207 |
|||
| | CruiseResetLife |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0208 |
|||
| | Camera Collide Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0209 |
|||
| | Camera Collide On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x020A |
|||
| | Slide On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x020B |
|||
| | Slide Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x020C |
|||
| | Timer Set |
|||
| |
|||
| | |
|||
|- |
|||
| 0x020D |
|||
| | Timer Add |
|||
| |
|||
| | |
|||
|- |
|||
| 0x020E |
|||
| | NPC Force Conversation |
|||
| |
|||
| | |
|||
|- |
|||
| 0x020F |
|||
| | Make A Splash |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0210 |
|||
| | Credits start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0211 |
|||
| | Credits stop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0212 |
|||
| | Credits ended |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0213 |
|||
| | Bubble Wipe |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0214 |
|||
| | Set Lightkit |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0215 |
|||
| | Set Opacity |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0216 |
|||
| | Set Sound Effect |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0217 |
|||
| | Scale |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0218 |
|||
| | Set Reference |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0219 |
|||
| | Warp Set World |
|||
| |
|||
| | |
|||
|- |
|||
| 0x021A |
|||
| | Warp Set Task |
|||
| |
|||
| | |
|||
|- |
|||
| 0x021B |
|||
| | Warp Go |
|||
| |
|||
| | |
|||
|- |
|||
| 0x021C |
|||
| | Set Count |
|||
| |
|||
| | |
|||
|- |
|||
| 0x021D |
|||
| | Get Dash Speed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x021E |
|||
| | Dash Trip |
|||
| |
|||
| | |
|||
|- |
|||
| 0x021F |
|||
| | Dash Burst |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0220 |
|||
| | Dash Fast |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0221 |
|||
| | Dash Normal |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0222 |
|||
| | Dash Slow |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0223 |
|||
| | Take Socks |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0224 |
|||
| | Debug BREAK |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0225 |
|||
| | Born |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0226 |
|||
| | Platform Pause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0227 |
|||
| | Platform Unpause |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0228 |
|||
| | Store Options |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0229 |
|||
| | Restore Options |
|||
| |
|||
| | |
|||
|- |
|||
| 0x022A |
|||
| | UI Set Motion |
|||
| |
|||
| | |
|||
|- |
|||
| 0x022B |
|||
| | UI Motion Finished |
|||
| |
|||
| | |
|||
|- |
|||
| 0x022C |
|||
| | UI Motion Loop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x022D |
|||
| | Destructible launch |
|||
| |
|||
| | |
|||
|- |
|||
| 0x022E |
|||
| | Destructible respawn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x022F |
|||
| | Kaboom Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0230 |
|||
| | Kaboom Stop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0231 |
|||
| | NPC Attack |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0232 |
|||
| | NPC Defend |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0233 |
|||
| | Train Set Speed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0234 |
|||
| | Train Junct Out 1 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0235 |
|||
| | Train Junct Out 2 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0236 |
|||
| | Train Junct Toggle |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0237 |
|||
| | Train Junct Passed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0238 |
|||
| | Train Car Detach |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0239 |
|||
| | Train Car Explode |
|||
| |
|||
| | |
|||
|- |
|||
| 0x023A |
|||
| | Xbox Initialize NET API |
|||
| |
|||
| | |
|||
|- |
|||
| 0x023B |
|||
| | Xbox Update Connection |
|||
| |
|||
| | |
|||
|- |
|||
| 0x023C |
|||
| | Xbox Update Online Task |
|||
| |
|||
| | |
|||
|- |
|||
| 0x023D |
|||
| | Xbox Update Account List |
|||
| |
|||
| | |
|||
|- |
|||
| 0x023E |
|||
| | Xbox Check for new content |
|||
| |
|||
| | |
|||
|- |
|||
| 0x023F |
|||
| | Xbox Select Device |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0240 |
|||
| | Xbox Select Content |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0241 |
|||
| | Xbox Verify Content |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0242 |
|||
| | Xbox Remove Content |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0243 |
|||
| | Xbox Select Device after remove |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0244 |
|||
| | Xbox Confirm use content idx |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0245 |
|||
| | Xbox Confirm no use content idx |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0246 |
|||
| | Xbox No content is installed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0247 |
|||
| | Xbox No new content is available |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0248 |
|||
| | Xbox New content is available |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0249 |
|||
| | Enable Scene Drawing |
|||
| |
|||
| | |
|||
|- |
|||
| 0x024A |
|||
| | Disable Scene Drawing |
|||
| |
|||
| | |
|||
|- |
|||
| 0x024B |
|||
| | Lightning Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x024C |
|||
| | Lightning Stop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x024D |
|||
| | Change Boss UI Stage |
|||
| |
|||
| | |
|||
|- |
|||
| 0x024E |
|||
| | Start static camera |
|||
| |
|||
| | |
|||
|- |
|||
| 0x024F |
|||
| | End static camera |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0250 |
|||
| | Set Camera Start Orientation |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0251 |
|||
| | NPC Set Movepoint Path |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0252 |
|||
| | NPC Scare Begin |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0253 |
|||
| | NPC Scare Skip |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0254 |
|||
| | NPC Set Movepoint Group |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0255 |
|||
| | VentSetStateIdle |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0256 |
|||
| | VentSetStateWarn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0257 |
|||
| | VentSetStateDamage |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0258 |
|||
| | VentSetStateOff |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0259 |
|||
| | Waterhose Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x025A |
|||
| | Waterhose Stop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x025B |
|||
| | Waterhose Set Length |
|||
| |
|||
| | |
|||
|- |
|||
| 0x025C |
|||
| | Carried |
|||
| |
|||
| | |
|||
|- |
|||
| 0x025D |
|||
| | Explode |
|||
| |
|||
| | |
|||
|- |
|||
| 0x025E |
|||
| | Jump To |
|||
| |
|||
| | |
|||
|- |
|||
| 0x025F |
|||
| | Jump on Spawn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0260 |
|||
| | Player Hit |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0261 |
|||
| | Start Fade |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0262 |
|||
| | Fade Down Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0263 |
|||
| | Fade Up Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0264 |
|||
| | Bounce |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0265 |
|||
| | Launch NPC |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0266 |
|||
| | Upgrade Power Up |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0267 |
|||
| | Bullet Streak |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0268 |
|||
| | Set Follow Camera Orientation |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0269 |
|||
| | High Dynamic Range Fade |
|||
| |
|||
| | |
|||
|- |
|||
| 0x026A |
|||
| | Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x026B |
|||
| | Success |
|||
| |
|||
| | |
|||
|- |
|||
| 0x026C |
|||
| | Failure |
|||
| |
|||
| | |
|||
|- |
|||
| 0x026D |
|||
| | Enable Restore |
|||
| |
|||
| | |
|||
|- |
|||
| 0x026E |
|||
| | Disable Restore |
|||
| |
|||
| | |
|||
|- |
|||
| 0x026F |
|||
| | NPC Spawn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0270 |
|||
| | NPC Spawn Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0271 |
|||
| | Spawned NPC Killed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0272 |
|||
| | Spawned NPC No Health |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0273 |
|||
| | Spawned NPCs All Killed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0274 |
|||
| | Spawned NPCs All No Health |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0275 |
|||
| | Set Dash Timer |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0276 |
|||
| | Dash Not Out of Time |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0277 |
|||
| | Dash Out of Time |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0278 |
|||
| | Force Scene Reset |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0279 |
|||
| | NPC Active |
|||
| |
|||
| | |
|||
|- |
|||
| 0x027A |
|||
| | NPC Inactive |
|||
| |
|||
| | |
|||
|- |
|||
| 0x027B |
|||
| | Duplicator Activate |
|||
| |
|||
| | |
|||
|- |
|||
| 0x027C |
|||
| | Duplicator Deactivate |
|||
| |
|||
| | |
|||
|- |
|||
| 0x027D |
|||
| | Dash Enter Tunnel |
|||
| |
|||
| | |
|||
|- |
|||
| 0x027E |
|||
| | Dash Exit Tunnel |
|||
| |
|||
| | |
|||
|- |
|||
| 0x027F |
|||
| | StopRumbleEffect |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0280 |
|||
| | Dash Chase Lasers On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0281 |
|||
| | Dash Chase Lasers Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0282 |
|||
| | Random Jump on Spawn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0283 |
|||
| | Hit Patrick Cartwheel |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0284 |
|||
| | UI Visible+Focus On+Select |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0285 |
|||
| | UI Focus Off+Unselect+Invisible |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0286 |
|||
| | Copy Reference |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0287 |
|||
| | UI Motion In Finished |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0288 |
|||
| | UI Motion Out Finished |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0289 |
|||
| | UI Signal Activate Screen |
|||
| |
|||
| | |
|||
|- |
|||
| 0x028A |
|||
| | UI Signal Deactivate Screen |
|||
| |
|||
| | |
|||
|- |
|||
| 0x028B |
|||
| | UI Signal Activated Screen |
|||
| |
|||
| | |
|||
|- |
|||
| 0x028C |
|||
| | UI Signal Switch Screens |
|||
| |
|||
| | |
|||
|- |
|||
| 0x028D |
|||
| | UI Signal Start Fade Out |
|||
| |
|||
| | |
|||
|- |
|||
| 0x028E |
|||
| | UI Signal Start Fade In |
|||
| |
|||
| | |
|||
|- |
|||
| 0x028F |
|||
| | UI Signal Screen Motion In Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0290 |
|||
| | UI Signal Screen Motion Out Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0291 |
|||
| | UI Signal Main Box In Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0292 |
|||
| | UI Signal Main Box Out Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0293 |
|||
| | UI Reset Motion |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0294 |
|||
| | UI Enable HDR |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0295 |
|||
| | UI Disable HDR |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0296 |
|||
| | UI Brighten |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0297 |
|||
| | UI Unbrighten |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0298 |
|||
| | UI Signal Deactivated Screen |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0299 |
|||
| | NPC Detect Always |
|||
| |
|||
| | |
|||
|- |
|||
| 0x029A |
|||
| | NPC Detect Never |
|||
| |
|||
| | |
|||
|- |
|||
| 0x029B |
|||
| | NPC Detect Normal |
|||
| |
|||
| | |
|||
|- |
|||
| 0x029C |
|||
| | NPC Fight Default |
|||
| |
|||
| | |
|||
|- |
|||
| 0x029D |
|||
| | Camera Collide Partial |
|||
| |
|||
| | |
|||
|- |
|||
| 0x029E |
|||
| | MusicTrack Play Temporary |
|||
| |
|||
| | |
|||
|- |
|||
| 0x029F |
|||
| | Evaluate Counter Value |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A0 |
|||
| | Count0 |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A1 |
|||
| | Rotate to Absolute X |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A2 |
|||
| | Rotate to Absolute Y |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A3 |
|||
| | Rotate to Absolute Z |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A4 |
|||
| | Play Trigger Animation |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A5 |
|||
| | Triggered Animation Done |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A6 |
|||
| | UI Signal More |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A7 |
|||
| | UI Signal No More |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A8 |
|||
| | UI Signal Less |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02A9 |
|||
| | UI Signal No Less |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02AA |
|||
| | UI Signal Up |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02AB |
|||
| | UI Signal Down |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02AC |
|||
| | UI Signal Sync To Current |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02AD |
|||
| | UI Signal Effect |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02AE |
|||
| | Freeze Player |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02AF |
|||
| | Unfreeze Player |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B0 |
|||
| | UI Signal Map Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B1 |
|||
| | UI Signal Map End |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B2 |
|||
| | Translate to Absolute X |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B3 |
|||
| | Translate to Absolute Y |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B4 |
|||
| | Translate to Absolute Z |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B5 |
|||
| | JSP Visibility Increment |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B6 |
|||
| | JSP Visibility Decrement |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B7 |
|||
| | Enter Camera |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B8 |
|||
| | Exit Camera |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02B9 |
|||
| | PadPressE (GC Z or XBOX Black) |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02BA |
|||
| | Dash Set Jump Paramters |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02BB |
|||
| | Viper Face Player |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02BC |
|||
| | Viper Face Movement |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02BD |
|||
| | RequestStart |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02BE |
|||
| | UI Auto Menu Run |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02BF |
|||
| | UI Auto Menu Run Up |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C0 |
|||
| | UI Auto Menu Run Down |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C1 |
|||
| | UI Auto Menu Run Left |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C2 |
|||
| | UI Auto Menu Run Right |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C3 |
|||
| | Increment Success |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C4 |
|||
| | Decrement Success |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C5 |
|||
| | Increment Failed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C6 |
|||
| | Decrement Failed |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C7 |
|||
| | MusicTrack Stop Temporary Music |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C8 |
|||
| | NPC Scramble Action Begin |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02C9 |
|||
| | NPC Scramble Alert |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02CA |
|||
| | NPC Turret Set Attack Radius |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02CB |
|||
| | Goo Freeze Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02CC |
|||
| | Goo Melt Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02CD |
|||
| | NPC Notice |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02CE |
|||
| | Boss Stage Set |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02CF |
|||
| | Boss Stage Began |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D0 |
|||
| | Boss Stage Ended |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D1 |
|||
| | Boss Stage A Began |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D2 |
|||
| | Boss Stage A Ended |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D3 |
|||
| | Boss Stage B Began |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D4 |
|||
| | Boss Stage B Ended |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D5 |
|||
| | Boss Stage C Began |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D6 |
|||
| | Boss Stage C Ended |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D7 |
|||
| | Visibility Cull On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D8 |
|||
| | Visibility Cull Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02D9 |
|||
| | Start rband camera |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02DA |
|||
| | End rband camera |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02DB |
|||
| | Mindy Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02DC |
|||
| | Mindy End |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02DD |
|||
| | Flamethrower Start |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02DE |
|||
| | Flamethrower Stop |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02DF |
|||
| | Flamethrower Set Length |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E0 |
|||
| | NPC Take No Damage On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E1 |
|||
| | NPC Take No Damage Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E2 |
|||
| | Start StaticCAM FOV filter |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E3 |
|||
| | Restore StaticCAM FOV |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E4 |
|||
| | XBOX DEMO exit to launcher |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E5 |
|||
| | Spawn |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E6 |
|||
| | Spawned |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E7 |
|||
| | Credits set dest |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E8 |
|||
| | Allow Attract Mode |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02E9 |
|||
| | Disallow Attract Mode |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02EA |
|||
| | Rocket Attack |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02EB |
|||
| | Collision Reset |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02EC |
|||
| | AutoSave |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02ED |
|||
| | Open Bonus |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02EE |
|||
| | Flag Level |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02EF |
|||
| | Level End |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F0 |
|||
| | Get Local Content |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F1 |
|||
| | Pause Game Safe |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F2 |
|||
| | Override Frequency |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F3 |
|||
| | Reset Frequency |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F4 |
|||
| | Set Shot Delay |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F5 |
|||
| | Set Shots In Group |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F6 |
|||
| | User Select Yes |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F7 |
|||
| | User Select No |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F8 |
|||
| | User Select Back |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02F9 |
|||
| | Launch Fire Works |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02FA |
|||
| | Resets user selection |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02FB |
|||
| | Set as Bounce Back |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02FC |
|||
| | Reset Unlockables |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02FD |
|||
| | UI Sys Msg Wait Response |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02FE |
|||
| | UI Sys Msg Wait Confirm |
|||
| |
|||
| | |
|||
|- |
|||
| 0x02FF |
|||
| | UI Sys Msg Confirm |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0300 |
|||
| | UI Sys Msg Accept |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0301 |
|||
| | UI Sys Msg Decline |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0302 |
|||
| | Set as NOT Bounce Back |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0303 |
|||
| | Pause Game Now |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0304 |
|||
| | Patty Wagon Start Engine |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0305 |
|||
| | Patty Wagon Stop Engine |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0306 |
|||
| | Bubble Spawn On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0307 |
|||
| | Bubble Spawn Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0308 |
|||
| | XBLive Toggle Sign In |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0309 |
|||
| | XBLive Manage Friends |
|||
| |
|||
| | |
|||
|- |
|||
| 0x030A |
|||
| | Apply On Reset - On |
|||
| |
|||
| | |
|||
|- |
|||
| 0x030B |
|||
| | Apply On Reset - Off |
|||
| |
|||
| | |
|||
|- |
|||
| 0x030C |
|||
| | Snap To |
|||
| |
|||
| | |
|||
|- |
|||
| 0x030D |
|||
| | Throw |
|||
| |
|||
| | |
|||
|- |
|||
| 0x030E |
|||
| | First Zip Line |
|||
| |
|||
| | |
|||
|- |
|||
| 0x030F |
|||
| | First Ledge Grab |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0310 |
|||
| | First Incredimeter Pickup |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0311 |
|||
| | UI Spark Trail |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0312 |
|||
| | UI Get Battle Scenes |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0313 |
|||
| | UI Battle Scenes Available |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0314 |
|||
| | UI Battle Scenes Not Available |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0315 |
|||
| | XBLive Toggle Appear Online |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0316 |
|||
| | UI Return to previous screen |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0317 |
|||
| | UI Empty Event |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0318 |
|||
| | Subtitles Enabled |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0319 |
|||
| | Subtitles Disabled |
|||
| |
|||
| | |
|||
|- |
|||
| 0x031A |
|||
| | UI Set Box Mapping for UVs |
|||
| |
|||
| | |
|||
|- |
|||
| 0x031B |
|||
| | Player Ejected |
|||
| |
|||
| | |
|||
|- |
|||
| 0x031C |
|||
| | Damage Player |
|||
| |
|||
| | |
|||
|- |
|||
| 0x031D |
|||
| | First Health Pickup |
|||
| |
|||
| | |
|||
|- |
|||
| 0x031E |
|||
| | Token Pickup Complete |
|||
| |
|||
| | |
|||
|- |
|||
| 0x031F |
|||
| | Prompt is dead |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0320 |
|||
| | UI Flip Visibility |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0321 |
|||
| | XBLive Reboot To Dashboard |
|||
| |
|||
| | |
|||
|- |
|||
| 0x0322 |
|||
| | First Powerup Point |
|||
| |
|||
| | |
|||
|} |
|} |
||
[[Category:The SpongeBob SquarePants Movie]] |
Latest revision as of 16:34, 11 November 2022
This is a list of EvilEngine/Events for The SpongeBob SquarePants Movie.
List
ID | Name | Destination Asset Types | ParamWidget Asset Types | Parameters | Description |
---|---|---|---|---|---|
0x0 |
Unknown | - | - | 0, 0, 0, 0 | |
0x1 |
Enable | All | - | 0, 0, 0, 0 | |
0x2 |
Disable | - | - | 0, 0, 0, 0 | |
0x3 |
Visible | All | - | float, 0, 0, 0 | |
0x4 |
Invisible | All | - | float, 0, 0, 0 | |
0x5 |
EnterPlayer | - | - | 0, 0, 0, 0 | |
0x6 |
ExitPlayer | - | - | 0, 0, 0, 0 | |
0x7 |
TouchPlayer | - | - | 0, 0, 0, 0 | |
0x8 |
ControlOff | - | - | 0, 0, 0, 0 | |
0x9 |
ControlOn | - | - | 0, 0, 0, 0 | |
0xA |
Reset | - | - | 0, 0, 0, 0 | |
0xB |
Increment | - | - | 0, 0, 0, 0 | |
0xC |
Decrement | - | - | 0, 0, 0, 0 | |
0xD |
Open | - | - | 0, 0, 0, 0 | |
0xE |
Close | - | - | 0, 0, 0, 0 | |
0xF |
Toggle | - | - | 0, 0, 0, 0 | |
0x10 |
Teleport Player | - | - | 0, 0, 0, 0 | |
0x11 |
OutOfBounds | - | - | 0, 0, 0, 0 | |
0x12 |
Run | - | - | 0, 0, 0, 0 | |
0x13 |
Stop | - | - | 0, 0, 0, 0 | |
0x14 |
Expired | - | - | 0, 0, 0, 0 | |
0x15 |
Move | - | - | 0, 0, 0, 0 | |
0x16 |
Destroy | - | - | 0, 0, 0, 0 | |
0x17 |
Pause | - | - | 0, 0, 0, 0 | |
0x18 |
Play | - | - | 0, 0, 0, 0 | |
0x19 |
PlayOne | - | - | 0, 0, 0, 0 | |
0x1A |
PlayMaybe | - | - | float, 0, 0, 0 | |
0x1B |
RoomStart | - | - | 0, 0, 0, 0 | |
0x1C |
Invalidate | - | - | 0, 0, 0, 0 | |
0x1D |
Tilt | - | - | 0, 0, 0, 0 | |
0x1E |
Untilt | - | - | 0, 0, 0, 0 | |
0x1F |
Arrive | - | - | 0, 0, 0, 0 | |
0x20 |
Mount | - | - | 0, 0, 0, 0 | |
0x21 |
Dismount | - | - | 0, 0, 0, 0 | |
0x22 |
Break | - | - | 0, 0, 0, 0 | |
0x23 |
Pickup | - | - | 0, 0, 0, 0 | |
0x24 |
Death | - | - | 0, 0, 0, 0 | |
0x25 |
Kill | - | - | 0, 0, 0, 0 | |
0x26 |
On | - | - | 0, 0, 0, 0 | |
0x27 |
Off | - | - | 0, 0, 0, 0 | |
0x28 |
Patrol On | - | - | 0, 0, 0, 0 | |
0x29 |
Patrol Off | - | - | 0, 0, 0, 0 | |
0x2A |
Wander On | - | - | 0, 0, 0, 0 | |
0x2B |
Wander Off | - | - | 0, 0, 0, 0 | |
0x2C |
Detect Player On | - | - | 0, 0, 0, 0 | |
0x2D |
Detect Player Off | - | - | 0, 0, 0, 0 | |
0x2E |
Chase Player On | - | - | 0, 0, 0, 0 | |
0x2F |
Chase Player Off | - | - | 0, 0, 0, 0 | |
0x30 |
Go To Sleep | - | - | 0, 0, 0, 0 | |
0x31 |
Wake Up Villain | - | - | 0, 0, 0, 0 | |
0x32 |
Respawn | - | - | 0, 0, 0, 0 | |
0x33 |
PlayerDeath | - | - | 0, 0, 0, 0 | |
0x34 |
GiveChance | - | - | 0, 0, 0, 0 | |
0x35 |
GiveShinyObjects | - | - | 0, 0, 0, 0 | |
0x36 |
GiveHealth | - | - | 0, 0, 0, 0 | |
0x37 |
ButtonPress | - | - | 0, 0, 0, 0 | |
0x38 |
ButtonUnpress | - | - | 0, 0, 0, 0 | |
0x39 |
ArriveHalfway | - | - | 0, 0, 0, 0 | |
0x3A |
Hit | - | - | 0, 0, 0, 0 | |
0x3B |
ButtonPressAction | - | - | 0, 0, 0, 0 | |
0x3C |
Evaluate | - | - | 0, 0, 0, 0 | |
0x3D |
True | - | - | 0, 0, 0, 0 | |
0x3E |
False | - | - | 0, 0, 0, 0 | |
0x3F |
PadPressX | - | - | 0, 0, 0, 0 | |
0x40 |
PadPressSquare | - | - | 0, 0, 0, 0 | |
0x41 |
PadPressO | - | - | 0, 0, 0, 0 | |
0x42 |
PadPressTriangle | - | - | 0, 0, 0, 0 | |
0x43 |
PadPressL1 | - | - | 0, 0, 0, 0 | |
0x44 |
PadPressL2 | - | - | 0, 0, 0, 0 | |
0x45 |
PadPressR1 | - | - | 0, 0, 0, 0 | |
0x46 |
PadPressR2 | - | - | 0, 0, 0, 0 | |
0x47 |
PadPressStart | - | - | 0, 0, 0, 0 | |
0x48 |
PadPressSelect | - | - | 0, 0, 0, 0 | |
0x49 |
PadPressUp | - | - | 0, 0, 0, 0 | |
0x4A |
PadPressDown | - | - | 0, 0, 0, 0 | |
0x4B |
PadPressRight | - | - | 0, 0, 0, 0 | |
0x4C |
PadPressLeft | - | - | 0, 0, 0, 0 | |
0x4D |
FontBackdropOn | - | - | 0, 0, 0, 0 | |
0x4E |
FontBackdropOff | - | - | 0, 0, 0, 0 | |
0x4F |
UI Select | - | - | 0, 0, 0, 0 | |
0x50 |
UI Unselect | - | - | 0, 0, 0, 0 | |
0x51 |
UI Focus On | - | - | 0, 0, 0, 0 | |
0x52 |
UI Focus Off | - | - | 0, 0, 0, 0 | |
0x53 |
Collision On | - | - | 0, 0, 0, 0 | |
0x54 |
Collision Off | - | - | 0, 0, 0, 0 | |
0x55 |
Collision+Visible On | - | - | 0, 0, 0, 0 | |
0x56 |
Collision+Visible Off | - | - | 0, 0, 0, 0 | |
0x57 |
Scene Prepare | - | - | 0, 0, 0, 0 | |
0x58 |
Scene Finish | - | - | 0, 0, 0, 0 | |
0x59 |
Room Prepare | - | - | 0, 0, 0, 0 | |
0x5A |
Room Finish | - | - | 0, 0, 0, 0 | |
0x5B |
LobMaster Shoot | - | - | 0, 0, 0, 0 | |
0x5C |
LobMaster Reset | - | - | 0, 0, 0, 0 | |
0x5D |
FallToDeath | - | - | 0, 0, 0, 0 | |
0x5E |
UI Focus On+Select | - | - | 0, 0, 0, 0 | |
0x5F |
UI Focus Off+Unselect | - | - | 0, 0, 0, 0 | |
0x60 |
Set Pad Config to Preset A | - | - | 0, 0, 0, 0 | |
0x61 |
Set Pad Config to Preset B | - | - | 0, 0, 0, 0 | |
0x62 |
Set Pad Config to Preset C | - | - | 0, 0, 0, 0 | |
0x63 |
Set Pad Config to Preset D | - | - | 0, 0, 0, 0 | |
0x64 |
Pad Vibrate On | - | - | 0, 0, 0, 0 | |
0x65 |
Pad Vibrate Off | - | - | 0, 0, 0, 0 | |
0x66 |
Mono Sound | - | - | 0, 0, 0, 0 | |
0x67 |
Stereo Sound | - | - | 0, 0, 0, 0 | |
0x68 |
Increase Master Volume | - | - | 0, 0, 0, 0 | |
0x69 |
Decrease Master Volume | - | - | 0, 0, 0, 0 | |
0x6A |
Increase Music Volume | - | - | 0, 0, 0, 0 | |
0x6B |
Decrease Music Volume | - | - | 0, 0, 0, 0 | |
0x6C |
Increase SFX Volume | - | - | 0, 0, 0, 0 | |
0x6D |
Decrease SFX Volume | - | - | 0, 0, 0, 0 | |
0x6E |
IntroState_Sony | - | - | 0, 0, 0, 0 | |
0x6F |
IntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x70 |
IntroState_Developer | - | - | 0, 0, 0, 0 | |
0x71 |
IntroState_License | - | - | 0, 0, 0, 0 | |
0x72 |
IntroState_Count | - | - | 0, 0, 0, 0 | |
0x73 |
TitleState_Start | - | - | 0, 0, 0, 0 | |
0x74 |
TitleState_Attract | - | - | 0, 0, 0, 0 | |
0x75 |
TitleState_Count | - | - | 0, 0, 0, 0 | |
0x76 |
LoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x77 |
LoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x78 |
LoadState_Loading | - | - | 0, 0, 0, 0 | |
0x79 |
LoadState_Count | - | - | 0, 0, 0, 0 | |
0x7A |
OptionsState_Options | - | - | 0, 0, 0, 0 | |
0x7B |
OptionsState_Count | - | - | 0, 0, 0, 0 | |
0x7C |
SaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x7D |
SaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x7E |
SaveState_Saving | - | - | 0, 0, 0, 0 | |
0x7F |
SaveState_Count | - | - | 0, 0, 0, 0 | |
0x80 |
PauseState_Pause | - | - | 0, 0, 0, 0 | |
0x81 |
PauseState_Options | - | - | 0, 0, 0, 0 | |
0x82 |
PauseState_Count | - | - | 0, 0, 0, 0 | |
0x83 |
GameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x84 |
GameState_Play | - | - | 0, 0, 0, 0 | |
0x85 |
GameState_LoseChance | - | - | 0, 0, 0, 0 | |
0x86 |
GameState_GameOver | - | - | 0, 0, 0, 0 | |
0x87 |
GameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0x88 |
GameState_Dead | - | - | 0, 0, 0, 0 | |
0x89 |
SetIntroState_Sony | - | - | 0, 0, 0, 0 | |
0x8A |
SetIntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x8B |
SetIntroState_Developer | - | - | 0, 0, 0, 0 | |
0x8C |
SetIntroState_License | - | - | 0, 0, 0, 0 | |
0x8D |
SetIntroState_Count | - | - | 0, 0, 0, 0 | |
0x8E |
SetTitleState_Start | - | - | 0, 0, 0, 0 | |
0x8F |
SetTitleState_Attract | - | - | 0, 0, 0, 0 | |
0x90 |
SetTitleState_Count | - | - | 0, 0, 0, 0 | |
0x91 |
SetLoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x92 |
SetLoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x93 |
SetLoadState_Loading | - | - | 0, 0, 0, 0 | |
0x94 |
SetLoadState_Count | - | - | 0, 0, 0, 0 | |
0x95 |
SetOptionsState_Options | - | - | 0, 0, 0, 0 | |
0x96 |
SetOptionsState_Count | - | - | 0, 0, 0, 0 | |
0x97 |
SetSaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x98 |
SetSaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x99 |
SetSaveState_Saving | - | - | 0, 0, 0, 0 | |
0x9A |
SetSaveState_Count | - | - | 0, 0, 0, 0 | |
0x9B |
SetPauseState_Pause | - | - | 0, 0, 0, 0 | |
0x9C |
SetPauseState_Options | - | - | 0, 0, 0, 0 | |
0x9D |
SetPauseState_Count | - | - | 0, 0, 0, 0 | |
0x9E |
SetGameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x9F |
SetGameState_Play | - | - | 0, 0, 0, 0 | |
0xA0 |
SetGameState_LoseChance | - | - | 0, 0, 0, 0 | |
0xA1 |
SetGameState_GameOver | - | - | 0, 0, 0, 0 | |
0xA2 |
SetGameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0xA3 |
SetGameState_Dead | - | - | 0, 0, 0, 0 | |
0xA4 |
Digup | - | - | 0, 0, 0, 0 | |
0xA5 |
GameState_Exit | - | - | 0, 0, 0, 0 | |
0xA6 |
SetGameState_Exit | - | - | 0, 0, 0, 0 | |
0xA7 |
LobMaster Shoot From Widget | - | - | 0, 0, 0, 0 | |
0xA8 |
Back | - | - | 0, 0, 0, 0 | |
0xA9 |
Cancel | - | - | 0, 0, 0, 0 | |
0xAA |
Retry | - | - | 0, 0, 0, 0 | |
0xAB |
Select Card | - | - | 0, 0, 0, 0 | |
0xAC |
Select Slot | - | - | 0, 0, 0, 0 | |
0xAD |
OK | - | - | 0, 0, 0, 0 | |
0xAE |
VilHurtBoss | - | - | 0, 0, 0, 0 | |
0xAF |
Attack | - | - | 0, 0, 0, 0 | |
0xB0 |
AttackOn | - | - | 0, 0, 0, 0 | |
0xB1 |
AttackOff | - | - | 0, 0, 0, 0 | |
0xB2 |
Drop pickup | - | - | 0, 0, 0, 0 | |
0xB3 |
UI Add Char | - | - | 0, 0, 0, 0 | |
0xB4 |
UI Del Char | - | - | 0, 0, 0, 0 | |
0xB5 |
UI String Empty | - | - | 0, 0, 0, 0 | |
0xB6 |
UI String Full | - | - | 0, 0, 0, 0 | |
0xB7 |
UI String Send As Cheat | - | - | 0, 0, 0, 0 | |
0xB8 |
UI Set Max Chars | - | - | 0, 0, 0, 0 | |
0xB9 |
UI Cheat OK | - | - | 0, 0, 0, 0 | |
0xBA |
UI Cheat Bad | - | - | 0, 0, 0, 0 | |
0xBB |
VilReport_StartingChase | - | - | 0, 0, 0, 0 | |
0xBC |
VilReport_StartingAttack | - | - | 0, 0, 0, 0 | |
0xBD |
VilReport_StartingRetreat | - | - | 0, 0, 0, 0 | |
0xBE |
Preload | - | - | 0, 0, 0, 0 | |
0xBF |
Done | - | - | 0, 0, 0, 0 | |
0xC0 |
Arcto | - | - | 0, 0, 0, 0 | |
0xC1 |
Digup Reaction | - | - | 0, 0, 0, 0 | |
0xC2 |
Set Check Point | - | - | 0, 0, 0, 0 | |
0xC3 |
AnimPlay | - | - | 0, 0, 0, 0 | |
0xC4 |
AnimPlayLoop | - | - | 0, 0, 0, 0 | |
0xC5 |
AnimStop | - | - | 0, 0, 0, 0 | |
0xC6 |
AnimPause | - | - | 0, 0, 0, 0 | |
0xC7 |
AnimResume | - | - | 0, 0, 0, 0 | |
0xC8 |
AnimTogglePause | - | - | 0, 0, 0, 0 | |
0xC9 |
AnimPlayRandom | - | - | 0, 0, 0, 0 | |
0xCA |
AnimPlayMaybe | - | - | 0, 0, 0, 0 | |
0xCB |
SetSpeed | - | - | 0, 0, 0, 0 | |
0xCC |
Accelerate | - | - | 0, 0, 0, 0 | |
0xCD |
MoveToTarget | - | - | 0, 0, 0, 0 | |
0xCE |
SwingerFollow | - | - | 0, 0, 0, 0 | |
0xCF |
Impact | - | - | 0, 0, 0, 0 | |
0xD0 |
StartTimer | - | - | 0, 0, 0, 0 | |
0xD1 |
FinishedTimer | - | - | 0, 0, 0, 0 | |
0xD2 |
UI Reset | - | - | 0, 0, 0, 0 | |
0xD3 |
SetScaleFactor | - | - | 0, 0, 0, 0 | |
0xD4 |
EnterEntity | - | - | 0, 0, 0, 0 | |
0xD5 |
ExitEntity | - | - | 0, 0, 0, 0 | |
0xD6 |
ENTER FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD7 |
EXIT FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD8 |
Drivenby | - | - | 0, 0, 0, 0 | |
0xD9 |
FollowTarget | - | - | 0, 0, 0, 0 | |
0xDA |
FaceTarget | - | - | 0, 0, 0, 0 | |
0xDB |
WatchTarget | - | - | 0, 0, 0, 0 | |
0xDC |
CarChangeLaneRight | - | - | 0, 0, 0, 0 | |
0xDD |
CarChangeLaneLeft | - | - | 0, 0, 0, 0 | |
0xDE |
CarStart | - | - | 0, 0, 0, 0 | |
0xDF |
CarSetSwerveMode | - | - | 0, 0, 0, 0 | |
0xE0 |
IncreaseSpeed | - | - | 0, 0, 0, 0 | |
0xE1 |
DecreaseSpeed | - | - | 0, 0, 0, 0 | |
0xE2 |
StartMoving | - | - | 0, 0, 0, 0 | |
0xE3 |
StopMoving | - | - | 0, 0, 0, 0 | |
0xE4 |
Swoosh | - | - | 0, 0, 0, 0 | |
0xE5 |
TurretDestroyed | - | - | 0, 0, 0, 0 | |
0xE6 |
NPC Speak Stop | - | - | 0, 0, 0, 0 | |
0xE7 |
StartRumbleEffect | - | - | 0, 0, 0, 0 | |
0xE8 |
Navigate To | - | - | 0, 0, 0, 0 | |
0xE9 |
NPC Speak Start | - | - | 0, 0, 0, 0 | |
0xEA |
NPC Alert | - | - | 0, 0, 0, 0 | |
0xEB |
NPC Patrol Delay | - | - | 0, 0, 0, 0 | |
0xEC |
NPC Scramble Action End | - | - | 0, 0, 0, 0 | |
0xED |
VilFakeChaseOff | - | - | 0, 0, 0, 0 | |
0xEE |
BossMMPushButton | - | - | 0, 0, 0, 0 | |
0xEF |
VilReport_DecayComplete | - | - | 0, 0, 0, 0 | |
0xF0 |
VilGuardWidget | - | - | 0, 0, 0, 0 | |
0xF1 |
TextureAnimateOn | - | - | 0, 0, 0, 0 | |
0xF2 |
TextureAnimateOff | - | - | 0, 0, 0, 0 | |
0xF3 |
TextureAnimateToggle | - | - | 0, 0, 0, 0 | |
0xF4 |
ColorEffectOn | - | - | 0, 0, 0, 0 | |
0xF5 |
ColorEffectOff | - | - | 0, 0, 0, 0 | |
0xF6 |
ColorEffectToggle | - | - | 0, 0, 0, 0 | |
0xF7 |
SetTextureAnimGroup | - | - | 0, 0, 0, 0 | |
0xF8 |
SetTextureAnimSpeed | - | - | 0, 0, 0, 0 | |
0xF9 |
TextureAnimateStep | - | - | 0, 0, 0, 0 | |
0xFA |
Emit | - | - | 0, 0, 0, 0 | |
0xFB |
Emitted | - | - | 0, 0, 0, 0 | |
0xFC |
TranslucentOn | - | - | 0, 0, 0, 0 | |
0xFD |
TranslucentOff | - | - | 0, 0, 0, 0 | |
0xFE |
TranslucentToggle | - | - | 0, 0, 0, 0 | |
0xFF |
Zip Line Env Damage | - | - | 0, 0, 0, 0 | |
0x100 |
VilGangTalkOff | - | - | 0, 0, 0, 0 | |
0x101 |
Give PowerUp | - | - | 0, 0, 0, 0 | |
0x102 |
RaceTimerReset | - | - | 0, 0, 0, 0 | |
0x103 |
Fire Cruise Bubble | - | - | 0, 0, 0, 0 | |
0x104 |
Car Success Anim Play | - | - | 0, 0, 0, 0 | |
0x105 |
Car Failure Anim Play | - | - | 0, 0, 0, 0 | |
0x106 |
Disable Group Contents | - | - | 0, 0, 0, 0 | |
0x107 |
NPC Charge | - | - | 0, 0, 0, 0 | |
0x108 |
OccludeOn | - | - | 0, 0, 0, 0 | |
0x109 |
OccludeOff | - | - | 0, 0, 0, 0 | |
0x10A |
RaceTimerPause | - | - | 0, 0, 0, 0 | |
0x10B |
RaceTimerResume | - | - | 0, 0, 0, 0 | |
0x10C |
RaceTimerSetBestTime | - | - | 0, 0, 0, 0 | |
0x10D |
RaceTimerWarning1 | - | - | 0, 0, 0, 0 | |
0x10E |
RaceTimerWarning2 | - | - | 0, 0, 0, 0 | |
0x10F |
RaceTimerWarning3 | - | - | 0, 0, 0, 0 | |
0x110 |
RingChallengeStart | - | - | 0, 0, 0, 0 | |
0x111 |
Car Stop | - | - | 0, 0, 0, 0 | |
0x112 |
RingChallengeRun | - | - | 0, 0, 0, 0 | |
0x113 |
RingChallengeReset | - | - | 0, 0, 0, 0 | |
0x114 |
RingChallengeSuccess | - | - | 0, 0, 0, 0 | |
0x115 |
RingChallengeFailed | - | - | 0, 0, 0, 0 | |
0x116 |
Formation Changed | - | - | 0, 0, 0, 0 | |
0x117 |
Charge Resume | - | - | 0, 0, 0, 0 | |
0x118 |
Charge Pause | - | - | 0, 0, 0, 0 | |
0x119 |
NPC Charge Stop | - | - | 0, 0, 0, 0 | |
0x11A |
NPC Charge Completed | - | - | 0, 0, 0, 0 | |
0x11B |
Formation Charge Start | - | - | 0, 0, 0, 0 | |
0x11C |
SituationPlayerSuccess | - | - | 0, 0, 0, 0 | |
0x11D |
SituationPlayerFailure | - | - | 0, 0, 0, 0 | |
0x11E |
Show Hud | - | - | 0, 0, 0, 0 | |
0x11F |
Hide Hud | - | - | 0, 0, 0, 0 | |
0x120 |
FADE OUT | - | - | 0, 0, 0, 0 | |
0x121 |
SetRain | - | - | 0, 0, 0, 0 | |
0x122 |
SetSnow | - | - | 0, 0, 0, 0 | |
0x123 |
Script No Op | - | - | 0, 0, 0, 0 | |
0x124 |
ScriptReset | - | - | 0, 0, 0, 0 | |
0x125 |
WaitForInput | - | - | 0, 0, 0, 0 | |
0x126 |
Play Movie | - | - | 0, 0, 0, 0 | |
0x127 |
CelebrationAnimPlay | - | - | 0, 0, 0, 0 | |
0x128 | - | - | - | 0, 0, 0, 0 | There is no event defined for this ID. |
0x129 |
MusicTrack Replace | - | - | 0, 0, 0, 0 | |
0x12A |
Forward | - | - | 0, 0, 0, 0 | |
0x12B |
Reverse | - | - | 0, 0, 0, 0 | |
0x12C | RumbleTest - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12D | RumbleLight - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12E | RumbleMedium - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12F | RumbleHeavy - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x130 |
Screen Adjustment ON | - | - | 0, 0, 0, 0 | |
0x131 |
Screen Adjustment OFF | - | - | 0, 0, 0, 0 | |
0x132 |
Set as Skydome | - | - | 0, 0, 0, 0 | |
0x133 |
Connect_IOwnYou | - | - | 0, 0, 0, 0 | |
0x134 |
Duplotron_WaveBegin | - | - | 0, 0, 0, 0 | |
0x135 |
Duplotron_WaveComplete | - | - | 0, 0, 0, 0 | |
0x136 |
Duplotron_NPCBorn | - | - | 0, 0, 0, 0 | |
0x137 |
Duplotron_NPCKilled | - | - | 0, 0, 0, 0 | |
0x138 |
Duplotron_MaxNPCExpired | - | - | 0, 0, 0, 0 | |
0x139 |
Duplotron_Pause | - | - | 0, 0, 0, 0 | |
0x13A |
Duplotron_Resume | - | - | 0, 0, 0, 0 | |
0x13B |
Set as Goo | - | - | 0, 0, 0, 0 | |
0x13C |
NPCScript_ScriptBegin | - | - | 0, 0, 0, 0 | |
0x13D |
NPCScript_ScriptEnd | - | - | 0, 0, 0, 0 | |
0x13E |
NPCScript_ScriptReady | - | - | 0, 0, 0, 0 | |
0x13F |
NPCScript_Halt | - | - | 0, 0, 0, 0 | |
0x140 |
NPCScript_SetPos | - | - | 0, 0, 0, 0 | |
0x141 |
NPCScript_SetDir | - | - | 0, 0, 0, 0 | |
0x142 |
NPCScript_LookNormal | - | - | 0, 0, 0, 0 | |
0x143 |
NPCScript_LookAlert | - | - | 0, 0, 0, 0 | |
0x144 |
NPCScript_FaceWidget | - | - | 0, 0, 0, 0 | |
0x145 |
NPCScript_FaceWidgetDone | - | - | 0, 0, 0, 0 | |
0x146 |
NPCScript_GotoWidget | - | - | 0, 0, 0, 0 | |
0x147 |
NPCScript_GotoWidgetDone | - | - | 0, 0, 0, 0 | |
0x148 |
NPCScript_AttackWidget | - | - | 0, 0, 0, 0 | |
0x149 |
NPCScript_AttackWidgetDone | - | - | 0, 0, 0, 0 | |
0x14A |
NPCScript_FollowWidget | - | - | 0, 0, 0, 0 | |
0x14B |
NPCScript_PlayAnim | - | - | 0, 0, 0, 0 | |
0x14C |
NPCScript_PlayAnimDone | - | - | 0, 0, 0, 0 | |
0x14D |
NPCScript_LeadPlayer | - | - | 0, 0, 0, 0 | |
0x14E |
Set Text | - | - | 0, 0, 0, 0 | |
0x14F |
Start Conversation | - | - | 0, 0, 0, 0 | |
0x150 |
End Conversation | - | - | 0, 0, 0, 0 | |
0x151 |
Switch | - | - | 0, 0, 0, 0 | |
0x152 |
Add Text | - | - | 0, 0, 0, 0 | |
0x153 |
Clear Text | - | - | 0, 0, 0, 0 | |
0x154 |
Open Teleport Box | - | - | 0, 0, 0, 0 | |
0x155 |
Close Teleport Box | - | - | 0, 0, 0, 0 | |
0x156 |
On Signal 0 | - | - | 0, 0, 0, 0 | |
0x157 |
On Signal 1 | - | - | 0, 0, 0, 0 | |
0x158 |
On Signal 2 | - | - | 0, 0, 0, 0 | |
0x159 |
On Signal 3 | - | - | 0, 0, 0, 0 | |
0x15A |
On Signal 4 | - | - | 0, 0, 0, 0 | |
0x15B |
On Signal 5 | - | - | 0, 0, 0, 0 | |
0x15C |
On Signal 6 | - | - | 0, 0, 0, 0 | |
0x15D |
On Signal 7 | - | - | 0, 0, 0, 0 | |
0x15E |
On Signal 8 | - | - | 0, 0, 0, 0 | |
0x15F |
On Signal 9 | - | - | 0, 0, 0, 0 | |
0x160 |
Stop Wait | - | - | 0, 0, 0, 0 | |
0x161 |
On Conversation Start | - | - | 0, 0, 0, 0 | |
0x162 |
On Conversation End | - | - | 0, 0, 0, 0 | |
0x163 |
Hit Melee | - | - | 0, 0, 0, 0 | |
0x164 |
Hit Bubble Bounce | - | - | 0, 0, 0, 0 | |
0x165 |
Hit Bubble Bash | - | - | 0, 0, 0, 0 | |
0x166 |
Hit Bubble Bowl | - | - | 0, 0, 0, 0 | |
0x167 |
Hit Patrick Slam | - | - | 0, 0, 0, 0 | |
0x168 |
Hit By Throwable | - | - | 0, 0, 0, 0 | |
0x169 |
Paddle Hit Left | - | - | 0, 0, 0, 0 | |
0x16A |
Paddle Hit Right | - | - | 0, 0, 0, 0 | |
0x16B |
Initiate Task | - | - | 0, 0, 0, 0 | |
0x16C |
Set Success | - | - | 0, 0, 0, 0 | |
0x16D |
Set Failure | - | - | 0, 0, 0, 0 | |
0x16E |
On Accept | - | - | 0, 0, 0, 0 | |
0x16F |
On Decline | - | - | 0, 0, 0, 0 | |
0x170 |
On Complete | - | - | 0, 0, 0, 0 | |
0x171 |
Generate Boulder | - | - | 0, 0, 0, 0 | |
0x172 |
Launch Boulder At Widget | - | - | 0, 0, 0, 0 | |
0x173 |
Launch Boulder At Point | - | - | 0, 0, 0, 0 | |
0x174 |
Launch Boulder At Player | - | - | 0, 0, 0, 0 | |
0x175 |
Duplotron_SuperDuperDone | - | - | 0, 0, 0, 0 | |
0x176 |
Duplotron_DuperIsDoner | - | - | 0, 0, 0, 0 | |
0x177 |
Bus Switch Character | - | - | 0, 0, 0, 0 | |
0x178 |
Group Update Together | - | - | 0, 0, 0, 0 | |
0x179 |
Set Update Distance | - | - | 0, 0, 0, 0 | |
0x17A |
Translate, Local X | - | - | 0, 0, 0, 0 | |
0x17B |
Translate, Local Y | - | - | 0, 0, 0, 0 | |
0x17C |
Translate, Local Z | - | - | 0, 0, 0, 0 | |
0x17D |
Translate, World X | - | - | 0, 0, 0, 0 | |
0x17E |
Translate, World Y | - | - | 0, 0, 0, 0 | |
0x17F |
Translate, World Z | - | - | 0, 0, 0, 0 | |
0x180 |
Rotate, Local X | - | - | 0, 0, 0, 0 | |
0x181 |
Rotate, Local Y | - | - | 0, 0, 0, 0 | |
0x182 |
Rotate, Local Z | - | - | 0, 0, 0, 0 | |
0x183 |
Rotate, World X | - | - | 0, 0, 0, 0 | |
0x184 |
Rotate, World Y | - | - | 0, 0, 0, 0 | |
0x185 |
Rotate, World Z | - | - | 0, 0, 0, 0 | |
0x186 |
Translate, Local X Done | - | - | 0, 0, 0, 0 | |
0x187 |
Translate, Local Y Done | - | - | 0, 0, 0, 0 | |
0x188 |
Translate, Local Z Done | - | - | 0, 0, 0, 0 | |
0x189 |
Translate, World X Done | - | - | 0, 0, 0, 0 | |
0x18A |
Translate, World Y Done | - | - | 0, 0, 0, 0 | |
0x18B |
Translate, World Z Done | - | - | 0, 0, 0, 0 | |
0x18C |
Rotate, Local X Done | - | - | 0, 0, 0, 0 | |
0x18D |
Rotate, Local Y Done | - | - | 0, 0, 0, 0 | |
0x18E |
Rotate, Local Z Done | - | - | 0, 0, 0, 0 | |
0x18F |
Rotate, World X Done | - | - | 0, 0, 0, 0 | |
0x190 |
Rotate, World Y Done | - | - | 0, 0, 0, 0 | |
0x191 |
Rotate, World Z Done | - | - | 0, 0, 0, 0 | |
0x192 |
Count1 | - | - | 0, 0, 0, 0 | |
0x193 |
Count2 | - | - | 0, 0, 0, 0 | |
0x194 |
Count3 | - | - | 0, 0, 0, 0 | |
0x195 |
Count4 | - | - | 0, 0, 0, 0 | |
0x196 |
Count5 | - | - | 0, 0, 0, 0 | |
0x197 |
Count6 | - | - | 0, 0, 0, 0 | |
0x198 |
Count7 | - | - | 0, 0, 0, 0 | |
0x199 |
Count8 | - | - | 0, 0, 0, 0 | |
0x19A |
Count9 | - | - | 0, 0, 0, 0 | |
0x19B |
Count10 | - | - | 0, 0, 0, 0 | |
0x19C |
Count11 | - | - | 0, 0, 0, 0 | |
0x19D |
Count12 | - | - | 0, 0, 0, 0 | |
0x19E |
Count13 | - | - | 0, 0, 0, 0 | |
0x19F |
Count14 | - | - | 0, 0, 0, 0 | |
0x1A0 |
Count15 | - | - | 0, 0, 0, 0 | |
0x1A1 |
Count16 | - | - | 0, 0, 0, 0 | |
0x1A2 |
Count17 | - | - | 0, 0, 0, 0 | |
0x1A3 |
Count18 | - | - | 0, 0, 0, 0 | |
0x1A4 |
Count19 | - | - | 0, 0, 0, 0 | |
0x1A5 |
Count20 | - | - | 0, 0, 0, 0 | |
0x1A6 |
Set State | - | - | 0, 0, 0, 0 | |
0x1A7 |
Enter SpongeBob | - | - | 0, 0, 0, 0 | |
0x1A8 |
Enter Patrick | - | - | 0, 0, 0, 0 | |
0x1A9 |
Enter Sandy | - | - | 0, 0, 0, 0 | |
0x1AA |
Exit SpongeBob | - | - | 0, 0, 0, 0 | |
0x1AB |
Exit Patrick | - | - | 0, 0, 0, 0 | |
0x1AC |
Exit Sandy | - | - | 0, 0, 0, 0 | |
0x1AD |
NPCSpecial_PlatformSnap | - | - | 0, 0, 0, 0 | |
0x1AE |
NPCSpecial_PlatformFall | - | - | 0, 0, 0, 0 | |
0x1AF |
Goo set warb coeffs | - | - | 0, 0, 0, 0 | |
0x1B0 |
Goo set freeze duration | - | - | 0, 0, 0, 0 | |
0x1B1 |
Goo melt | - | - | 0, 0, 0, 0 | |
0x1B2 |
Set State Range | - | - | 0, 0, 0, 0 | |
0x1B3 |
Set State Delay | - | - | 0, 0, 0, 0 | |
0x1B4 |
Set Transition Delay | - | - | 0, 0, 0, 0 | |
0x1B5 |
NPC Fight On | - | - | 0, 0, 0, 0 | |
0x1B6 |
NPC Fight Off | - | - | 0, 0, 0, 0 | |
0x1B7 |
NPC Patrol Spline On | - | - | 0, 0, 0, 0 | |
0x1B8 |
NPC Patrol Spline Off | - | - | 0, 0, 0, 0 | |
0x1B9 |
NPC Kill Quietly | - | - | 0, 0, 0, 0 | |
0x1BA |
Hit (General) | - | - | 0, 0, 0, 0 | |
0x1BB |
Hit (Head) | - | - | 0, 0, 0, 0 | |
0x1BC |
Hit (Left Arm) | - | - | 0, 0, 0, 0 | |
0x1BD |
Hit (Right Arm) | - | - | 0, 0, 0, 0 | |
0x1BE |
Hit (Left Leg) | - | - | 0, 0, 0, 0 | |
0x1BF |
Hit (Right Leg) | - | - | 0, 0, 0, 0 | |
0x1C0 |
Hit (Lower Body) | - | - | 0, 0, 0, 0 | |
0x1C1 |
GiveSocks (current level) | - | - | 0, 0, 0, 0 | |
0x1C2 |
GiveCollectables (current level) | - | - | 0, 0, 0, 0 | |
0x1C3 |
SetSocks (current level) | - | - | 0, 0, 0, 0 | |
0x1C4 |
SetCollectables (current level) | - | - | 0, 0, 0, 0 | |
0x1C5 |
On Answer Yes | - | - | 0, 0, 0, 0 | |
0x1C6 |
On Answer No | - | - | 0, 0, 0, 0 | |
0x1C7 |
Hit Cruise Bubble | - | - | 0, 0, 0, 0 | |
0x1C8 |
Duplotron_KillKids | - | - | 0, 0, 0, 0 | |
0x1C9 |
On Signal10 | - | - | 0, 0, 0, 0 | |
0x1CA |
On Signal11 | - | - | 0, 0, 0, 0 | |
0x1CB |
On Signal12 | - | - | 0, 0, 0, 0 | |
0x1CC |
On Signal13 | - | - | 0, 0, 0, 0 | |
0x1CD |
On Signal14 | - | - | 0, 0, 0, 0 | |
0x1CE |
On Signal15 | - | - | 0, 0, 0, 0 | |
0x1CF |
On Signal16 | - | - | 0, 0, 0, 0 | |
0x1D0 |
On Signal17 | - | - | 0, 0, 0, 0 | |
0x1D1 |
On Signal18 | - | - | 0, 0, 0, 0 | |
0x1D2 |
On Signal19 | - | - | 0, 0, 0, 0 | |
0x1D3 |
Spongeball On | - | - | 0, 0, 0, 0 | |
0x1D4 |
Spongeball Off | - | - | 0, 0, 0, 0 | |
0x1D5 |
Launch Shrapnel | - | - | 0, 0, 0, 0 | |
0x1D6 |
NPC HP Incremented | - | - | 0, 0, 0, 0 | |
0x1D7 |
NPC HP Decremented | - | - | 0, 0, 0, 0 | |
0x1D8 |
NPC Set Active On | - | - | 0, 0, 0, 0 | |
0x1D9 |
NPC Set Active Off | - | - | 0, 0, 0, 0 | |
0x1DA |
Switch Player Character | - | - | 0, 0, 0, 0 | |
0x1DB |
Level Begin | - | - | 0, 0, 0, 0 | |
0x1DC |
Scene Reset (death) | - | - | 0, 0, 0, 0 | |
0x1DD |
Scene Enter | - | - | 0, 0, 0, 0 | |
0x1DE |
Destroyed Tiki | - | - | 0, 0, 0, 0 | |
0x1DF |
Destroyed Robot | - | - | 0, 0, 0, 0 | |
0x1E0 |
See Wood Tiki | - | - | 0, 0, 0, 0 | |
0x1E1 |
See Lovey Tiki | - | - | 0, 0, 0, 0 | |
0x1E2 |
See Shhh Tiki | - | - | 0, 0, 0, 0 | |
0x1E3 |
See Thunder Tiki | - | - | 0, 0, 0, 0 | |
0x1E4 |
See Stone Tiki | - | - | 0, 0, 0, 0 | |
0x1E5 |
See Fodder | - | - | 0, 0, 0, 0 | |
0x1E6 |
See Hammer | - | - | 0, 0, 0, 0 | |
0x1E7 |
See Tar-Tar | - | - | 0, 0, 0, 0 | |
0x1E8 |
See G-Love | - | - | 0, 0, 0, 0 | |
0x1E9 |
See Monsoon | - | - | 0, 0, 0, 0 | |
0x1EA |
See Sleepy Time | - | - | 0, 0, 0, 0 | |
0x1EB |
See Arf | - | - | 0, 0, 0, 0 | |
0x1EC |
See Tubelets | - | - | 0, 0, 0, 0 | |
0x1ED |
See Slick | - | - | 0, 0, 0, 0 | |
0x1EE |
See King Jellyfish | - | - | 0, 0, 0, 0 | |
0x1EF |
See Prawn | - | - | 0, 0, 0, 0 | |
0x1F0 |
See Dutchman | - | - | 0, 0, 0, 0 | |
0x1F1 |
See Sandy Boss | - | - | 0, 0, 0, 0 | |
0x1F2 |
See Patrick Boss | - | - | 0, 0, 0, 0 | |
0x1F3 |
See SpongeBob Boss | - | - | 0, 0, 0, 0 | |
0x1F4 |
See Robot Plankton | - | - | 0, 0, 0, 0 | |
0x1F5 |
Change Texture of UI | - | - | 0, 0, 0, 0 | |
0x1F6 |
NPC Cheer For Me | - | - | 0, 0, 0, 0 | |
0x1F7 |
Fast Visible | - | - | 0, 0, 0, 0 | |
0x1F8 |
Fast Invisible | - | - | 0, 0, 0, 0 | |
0x1F9 |
ZipLine Mount | - | - | 0, 0, 0, 0 | |
0x1FA |
ZipLine Dismount | - | - | 0, 0, 0, 0 | |
0x1FB |
Target | - | - | 0, 0, 0, 0 | |
0x1FC |
Fire | - | - | 0, 0, 0, 0 | |
0x1FD |
Camera FX Shake | - | - | 0, 0, 0, 0 | |
0x1FE |
Bullet Time | - | - | 0, 0, 0, 0 | |
0x1FF |
Thrown | - | - | 0, 0, 0, 0 | |
0x200 |
NPC Patrol | - | - | 0, 0, 0, 0 | |
0x201 |
EnterCruise | - | - | 0, 0, 0, 0 | |
0x202 |
ExitCruise | - | - | 0, 0, 0, 0 | |
0x203 |
CruiseFired | - | - | 0, 0, 0, 0 | |
0x204 |
CruiseDied | - | - | 0, 0, 0, 0 | |
0x205 |
CruiseAddLife | - | - | 0, 0, 0, 0 | |
0x206 |
CruiseSetLife | - | - | 0, 0, 0, 0 | |
0x207 |
CruiseResetLife | - | - | 0, 0, 0, 0 | |
0x208 |
Camera Collide Off | - | - | 0, 0, 0, 0 | |
0x209 |
Camera Collide On | - | - | 0, 0, 0, 0 | |
0x20A |
Slide On | - | - | 0, 0, 0, 0 | |
0x20B |
Slide Off | - | - | 0, 0, 0, 0 | |
0x20C |
Timer Set | - | - | 0, 0, 0, 0 | |
0x20D |
Timer Add | - | - | 0, 0, 0, 0 | |
0x20E |
NPC Force Conversation | - | - | 0, 0, 0, 0 | |
0x20F |
Make A Splash | - | - | 0, 0, 0, 0 | |
0x210 |
Credits start | - | - | 0, 0, 0, 0 | |
0x211 |
Credits stop | - | - | 0, 0, 0, 0 | |
0x212 |
Credits ended | - | - | 0, 0, 0, 0 | |
0x213 |
Bubble Wipe | - | - | 0, 0, 0, 0 | |
0x214 |
Set Lightkit | - | - | 0, 0, 0, 0 | |
0x215 |
Set Opacity | - | - | 0, 0, 0, 0 | |
0x216 |
Set Sound Effect | - | - | 0, 0, 0, 0 | |
0x217 |
Scale | - | - | 0, 0, 0, 0 | |
0x218 |
Set Reference | - | - | 0, 0, 0, 0 | |
0x219 |
Warp Set World | - | - | 0, 0, 0, 0 | |
0x21A |
Warp Set Task | - | - | 0, 0, 0, 0 | |
0x21B |
Warp Go | - | - | 0, 0, 0, 0 | |
0x21C |
Set Count | - | - | 0, 0, 0, 0 | |
0x21D |
Get Dash Speed | - | - | 0, 0, 0, 0 | |
0x21E |
Dash Trip | - | - | 0, 0, 0, 0 | |
0x21F |
Dash Burst | - | - | 0, 0, 0, 0 | |
0x220 |
Dash Fast | - | - | 0, 0, 0, 0 | |
0x221 |
Dash Normal | - | - | 0, 0, 0, 0 | |
0x222 |
Dash Slow | - | - | 0, 0, 0, 0 | |
0x216 |
Take Socks | - | - | 0, 0, 0, 0 | |
0x217 |
Debug BREAK | - | - | 0, 0, 0, 0 | |
0x218 |
Born | - | - | 0, 0, 0, 0 | |
0x219 |
Platform Pause | - | - | 0, 0, 0, 0 | |
0x21A |
Platform Unpause | - | - | 0, 0, 0, 0 | |
0x21B |
Store Options | - | - | 0, 0, 0, 0 | |
0x21C |
Restore Options | - | - | 0, 0, 0, 0 | |
0x22A |
UI Set Motion | - | - | 0, 0, 0, 0 | |
0x22B |
UI Motion Finished | - | - | 0, 0, 0, 0 | |
0x22C |
UI Motion Loop | - | - | 0, 0, 0, 0 | |
0x22D |
Destructible launch | - | - | 0, 0, 0, 0 | |
0x22E |
Destructible respawn | - | - | 0, 0, 0, 0 | |
0x22F |
Kaboom Start | - | - | 0, 0, 0, 0 | |
0x230 |
Kaboom Stop | - | - | 0, 0, 0, 0 | |
0x231 |
NPC Attack | - | - | 0, 0, 0, 0 | |
0x232 |
NPC Defend | - | - | 0, 0, 0, 0 | |
0x233 |
Train Set Speed | - | - | 0, 0, 0, 0 | |
0x234 |
Train Junct Out 1 | - | - | 0, 0, 0, 0 | |
0x235 |
Train Junct Out 2 | - | - | 0, 0, 0, 0 | |
0x236 |
Train Junct Toggle | - | - | 0, 0, 0, 0 | |
0x237 |
Train Junct Passed | - | - | 0, 0, 0, 0 | |
0x238 |
Train Car Detach | - | - | 0, 0, 0, 0 | |
0x239 |
Train Car Explode | - | - | 0, 0, 0, 0 | |
0x23A |
Xbox Initialize NET API | - | - | 0, 0, 0, 0 | |
0x23B |
Xbox Update Connection | - | - | 0, 0, 0, 0 | |
0x23C |
Xbox Update Online Task | - | - | 0, 0, 0, 0 | |
0x23D |
Xbox Update Account List | - | - | 0, 0, 0, 0 | |
0x23E |
Xbox Check for new content | - | - | 0, 0, 0, 0 | |
0x23F |
Xbox Select Device | - | - | 0, 0, 0, 0 | |
0x240 |
Xbox Select Content | - | - | 0, 0, 0, 0 | |
0x241 |
Xbox Verify Content | - | - | 0, 0, 0, 0 | |
0x242 |
Xbox Remove Content | - | - | 0, 0, 0, 0 | |
0x243 |
Xbox Select Device after remove | - | - | 0, 0, 0, 0 | |
0x244 |
Xbox Confirm use content idx | - | - | 0, 0, 0, 0 | |
0x245 |
Xbox Confirm no use content idx | - | - | 0, 0, 0, 0 | |
0x246 |
Xbox No content is installed | - | - | 0, 0, 0, 0 | |
0x247 |
Xbox No new content is available | - | - | 0, 0, 0, 0 | |
0x248 |
Xbox New content is available | - | - | 0, 0, 0, 0 | |
0x249 |
Enable Scene Drawing | - | - | 0, 0, 0, 0 | |
0x24A |
Disable Scene Drawing | - | - | 0, 0, 0, 0 | |
0x24B |
Lightning Start | - | - | 0, 0, 0, 0 | |
0x24C |
Lightning Stop | - | - | 0, 0, 0, 0 | |
0x24D |
Change Boss UI Stage | - | - | 0, 0, 0, 0 | |
0x24E |
Start static camera | - | - | 0, 0, 0, 0 | |
0x24F |
End static camera | - | - | 0, 0, 0, 0 | |
0x250 |
Set Camera Start Orientation | - | - | 0, 0, 0, 0 | |
0x251 |
NPC Set Movepoint Path | - | - | 0, 0, 0, 0 | |
0x252 |
NPC Scare Begin | - | - | 0, 0, 0, 0 | |
0x253 |
NPC Scare Skip | - | - | 0, 0, 0, 0 | |
0x254 |
NPC Set Movepoint Group | - | - | 0, 0, 0, 0 | |
0x255 |
VentSetStateIdle | - | - | 0, 0, 0, 0 | |
0x256 |
VentSetStateWarn | - | - | 0, 0, 0, 0 | |
0x257 |
VentSetStateDamage | - | - | 0, 0, 0, 0 | |
0x258 |
VentSetStateOff | - | - | 0, 0, 0, 0 | |
0x259 |
Waterhose Start | - | - | 0, 0, 0, 0 | |
0x25A |
Waterhose Stop | - | - | 0, 0, 0, 0 | |
0x25B |
Waterhose Set Length | - | - | 0, 0, 0, 0 | |
0x25C |
Carried | - | - | 0, 0, 0, 0 | |
0x25D |
Explode | - | - | 0, 0, 0, 0 | |
0x25E |
Jump To | - | - | 0, 0, 0, 0 | |
0x25F |
Jump on Spawn | - | - | 0, 0, 0, 0 | |
0x260 |
Player Hit | - | - | 0, 0, 0, 0 | |
0x261 |
Start Fade | - | - | 0, 0, 0, 0 | |
0x262 |
Fade Down Done | - | - | 0, 0, 0, 0 | |
0x263 |
Fade Up Done | - | - | 0, 0, 0, 0 | |
0x264 |
Bounce | - | - | 0, 0, 0, 0 | |
0x265 |
Launch NPC | - | - | 0, 0, 0, 0 | |
0x266 |
Upgrade Power Up | - | - | 0, 0, 0, 0 | |
0x267 |
Bullet Streak | - | - | 0, 0, 0, 0 | |
0x268 |
Set Follow Camera Orientation | - | - | 0, 0, 0, 0 | |
0x269 |
High Dynamic Range Fade | - | - | 0, 0, 0, 0 | |
0x26A |
Start | - | - | 0, 0, 0, 0 | |
0x26B |
Success | - | - | 0, 0, 0, 0 | |
0x26C |
Failure | - | - | 0, 0, 0, 0 | |
0x26D |
Enable Restore | - | - | 0, 0, 0, 0 | |
0x26E |
Disable Restore | - | - | 0, 0, 0, 0 | |
0x26F |
NPC Spawn | - | - | 0, 0, 0, 0 | |
0x270 |
NPC Spawn Done | - | - | 0, 0, 0, 0 | |
0x271 |
Spawned NPC Killed | - | - | 0, 0, 0, 0 | |
0x272 |
Spawned NPC No Health | - | - | 0, 0, 0, 0 | |
0x273 |
Spawned NPCs All Killed | - | - | 0, 0, 0, 0 | |
0x274 |
Spawned NPCs All No Health | - | - | 0, 0, 0, 0 | |
0x275 |
Set Dash Timer | - | - | 0, 0, 0, 0 | |
0x276 |
Dash Not Out of Time | - | - | 0, 0, 0, 0 | |
0x277 |
Dash Out of Time | - | - | 0, 0, 0, 0 | |
0x278 |
Force Scene Reset | - | - | 0, 0, 0, 0 | |
0x279 |
NPC Active | - | - | 0, 0, 0, 0 | |
0x27A |
NPC Inactive | - | - | 0, 0, 0, 0 | |
0x27B |
Duplicator Activate | - | - | 0, 0, 0, 0 | |
0x27C |
Duplicator Deactivate | - | - | 0, 0, 0, 0 | |
0x27D |
Dash Enter Tunnel | - | - | 0, 0, 0, 0 | |
0x27E |
Dash Exit Tunnel | - | - | 0, 0, 0, 0 | |
0x27F |
StopRumbleEffect | - | - | 0, 0, 0, 0 | |
0x280 |
Dash Chase Lasers On | - | - | 0, 0, 0, 0 | |
0x281 |
Dash Chase Lasers Off | - | - | 0, 0, 0, 0 | |
0x282 |
Random Jump on Spawn | - | - | 0, 0, 0, 0 | |
0x283 |
Hit Patrick Cartwheel | - | - | 0, 0, 0, 0 | |
0x284 |
UI Visible+Focus On+Select | - | - | 0, 0, 0, 0 | |
0x285 |
UI Focus Off+Unselect+Invisible | - | - | 0, 0, 0, 0 | |
0x286 |
Copy Reference | - | - | 0, 0, 0, 0 | |
0x287 |
UI Motion In Finished | - | - | 0, 0, 0, 0 | |
0x288 |
UI Motion Out Finished | - | - | 0, 0, 0, 0 | |
0x289 |
UI Signal Activate Screen | - | - | 0, 0, 0, 0 | |
0x28A |
UI Signal Deactivate Screen | - | - | 0, 0, 0, 0 | |
0x28B |
UI Signal Activated Screen | - | - | 0, 0, 0, 0 | |
0x28C |
UI Signal Switch Screens | - | - | 0, 0, 0, 0 | |
0x28D |
UI Signal Start Fade Out | - | - | 0, 0, 0, 0 | |
0x28E |
UI Signal Start Fade In | - | - | 0, 0, 0, 0 | |
0x28F |
UI Signal Screen Motion In Done | - | - | 0, 0, 0, 0 | |
0x290 |
UI Signal Screen Motion Out Done | - | - | 0, 0, 0, 0 | |
0x291 |
UI Signal Main Box In Done | - | - | 0, 0, 0, 0 | |
0x292 |
UI Signal Main Box Out Done | - | - | 0, 0, 0, 0 | |
0x293 |
UI Reset Motion | - | - | 0, 0, 0, 0 | |
0x294 |
UI Enable HDR | - | - | 0, 0, 0, 0 | |
0x295 |
UI Disable HDR | - | - | 0, 0, 0, 0 | |
0x296 |
UI Brighten | - | - | 0, 0, 0, 0 | |
0x297 |
UI Unbrighten | - | - | 0, 0, 0, 0 | |
0x298 |
UI Signal Deactivated Screen | - | - | 0, 0, 0, 0 | |
0x299 |
NPC Detect Always | - | - | 0, 0, 0, 0 | |
0x29A |
NPC Detect Never | - | - | 0, 0, 0, 0 | |
0x29B |
NPC Detect Normal | - | - | 0, 0, 0, 0 | |
0x29C |
NPC Fight Default | - | - | 0, 0, 0, 0 | |
0x29D |
Camera Collide Partial | - | - | 0, 0, 0, 0 | |
0x29E |
MusicTrack Play Temporary | - | - | 0, 0, 0, 0 | |
0x29F |
Evaluate Counter Value | - | - | 0, 0, 0, 0 | |
0x2A0 |
Count0 | - | - | 0, 0, 0, 0 | |
0x2A1 |
Rotate to Absolute X | - | - | 0, 0, 0, 0 | |
0x2A2 |
Rotate to Absolute Y | - | - | 0, 0, 0, 0 | |
0x2A3 |
Rotate to Absolute Z | - | - | 0, 0, 0, 0 | |
0x2A4 |
Play Trigger Animation | - | - | 0, 0, 0, 0 | |
0x2A5 |
Triggered Animation Done | - | - | 0, 0, 0, 0 | |
0x2A6 |
UI Signal More | - | - | 0, 0, 0, 0 | |
0x2A7 |
UI Signal No More | - | - | 0, 0, 0, 0 | |
0x2A8 |
UI Signal Less | - | - | 0, 0, 0, 0 | |
0x2A9 |
UI Signal No Less | - | - | 0, 0, 0, 0 | |
0x2AA |
UI Signal Up | - | - | 0, 0, 0, 0 | |
0x2AB |
UI Signal Down | - | - | 0, 0, 0, 0 | |
0x2AC |
UI Signal Sync To Current | - | - | 0, 0, 0, 0 | |
0x2AD |
UI Signal Effect | - | - | 0, 0, 0, 0 | |
0x2AE |
Freeze Player | - | - | 0, 0, 0, 0 | |
0x2AF |
Unfreeze Player | - | - | 0, 0, 0, 0 | |
0x2B0 |
UI Signal Map Start | - | - | 0, 0, 0, 0 | |
0x2B1 |
UI Signal Map End | - | - | 0, 0, 0, 0 | |
0x2B2 |
Translate to Absolute X | - | - | 0, 0, 0, 0 | |
0x2B3 |
Translate to Absolute Y | - | - | 0, 0, 0, 0 | |
0x2B4 |
Translate to Absolute Z | - | - | 0, 0, 0, 0 | |
0x2B5 |
JSP Visibility Increment | - | - | 0, 0, 0, 0 | |
0x2B6 |
JSP Visibility Decrement | - | - | 0, 0, 0, 0 | |
0x2B7 |
Enter Camera | - | - | 0, 0, 0, 0 | |
0x2B8 |
Exit Camera | - | - | 0, 0, 0, 0 | |
0x2B9 |
PadPressE (GC Z or XBOX Black) | - | - | 0, 0, 0, 0 | |
0x2BA |
Dash Set Jump Paramters | - | - | 0, 0, 0, 0 | |
0x2BB |
Viper Face Player | - | - | 0, 0, 0, 0 | |
0x2BC |
Viper Face Movement | - | - | 0, 0, 0, 0 | |
0x2BD |
RequestStart | - | - | 0, 0, 0, 0 | |
0x2BE |
UI Auto Menu Run | - | - | 0, 0, 0, 0 | |
0x2BF |
UI Auto Menu Run Up | - | - | 0, 0, 0, 0 | |
0x2C0 |
UI Auto Menu Run Down | - | - | 0, 0, 0, 0 | |
0x2C1 |
UI Auto Menu Run Left | - | - | 0, 0, 0, 0 | |
0x2C2 |
UI Auto Menu Run Right | - | - | 0, 0, 0, 0 | |
0x2C3 |
Increment Success | - | - | 0, 0, 0, 0 | |
0x2C4 |
Decrement Success | - | - | 0, 0, 0, 0 | |
0x2C5 |
Increment Failed | - | - | 0, 0, 0, 0 | |
0x2C6 |
Decrement Failed | - | - | 0, 0, 0, 0 | |
0x2C7 |
MusicTrack Stop Temporary Music | - | - | 0, 0, 0, 0 | |
0x2C8 |
NPC Scramble Action Begin | - | - | 0, 0, 0, 0 | |
0x2C9 |
NPC Scramble Alert | - | - | 0, 0, 0, 0 | |
0x2CA |
NPC Turret Set Attack Radius | - | - | 0, 0, 0, 0 | |
0x2CB |
Goo Freeze Start | - | - | 0, 0, 0, 0 | |
0x2CC |
Goo Melt Start | - | - | 0, 0, 0, 0 | |
0x2CD |
NPC Notice | - | - | 0, 0, 0, 0 | |
0x2CE |
Boss Stage Set | - | - | 0, 0, 0, 0 | |
0x2CF |
Boss Stage Began | - | - | 0, 0, 0, 0 | |
0x2D0 |
Boss Stage Ended | - | - | 0, 0, 0, 0 | |
0x2D1 |
Boss Stage A Began | - | - | 0, 0, 0, 0 | |
0x2D2 |
Boss Stage A Ended | - | - | 0, 0, 0, 0 | |
0x2D3 |
Boss Stage B Began | - | - | 0, 0, 0, 0 | |
0x2D4 |
Boss Stage B Ended | - | - | 0, 0, 0, 0 | |
0x2D5 |
Boss Stage C Began | - | - | 0, 0, 0, 0 | |
0x2D6 |
Boss Stage C Ended | - | - | 0, 0, 0, 0 | |
0x2D7 |
Visibility Cull On | - | - | 0, 0, 0, 0 | |
0x2D8 |
Visibility Cull Off | - | - | 0, 0, 0, 0 | |
0x2D9 |
Start rband camera | - | - | 0, 0, 0, 0 | |
0x2DA |
End rband camera | - | - | 0, 0, 0, 0 | |
0x2DB |
Mindy Start | - | - | 0, 0, 0, 0 | |
0x2DC |
Mindy End | - | - | 0, 0, 0, 0 | |
0x2DD |
Flamethrower Start | - | - | 0, 0, 0, 0 | |
0x2DE |
Flamethrower Stop | - | - | 0, 0, 0, 0 | |
0x2DF |
Flamethrower Set Length | - | - | 0, 0, 0, 0 | |
0x2E0 |
NPC Take No Damage On | - | - | 0, 0, 0, 0 | |
0x2E1 |
NPC Take No Damage Off | - | - | 0, 0, 0, 0 | |
0x2E2 |
Start StaticCAM FOV filter | - | - | 0, 0, 0, 0 | |
0x2E3 |
Restore StaticCAM FOV | - | - | 0, 0, 0, 0 | |
0x2E4 |
XBOX DEMO exit to launcher | - | - | 0, 0, 0, 0 | |
0x2E5 |
Spawn | - | - | 0, 0, 0, 0 | |
0x2E6 |
Spawned | - | - | 0, 0, 0, 0 | |
0x2E7 |
Credits set dest | - | - | 0, 0, 0, 0 | |
0x2E8 |
Allow Attract Mode | - | - | 0, 0, 0, 0 | |
0x2E9 |
Disallow Attract Mode | - | - | 0, 0, 0, 0 | |
0x2EA |
Rocket Attack | - | - | 0, 0, 0, 0 | |
0x2EB |
Collision Reset | - | - | 0, 0, 0, 0 | |
0x2EC |
AutoSave | - | - | 0, 0, 0, 0 | |
0x2ED |
Open Bonus | - | - | 0, 0, 0, 0 | |
0x2EE |
Flag Level | - | - | 0, 0, 0, 0 | |
0x2EF |
Level End | - | - | 0, 0, 0, 0 | |
0x2F0 |
Get Local Content | - | - | 0, 0, 0, 0 | |
0x2F1 |
Pause Game Safe | - | - | 0, 0, 0, 0 | |
0x2F2 |
Override Frequency | - | - | 0, 0, 0, 0 | |
0x2F3 |
Reset Frequency | - | - | 0, 0, 0, 0 | |
0x2F4 |
Set Shot Delay | - | - | 0, 0, 0, 0 | |
0x2F5 |
Set Shots In Group | - | - | 0, 0, 0, 0 | |
0x2F6 |
User Select Yes | - | - | 0, 0, 0, 0 | |
0x2F7 |
User Select No | - | - | 0, 0, 0, 0 | |
0x2F8 |
User Select Back | - | - | 0, 0, 0, 0 | |
0x2F9 |
Launch Fire Works | - | - | 0, 0, 0, 0 | |
0x2FA |
Resets user selection | - | - | 0, 0, 0, 0 | |
0x2FB |
Set as Bounce Back | - | - | 0, 0, 0, 0 | |
0x2FC |
Reset Unlockables | - | - | 0, 0, 0, 0 | |
0x2FD |
UI Sys Msg Wait Response | - | - | 0, 0, 0, 0 | |
0x2FE |
UI Sys Msg Wait Confirm | - | - | 0, 0, 0, 0 | |
0x2FF |
UI Sys Msg Confirm | - | - | 0, 0, 0, 0 | |
0x300 |
UI Sys Msg Accept | - | - | 0, 0, 0, 0 | |
0x301 |
UI Sys Msg Decline | - | - | 0, 0, 0, 0 | |
0x302 |
Set as NOT Bounce Back | - | - | 0, 0, 0, 0 | |
0x303 |
Pause Game Now | - | - | 0, 0, 0, 0 | |
0x304 |
Patty Wagon Start Engine | - | - | 0, 0, 0, 0 | |
0x305 |
Patty Wagon Stop Engine | - | - | 0, 0, 0, 0 | |
0x306 |
Bubble Spawn On | - | - | 0, 0, 0, 0 | |
0x307 |
Bubble Spawn Off | - | - | 0, 0, 0, 0 | |
0x308 |
XBLive Toggle Sign In | - | - | 0, 0, 0, 0 | |
0x309 |
XBLive Manage Friends | - | - | 0, 0, 0, 0 | |
0x30A |
Apply On Reset - On | - | - | 0, 0, 0, 0 | |
0x30B |
Apply On Reset - Off | - | - | 0, 0, 0, 0 | |
0x30C |
Snap To | - | - | 0, 0, 0, 0 | |
0x30D |
Throw | - | - | 0, 0, 0, 0 | |
0x30E |
First Zip Line | - | - | 0, 0, 0, 0 | |
0x30F |
First Ledge Grab | - | - | 0, 0, 0, 0 | |
0x310 |
First Incredimeter Pickup | - | - | 0, 0, 0, 0 | |
0x311 |
UI Spark Trail | - | - | 0, 0, 0, 0 | |
0x312 |
UI Get Battle Scenes | - | - | 0, 0, 0, 0 | |
0x313 |
UI Battle Scenes Available | - | - | 0, 0, 0, 0 | |
0x314 |
UI Battle Scenes Not Available | - | - | 0, 0, 0, 0 | |
0x315 |
XBLive Toggle Appear Online | - | - | 0, 0, 0, 0 | |
0x316 |
UI Return to previous screen | - | - | 0, 0, 0, 0 | |
0x317 |
UI Empty Event | - | - | 0, 0, 0, 0 | |
0x318 |
Subtitles Enabled | - | - | 0, 0, 0, 0 | |
0x319 |
Subtitles Disabled | - | - | 0, 0, 0, 0 | |
0x31A |
UI Set Box Mapping for UVs | - | - | 0, 0, 0, 0 | |
0x31B |
Player Ejected | - | - | 0, 0, 0, 0 | |
0x31C |
Damage Player | - | - | 0, 0, 0, 0 | |
0x31D |
First Health Pickup | - | - | 0, 0, 0, 0 | |
0x31E |
Token Pickup Complete | - | - | 0, 0, 0, 0 | |
0x31F |
Prompt is dead | - | - | 0, 0, 0, 0 | |
0x320 |
UI Flip Visibility | - | - | 0, 0, 0, 0 | |
0x321 |
XBLive Reboot To Dashboard | - | - | 0, 0, 0, 0 | |
0x322 |
First Powerup Point | - | - | 0, 0, 0, 0 |