List of Events/ROTU: Difference between revisions
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{{#arraydefine:{{SUBPAGENAME}}| All, [[ALST]], [[ANIM]], [[ATBL]], [[BINK]], [[BOUL]], [[CAM]], [[CCRV]], [[CNTR]], [[COLL]], [[COND]], [[CRDT]], [[CSN]], [[CSNM]], [[CTOC]], [[DEST]], [[DPAT]], [[DYNA]], [[ENV]], [[FOG]], [[GRUP]], [[JAW]], [[JSP]], [[LKIT]], [[LODT]], [[MAPR]], [[MINF]], [[MODL]], [[MRKR]], [[MVPT]], [[NGMS]], [[NPCS]], [[PARE]], [[PARP]], [[PARS]], [[PEND]], [[PGRS]], [[PICK]], [[PIPT]], [[PLAT]], [[PLYR]], [[PORT]], [[RAW]], [[RWTX]], [[SCRP]], [[SGRP]], [[SHRP]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SPLN]], [[SUBT]], [[SURF]], [[TEXS]], [[TEXT]], [[TIMR]], [[TPIK]], [[TRIG]], [[TRWT]], [[UIM]], [[VOLU]], [[WIRE]], [[DYNA/audio:conversation]], [[DYNA/camera:binary_poi]], [[DYNA/camera:transition_time]], [[DYNA/Checkpoint]], [[DYNA/effect:BossBrain]], [[DYNA/effect:light]], [[DYNA/effect:LightEffectFlicker]], [[DYNA/effect:LightEffectStrobe]], [[DYNA/effect:Lightning]], [[DYNA/effect:particle_generator]], [[DYNA/effect:Rumble]], [[DYNA/effect:Rumble Spherical Emitter]], [[DYNA/effect:ScreenFade]], [[DYNA/effect:ScreenWarp]], [[DYNA/effect:smoke_emitter]], [[DYNA/effect:spark_emitter]], [[DYNA/effect:spotlight]], [[DYNA/effect:water_body]], [[DYNA/Enemy:IN2]], [[DYNA/Enemy:IN2:Bomber]], [[DYNA/Enemy:IN2:BossUnderminerDrill]], [[DYNA/Enemy:IN2:BossUnderminerUM]], [[DYNA/Enemy:IN2:Chicken]], [[DYNA/Enemy:IN2:Driller]], [[DYNA/Enemy:IN2:Enforcer]], [[DYNA/Enemy:IN2:Humanoid]], [[DYNA/Enemy:IN2:RobotTank]], [[DYNA/Enemy:IN2:Scientist]], [[DYNA/Enemy:IN2:Shooter]], [[DYNA/game_object:BoulderGenerator]], [[DYNA/game_object:bullet_mark]], [[DYNA/game_object:bullet_time]], [[DYNA/game_object:flame_emitter]], [[DYNA/game_object:FreezableObject]], [[DYNA/game_object:Hangable]], [[DYNA/game_object:IN_Pickup]], [[DYNA/game_object:laser_beam]], [[DYNA/game_object:RubbleGenerator]], [[DYNA/game_object:text_box]], [[DYNA/game_object:Vent]], [[DYNA/game_object:VentType]], [[DYNA/interaction:IceBridge]], [[DYNA/interaction:Lift]], [[DYNA/interaction:SwitchLever]], [[DYNA/Interest_Pointer]], [[DYNA/JSP Extra Data]], [[DYNA/logic:reference]], [[DYNA/npc:CoverPoint]], [[DYNA/npc:NPC_Custom_AV]], [[DYNA/pointer]], [[DYNA/Scene Properties]], [[DYNA/ui:box]], [[DYNA/ui:controller]], [[DYNA/ui:image]], [[DYNA/ui:model]], [[DYNA/ui:text]], [[DYNA/ui:text:user string]], [[EvilEngine/ALST]], [[EvilEngine/ANIM]], [[EvilEngine/ATBL]], [[EvilEngine/BINK]], [[EvilEngine/BOUL]], [[EvilEngine/CAM]], [[EvilEngine/CCRV]], [[EvilEngine/CNTR]], [[EvilEngine/COLL]], [[EvilEngine/COND]], [[EvilEngine/CRDT]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CTOC]], [[EvilEngine/DEST]], [[EvilEngine/DPAT]], [[EvilEngine/DYNA]], [[EvilEngine/ENV]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/JAW]], [[EvilEngine/JSP]], [[EvilEngine/LKIT]], [[EvilEngine/LODT]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/NGMS]], [[EvilEngine/NPCS]], [[EvilEngine/PARE]], [[EvilEngine/PARP]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PGRS]], [[EvilEngine/PICK]], [[EvilEngine/PIPT]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/RAW]], [[EvilEngine/SCRP]], [[EvilEngine/SGRP]], [[EvilEngine/SHRP]], [[EvilEngine/SIMP]], [[EvilEngine/SPLN]], [[EvilEngine/SUBT]], [[EvilEngine/SURF]], [[EvilEngine/TEXS]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TPIK]], [[EvilEngine/TRIG]], [[EvilEngine/TRWT]], [[EvilEngine/UIM]], [[EvilEngine/VOLU]], [[EvilEngine/WIRE]], [[EvilEngine/DYNA/audio:conversation]], [[EvilEngine/DYNA/camera:binary_poi]], [[EvilEngine/DYNA/camera:transition_time]], [[EvilEngine/DYNA/Checkpoint]], [[EvilEngine/DYNA/effect:BossBrain]], [[EvilEngine/DYNA/effect:light]], [[EvilEngine/DYNA/effect:LightEffectFlicker]], [[EvilEngine/DYNA/effect:LightEffectStrobe]], [[EvilEngine/DYNA/effect:Lightning]], [[EvilEngine/DYNA/effect:particle_generator]], [[EvilEngine/DYNA/effect:Rumble]], [[EvilEngine/DYNA/effect:Rumble Spherical Emitter]], [[EvilEngine/DYNA/effect:ScreenFade]], [[EvilEngine/DYNA/effect:ScreenWarp]], [[EvilEngine/DYNA/effect:smoke_emitter]], [[EvilEngine/DYNA/effect:spark_emitter]], [[EvilEngine/DYNA/effect:spotlight]], [[EvilEngine/DYNA/effect:water_body]], [[EvilEngine/DYNA/Enemy:IN2]], [[EvilEngine/DYNA/Enemy:IN2:Bomber]], [[EvilEngine/DYNA/Enemy:IN2:BossUnderminerDrill]], [[EvilEngine/DYNA/Enemy:IN2:BossUnderminerUM]], [[EvilEngine/DYNA/Enemy:IN2:Chicken]], [[EvilEngine/DYNA/Enemy:IN2:Driller]], [[EvilEngine/DYNA/Enemy:IN2:Enforcer]], [[EvilEngine/DYNA/Enemy:IN2:Humanoid]], [[EvilEngine/DYNA/Enemy:IN2:RobotTank]], [[EvilEngine/DYNA/Enemy:IN2:Scientist]], [[EvilEngine/DYNA/Enemy:IN2:Shooter]], [[EvilEngine/DYNA/game_object:BoulderGenerator]], [[EvilEngine/DYNA/game_object:bullet_mark]], [[EvilEngine/DYNA/game_object:bullet_time]], [[EvilEngine/DYNA/game_object:flame_emitter]], [[EvilEngine/DYNA/game_object:FreezableObject]], [[EvilEngine/DYNA/game_object:Hangable]], [[EvilEngine/DYNA/game_object:IN_Pickup]], [[EvilEngine/DYNA/game_object:laser_beam]], [[EvilEngine/DYNA/game_object:RubbleGenerator]], [[EvilEngine/DYNA/game_object:text_box]], [[EvilEngine/DYNA/game_object:Vent]], [[EvilEngine/DYNA/game_object:VentType]], [[EvilEngine/DYNA/interaction:IceBridge]], [[EvilEngine/DYNA/interaction:Lift]], [[EvilEngine/DYNA/interaction:SwitchLever]], [[EvilEngine/DYNA/Interest_Pointer]], [[EvilEngine/DYNA/JSP Extra Data]], [[EvilEngine/DYNA/logic:reference]], [[EvilEngine/DYNA/npc:CoverPoint]], [[EvilEngine/DYNA/npc:NPC_Custom_AV]], [[EvilEngine/DYNA/pointer]], [[EvilEngine/DYNA/Scene Properties]], [[EvilEngine/DYNA/ui:box]], [[EvilEngine/DYNA/ui:controller]], [[EvilEngine/DYNA/ui:image]], [[EvilEngine/DYNA/ui:model]], [[EvilEngine/DYNA/ui:text]], [[EvilEngine/DYNA/ui:text:user string]]|,}} |
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This is a list of [[Events]] for The Incredibles: Rise of the Underminer |
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<nowiki/> |
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This is a list of [[EvilEngine/Events|Events]] for [[The Incredibles: Rise of the Underminer]] |
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== List == |
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==List== |
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{| class="wikitable" |
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{| class="wikitable sortable" |
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! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description |
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{{AutoEventTableRow|EvilEngine/Events/Unknown}} |
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{{AutoEventTableRow|EvilEngine/Events/Enable}} |
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{{AutoEventTableRow|EvilEngine/Events/Disable}} |
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{{AutoEventTableRow|EvilEngine/Events/Visible}} |
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{{AutoEventTableRow|EvilEngine/Events/Invisible}} |
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{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/ControlOff}} |
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{{AutoEventTableRow|EvilEngine/Events/ControlOn}} |
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{{AutoEventTableRow|EvilEngine/Events/Reset}} |
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{{AutoEventTableRow|EvilEngine/Events/Increment}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrement}} |
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{{AutoEventTableRow|EvilEngine/Events/Open}} |
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{{AutoEventTableRow|EvilEngine/Events/Close}} |
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{{AutoEventTableRow|EvilEngine/Events/Toggle}} |
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{{AutoEventTableRow|EvilEngine/Events/Teleport Player}} |
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{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}} |
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{{AutoEventTableRow|EvilEngine/Events/Run}} |
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{{AutoEventTableRow|EvilEngine/Events/Stop}} |
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{{AutoEventTableRow|EvilEngine/Events/Expired}} |
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{{AutoEventTableRow|EvilEngine/Events/Move}} |
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{{AutoEventTableRow|EvilEngine/Events/Destroy}} |
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{{AutoEventTableRow|EvilEngine/Events/Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/Play}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayOne}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}} |
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{{AutoEventTableRow|EvilEngine/Events/RoomStart}} |
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{{AutoEventTableRow|EvilEngine/Events/Invalidate}} |
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{{AutoEventTableRow|EvilEngine/Events/Tilt}} |
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{{AutoEventTableRow|EvilEngine/Events/Untilt}} |
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{{AutoEventTableRow|EvilEngine/Events/Arrive}} |
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{{AutoEventTableRow|EvilEngine/Events/Mount}} |
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{{AutoEventTableRow|EvilEngine/Events/Dismount}} |
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{{AutoEventTableRow|EvilEngine/Events/Break}} |
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{{AutoEventTableRow|EvilEngine/Events/Pickup}} |
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{{AutoEventTableRow|EvilEngine/Events/Death}} |
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{{AutoEventTableRow|EvilEngine/Events/Kill}} |
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{{AutoEventTableRow|EvilEngine/Events/On}} |
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{{AutoEventTableRow|EvilEngine/Events/Off}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Enter Patrol}} |
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{{AutoEventTableRow|EvilEngine/Events/Patrol Off}} |
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{{AutoEventTableRow|EvilEngine/Events/LeverSwitchTurnedOn}} |
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{{AutoEventTableRow|EvilEngine/Events/LeverSwitchTurnedOff}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Detect On}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Detect Off}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Chase On}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Chase Off}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Attack On}} |
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{{AutoEventTableRow|EvilEngine/Events/NPC Attack Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Respawn}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}} |
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|- |
|- |
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| 0x34 || [[EvilEngine/Events/GiveChance|z_old-GiveChance]] || - || - || 0, 0, 0, 0 || |
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! Event ID |
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! Name |
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! Object Asset Types |
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! Description |
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|- |
|- |
||
| 0x35 || [[EvilEngine/Events/GiveShinyObjects|z_old-GiveShinyObjects]] || - || - || 0, 0, 0, 0 || |
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| style="text-align:center;" | 0x0000 |
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| Unknown |
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| |
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| |
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|- |
|- |
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| 0x36 || [[EvilEngine/Events/GiveHealth|z_old-GiveHealth]] || - || - || 0, 0, 0, 0 || |
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| style="text-align:center;" | 0x0001 |
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| Enable |
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| |
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| |
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|- |
|- |
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{{AutoEventTableRow|EvilEngine/Events/ButtonPress}} |
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| style="text-align:center;" | 0x0002 |
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{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}} |
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| Disable |
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{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}} |
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| |
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{{AutoEventTableRow|EvilEngine/Events/Hit}} |
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| |
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{{AutoEventTableRow|EvilEngine/Events/Attach To}} |
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{{AutoEventTableRow|EvilEngine/Events/Evaluate}} |
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{{AutoEventTableRow|EvilEngine/Events/True}} |
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{{AutoEventTableRow|EvilEngine/Events/False}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressX}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressO}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressL1}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressL2}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressR1}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressR2}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressStart}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressUp}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressDown}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressRight}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}} |
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{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}} |
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{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Select}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Unselect}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus On}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision On}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}} |
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{{AutoEventTableRow|EvilEngine/Events/Scene Finish}} |
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{{AutoEventTableRow|EvilEngine/Events/Room Prepare}} |
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{{AutoEventTableRow|EvilEngine/Events/Room Finish}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}} |
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{{AutoEventTableRow|EvilEngine/Events/FallToDeath}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}} |
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{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On P1}} |
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{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off P1}} |
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{{AutoEventTableRow|EvilEngine/Events/Mono Sound}} |
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{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_License}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Play}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}} |
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{{AutoEventTableRow|EvilEngine/Events/Digup}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}} |
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{{AutoEventTableRow|EvilEngine/Events/Back}} |
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{{AutoEventTableRow|EvilEngine/Events/Cancel}} |
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{{AutoEventTableRow|EvilEngine/Events/Retry}} |
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{{AutoEventTableRow|EvilEngine/Events/Select Card}} |
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{{AutoEventTableRow|EvilEngine/Events/Select Slot}} |
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{{AutoEventTableRow|EvilEngine/Events/OK}} |
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{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}} |
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{{AutoEventTableRow|EvilEngine/Events/Attack}} |
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{{AutoEventTableRow|EvilEngine/Events/AttackOn}} |
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{{AutoEventTableRow|EvilEngine/Events/AttackOff}} |
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{{AutoEventTableRow|EvilEngine/Events/Drop pickup}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Add Char}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Del Char}} |
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{{AutoEventTableRow|EvilEngine/Events/UI String Empty}} |
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{{AutoEventTableRow|EvilEngine/Events/UI String Full}} |
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{{AutoEventTableRow|EvilEngine/Events/UI String Send As Cheat}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Set Max Chars}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Cheat OK}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Cheat Bad}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}} |
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{{AutoEventTableRow|EvilEngine/Events/Preload}} |
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{{AutoEventTableRow|EvilEngine/Events/Done}} |
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{{AutoEventTableRow|EvilEngine/Events/Arcto}} |
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{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Check Point}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlay}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimStop}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPause}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimResume}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/Accelerate}} |
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{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}} |
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{{AutoEventTableRow|EvilEngine/Events/Impact}} |
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{{AutoEventTableRow|EvilEngine/Events/Effect Turned On}} |
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{{AutoEventTableRow|EvilEngine/Events/Effect Turned Off}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Reset}} |
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{{AutoEventTableRow|EvilEngine/Events/SetScaleFactor}} |
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{{AutoEventTableRow|EvilEngine/Events/EnterEntity}} |
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{{AutoEventTableRow|EvilEngine/Events/ExitEntity}} |
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{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}} |
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{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}} |
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{{AutoEventTableRow|EvilEngine/Events/Drivenby}} |
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{{AutoEventTableRow|EvilEngine/Events/FollowTarget}} |
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|- |
|- |
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| 0xDA || [[EvilEngine/Events/FaceTarget|z_old-FaceTarget]] || - || - || 0, 0, 0, 0 || |
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| style="text-align:center;" | 0x0003 |
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{{AutoEventTableRow|EvilEngine/Events/WatchTarget}} |
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| Visible |
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{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneRight}} |
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| |
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{{AutoEventTableRow|EvilEngine/Events/CarChangeLaneLeft}} |
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| |
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{{AutoEventTableRow|EvilEngine/Events/CarStart}} |
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{{AutoEventTableRow|EvilEngine/Events/CarSetSwerveMode}} |
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{{AutoEventTableRow|EvilEngine/Events/IncreaseSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/DecreaseSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/StartMoving}} |
|||
{{AutoEventTableRow|EvilEngine/Events/StopMoving}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Swoosh}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TurretDestroyed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/StartRumbleEffect}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Navigate To}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Speak Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Alert}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Delay}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action End}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}} |
|||
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Emit}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Emitted}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Zip Line Env Damage}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}} |
|||
|- |
|- |
||
| 0x101 || [[EvilEngine/Events/Give PowerUp|z_old-Give PowerUp]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0004 |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerReset}} |
|||
| Invisible |
|||
{{AutoEventTableRow|EvilEngine/Events/Fire Cruise Bubble}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Car Success Anim Play}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Car Failure Anim Play}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Charge}} |
|||
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerPause}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerResume}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerSetBestTime}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning1}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning2}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RaceTimerWarning3}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeStart}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Car Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeRun}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeReset}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeSuccess}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RingChallengeFailed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Formation Changed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Charge Resume}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Charge Pause}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Charge Completed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Formation Charge Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Show Hud}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}} |
|||
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SetRain}} |
|||
{{AutoEventTableRow|EvilEngine/Events/SetSnow}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Script No Op}} |
|||
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}} |
|||
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Play Movie}} |
|||
{{AutoEventTableRow|EvilEngine/Events/CelebrationAnimPlay}} |
|||
|- |
|- |
||
| 0x128 || - || - || - || - || There is no event defined for this ID. |
|||
| style="text-align:center;" | 0x0005 |
|||
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Replace}} |
|||
| EnterPlayer |
|||
{{AutoEventTableRow|EvilEngine/Events/Forward}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Reverse}} |
|||
| |
|||
|- |
|- |
||
| 0x12C || [[EvilEngine/Events/PlayerRumbleTest|RumbleTest - OBSOLETE]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0006 |
|||
| ExitPlayer |
|||
| |
|||
| |
|||
|- |
|- |
||
| 0x12D || [[EvilEngine/Events/PlayerRumbleLight|RumbleLight - OBSOLETE]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0007 |
|||
| TouchPlayer |
|||
| |
|||
| |
|||
|- |
|- |
||
| 0x12E || [[EvilEngine/Events/PlayerRumbleMedium|RumbleMedium - OBSOLETE]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0008 |
|||
| ControlOff |
|||
| |
|||
| |
|||
|- |
|- |
||
| 0x12F || [[EvilEngine/Events/PlayerRumbleHeavy|RumbleHeavy - OBSOLETE]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0009 |
|||
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment ON}} |
|||
| ControlOn |
|||
{{AutoEventTableRow|EvilEngine/Events/Screen Adjustment OFF}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Set as Skydome}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Connect_IOwnYou}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveBegin}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_WaveComplete}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCBorn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_NPCKilled}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_MaxNPCExpired}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Pause}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_Resume}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set as Goo}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptBegin}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptEnd}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_ScriptReady}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_Halt}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetPos}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_SetDir}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookNormal}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LookAlert}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidget}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FaceWidgetDone}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidget}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_GotoWidgetDone}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidget}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_AttackWidgetDone}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_FollowWidget}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnim}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_PlayAnimDone}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPCScript_LeadPlayer}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Text}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Start Conversation}} |
|||
{{AutoEventTableRow|EvilEngine/Events/End Conversation}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Switch}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Add Text}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Clear Text}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Open Teleport Box}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Close Teleport Box}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 0}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 1}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 2}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 3}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 4}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 5}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 6}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 7}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 8}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal 9}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Stop Wait}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Conversation Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Conversation End}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Melee}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bounce}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bash}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Bubble Bowl}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Slam}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit By Throwable}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Left}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Paddle Hit Right}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Initiate Task}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Success}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Failure}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Accept}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Decline}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Complete}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Generate Boulder}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Widget}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Point}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Boulder At Player}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_SuperDuperDone}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_DuperIsDoner}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Bus Switch Character}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Group Update Together}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Update Distance}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World X}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local X Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Y Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, Local Z Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World X Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Y Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate, World Z Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local X Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Y Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Local Z Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World X Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Y Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, World Z Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count1}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count2}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count3}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count4}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count5}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count6}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count7}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count8}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count9}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count10}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count11}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count12}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count13}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count14}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count15}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count16}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count17}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count18}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count19}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count20}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set State}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter Mr I}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter Frozone}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter One}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter All}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit Mr I}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit Frozone}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit One}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit All}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo set warb coeffs}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo set freeze duration}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo melt}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set State Range}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set State Delay}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Transition Delay}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Fight On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol Spline Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Kill Quietly}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (General)}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Head)}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Arm)}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Arm)}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Left Leg)}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Right Leg)}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (Lower Body)}} |
|||
|- |
|- |
||
| 0x1C1 || [[EvilEngine/Events/GiveSocks (current level)|z_old-GiveSocks (current level)]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x000A |
|||
| Reset |
|||
| |
|||
| |
|||
|- |
|- |
||
| 0x1C2 || [[EvilEngine/Events/GiveCollectables (current level)|z_old-GiveCollectables (current level)]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x000B |
|||
| Increment |
|||
| |
|||
| |
|||
|- |
|- |
||
| 0x1C3 || [[EvilEngine/Events/SetSocks (current level)|z_old-SetSocks (current level)]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x000C |
|||
| Decrement |
|||
| |
|||
| |
|||
|- |
|- |
||
| 0x1C4 || [[EvilEngine/Events/SetCollectables (current level)|z_old-SetCollectables (current level)]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x000D |
|||
{{AutoEventTableRow|EvilEngine/Events/On Answer Yes}} |
|||
| Open |
|||
{{AutoEventTableRow|EvilEngine/Events/On Answer No}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Cruise Bubble}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplotron_KillKids}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal10}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal11}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal12}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal13}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal14}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal15}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal16}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal17}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal18}} |
|||
{{AutoEventTableRow|EvilEngine/Events/On Signal19}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Spongeball On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Spongeball Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Shrapnel}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Intensity}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Frequency}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Active Off}} |
|||
|- |
|- |
||
| 0x1DA || [[EvilEngine/Events/Switch Player Character|z_old-Switch Player Character]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x000E |
|||
{{AutoEventTableRow|EvilEngine/Events/Level Begin}} |
|||
| Close |
|||
{{AutoEventTableRow|EvilEngine/Events/Scene Reset (death)}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Scene Enter}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Destroyed Tiki}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Destroyed Robot}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Wood Tiki}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Lovey Tiki}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Shhh Tiki}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Thunder Tiki}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Stone Tiki}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Fodder}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Hammer}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Tar-Tar}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See G-Love}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Monsoon}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Sleepy Time}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Arf}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Tubelets}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Slick}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See King Jellyfish}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Prawn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Dutchman}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Sandy Boss}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Patrick Boss}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See SpongeBob Boss}} |
|||
{{AutoEventTableRow|EvilEngine/Events/See Robot Plankton}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Change Texture of UI}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Cheer For Me}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Fast Visible}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Fast Invisible}} |
|||
{{AutoEventTableRow|EvilEngine/Events/ZipLine Mount}} |
|||
{{AutoEventTableRow|EvilEngine/Events/ZipLine Dismount}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Target}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Fire}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera FX Shake}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Bullet Time}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Thrown}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Patrol}} |
|||
{{AutoEventTableRow|EvilEngine/Events/EnterCruise}} |
|||
{{AutoEventTableRow|EvilEngine/Events/ExitCruise}} |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseFired}} |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseDied}} |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseAddLife}} |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseSetLife}} |
|||
{{AutoEventTableRow|EvilEngine/Events/CruiseResetLife}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Collide On}} |
|||
|- |
|- |
||
| 0x20A || [[EvilEngine/Events/Slide On|z_old-Slide On]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x000F |
|||
| Toggle |
|||
| |
|||
| |
|||
|- |
|- |
||
| 0x20B || [[EvilEngine/Events/Slide Off|z_old-Slide Off]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0010 |
|||
{{AutoEventTableRow|EvilEngine/Events/Timer Set}} |
|||
| Teleport Player |
|||
{{AutoEventTableRow|EvilEngine/Events/Timer Add}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Force Conversation}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Make A Splash}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Credits start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Credits stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Credits ended}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Bubble Wipe}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Lightkit}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Opacity}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Sound Effect}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale, XYZ Ordinary}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Reference}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Warp Set World}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Warp Set Task}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Warp Go}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Count}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Get Dash Speed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Trip}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Burst}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Fast}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Normal}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Slow}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Take Socks}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Debug BREAK}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Born}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Platform Pause}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Platform Unpause}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Store Options}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Restore Options}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Set Motion}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Motion Finished}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Motion Loop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Destructible launch}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Destructible respawn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Kaboom Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Kaboom Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Attack}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Defend}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Set Speed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 1}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Out 2}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Toggle}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Junct Passed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Car Detach}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Train Car Explode}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Initialize NET API}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Connection}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Online Task}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Update Account List}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Check for new content}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Content}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Verify Content}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Remove Content}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Select Device after remove}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm use content idx}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox Confirm no use content idx}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox No content is installed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox No new content is available}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Xbox New content is available}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Enable Scene Drawing}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Disable Scene Drawing}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Lightning Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Lightning Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Change Boss UI Stage}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Start static camera}} |
|||
{{AutoEventTableRow|EvilEngine/Events/End static camera}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Camera Start Orientation}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Path}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Begin}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scare Skip}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movepoint Group}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateIdle}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateWarn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateDamage}} |
|||
{{AutoEventTableRow|EvilEngine/Events/VentSetStateOff}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Waterhose Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Waterhose Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Waterhose Set Length}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Carried}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Explode}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Jump To}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Jump on Spawn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Player Hit}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Start Fade}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Fade Down Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Fade Up Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Bounce}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch NPC}} |
|||
|- |
|- |
||
| 0x266 || [[EvilEngine/Events/Upgrade Power Up|z_old-Upgrade Power Up]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0011 |
|||
{{AutoEventTableRow|EvilEngine/Events/Bullet Streak}} |
|||
| OutOfBounds |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Follow Camera Orientation}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/High Dynamic Range Fade}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Success}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Failure}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Enable Restore}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Disable Restore}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Spawn Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC Killed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPC No Health}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All Killed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned NPCs All No Health}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Dash Timer}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Not Out of Time}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Out of Time}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Force Scene Reset}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Active}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Inactive}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplicator Activate}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Duplicator Deactivate}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Enter Tunnel}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Exit Tunnel}} |
|||
{{AutoEventTableRow|EvilEngine/Events/StopRumbleEffect}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Chase Lasers Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Random Jump on Spawn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit Patrick Cartwheel}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Visible+Focus On+Select}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect+Invisible}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Copy Reference}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Motion In Finished}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Motion Out Finished}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activate Screen}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivate Screen}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Activated Screen}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Switch Screens}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade Out}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Start Fade In}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion In Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Screen Motion Out Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box In Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Main Box Out Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Reset Motion}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Enable HDR}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Disable HDR}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Brighten}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Unbrighten}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Deactivated Screen}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Always}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Never}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Detect Normal}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Fight Default}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Collide Partial}} |
|||
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Play Temporary}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Evaluate Counter Value}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Count0}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute X}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Y}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate to Absolute Z}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Play Trigger Animation}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Triggered Animation Done}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal More}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal No More}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Less}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal No Less}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Up}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Down}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Sync To Current}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Effect}} |
|||
|- |
|- |
||
| 0x2AE || [[EvilEngine/Events/Freeze Player|z_old-Freeze Player]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0012 |
|||
| Run |
|||
| |
|||
| |
|||
|- |
|- |
||
| 0x2AF || [[EvilEngine/Events/Unfreeze Player|z_old-Unfreeze Player]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0013 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map Start}} |
|||
| Stop |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Map End}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute X}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Y}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Translate to Absolute Z}} |
|||
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Increment}} |
|||
{{AutoEventTableRow|EvilEngine/Events/JSP Visibility Decrement}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter Camera}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit Camera}} |
|||
{{AutoEventTableRow|EvilEngine/Events/PadPressE (GC Z or XBOX Black)}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Dash Set Jump Paramters}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Viper Face Player}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Viper Face Movement}} |
|||
{{AutoEventTableRow|EvilEngine/Events/RequestStart}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Up}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Down}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Left}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Auto Menu Run Right}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Increment Success}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Decrement Success}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Increment Failed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Decrement Failed}} |
|||
{{AutoEventTableRow|EvilEngine/Events/MusicTrack Stop Temporary Music}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Action Begin}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scramble Alert}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Turret Set Attack Radius}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo Freeze Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Goo Melt Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Notice}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Set}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Began}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage Ended}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Began}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A Ended}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Began}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B Ended}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Began}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C Ended}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Visibility Cull Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Start rband camera}} |
|||
{{AutoEventTableRow|EvilEngine/Events/End rband camera}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Mindy Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Mindy End}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Start}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Stop}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Flamethrower Set Length}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Take No Damage Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Start StaticCAM FOV filter}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Restore StaticCAM FOV}} |
|||
{{AutoEventTableRow|EvilEngine/Events/XBOX DEMO exit to launcher}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawn}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Spawned}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Credits set dest}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Allow Attract Mode}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Disallow Attract Mode}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Rocket Attack}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Collision Reset}} |
|||
{{AutoEventTableRow|EvilEngine/Events/AutoSave}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Open Bonus}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Flag Level}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Level End}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Get Local Content}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Pause Game Safe}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Override Frequency}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Reset Frequency}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Shot Delay}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Shots In Group}} |
|||
{{AutoEventTableRow|EvilEngine/Events/User Select Yes}} |
|||
{{AutoEventTableRow|EvilEngine/Events/User Select No}} |
|||
{{AutoEventTableRow|EvilEngine/Events/User Select Back}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Fire Works}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Resets user selection}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set as Bounce Back}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Reset Unlockables}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Confirm}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Confirm}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Accept}} |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Decline}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Set as NOT Bounce Back}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Pause Game Now}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Start Engine}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Patty Wagon Stop Engine}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Bubble Spawn Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Sign In}} |
|||
{{AutoEventTableRow|EvilEngine/Events/XBLive Manage Friends}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - On}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Apply On Reset - Off}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Snap To}} |
|||
{{AutoEventTableRow|EvilEngine/Events/Throw}} |
|||
{{AutoEventTableRow|EvilEngine/Events/First Zip Line}} |
|||
|- |
|- |
||
| 0x30F || [[EvilEngine/Events/First Ledge Grab|z_old-First Ledge Grab]] || - || - || 0, 0, 0, 0 || |
|||
| style="text-align:center;" | 0x0014 |
|||
{{AutoEventTableRow|EvilEngine/Events/First Incredimeter Pickup}} |
|||
| Expired |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Spark Trail}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Get Battle Scenes}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Available}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scenes Not Available}} |
|||
| style="text-align:center;" | 0x0015 |
|||
{{AutoEventTableRow|EvilEngine/Events/XBLive Toggle Appear Online}} |
|||
| Move |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Return to previous screen}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Empty Event}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Subtitles Enabled}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Subtitles Disabled}} |
|||
| style="text-align:center;" | 0x0016 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Set Box Mapping for UVs}} |
|||
| Destroy |
|||
{{AutoEventTableRow|EvilEngine/Events/Player Ejected}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Damage Player}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/First Health Pickup}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Token Pickup Complete}} |
|||
| style="text-align:center;" | 0x0017 |
|||
{{AutoEventTableRow|EvilEngine/Events/Prompt is dead}} |
|||
| Pause |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Flip Visibility}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/XBLive Reboot To Dashboard}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/First Powerup Point}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Is Battle Scene}} |
|||
| style="text-align:center;" | 0x0018 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scene Yes}} |
|||
| Play |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Battle Scene No}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Lock element}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Unlock element}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Drivenby Off}} |
|||
| style="text-align:center;" | 0x0019 |
|||
{{AutoEventTableRow|EvilEngine/Events/Drivenby On}} |
|||
| PlayOne |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Credit Code}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal HI Logo}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Disable Auto Save}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Enlarge Window}} |
|||
| style="text-align:center;" | 0x001A |
|||
{{AutoEventTableRow|EvilEngine/Events/Prompt Exiting}} |
|||
| PlayMaybe |
|||
{{AutoEventTableRow|EvilEngine/Events/Prompt Force Exit}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Message Action Confirmed}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Message Action Declined}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Unpause}} |
|||
| style="text-align:center;" | 0x001B |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Color Intensity}} |
|||
| RoomStart |
|||
{{AutoEventTableRow|EvilEngine/Events/Start Light Effect}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Stop Light Effect}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Has Taken Damage}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC At 50% Health}} |
|||
| style="text-align:center;" | 0x001C |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC At 25% Health}} |
|||
| Invalidate |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Hit Without Damage}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Arrives At Destination}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Kills Player}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Cease To Exist}} |
|||
| style="text-align:center;" | 0x001D |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Play Anim}} |
|||
| Tilt |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Retreat To Cover}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Player}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Freeze}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Thaw}} |
|||
| style="text-align:center;" | 0x001E |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Move To}} |
|||
| Untilt |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Transition Begin}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Transition Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Spawn}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Scare}} |
|||
| style="text-align:center;" | 0x001F |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter CustomAV}} |
|||
| Arrive |
|||
{{AutoEventTableRow|EvilEngine/Events/CustomAV Anim Started}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/CustomAV Anim Finished}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/CustomAV Sound Started}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/CustomAV Sound Finished}} |
|||
| style="text-align:center;" | 0x0020 |
|||
{{AutoEventTableRow|EvilEngine/Events/CustomAV Finished}} |
|||
| Mount |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget Forever}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Attacked Widget}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Attacking Widget}} |
|||
| style="text-align:center;" | 0x0021 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Find Cover}} |
|||
| Dismount |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Driller}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Deactivate}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Activate}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Lever On}} |
|||
| style="text-align:center;" | 0x0022 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Lever Off}} |
|||
| Break |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Lever Ignore}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Running Spawn}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Respawned}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Grub}} |
|||
| style="text-align:center;" | 0x0023 |
|||
{{AutoEventTableRow|EvilEngine/Events/Launch Tracking Grub}} |
|||
| Pickup |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Default Jumping Spawn}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Death Damage}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Idle}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Combat Idle}} |
|||
| style="text-align:center;" | 0x0024 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Goto Chase}} |
|||
| Death |
|||
{{AutoEventTableRow|EvilEngine/Events/Dispatcher_SetPauseType}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Join Drop Game}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Spawning}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Scared}} |
|||
| style="text-align:center;" | 0x0025 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Computer}} |
|||
| Kill |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Point}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Investigate}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Walk}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Run}} |
|||
| style="text-align:center;" | 0x0026 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Kill}} |
|||
| On |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Idle}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Take Damage On}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Take Damage Off}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Active Navigation Mesh}} |
|||
| style="text-align:center;" | 0x0027 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC is stuck}} |
|||
| Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Stop Ice Glide}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter Any}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit Any}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Focus Off}} |
|||
| style="text-align:center;" | 0x0028 |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Focus On}} |
|||
| NPC Enter Patrol |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Idle Spawn}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Enter Camera Target}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Exit Camera Target}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Counter To Current Level}} |
|||
| style="text-align:center;" | 0x0029 |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Counter To Level Status}} |
|||
| Patrol Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Focus AI Helper}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Focus AI Helper Reset}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Set Orientation}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Go to Orientation}} |
|||
| style="text-align:center;" | 0x002A |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Ranger Set Firing Pattern}} |
|||
| LeverSwitchTurnedOn |
|||
{{AutoEventTableRow|EvilEngine/Events/Rotate, Go to Orientation Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale, XYZ Ordinary Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale, X Non-Ordinary}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale, Y Non-Ordinary}} |
|||
| style="text-align:center;" | 0x002B |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale, Z Non-Ordinary}} |
|||
| LeverSwitchTurnedOff |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale, X Non-Ordinary Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale, Y Non-Ordinary Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Scale, Z Non-Ordinary Done}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Drill Off}} |
|||
| style="text-align:center;" | 0x002C |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Drill On}} |
|||
| NPC Detect On |
|||
{{AutoEventTableRow|EvilEngine/Events/Transition To Camera A Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Transition To Camera B Done}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Smash Me Please On}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Smash Me Please Off}} |
|||
| style="text-align:center;" | 0x002D |
|||
{{AutoEventTableRow|EvilEngine/Events/Change Volume}} |
|||
| NPC Detect Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Fade Volume}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Movement Radius}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC No Movement Radius}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Drill Down and Wait}} |
|||
| style="text-align:center;" | 0x002E |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Custom Anim Spawn}} |
|||
| NPC Chase On |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist Cheer}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Enable Group Contents}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Start Moving Halfway}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Set Light Effect Speed}} |
|||
| style="text-align:center;" | 0x002F |
|||
{{AutoEventTableRow|EvilEngine/Events/Blast Doors Opening}} |
|||
| NPC Chase Off |
|||
{{AutoEventTableRow|EvilEngine/Events/Blast Doors Opened}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD On}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD Off}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD HealthChange}} |
|||
| style="text-align:center;" | 0x0030 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIExpPointsChange}} |
|||
| NPC Attack On |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIExpPointsToUpgradeChange}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpAdd}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD HumanPlayerPauseGame}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD AIPlayerPauseGame}} |
|||
| style="text-align:center;" | 0x0031 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD SwitchPlayers}} |
|||
| NPC Attack Off |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Broke Cover}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PauseGame}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD ResumeGame}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIActive}} |
|||
| style="text-align:center;" | 0x0032 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIFollow}} |
|||
| Respawn |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRICloseFollow}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIStunned}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerMRIGuard}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROActive}} |
|||
| style="text-align:center;" | 0x0033 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROFollow}} |
|||
| PlayerDeath |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROCloseFollow}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROStunned}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD PlayerFROGuard}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROExpPointsChange}} |
|||
| style="text-align:center;" | 0x0034 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROExpPointsToUpgradeChange}} |
|||
| z_old-GiveChance |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpAdd}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpRemove}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpRemove}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Play Taunt}} |
|||
| style="text-align:center;" | 0x0035 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Finished Taking Damage}} |
|||
| z_old-GiveShinyObjects |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Nuke On}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Nuke Off}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Arrived At Pointer}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Move To Reset}} |
|||
| style="text-align:center;" | 0x0036 |
|||
{{AutoEventTableRow|EvilEngine/Events/Available}} |
|||
| z_old-GiveHealth |
|||
{{AutoEventTableRow|EvilEngine/Events/Unavailable}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRIPowerUpUpgrade}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD FROPowerUpUpgrade}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/CheckpointActivate}} |
|||
| style="text-align:center;" | 0x0037 |
|||
{{AutoEventTableRow|EvilEngine/Events/Object NPC Collision Active}} |
|||
| ButtonPress |
|||
{{AutoEventTableRow|EvilEngine/Events/Object NPC Collision Inactive}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Quit Game}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling Dirt Spawn}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling Ice Spawn}} |
|||
| style="text-align:center;" | 0x0038 |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage D Began}} |
|||
| ButtonUnpress |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage D Ended}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Y Tracking On}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Camera Y Tracking Reset}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRI Health Increase}} |
|||
| style="text-align:center;" | 0x0039 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD MRI Health Decrease}} |
|||
| ArriveHalfway |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD FRO Health Increase}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD FRO Health Decrease}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD Generic Increase}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD Generic Decrease}} |
|||
| style="text-align:center;" | 0x003A |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Cancel}} |
|||
| Hit |
|||
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGame}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGameNoCreateGame}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI StartNewGameYesCreateGame}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Tank Set Attack Pattern}} |
|||
| style="text-align:center;" | 0x003B |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC At 75% Health}} |
|||
| Attach To |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Pool Created}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Info}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Pool Reset}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Model Bar Offset Next}} |
|||
| style="text-align:center;" | 0x003C |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Model Bar Offset Previous}} |
|||
| Evaluate |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Minions Dead}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC One Liner}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Enter Falling No FX}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UI EndCredits GoTo Main Manu}} |
|||
| style="text-align:center;" | 0x003D |
|||
{{AutoEventTableRow|EvilEngine/Events/Destroy All Rubbles}} |
|||
| True |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Set Move Point Distance}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A1 Began}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A1 Ended}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B1 Began}} |
|||
| style="text-align:center;" | 0x003E |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B1 Ended}} |
|||
| False |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C1 Began}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C1 Ended}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A2 Began}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A2 Ended}} |
|||
| style="text-align:center;" | 0x003F |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B2 Began}} |
|||
| PadPressX |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B2 Ended}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C2 Began}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C2 Ended}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A3 Began}} |
|||
| style="text-align:center;" | 0x0040 |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage A3 Ended}} |
|||
| PadPressSquare |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B3 Began}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage B3 Ended}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C3 Began}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Boss Stage C3 Ended}} |
|||
| style="text-align:center;" | 0x0041 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Scientist In Danger}} |
|||
| PadPressO |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Ignore All Damage On}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Ignore All Damage Off}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Enter Controls Screen}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Switch Lever Start}} |
|||
| style="text-align:center;" | 0x0042 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD Left Player Drop}} |
|||
| PadPressTriangle |
|||
{{AutoEventTableRow|EvilEngine/Events/Player Walk On Disable}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Player Walk On Enable}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Switch Lever Stop}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/UIMainMenuSecondPlayerJoin}} |
|||
| style="text-align:center;" | 0x0043 |
|||
{{AutoEventTableRow|EvilEngine/Events/UIMainMenuSecondPlayerDrop}} |
|||
| PadPressL1 |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD Recovery FRO}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI HUD Recovery MRI}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On P2}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off P2}} |
|||
| style="text-align:center;" | 0x0044 |
|||
{{AutoEventTableRow|EvilEngine/Events/Hit (filtered)}} |
|||
| PadPressL2 |
|||
{{AutoEventTableRow|EvilEngine/Events/Destroy (filtered)}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Signal Credit Code Start}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/Super Move Started}} |
|||
|- |
|||
{{AutoEventTableRow|EvilEngine/Events/Super Move Finished}} |
|||
| style="text-align:center;" | 0x0045 |
|||
{{AutoEventTableRow|EvilEngine/Events/NPC Attack Widget Smash Me}} |
|||
| PadPressR1 |
|||
{{AutoEventTableRow|EvilEngine/Events/SaveLoad Continue Game}} |
|||
| |
|||
{{AutoEventTableRow|EvilEngine/Events/UI Sys Msg Wait Response Extra}} |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0046 |
|||
| PadPressR2 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0047 |
|||
| PadPressStart |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0048 |
|||
| PadPressSelect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0049 |
|||
| PadPressUp |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x004A |
|||
| PadPressDown |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x004B |
|||
| PadPressRight |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x004C |
|||
| PadPressLeft |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x004D |
|||
| FontBackdropOn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x004E |
|||
| FontBackdropOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x004F |
|||
| UI Select |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0050 |
|||
| UI Unselect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0051 |
|||
| UI Focus On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0052 |
|||
| UI Focus Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0053 |
|||
| Collision On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0054 |
|||
| Collision Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0055 |
|||
| Collision+Visible On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0056 |
|||
| Collision+Visible Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0057 |
|||
| Scene Prepare |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0058 |
|||
| Scene Finish |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0059 |
|||
| Room Prepare |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x005A |
|||
| Room Finish |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x005B |
|||
| LobMaster Shoot |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x005C |
|||
| LobMaster Reset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x005D |
|||
| FallToDeath |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x005E |
|||
| UI Focus On+Select |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x005F |
|||
| UI Focus Off+Unselect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0060 |
|||
| Set Pad Config to Preset A |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0061 |
|||
| Set Pad Config to Preset B |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0062 |
|||
| Set Pad Config to Preset C |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0063 |
|||
| Set Pad Config to Preset D |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0064 |
|||
| Pad Vibrate On P1 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0065 |
|||
| Pad Vibrate Off P1 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0066 |
|||
| Mono Sound |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0067 |
|||
| Stereo Sound |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0068 |
|||
| Increase Master Volume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0069 |
|||
| Decrease Master Volume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x006A |
|||
| Increase Music Volume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x006B |
|||
| Decrease Music Volume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x006C |
|||
| Increase SFX Volume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x006D |
|||
| Decrease SFX Volume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x006E |
|||
| IntroState_Sony |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x006F |
|||
| IntroState_Publisher |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0070 |
|||
| IntroState_Developer |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0071 |
|||
| IntroState_License |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0072 |
|||
| IntroState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0073 |
|||
| TitleState_Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0074 |
|||
| TitleState_Attract |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0075 |
|||
| TitleState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0076 |
|||
| LoadState_SelectMemCard |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0077 |
|||
| LoadState_SelectSlot |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0078 |
|||
| LoadState_Loading |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0079 |
|||
| LoadState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x007A |
|||
| OptionsState_Options |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x007B |
|||
| OptionsState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x007C |
|||
| SaveState_SelectMemCard |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x007D |
|||
| SaveState_SelectSlot |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x007E |
|||
| SaveState_Saving |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x007F |
|||
| SaveState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0080 |
|||
| PauseState_Pause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0081 |
|||
| PauseState_Options |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0082 |
|||
| PauseState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0083 |
|||
| GameState_FirstTime |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0084 |
|||
| GameState_Play |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0085 |
|||
| GameState_LoseChance |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0086 |
|||
| GameState_GameOver |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0087 |
|||
| GameState_SceneSwitch |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0088 |
|||
| GameState_Dead |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0089 |
|||
| SetIntroState_Sony |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x008A |
|||
| SetIntroState_Publisher |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x008B |
|||
| SetIntroState_Developer |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x008C |
|||
| SetIntroState_License |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x008D |
|||
| SetIntroState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x008E |
|||
| SetTitleState_Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x008F |
|||
| SetTitleState_Attract |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0090 |
|||
| SetTitleState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0091 |
|||
| SetLoadState_SelectMemCard |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0092 |
|||
| SetLoadState_SelectSlot |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0093 |
|||
| SetLoadState_Loading |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0094 |
|||
| SetLoadState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0095 |
|||
| SetOptionsState_Options |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0096 |
|||
| SetOptionsState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0097 |
|||
| SetSaveState_SelectMemCard |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0098 |
|||
| SetSaveState_SelectSlot |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0099 |
|||
| SetSaveState_Saving |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x009A |
|||
| SetSaveState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x009B |
|||
| SetPauseState_Pause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x009C |
|||
| SetPauseState_Options |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x009D |
|||
| SetPauseState_Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x009E |
|||
| SetGameState_FirstTime |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x009F |
|||
| SetGameState_Play |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A0 |
|||
| SetGameState_LoseChance |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A1 |
|||
| SetGameState_GameOver |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A2 |
|||
| SetGameState_SceneSwitch |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A3 |
|||
| SetGameState_Dead |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A4 |
|||
| Digup |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A5 |
|||
| GameState_Exit |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A6 |
|||
| SetGameState_Exit |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A7 |
|||
| LobMaster Shoot From Widget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A8 |
|||
| Back |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00A9 |
|||
| Cancel |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00AA |
|||
| Retry |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00AB |
|||
| Select Card |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00AC |
|||
| Select Slot |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00AD |
|||
| OK |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00AE |
|||
| VilHurtBoss |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00AF |
|||
| Attack |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B0 |
|||
| AttackOn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B1 |
|||
| AttackOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B2 |
|||
| Drop pickup |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B3 |
|||
| UI Add Char |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B4 |
|||
| UI Del Char |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B5 |
|||
| UI String Empty |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B6 |
|||
| UI String Full |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B7 |
|||
| UI String Send As Cheat |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B8 |
|||
| UI Set Max Chars |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00B9 |
|||
| UI Cheat OK |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00BA |
|||
| UI Cheat Bad |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00BB |
|||
| VilReport_StartingChase |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00BC |
|||
| VilReport_StartingAttack |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00BD |
|||
| VilReport_StartingRetreat |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00BE |
|||
| Preload |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00BF |
|||
| Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C0 |
|||
| Arcto |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C1 |
|||
| Digup Reaction |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C2 |
|||
| Set Check Point |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C3 |
|||
| AnimPlay |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C4 |
|||
| AnimPlayLoop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C5 |
|||
| AnimStop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C6 |
|||
| AnimPause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C7 |
|||
| AnimResume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C8 |
|||
| AnimTogglePause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00C9 |
|||
| AnimPlayRandom |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00CA |
|||
| AnimPlayMaybe |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00CB |
|||
| SetSpeed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00CC |
|||
| Accelerate |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00CD |
|||
| MoveToTarget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00CE |
|||
| SwingerFollow |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00CF |
|||
| Impact |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D0 |
|||
| Effect Turned On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D1 |
|||
| Effect Turned Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D2 |
|||
| UI Reset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D3 |
|||
| SetScaleFactor |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D4 |
|||
| EnterEntity |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D5 |
|||
| ExitEntity |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D6 |
|||
| ENTER FLAGGED - DO NOT USE |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D7 |
|||
| EXIT FLAGGED - DO NOT USE |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D8 |
|||
| Drivenby |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00D9 |
|||
| FollowTarget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00DA |
|||
| z_old-FaceTarget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00DB |
|||
| WatchTarget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00DC |
|||
| CarChangeLaneRight |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00DD |
|||
| CarChangeLaneLeft |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00DE |
|||
| CarStart |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00DF |
|||
| CarSetSwerveMode |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E0 |
|||
| IncreaseSpeed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E1 |
|||
| DecreaseSpeed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E2 |
|||
| StartMoving |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E3 |
|||
| StopMoving |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E4 |
|||
| Swoosh |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E5 |
|||
| TurretDestroyed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E6 |
|||
| NPC Speak Stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E7 |
|||
| StartRumbleEffect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E8 |
|||
| Navigate To |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00E9 |
|||
| NPC Speak Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00EA |
|||
| NPC Alert |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00EB |
|||
| NPC Patrol Delay |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00EC |
|||
| NPC Scramble Action End |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00ED |
|||
| VilFakeChaseOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00EE |
|||
| BossMMPushButton |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00EF |
|||
| VilReport_DecayComplete |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F0 |
|||
| VilGuardWidget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F1 |
|||
| TextureAnimateOn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F2 |
|||
| TextureAnimateOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F3 |
|||
| TextureAnimateToggle |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F4 |
|||
| ColorEffectOn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F5 |
|||
| ColorEffectOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F6 |
|||
| ColorEffectToggle |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F7 |
|||
| SetTextureAnimGroup |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F8 |
|||
| SetTextureAnimSpeed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00F9 |
|||
| TextureAnimateStep |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00FA |
|||
| Emit |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00FB |
|||
| Emitted |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00FC |
|||
| TranslucentOn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00FD |
|||
| TranslucentOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00FE |
|||
| TranslucentToggle |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x00FF |
|||
| Zip Line Env Damage |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0100 |
|||
| VilGangTalkOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0101 |
|||
| z_old-Give PowerUp |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0102 |
|||
| RaceTimerReset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0103 |
|||
| Fire Cruise Bubble |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0104 |
|||
| Car Success Anim Play |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0105 |
|||
| Car Failure Anim Play |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0106 |
|||
| Disable Group Contents |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0107 |
|||
| NPC Charge |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0108 |
|||
| OccludeOn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0109 |
|||
| OccludeOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x010A |
|||
| RaceTimerPause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x010B |
|||
| RaceTimerResume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x010C |
|||
| RaceTimerSetBestTime |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x010D |
|||
| RaceTimerWarning1 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x010E |
|||
| RaceTimerWarning2 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x010F |
|||
| RaceTimerWarning3 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0110 |
|||
| RingChallengeStart |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0111 |
|||
| Car Stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0112 |
|||
| RingChallengeRun |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0113 |
|||
| RingChallengeReset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0114 |
|||
| RingChallengeSuccess |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0115 |
|||
| RingChallengeFailed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0116 |
|||
| Formation Changed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0117 |
|||
| Charge Resume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0118 |
|||
| Charge Pause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0119 |
|||
| NPC Charge Stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x011A |
|||
| NPC Charge Completed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x011B |
|||
| Formation Charge Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x011C |
|||
| SituationPlayerSuccess |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x011D |
|||
| SituationPlayerFailure |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x011E |
|||
| Show Hud |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x011F |
|||
| Hide Hud |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0120 |
|||
| FADE OUT |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0121 |
|||
| SetRain |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0122 |
|||
| SetSnow |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0123 |
|||
| Script No Op |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0124 |
|||
| ScriptReset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0125 |
|||
| WaitForInput |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0126 |
|||
| Play Movie |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0127 |
|||
| CelebrationAnimPlay |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0128 |
|||
| - |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0129 |
|||
| MusicTrack Replace |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x012A |
|||
| Forward |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x012B |
|||
| Reverse |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x012C |
|||
| RumbleTest - OBSOLETE |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x012D |
|||
| RumbleLight - OBSOLETE |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x012E |
|||
| RumbleMedium - OBSOLETE |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x012F |
|||
| RumbleHeavy - OBSOLETE |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0130 |
|||
| Screen Adjustment ON |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0131 |
|||
| Screen Adjustment OFF |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0132 |
|||
| Set as Skydome |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0133 |
|||
| Connect_IOwnYou |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0134 |
|||
| Duplotron_WaveBegin |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0135 |
|||
| Duplotron_WaveComplete |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0136 |
|||
| Duplotron_NPCBorn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0137 |
|||
| Duplotron_NPCKilled |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0138 |
|||
| Duplotron_MaxNPCExpired |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0139 |
|||
| Duplotron_Pause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x013A |
|||
| Duplotron_Resume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x013B |
|||
| Set as Goo |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x013C |
|||
| NPCScript_ScriptBegin |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x013D |
|||
| NPCScript_ScriptEnd |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x013E |
|||
| NPCScript_ScriptReady |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x013F |
|||
| NPCScript_Halt |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0140 |
|||
| NPCScript_SetPos |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0141 |
|||
| NPCScript_SetDir |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0142 |
|||
| NPCScript_LookNormal |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0143 |
|||
| NPCScript_LookAlert |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0144 |
|||
| NPCScript_FaceWidget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0145 |
|||
| NPCScript_FaceWidgetDone |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0146 |
|||
| NPCScript_GotoWidget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0147 |
|||
| NPCScript_GotoWidgetDone |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0148 |
|||
| NPCScript_AttackWidget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0149 |
|||
| NPCScript_AttackWidgetDone |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x014A |
|||
| NPCScript_FollowWidget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x014B |
|||
| NPCScript_PlayAnim |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x014C |
|||
| NPCScript_PlayAnimDone |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x014D |
|||
| NPCScript_LeadPlayer |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x014E |
|||
| Set Text |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x014F |
|||
| Start Conversation |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0150 |
|||
| End Conversation |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0151 |
|||
| Switch |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0152 |
|||
| Add Text |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0153 |
|||
| Clear Text |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0154 |
|||
| Open Teleport Box |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0155 |
|||
| Close Teleport Box |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0156 |
|||
| On Signal 0 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0157 |
|||
| On Signal 1 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0158 |
|||
| On Signal 2 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0159 |
|||
| On Signal 3 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x015A |
|||
| On Signal 4 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x015B |
|||
| On Signal 5 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x015C |
|||
| On Signal 6 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x015D |
|||
| On Signal 7 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x015E |
|||
| On Signal 8 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x015F |
|||
| On Signal 9 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0160 |
|||
| Stop Wait |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0161 |
|||
| On Conversation Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0162 |
|||
| On Conversation End |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0163 |
|||
| Hit Melee |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0164 |
|||
| Hit Bubble Bounce |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0165 |
|||
| Hit Bubble Bash |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0166 |
|||
| Hit Bubble Bowl |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0167 |
|||
| Hit Patrick Slam |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0168 |
|||
| Hit By Throwable |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0169 |
|||
| Paddle Hit Left |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x016A |
|||
| Paddle Hit Right |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x016B |
|||
| Initiate Task |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x016C |
|||
| Set Success |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x016D |
|||
| Set Failure |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x016E |
|||
| On Accept |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x016F |
|||
| On Decline |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0170 |
|||
| On Complete |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0171 |
|||
| Generate Boulder |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0172 |
|||
| Launch Boulder At Widget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0173 |
|||
| Launch Boulder At Point |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0174 |
|||
| Launch Boulder At Player |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0175 |
|||
| Duplotron_SuperDuperDone |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0176 |
|||
| Duplotron_DuperIsDoner |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0177 |
|||
| Bus Switch Character |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0178 |
|||
| Group Update Together |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0179 |
|||
| Set Update Distance |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x017A |
|||
| Translate, Local X |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x017B |
|||
| Translate, Local Y |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x017C |
|||
| Translate, Local Z |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x017D |
|||
| Translate, World X |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x017E |
|||
| Translate, World Y |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x017F |
|||
| Translate, World Z |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0180 |
|||
| Rotate, Local X |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0181 |
|||
| Rotate, Local Y |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0182 |
|||
| Rotate, Local Z |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0183 |
|||
| Rotate, World X |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0184 |
|||
| Rotate, World Y |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0185 |
|||
| Rotate, World Z |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0186 |
|||
| Translate, Local X Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0187 |
|||
| Translate, Local Y Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0188 |
|||
| Translate, Local Z Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0189 |
|||
| Translate, World X Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x018A |
|||
| Translate, World Y Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x018B |
|||
| Translate, World Z Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x018C |
|||
| Rotate, Local X Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x018D |
|||
| Rotate, Local Y Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x018E |
|||
| Rotate, Local Z Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x018F |
|||
| Rotate, World X Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0190 |
|||
| Rotate, World Y Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0191 |
|||
| Rotate, World Z Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0192 |
|||
| Count1 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0193 |
|||
| Count2 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0194 |
|||
| Count3 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0195 |
|||
| Count4 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0196 |
|||
| Count5 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0197 |
|||
| Count6 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0198 |
|||
| Count7 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0199 |
|||
| Count8 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x019A |
|||
| Count9 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x019B |
|||
| Count10 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x019C |
|||
| Count11 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x019D |
|||
| Count12 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x019E |
|||
| Count13 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x019F |
|||
| Count14 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A0 |
|||
| Count15 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A1 |
|||
| Count16 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A2 |
|||
| Count17 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A3 |
|||
| Count18 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A4 |
|||
| Count19 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A5 |
|||
| Count20 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A6 |
|||
| Set State |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A7 |
|||
| Enter Mr I |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A8 |
|||
| Enter Frozone |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01A9 |
|||
| Enter One |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01AA |
|||
| Enter All |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01AB |
|||
| Exit Mr I |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01AC |
|||
| Exit Frozone |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01AD |
|||
| Exit One |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01AE |
|||
| Exit All |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01AF |
|||
| Goo set warb coeffs |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B0 |
|||
| Goo set freeze duration |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B1 |
|||
| Goo melt |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B2 |
|||
| Set State Range |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B3 |
|||
| Set State Delay |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B4 |
|||
| Set Transition Delay |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B5 |
|||
| NPC Fight On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B6 |
|||
| NPC Fight Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B7 |
|||
| NPC Patrol Spline On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B8 |
|||
| NPC Patrol Spline Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01B9 |
|||
| NPC Kill Quietly |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01BA |
|||
| Hit (General) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01BB |
|||
| Hit (Head) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01BC |
|||
| Hit (Left Arm) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01BD |
|||
| Hit (Right Arm) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01BE |
|||
| Hit (Left Leg) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01BF |
|||
| Hit (Right Leg) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C0 |
|||
| Hit (Lower Body) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C1 |
|||
| z_old-GiveSocks (current level) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C2 |
|||
| z_old-GiveCollectables (current level) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C3 |
|||
| z_old-SetSocks (current level) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C4 |
|||
| z_old-SetCollectables (current level) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C5 |
|||
| On Answer Yes |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C6 |
|||
| On Answer No |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C7 |
|||
| Hit Cruise Bubble |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C8 |
|||
| Duplotron_KillKids |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01C9 |
|||
| On Signal10 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01CA |
|||
| On Signal11 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01CB |
|||
| On Signal12 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01CC |
|||
| On Signal13 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01CD |
|||
| On Signal14 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01CE |
|||
| On Signal15 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01CF |
|||
| On Signal16 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D0 |
|||
| On Signal17 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D1 |
|||
| On Signal18 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D2 |
|||
| On Signal19 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D3 |
|||
| Spongeball On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D4 |
|||
| Spongeball Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D5 |
|||
| Launch Shrapnel |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D6 |
|||
| Set Intensity |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D7 |
|||
| Set Frequency |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D8 |
|||
| NPC Set Active On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01D9 |
|||
| NPC Set Active Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01DA |
|||
| z_old-Switch Player Character |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01DB |
|||
| Level Begin |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01DC |
|||
| Scene Reset (death) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01DD |
|||
| Scene Enter |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01DE |
|||
| Destroyed Tiki |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01DF |
|||
| Destroyed Robot |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E0 |
|||
| See Wood Tiki |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E1 |
|||
| See Lovey Tiki |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E2 |
|||
| See Shhh Tiki |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E3 |
|||
| See Thunder Tiki |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E4 |
|||
| See Stone Tiki |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E5 |
|||
| See Fodder |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E6 |
|||
| See Hammer |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E7 |
|||
| See Tar-Tar |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E8 |
|||
| See G-Love |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01E9 |
|||
| See Monsoon |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01EA |
|||
| See Sleepy Time |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01EB |
|||
| See Arf |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01EC |
|||
| See Tubelets |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01ED |
|||
| See Slick |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01EE |
|||
| See King Jellyfish |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01EF |
|||
| See Prawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F0 |
|||
| See Dutchman |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F1 |
|||
| See Sandy Boss |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F2 |
|||
| See Patrick Boss |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F3 |
|||
| See SpongeBob Boss |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F4 |
|||
| See Robot Plankton |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F5 |
|||
| Change Texture of UI |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F6 |
|||
| NPC Cheer For Me |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F7 |
|||
| Fast Visible |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F8 |
|||
| Fast Invisible |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01F9 |
|||
| ZipLine Mount |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01FA |
|||
| ZipLine Dismount |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01FB |
|||
| Target |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01FC |
|||
| Fire |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01FD |
|||
| Camera FX Shake |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01FE |
|||
| Bullet Time |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x01FF |
|||
| Thrown |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0200 |
|||
| NPC Patrol |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0201 |
|||
| EnterCruise |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0202 |
|||
| ExitCruise |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0203 |
|||
| CruiseFired |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0204 |
|||
| CruiseDied |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0205 |
|||
| CruiseAddLife |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0206 |
|||
| CruiseSetLife |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0207 |
|||
| CruiseResetLife |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0208 |
|||
| Camera Collide Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0209 |
|||
| Camera Collide On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x020A |
|||
| z_old-Slide On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x020B |
|||
| z_old-Slide Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x020C |
|||
| Timer Set |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x020D |
|||
| Timer Add |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x020E |
|||
| NPC Force Conversation |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x020F |
|||
| Make A Splash |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0210 |
|||
| Credits start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0211 |
|||
| Credits stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0212 |
|||
| Credits ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0213 |
|||
| Bubble Wipe |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0214 |
|||
| Set Lightkit |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0215 |
|||
| Set Opacity |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0216 |
|||
| Set Sound Effect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0217 |
|||
| Scale, XYZ Ordinary |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0218 |
|||
| Set Reference |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0219 |
|||
| Warp Set World |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x021A |
|||
| Warp Set Task |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x021B |
|||
| Warp Go |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x021C |
|||
| Set Count |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x021D |
|||
| Get Dash Speed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x021E |
|||
| Dash Trip |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x021F |
|||
| Dash Burst |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0220 |
|||
| Dash Fast |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0221 |
|||
| Dash Normal |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0222 |
|||
| Dash Slow |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0223 |
|||
| Take Socks |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0224 |
|||
| Debug BREAK |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0225 |
|||
| Born |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0226 |
|||
| Platform Pause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0227 |
|||
| Platform Unpause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0228 |
|||
| Store Options |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0229 |
|||
| Restore Options |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x022A |
|||
| UI Set Motion |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x022B |
|||
| UI Motion Finished |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x022C |
|||
| UI Motion Loop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x022D |
|||
| Destructible launch |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x022E |
|||
| Destructible respawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x022F |
|||
| Kaboom Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0230 |
|||
| Kaboom Stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0231 |
|||
| NPC Attack |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0232 |
|||
| NPC Defend |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0233 |
|||
| Train Set Speed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0234 |
|||
| Train Junct Out 1 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0235 |
|||
| Train Junct Out 2 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0236 |
|||
| Train Junct Toggle |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0237 |
|||
| Train Junct Passed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0238 |
|||
| Train Car Detach |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0239 |
|||
| Train Car Explode |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x023A |
|||
| Xbox Initialize NET API |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x023B |
|||
| Xbox Update Connection |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x023C |
|||
| Xbox Update Online Task |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x023D |
|||
| Xbox Update Account List |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x023E |
|||
| Xbox Check for new content |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x023F |
|||
| Xbox Select Device |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0240 |
|||
| Xbox Select Content |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0241 |
|||
| Xbox Verify Content |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0242 |
|||
| Xbox Remove Content |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0243 |
|||
| Xbox Select Device after remove |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0244 |
|||
| Xbox Confirm use content idx |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0245 |
|||
| Xbox Confirm no use content idx |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0246 |
|||
| Xbox No content is installed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0247 |
|||
| Xbox No new content is available |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0248 |
|||
| Xbox New content is available |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0249 |
|||
| Enable Scene Drawing |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x024A |
|||
| Disable Scene Drawing |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x024B |
|||
| Lightning Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x024C |
|||
| Lightning Stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x024D |
|||
| Change Boss UI Stage |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x024E |
|||
| Start static camera |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x024F |
|||
| End static camera |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0250 |
|||
| Set Camera Start Orientation |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0251 |
|||
| NPC Set Movepoint Path |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0252 |
|||
| NPC Scare Begin |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0253 |
|||
| NPC Scare Skip |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0254 |
|||
| NPC Set Movepoint Group |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0255 |
|||
| VentSetStateIdle |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0256 |
|||
| VentSetStateWarn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0257 |
|||
| VentSetStateDamage |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0258 |
|||
| VentSetStateOff |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0259 |
|||
| Waterhose Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x025A |
|||
| Waterhose Stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x025B |
|||
| Waterhose Set Length |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x025C |
|||
| Carried |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x025D |
|||
| Explode |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x025E |
|||
| Jump To |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x025F |
|||
| Jump on Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0260 |
|||
| Player Hit |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0261 |
|||
| Start Fade |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0262 |
|||
| Fade Down Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0263 |
|||
| Fade Up Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0264 |
|||
| Bounce |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0265 |
|||
| Launch NPC |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0266 |
|||
| z_old-Upgrade Power Up |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0267 |
|||
| Bullet Streak |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0268 |
|||
| Set Follow Camera Orientation |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0269 |
|||
| High Dynamic Range Fade |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x026A |
|||
| Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x026B |
|||
| Success |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x026C |
|||
| Failure |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x026D |
|||
| Enable Restore |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x026E |
|||
| Disable Restore |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x026F |
|||
| NPC Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0270 |
|||
| NPC Spawn Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0271 |
|||
| Spawned NPC Killed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0272 |
|||
| Spawned NPC No Health |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0273 |
|||
| Spawned NPCs All Killed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0274 |
|||
| Spawned NPCs All No Health |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0275 |
|||
| Set Dash Timer |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0276 |
|||
| Dash Not Out of Time |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0277 |
|||
| Dash Out of Time |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0278 |
|||
| Force Scene Reset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0279 |
|||
| NPC Active |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x027A |
|||
| NPC Inactive |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x027B |
|||
| Duplicator Activate |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x027C |
|||
| Duplicator Deactivate |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x027D |
|||
| Dash Enter Tunnel |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x027E |
|||
| Dash Exit Tunnel |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x027F |
|||
| StopRumbleEffect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0280 |
|||
| Dash Chase Lasers On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0281 |
|||
| Dash Chase Lasers Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0282 |
|||
| Random Jump on Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0283 |
|||
| Hit Patrick Cartwheel |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0284 |
|||
| UI Visible+Focus On+Select |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0285 |
|||
| UI Focus Off+Unselect+Invisible |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0286 |
|||
| Copy Reference |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0287 |
|||
| UI Motion In Finished |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0288 |
|||
| UI Motion Out Finished |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0289 |
|||
| UI Signal Activate Screen |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x028A |
|||
| UI Signal Deactivate Screen |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x028B |
|||
| UI Signal Activated Screen |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x028C |
|||
| UI Signal Switch Screens |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x028D |
|||
| UI Signal Start Fade Out |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x028E |
|||
| UI Signal Start Fade In |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x028F |
|||
| UI Signal Screen Motion In Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0290 |
|||
| UI Signal Screen Motion Out Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0291 |
|||
| UI Signal Main Box In Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0292 |
|||
| UI Signal Main Box Out Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0293 |
|||
| UI Reset Motion |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0294 |
|||
| UI Enable HDR |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0295 |
|||
| UI Disable HDR |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0296 |
|||
| UI Brighten |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0297 |
|||
| UI Unbrighten |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0298 |
|||
| UI Signal Deactivated Screen |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0299 |
|||
| NPC Detect Always |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x029A |
|||
| NPC Detect Never |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x029B |
|||
| NPC Detect Normal |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x029C |
|||
| NPC Fight Default |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x029D |
|||
| Camera Collide Partial |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x029E |
|||
| MusicTrack Play Temporary |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x029F |
|||
| Evaluate Counter Value |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A0 |
|||
| Count0 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A1 |
|||
| Rotate to Absolute X |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A2 |
|||
| Rotate to Absolute Y |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A3 |
|||
| Rotate to Absolute Z |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A4 |
|||
| Play Trigger Animation |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A5 |
|||
| Triggered Animation Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A6 |
|||
| UI Signal More |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A7 |
|||
| UI Signal No More |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A8 |
|||
| UI Signal Less |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02A9 |
|||
| UI Signal No Less |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02AA |
|||
| UI Signal Up |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02AB |
|||
| UI Signal Down |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02AC |
|||
| UI Signal Sync To Current |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02AD |
|||
| UI Signal Effect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02AE |
|||
| z_old-Freeze Player |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02AF |
|||
| z_old-Unfreeze Player |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B0 |
|||
| UI Signal Map Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B1 |
|||
| UI Signal Map End |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B2 |
|||
| Translate to Absolute X |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B3 |
|||
| Translate to Absolute Y |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B4 |
|||
| Translate to Absolute Z |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B5 |
|||
| JSP Visibility Increment |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B6 |
|||
| JSP Visibility Decrement |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B7 |
|||
| Enter Camera |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B8 |
|||
| Exit Camera |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02B9 |
|||
| PadPressE (GC Z or XBOX Black) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02BA |
|||
| Dash Set Jump Paramters |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02BB |
|||
| Viper Face Player |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02BC |
|||
| Viper Face Movement |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02BD |
|||
| RequestStart |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02BE |
|||
| UI Auto Menu Run |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02BF |
|||
| UI Auto Menu Run Up |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C0 |
|||
| UI Auto Menu Run Down |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C1 |
|||
| UI Auto Menu Run Left |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C2 |
|||
| UI Auto Menu Run Right |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C3 |
|||
| Increment Success |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C4 |
|||
| Decrement Success |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C5 |
|||
| Increment Failed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C6 |
|||
| Decrement Failed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C7 |
|||
| MusicTrack Stop Temporary Music |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C8 |
|||
| NPC Scramble Action Begin |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02C9 |
|||
| NPC Scramble Alert |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02CA |
|||
| NPC Turret Set Attack Radius |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02CB |
|||
| Goo Freeze Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02CC |
|||
| Goo Melt Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02CD |
|||
| NPC Notice |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02CE |
|||
| Boss Stage Set |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02CF |
|||
| Boss Stage Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D0 |
|||
| Boss Stage Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D1 |
|||
| Boss Stage A Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D2 |
|||
| Boss Stage A Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D3 |
|||
| Boss Stage B Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D4 |
|||
| Boss Stage B Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D5 |
|||
| Boss Stage C Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D6 |
|||
| Boss Stage C Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D7 |
|||
| Visibility Cull On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D8 |
|||
| Visibility Cull Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02D9 |
|||
| Start rband camera |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02DA |
|||
| End rband camera |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02DB |
|||
| Mindy Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02DC |
|||
| Mindy End |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02DD |
|||
| Flamethrower Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02DE |
|||
| Flamethrower Stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02DF |
|||
| Flamethrower Set Length |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E0 |
|||
| NPC Take No Damage On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E1 |
|||
| NPC Take No Damage Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E2 |
|||
| Start StaticCAM FOV filter |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E3 |
|||
| Restore StaticCAM FOV |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E4 |
|||
| XBOX DEMO exit to launcher |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E5 |
|||
| Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E6 |
|||
| Spawned |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E7 |
|||
| Credits set dest |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E8 |
|||
| Allow Attract Mode |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02E9 |
|||
| Disallow Attract Mode |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02EA |
|||
| Rocket Attack |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02EB |
|||
| Collision Reset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02EC |
|||
| AutoSave |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02ED |
|||
| Open Bonus |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02EE |
|||
| Flag Level |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02EF |
|||
| Level End |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F0 |
|||
| Get Local Content |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F1 |
|||
| Pause Game Safe |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F2 |
|||
| Override Frequency |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F3 |
|||
| Reset Frequency |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F4 |
|||
| Set Shot Delay |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F5 |
|||
| Set Shots In Group |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F6 |
|||
| User Select Yes |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F7 |
|||
| User Select No |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F8 |
|||
| User Select Back |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02F9 |
|||
| Launch Fire Works |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02FA |
|||
| Resets user selection |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02FB |
|||
| Set as Bounce Back |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02FC |
|||
| Reset Unlockables |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02FD |
|||
| UI Sys Msg Wait Response |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02FE |
|||
| UI Sys Msg Wait Confirm |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x02FF |
|||
| UI Sys Msg Confirm |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0300 |
|||
| UI Sys Msg Accept |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0301 |
|||
| UI Sys Msg Decline |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0302 |
|||
| Set as NOT Bounce Back |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0303 |
|||
| Pause Game Now |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0304 |
|||
| Patty Wagon Start Engine |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0305 |
|||
| Patty Wagon Stop Engine |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0306 |
|||
| Bubble Spawn On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0307 |
|||
| Bubble Spawn Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0308 |
|||
| XBLive Toggle Sign In |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0309 |
|||
| XBLive Manage Friends |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x030A |
|||
| Apply On Reset - On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x030B |
|||
| Apply On Reset - Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x030C |
|||
| Snap To |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x030D |
|||
| Throw |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x030E |
|||
| First Zip Line |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x030F |
|||
| z_old-First Ledge Grab |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0310 |
|||
| First Incredimeter Pickup |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0311 |
|||
| UI Spark Trail |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0312 |
|||
| UI Get Battle Scenes |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0313 |
|||
| UI Battle Scenes Available |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0314 |
|||
| UI Battle Scenes Not Available |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0315 |
|||
| XBLive Toggle Appear Online |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0316 |
|||
| UI Return to previous screen |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0317 |
|||
| UI Empty Event |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0318 |
|||
| Subtitles Enabled |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0319 |
|||
| Subtitles Disabled |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x031A |
|||
| UI Set Box Mapping for UVs |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x031B |
|||
| Player Ejected |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x031C |
|||
| Damage Player |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x031D |
|||
| First Health Pickup |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x031E |
|||
| Token Pickup Complete |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x031F |
|||
| Prompt is dead |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0320 |
|||
| UI Flip Visibility |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0321 |
|||
| XBLive Reboot To Dashboard |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0322 |
|||
| First Powerup Point |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0323 |
|||
| UI Is Battle Scene |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0324 |
|||
| UI Battle Scene Yes |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0325 |
|||
| UI Battle Scene No |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0326 |
|||
| UI Lock element |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0327 |
|||
| UI Unlock element |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0328 |
|||
| Drivenby Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0329 |
|||
| Drivenby On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x032A |
|||
| UI Signal Credit Code |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x032B |
|||
| UI Signal HI Logo |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x032C |
|||
| Disable Auto Save |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x032D |
|||
| UI Signal Enlarge Window |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x032E |
|||
| Prompt Exiting |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x032F |
|||
| Prompt Force Exit |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0330 |
|||
| UI Sys Message Action Confirmed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0331 |
|||
| UI Sys Message Action Declined |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0332 |
|||
| Unpause |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0333 |
|||
| Set Color Intensity |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0334 |
|||
| Start Light Effect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0335 |
|||
| Stop Light Effect |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0336 |
|||
| NPC Has Taken Damage |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0337 |
|||
| NPC At 50% Health |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0338 |
|||
| NPC At 25% Health |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0339 |
|||
| NPC Hit Without Damage |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x033A |
|||
| NPC Arrives At Destination |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x033B |
|||
| NPC Kills Player |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x033C |
|||
| NPC Cease To Exist |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x033D |
|||
| NPC Play Anim |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x033E |
|||
| NPC Retreat To Cover |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x033F |
|||
| NPC Attack Player |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0340 |
|||
| NPC Freeze |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0341 |
|||
| NPC Thaw |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0342 |
|||
| NPC Move To |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0343 |
|||
| Camera Transition Begin |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0344 |
|||
| Camera Transition Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0345 |
|||
| NPC Enter Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0346 |
|||
| NPC Enter Scare |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0347 |
|||
| NPC Enter CustomAV |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0348 |
|||
| CustomAV Anim Started |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0349 |
|||
| CustomAV Anim Finished |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x034A |
|||
| CustomAV Sound Started |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x034B |
|||
| CustomAV Sound Finished |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x034C |
|||
| CustomAV Finished |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x034D |
|||
| NPC Attack Widget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x034E |
|||
| NPC Attack Widget Forever |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x034F |
|||
| NPC Attacked Widget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0350 |
|||
| NPC Finished Attacking Widget |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0351 |
|||
| NPC Find Cover |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0352 |
|||
| NPC Enter Driller |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0353 |
|||
| Deactivate |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0354 |
|||
| Activate |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0355 |
|||
| NPC Lever On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0356 |
|||
| NPC Lever Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0357 |
|||
| NPC Lever Ignore |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0358 |
|||
| NPC Enter Running Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0359 |
|||
| NPC Respawned |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x035A |
|||
| Launch Grub |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x035B |
|||
| Launch Tracking Grub |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x035C |
|||
| NPC Enter Default Jumping Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x035D |
|||
| NPC Death Damage |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x035E |
|||
| NPC Goto Idle |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x035F |
|||
| NPC Goto Combat Idle |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0360 |
|||
| NPC Goto Chase |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0361 |
|||
| Dispatcher_SetPauseType |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0362 |
|||
| UI Join Drop Game |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0363 |
|||
| NPC Finished Spawning |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0364 |
|||
| NPC Scientist Scared |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0365 |
|||
| NPC Scientist Computer |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0366 |
|||
| NPC Scientist Point |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0367 |
|||
| NPC Scientist Investigate |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0368 |
|||
| NPC Scientist Walk |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0369 |
|||
| NPC Scientist Run |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x036A |
|||
| NPC Scientist Kill |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x036B |
|||
| NPC Scientist Idle |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x036C |
|||
| NPC Take Damage On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x036D |
|||
| NPC Take Damage Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x036E |
|||
| Set Active Navigation Mesh |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x036F |
|||
| NPC is stuck |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0370 |
|||
| Stop Ice Glide |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0371 |
|||
| Enter Any |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0372 |
|||
| Exit Any |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0373 |
|||
| Camera Focus Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0374 |
|||
| Camera Focus On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0375 |
|||
| NPC Enter Idle Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0376 |
|||
| Enter Camera Target |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0377 |
|||
| Exit Camera Target |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0378 |
|||
| Set Counter To Current Level |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0379 |
|||
| Set Counter To Level Status |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x037A |
|||
| Camera Focus AI Helper |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x037B |
|||
| Camera Focus AI Helper Reset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x037C |
|||
| Rotate, Set Orientation |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x037D |
|||
| Rotate, Go to Orientation |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x037E |
|||
| NPC Ranger Set Firing Pattern |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x037F |
|||
| Rotate, Go to Orientation Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0380 |
|||
| Scale, XYZ Ordinary Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0381 |
|||
| Scale, X Non-Ordinary |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0382 |
|||
| Scale, Y Non-Ordinary |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0383 |
|||
| Scale, Z Non-Ordinary |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0384 |
|||
| Scale, X Non-Ordinary Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0385 |
|||
| Scale, Y Non-Ordinary Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0386 |
|||
| Scale, Z Non-Ordinary Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0387 |
|||
| NPC Drill Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0388 |
|||
| NPC Drill On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0389 |
|||
| Transition To Camera A Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x038A |
|||
| Transition To Camera B Done |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x038B |
|||
| Smash Me Please On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x038C |
|||
| Smash Me Please Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x038D |
|||
| Change Volume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x038E |
|||
| Fade Volume |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x038F |
|||
| NPC Set Movement Radius |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0390 |
|||
| NPC No Movement Radius |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0391 |
|||
| NPC Drill Down and Wait |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0392 |
|||
| NPC Enter Custom Anim Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0393 |
|||
| NPC Scientist Cheer |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0394 |
|||
| Enable Group Contents |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0395 |
|||
| Start Moving Halfway |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0396 |
|||
| Set Light Effect Speed |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0397 |
|||
| Blast Doors Opening |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0398 |
|||
| Blast Doors Opened |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0399 |
|||
| UI HUD On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x039A |
|||
| UI HUD Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x039B |
|||
| UI HUD HealthChange |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x039C |
|||
| UI HUD MRIExpPointsChange |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x039D |
|||
| UI HUD MRIExpPointsToUpgradeChange |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x039E |
|||
| UI HUD MRIPowerUpAdd |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x039F |
|||
| UI HUD HumanPlayerPauseGame |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A0 |
|||
| UI HUD AIPlayerPauseGame |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A1 |
|||
| UI HUD SwitchPlayers |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A2 |
|||
| NPC Broke Cover |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A3 |
|||
| UI HUD PauseGame |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A4 |
|||
| UI HUD ResumeGame |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A5 |
|||
| UI HUD PlayerMRIActive |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A6 |
|||
| UI HUD PlayerMRIFollow |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A7 |
|||
| UI HUD PlayerMRICloseFollow |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A8 |
|||
| UI HUD PlayerMRIStunned |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03A9 |
|||
| UI HUD PlayerMRIGuard |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03AA |
|||
| UI HUD PlayerFROActive |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03AB |
|||
| UI HUD PlayerFROFollow |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03AC |
|||
| UI HUD PlayerFROCloseFollow |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03AD |
|||
| UI HUD PlayerFROStunned |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03AE |
|||
| UI HUD PlayerFROGuard |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03AF |
|||
| UI HUD FROExpPointsChange |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B0 |
|||
| UI HUD FROExpPointsToUpgradeChange |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B1 |
|||
| UI HUD FROPowerUpAdd |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B2 |
|||
| UI HUD MRIPowerUpRemove |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B3 |
|||
| UI HUD FROPowerUpRemove |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B4 |
|||
| NPC Play Taunt |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B5 |
|||
| NPC Finished Taking Damage |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B6 |
|||
| NPC Nuke On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B7 |
|||
| NPC Nuke Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B8 |
|||
| NPC Arrived At Pointer |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03B9 |
|||
| NPC Move To Reset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03BA |
|||
| Available |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03BB |
|||
| Unavailable |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03BC |
|||
| UI HUD MRIPowerUpUpgrade |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03BD |
|||
| UI HUD FROPowerUpUpgrade |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03BE |
|||
| CheckpointActivate |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03BF |
|||
| Object NPC Collision Active |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C0 |
|||
| Object NPC Collision Inactive |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C1 |
|||
| UI Quit Game |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C2 |
|||
| NPC Enter Falling Dirt Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C3 |
|||
| NPC Enter Falling Ice Spawn |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C4 |
|||
| Boss Stage D Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C5 |
|||
| Boss Stage D Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C6 |
|||
| Camera Y Tracking On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C7 |
|||
| Camera Y Tracking Reset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C8 |
|||
| UI HUD MRI Health Increase |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03C9 |
|||
| UI HUD MRI Health Decrease |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03CA |
|||
| UI HUD FRO Health Increase |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03CB |
|||
| UI HUD FRO Health Decrease |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03CC |
|||
| UI HUD Generic Increase |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03CD |
|||
| UI HUD Generic Decrease |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03CE |
|||
| UI Sys Msg Cancel |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03CF |
|||
| UI StartNewGame |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D0 |
|||
| UI StartNewGameNoCreateGame |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D1 |
|||
| UI StartNewGameYesCreateGame |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D2 |
|||
| NPC Tank Set Attack Pattern |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D3 |
|||
| NPC At 75% Health |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D4 |
|||
| NPC Pool Created |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D5 |
|||
| UI Sys Msg Info |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D6 |
|||
| NPC Pool Reset |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D7 |
|||
| UI Model Bar Offset Next |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D8 |
|||
| UI Model Bar Offset Previous |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03D9 |
|||
| Boss Minions Dead |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03DA |
|||
| NPC One Liner |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03DB |
|||
| NPC Enter Falling No FX |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03DC |
|||
| UI EndCredits GoTo Main Manu |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03DD |
|||
| Destroy All Rubbles |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03DE |
|||
| NPC Set Move Point Distance |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03DF |
|||
| Boss Stage A1 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E0 |
|||
| Boss Stage A1 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E1 |
|||
| Boss Stage B1 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E2 |
|||
| Boss Stage B1 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E3 |
|||
| Boss Stage C1 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E4 |
|||
| Boss Stage C1 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E5 |
|||
| Boss Stage A2 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E6 |
|||
| Boss Stage A2 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E7 |
|||
| Boss Stage B2 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E8 |
|||
| Boss Stage B2 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03E9 |
|||
| Boss Stage C2 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03EA |
|||
| Boss Stage C2 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03EB |
|||
| Boss Stage A3 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03EC |
|||
| Boss Stage A3 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03ED |
|||
| Boss Stage B3 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03EE |
|||
| Boss Stage B3 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03EF |
|||
| Boss Stage C3 Began |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F0 |
|||
| Boss Stage C3 Ended |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F1 |
|||
| NPC Scientist In Danger |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F2 |
|||
| NPC Ignore All Damage On |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F3 |
|||
| NPC Ignore All Damage Off |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F4 |
|||
| UI Enter Controls Screen |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F5 |
|||
| Switch Lever Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F6 |
|||
| UI HUD Left Player Drop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F7 |
|||
| Player Walk On Disable |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F8 |
|||
| Player Walk On Enable |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03F9 |
|||
| Switch Lever Stop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03FA |
|||
| UIMainMenuSecondPlayerJoin |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03FB |
|||
| UIMainMenuSecondPlayerDrop |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03FC |
|||
| UI HUD Recovery FRO |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03FD |
|||
| UI HUD Recovery MRI |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03FE |
|||
| Pad Vibrate On P2 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x03FF |
|||
| Pad Vibrate Off P2 |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0400 |
|||
| Hit (filtered) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0401 |
|||
| Destroy (filtered) |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0402 |
|||
| UI Signal Credit Code Start |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0403 |
|||
| Super Move Started |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0404 |
|||
| Super Move Finished |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0405 |
|||
| NPC Attack Widget Smash Me |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0406 |
|||
| SaveLoad Continue Game |
|||
| |
|||
| |
|||
|- |
|||
| style="text-align:center;" | 0x0407 |
|||
| UI Sys Msg Wait Response Extra |
|||
| |
|||
| |
|||
|} |
|} |
||
[[Category:The Incredibles: Rise of the Underminer]] |
[[Category:The Incredibles: Rise of the Underminer]] |
Latest revision as of 19:28, 3 November 2022
This is a list of Events for The Incredibles: Rise of the Underminer
List
ID | Name | Destination Asset Types | ParamWidget Asset Types | Parameters | Description |
---|---|---|---|---|---|
0x0 |
Unknown | - | - | 0, 0, 0, 0 | |
0x1 |
Enable | All | - | 0, 0, 0, 0 | |
0x2 |
Disable | - | - | 0, 0, 0, 0 | |
0x3 |
Visible | All | - | float, 0, 0, 0 | |
0x4 |
Invisible | All | - | float, 0, 0, 0 | |
0x5 |
EnterPlayer | - | - | 0, 0, 0, 0 | |
0x6 |
ExitPlayer | - | - | 0, 0, 0, 0 | |
0x7 |
TouchPlayer | - | - | 0, 0, 0, 0 | |
0x8 |
ControlOff | - | - | 0, 0, 0, 0 | |
0x9 |
ControlOn | - | - | 0, 0, 0, 0 | |
0xA |
Reset | - | - | 0, 0, 0, 0 | |
0xB |
Increment | - | - | 0, 0, 0, 0 | |
0xC |
Decrement | - | - | 0, 0, 0, 0 | |
0xD |
Open | - | - | 0, 0, 0, 0 | |
0xE |
Close | - | - | 0, 0, 0, 0 | |
0xF |
Toggle | - | - | 0, 0, 0, 0 | |
0x10 |
Teleport Player | - | - | 0, 0, 0, 0 | |
0x11 |
OutOfBounds | - | - | 0, 0, 0, 0 | |
0x12 |
Run | - | - | 0, 0, 0, 0 | |
0x13 |
Stop | - | - | 0, 0, 0, 0 | |
0x14 |
Expired | - | - | 0, 0, 0, 0 | |
0x15 |
Move | - | - | 0, 0, 0, 0 | |
0x16 |
Destroy | - | - | 0, 0, 0, 0 | |
0x17 |
Pause | - | - | 0, 0, 0, 0 | |
0x18 |
Play | - | - | 0, 0, 0, 0 | |
0x19 |
PlayOne | - | - | 0, 0, 0, 0 | |
0x1A |
PlayMaybe | - | - | float, 0, 0, 0 | |
0x1B |
RoomStart | - | - | 0, 0, 0, 0 | |
0x1C |
Invalidate | - | - | 0, 0, 0, 0 | |
0x1D |
Tilt | - | - | 0, 0, 0, 0 | |
0x1E |
Untilt | - | - | 0, 0, 0, 0 | |
0x1F |
Arrive | - | - | 0, 0, 0, 0 | |
0x20 |
Mount | - | - | 0, 0, 0, 0 | |
0x21 |
Dismount | - | - | 0, 0, 0, 0 | |
0x22 |
Break | - | - | 0, 0, 0, 0 | |
0x23 |
Pickup | - | - | 0, 0, 0, 0 | |
0x24 |
Death | - | - | 0, 0, 0, 0 | |
0x25 |
Kill | - | - | 0, 0, 0, 0 | |
0x26 |
On | - | - | 0, 0, 0, 0 | |
0x27 |
Off | - | - | 0, 0, 0, 0 | |
0x28 |
NPC Enter Patrol | - | - | 0, 0, 0, 0 | |
0x29 |
Patrol Off | - | - | 0, 0, 0, 0 | |
0x2A |
LeverSwitchTurnedOn | - | - | 0, 0, 0, 0 | |
0x2B |
LeverSwitchTurnedOff | - | - | 0, 0, 0, 0 | |
0x2C |
NPC Detect On | - | - | 0, 0, 0, 0 | |
0x2D |
NPC Detect Off | - | - | 0, 0, 0, 0 | |
0x2E |
NPC Chase On | - | - | 0, 0, 0, 0 | |
0x2F |
NPC Chase Off | - | - | 0, 0, 0, 0 | |
0x30 |
NPC Attack On | - | - | 0, 0, 0, 0 | |
0x31 |
NPC Attack Off | - | - | 0, 0, 0, 0 | |
0x32 |
Respawn | - | - | 0, 0, 0, 0 | |
0x33 |
PlayerDeath | - | - | 0, 0, 0, 0 | |
0x34 | z_old-GiveChance | - | - | 0, 0, 0, 0 | |
0x35 | z_old-GiveShinyObjects | - | - | 0, 0, 0, 0 | |
0x36 | z_old-GiveHealth | - | - | 0, 0, 0, 0 | |
0x37 |
ButtonPress | - | - | 0, 0, 0, 0 | |
0x38 |
ButtonUnpress | - | - | 0, 0, 0, 0 | |
0x39 |
ArriveHalfway | - | - | 0, 0, 0, 0 | |
0x3A |
Hit | - | - | 0, 0, 0, 0 | |
0x3B |
Attach To | - | - | 0, 0, 0, 0 | |
0x3C |
Evaluate | - | - | 0, 0, 0, 0 | |
0x3D |
True | - | - | 0, 0, 0, 0 | |
0x3E |
False | - | - | 0, 0, 0, 0 | |
0x3F |
PadPressX | - | - | 0, 0, 0, 0 | |
0x40 |
PadPressSquare | - | - | 0, 0, 0, 0 | |
0x41 |
PadPressO | - | - | 0, 0, 0, 0 | |
0x42 |
PadPressTriangle | - | - | 0, 0, 0, 0 | |
0x43 |
PadPressL1 | - | - | 0, 0, 0, 0 | |
0x44 |
PadPressL2 | - | - | 0, 0, 0, 0 | |
0x45 |
PadPressR1 | - | - | 0, 0, 0, 0 | |
0x46 |
PadPressR2 | - | - | 0, 0, 0, 0 | |
0x47 |
PadPressStart | - | - | 0, 0, 0, 0 | |
0x48 |
PadPressSelect | - | - | 0, 0, 0, 0 | |
0x49 |
PadPressUp | - | - | 0, 0, 0, 0 | |
0x4A |
PadPressDown | - | - | 0, 0, 0, 0 | |
0x4B |
PadPressRight | - | - | 0, 0, 0, 0 | |
0x4C |
PadPressLeft | - | - | 0, 0, 0, 0 | |
0x4D |
FontBackdropOn | - | - | 0, 0, 0, 0 | |
0x4E |
FontBackdropOff | - | - | 0, 0, 0, 0 | |
0x4F |
UI Select | - | - | 0, 0, 0, 0 | |
0x50 |
UI Unselect | - | - | 0, 0, 0, 0 | |
0x51 |
UI Focus On | - | - | 0, 0, 0, 0 | |
0x52 |
UI Focus Off | - | - | 0, 0, 0, 0 | |
0x53 |
Collision On | - | - | 0, 0, 0, 0 | |
0x54 |
Collision Off | - | - | 0, 0, 0, 0 | |
0x55 |
Collision+Visible On | - | - | 0, 0, 0, 0 | |
0x56 |
Collision+Visible Off | - | - | 0, 0, 0, 0 | |
0x57 |
Scene Prepare | - | - | 0, 0, 0, 0 | |
0x58 |
Scene Finish | - | - | 0, 0, 0, 0 | |
0x59 |
Room Prepare | - | - | 0, 0, 0, 0 | |
0x5A |
Room Finish | - | - | 0, 0, 0, 0 | |
0x5B |
LobMaster Shoot | - | - | 0, 0, 0, 0 | |
0x5C |
LobMaster Reset | - | - | 0, 0, 0, 0 | |
0x5D |
FallToDeath | - | - | 0, 0, 0, 0 | |
0x5E |
UI Focus On+Select | - | - | 0, 0, 0, 0 | |
0x5F |
UI Focus Off+Unselect | - | - | 0, 0, 0, 0 | |
0x60 |
Set Pad Config to Preset A | - | - | 0, 0, 0, 0 | |
0x61 |
Set Pad Config to Preset B | - | - | 0, 0, 0, 0 | |
0x62 |
Set Pad Config to Preset C | - | - | 0, 0, 0, 0 | |
0x63 |
Set Pad Config to Preset D | - | - | 0, 0, 0, 0 | |
0x64 |
Pad Vibrate On P1 | - | - | 0, 0, 0, 0 | |
0x65 |
Pad Vibrate Off P1 | - | - | 0, 0, 0, 0 | |
0x66 |
Mono Sound | - | - | 0, 0, 0, 0 | |
0x67 |
Stereo Sound | - | - | 0, 0, 0, 0 | |
0x68 |
Increase Master Volume | - | - | 0, 0, 0, 0 | |
0x69 |
Decrease Master Volume | - | - | 0, 0, 0, 0 | |
0x6A |
Increase Music Volume | - | - | 0, 0, 0, 0 | |
0x6B |
Decrease Music Volume | - | - | 0, 0, 0, 0 | |
0x6C |
Increase SFX Volume | - | - | 0, 0, 0, 0 | |
0x6D |
Decrease SFX Volume | - | - | 0, 0, 0, 0 | |
0x6E |
IntroState_Sony | - | - | 0, 0, 0, 0 | |
0x6F |
IntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x70 |
IntroState_Developer | - | - | 0, 0, 0, 0 | |
0x71 |
IntroState_License | - | - | 0, 0, 0, 0 | |
0x72 |
IntroState_Count | - | - | 0, 0, 0, 0 | |
0x73 |
TitleState_Start | - | - | 0, 0, 0, 0 | |
0x74 |
TitleState_Attract | - | - | 0, 0, 0, 0 | |
0x75 |
TitleState_Count | - | - | 0, 0, 0, 0 | |
0x76 |
LoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x77 |
LoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x78 |
LoadState_Loading | - | - | 0, 0, 0, 0 | |
0x79 |
LoadState_Count | - | - | 0, 0, 0, 0 | |
0x7A |
OptionsState_Options | - | - | 0, 0, 0, 0 | |
0x7B |
OptionsState_Count | - | - | 0, 0, 0, 0 | |
0x7C |
SaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x7D |
SaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x7E |
SaveState_Saving | - | - | 0, 0, 0, 0 | |
0x7F |
SaveState_Count | - | - | 0, 0, 0, 0 | |
0x80 |
PauseState_Pause | - | - | 0, 0, 0, 0 | |
0x81 |
PauseState_Options | - | - | 0, 0, 0, 0 | |
0x82 |
PauseState_Count | - | - | 0, 0, 0, 0 | |
0x83 |
GameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x84 |
GameState_Play | - | - | 0, 0, 0, 0 | |
0x85 |
GameState_LoseChance | - | - | 0, 0, 0, 0 | |
0x86 |
GameState_GameOver | - | - | 0, 0, 0, 0 | |
0x87 |
GameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0x88 |
GameState_Dead | - | - | 0, 0, 0, 0 | |
0x89 |
SetIntroState_Sony | - | - | 0, 0, 0, 0 | |
0x8A |
SetIntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x8B |
SetIntroState_Developer | - | - | 0, 0, 0, 0 | |
0x8C |
SetIntroState_License | - | - | 0, 0, 0, 0 | |
0x8D |
SetIntroState_Count | - | - | 0, 0, 0, 0 | |
0x8E |
SetTitleState_Start | - | - | 0, 0, 0, 0 | |
0x8F |
SetTitleState_Attract | - | - | 0, 0, 0, 0 | |
0x90 |
SetTitleState_Count | - | - | 0, 0, 0, 0 | |
0x91 |
SetLoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x92 |
SetLoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x93 |
SetLoadState_Loading | - | - | 0, 0, 0, 0 | |
0x94 |
SetLoadState_Count | - | - | 0, 0, 0, 0 | |
0x95 |
SetOptionsState_Options | - | - | 0, 0, 0, 0 | |
0x96 |
SetOptionsState_Count | - | - | 0, 0, 0, 0 | |
0x97 |
SetSaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x98 |
SetSaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x99 |
SetSaveState_Saving | - | - | 0, 0, 0, 0 | |
0x9A |
SetSaveState_Count | - | - | 0, 0, 0, 0 | |
0x9B |
SetPauseState_Pause | - | - | 0, 0, 0, 0 | |
0x9C |
SetPauseState_Options | - | - | 0, 0, 0, 0 | |
0x9D |
SetPauseState_Count | - | - | 0, 0, 0, 0 | |
0x9E |
SetGameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x9F |
SetGameState_Play | - | - | 0, 0, 0, 0 | |
0xA0 |
SetGameState_LoseChance | - | - | 0, 0, 0, 0 | |
0xA1 |
SetGameState_GameOver | - | - | 0, 0, 0, 0 | |
0xA2 |
SetGameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0xA3 |
SetGameState_Dead | - | - | 0, 0, 0, 0 | |
0xA4 |
Digup | - | - | 0, 0, 0, 0 | |
0xA5 |
GameState_Exit | - | - | 0, 0, 0, 0 | |
0xA6 |
SetGameState_Exit | - | - | 0, 0, 0, 0 | |
0xA7 |
LobMaster Shoot From Widget | - | - | 0, 0, 0, 0 | |
0xA8 |
Back | - | - | 0, 0, 0, 0 | |
0xA9 |
Cancel | - | - | 0, 0, 0, 0 | |
0xAA |
Retry | - | - | 0, 0, 0, 0 | |
0xAB |
Select Card | - | - | 0, 0, 0, 0 | |
0xAC |
Select Slot | - | - | 0, 0, 0, 0 | |
0xAD |
OK | - | - | 0, 0, 0, 0 | |
0xAE |
VilHurtBoss | - | - | 0, 0, 0, 0 | |
0xAF |
Attack | - | - | 0, 0, 0, 0 | |
0xB0 |
AttackOn | - | - | 0, 0, 0, 0 | |
0xB1 |
AttackOff | - | - | 0, 0, 0, 0 | |
0xB2 |
Drop pickup | - | - | 0, 0, 0, 0 | |
0xB3 |
UI Add Char | - | - | 0, 0, 0, 0 | |
0xB4 |
UI Del Char | - | - | 0, 0, 0, 0 | |
0xB5 |
UI String Empty | - | - | 0, 0, 0, 0 | |
0xB6 |
UI String Full | - | - | 0, 0, 0, 0 | |
0xB7 |
UI String Send As Cheat | - | - | 0, 0, 0, 0 | |
0xB8 |
UI Set Max Chars | - | - | 0, 0, 0, 0 | |
0xB9 |
UI Cheat OK | - | - | 0, 0, 0, 0 | |
0xBA |
UI Cheat Bad | - | - | 0, 0, 0, 0 | |
0xBB |
VilReport_StartingChase | - | - | 0, 0, 0, 0 | |
0xBC |
VilReport_StartingAttack | - | - | 0, 0, 0, 0 | |
0xBD |
VilReport_StartingRetreat | - | - | 0, 0, 0, 0 | |
0xBE |
Preload | - | - | 0, 0, 0, 0 | |
0xBF |
Done | - | - | 0, 0, 0, 0 | |
0xC0 |
Arcto | - | - | 0, 0, 0, 0 | |
0xC1 |
Digup Reaction | - | - | 0, 0, 0, 0 | |
0xC2 |
Set Check Point | - | - | 0, 0, 0, 0 | |
0xC3 |
AnimPlay | - | - | 0, 0, 0, 0 | |
0xC4 |
AnimPlayLoop | - | - | 0, 0, 0, 0 | |
0xC5 |
AnimStop | - | - | 0, 0, 0, 0 | |
0xC6 |
AnimPause | - | - | 0, 0, 0, 0 | |
0xC7 |
AnimResume | - | - | 0, 0, 0, 0 | |
0xC8 |
AnimTogglePause | - | - | 0, 0, 0, 0 | |
0xC9 |
AnimPlayRandom | - | - | 0, 0, 0, 0 | |
0xCA |
AnimPlayMaybe | - | - | 0, 0, 0, 0 | |
0xCB |
SetSpeed | - | - | 0, 0, 0, 0 | |
0xCC |
Accelerate | - | - | 0, 0, 0, 0 | |
0xCD |
MoveToTarget | - | - | 0, 0, 0, 0 | |
0xCE |
SwingerFollow | - | - | 0, 0, 0, 0 | |
0xCF |
Impact | - | - | 0, 0, 0, 0 | |
0xD0 |
Effect Turned On | - | - | 0, 0, 0, 0 | |
0xD1 |
Effect Turned Off | - | - | 0, 0, 0, 0 | |
0xD2 |
UI Reset | - | - | 0, 0, 0, 0 | |
0xD3 |
SetScaleFactor | - | - | 0, 0, 0, 0 | |
0xD4 |
EnterEntity | - | - | 0, 0, 0, 0 | |
0xD5 |
ExitEntity | - | - | 0, 0, 0, 0 | |
0xD6 |
ENTER FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD7 |
EXIT FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD8 |
Drivenby | - | - | 0, 0, 0, 0 | |
0xD9 |
FollowTarget | - | - | 0, 0, 0, 0 | |
0xDA | z_old-FaceTarget | - | - | 0, 0, 0, 0 | |
0xDB |
WatchTarget | - | - | 0, 0, 0, 0 | |
0xDC |
CarChangeLaneRight | - | - | 0, 0, 0, 0 | |
0xDD |
CarChangeLaneLeft | - | - | 0, 0, 0, 0 | |
0xDE |
CarStart | - | - | 0, 0, 0, 0 | |
0xDF |
CarSetSwerveMode | - | - | 0, 0, 0, 0 | |
0xE0 |
IncreaseSpeed | - | - | 0, 0, 0, 0 | |
0xE1 |
DecreaseSpeed | - | - | 0, 0, 0, 0 | |
0xE2 |
StartMoving | - | - | 0, 0, 0, 0 | |
0xE3 |
StopMoving | - | - | 0, 0, 0, 0 | |
0xE4 |
Swoosh | - | - | 0, 0, 0, 0 | |
0xE5 |
TurretDestroyed | - | - | 0, 0, 0, 0 | |
0xE6 |
NPC Speak Stop | - | - | 0, 0, 0, 0 | |
0xE7 |
StartRumbleEffect | - | - | 0, 0, 0, 0 | |
0xE8 |
Navigate To | - | - | 0, 0, 0, 0 | |
0xE9 |
NPC Speak Start | - | - | 0, 0, 0, 0 | |
0xEA |
NPC Alert | - | - | 0, 0, 0, 0 | |
0xEB |
NPC Patrol Delay | - | - | 0, 0, 0, 0 | |
0xEC |
NPC Scramble Action End | - | - | 0, 0, 0, 0 | |
0xED |
VilFakeChaseOff | - | - | 0, 0, 0, 0 | |
0xEE |
BossMMPushButton | - | - | 0, 0, 0, 0 | |
0xEF |
VilReport_DecayComplete | - | - | 0, 0, 0, 0 | |
0xF0 |
VilGuardWidget | - | - | 0, 0, 0, 0 | |
0xF1 |
TextureAnimateOn | - | - | 0, 0, 0, 0 | |
0xF2 |
TextureAnimateOff | - | - | 0, 0, 0, 0 | |
0xF3 |
TextureAnimateToggle | - | - | 0, 0, 0, 0 | |
0xF4 |
ColorEffectOn | - | - | 0, 0, 0, 0 | |
0xF5 |
ColorEffectOff | - | - | 0, 0, 0, 0 | |
0xF6 |
ColorEffectToggle | - | - | 0, 0, 0, 0 | |
0xF7 |
SetTextureAnimGroup | - | - | 0, 0, 0, 0 | |
0xF8 |
SetTextureAnimSpeed | - | - | 0, 0, 0, 0 | |
0xF9 |
TextureAnimateStep | - | - | 0, 0, 0, 0 | |
0xFA |
Emit | - | - | 0, 0, 0, 0 | |
0xFB |
Emitted | - | - | 0, 0, 0, 0 | |
0xFC |
TranslucentOn | - | - | 0, 0, 0, 0 | |
0xFD |
TranslucentOff | - | - | 0, 0, 0, 0 | |
0xFE |
TranslucentToggle | - | - | 0, 0, 0, 0 | |
0xFF |
Zip Line Env Damage | - | - | 0, 0, 0, 0 | |
0x100 |
VilGangTalkOff | - | - | 0, 0, 0, 0 | |
0x101 | z_old-Give PowerUp | - | - | 0, 0, 0, 0 | |
0x102 |
RaceTimerReset | - | - | 0, 0, 0, 0 | |
0x103 |
Fire Cruise Bubble | - | - | 0, 0, 0, 0 | |
0x104 |
Car Success Anim Play | - | - | 0, 0, 0, 0 | |
0x105 |
Car Failure Anim Play | - | - | 0, 0, 0, 0 | |
0x106 |
Disable Group Contents | - | - | 0, 0, 0, 0 | |
0x107 |
NPC Charge | - | - | 0, 0, 0, 0 | |
0x108 |
OccludeOn | - | - | 0, 0, 0, 0 | |
0x109 |
OccludeOff | - | - | 0, 0, 0, 0 | |
0x10A |
RaceTimerPause | - | - | 0, 0, 0, 0 | |
0x10B |
RaceTimerResume | - | - | 0, 0, 0, 0 | |
0x10C |
RaceTimerSetBestTime | - | - | 0, 0, 0, 0 | |
0x10D |
RaceTimerWarning1 | - | - | 0, 0, 0, 0 | |
0x10E |
RaceTimerWarning2 | - | - | 0, 0, 0, 0 | |
0x10F |
RaceTimerWarning3 | - | - | 0, 0, 0, 0 | |
0x110 |
RingChallengeStart | - | - | 0, 0, 0, 0 | |
0x111 |
Car Stop | - | - | 0, 0, 0, 0 | |
0x112 |
RingChallengeRun | - | - | 0, 0, 0, 0 | |
0x113 |
RingChallengeReset | - | - | 0, 0, 0, 0 | |
0x114 |
RingChallengeSuccess | - | - | 0, 0, 0, 0 | |
0x115 |
RingChallengeFailed | - | - | 0, 0, 0, 0 | |
0x116 |
Formation Changed | - | - | 0, 0, 0, 0 | |
0x117 |
Charge Resume | - | - | 0, 0, 0, 0 | |
0x118 |
Charge Pause | - | - | 0, 0, 0, 0 | |
0x119 |
NPC Charge Stop | - | - | 0, 0, 0, 0 | |
0x11A |
NPC Charge Completed | - | - | 0, 0, 0, 0 | |
0x11B |
Formation Charge Start | - | - | 0, 0, 0, 0 | |
0x11C |
SituationPlayerSuccess | - | - | 0, 0, 0, 0 | |
0x11D |
SituationPlayerFailure | - | - | 0, 0, 0, 0 | |
0x11E |
Show Hud | - | - | 0, 0, 0, 0 | |
0x11F |
Hide Hud | - | - | 0, 0, 0, 0 | |
0x120 |
FADE OUT | - | - | 0, 0, 0, 0 | |
0x121 |
SetRain | - | - | 0, 0, 0, 0 | |
0x122 |
SetSnow | - | - | 0, 0, 0, 0 | |
0x123 |
Script No Op | - | - | 0, 0, 0, 0 | |
0x124 |
ScriptReset | - | - | 0, 0, 0, 0 | |
0x125 |
WaitForInput | - | - | 0, 0, 0, 0 | |
0x126 |
Play Movie | - | - | 0, 0, 0, 0 | |
0x127 |
CelebrationAnimPlay | - | - | 0, 0, 0, 0 | |
0x128 | - | - | - | - | There is no event defined for this ID. |
0x129 |
MusicTrack Replace | - | - | 0, 0, 0, 0 | |
0x12A |
Forward | - | - | 0, 0, 0, 0 | |
0x12B |
Reverse | - | - | 0, 0, 0, 0 | |
0x12C | RumbleTest - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12D | RumbleLight - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12E | RumbleMedium - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12F | RumbleHeavy - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x130 |
Screen Adjustment ON | - | - | 0, 0, 0, 0 | |
0x131 |
Screen Adjustment OFF | - | - | 0, 0, 0, 0 | |
0x132 |
Set as Skydome | - | - | 0, 0, 0, 0 | |
0x133 |
Connect_IOwnYou | - | - | 0, 0, 0, 0 | |
0x134 |
Duplotron_WaveBegin | - | - | 0, 0, 0, 0 | |
0x135 |
Duplotron_WaveComplete | - | - | 0, 0, 0, 0 | |
0x136 |
Duplotron_NPCBorn | - | - | 0, 0, 0, 0 | |
0x137 |
Duplotron_NPCKilled | - | - | 0, 0, 0, 0 | |
0x138 |
Duplotron_MaxNPCExpired | - | - | 0, 0, 0, 0 | |
0x139 |
Duplotron_Pause | - | - | 0, 0, 0, 0 | |
0x13A |
Duplotron_Resume | - | - | 0, 0, 0, 0 | |
0x13B |
Set as Goo | - | - | 0, 0, 0, 0 | |
0x13C |
NPCScript_ScriptBegin | - | - | 0, 0, 0, 0 | |
0x13D |
NPCScript_ScriptEnd | - | - | 0, 0, 0, 0 | |
0x13E |
NPCScript_ScriptReady | - | - | 0, 0, 0, 0 | |
0x13F |
NPCScript_Halt | - | - | 0, 0, 0, 0 | |
0x140 |
NPCScript_SetPos | - | - | 0, 0, 0, 0 | |
0x141 |
NPCScript_SetDir | - | - | 0, 0, 0, 0 | |
0x142 |
NPCScript_LookNormal | - | - | 0, 0, 0, 0 | |
0x143 |
NPCScript_LookAlert | - | - | 0, 0, 0, 0 | |
0x144 |
NPCScript_FaceWidget | - | - | 0, 0, 0, 0 | |
0x145 |
NPCScript_FaceWidgetDone | - | - | 0, 0, 0, 0 | |
0x146 |
NPCScript_GotoWidget | - | - | 0, 0, 0, 0 | |
0x147 |
NPCScript_GotoWidgetDone | - | - | 0, 0, 0, 0 | |
0x148 |
NPCScript_AttackWidget | - | - | 0, 0, 0, 0 | |
0x149 |
NPCScript_AttackWidgetDone | - | - | 0, 0, 0, 0 | |
0x14A |
NPCScript_FollowWidget | - | - | 0, 0, 0, 0 | |
0x14B |
NPCScript_PlayAnim | - | - | 0, 0, 0, 0 | |
0x14C |
NPCScript_PlayAnimDone | - | - | 0, 0, 0, 0 | |
0x14D |
NPCScript_LeadPlayer | - | - | 0, 0, 0, 0 | |
0x14E |
Set Text | - | - | 0, 0, 0, 0 | |
0x14F |
Start Conversation | - | - | 0, 0, 0, 0 | |
0x150 |
End Conversation | - | - | 0, 0, 0, 0 | |
0x151 |
Switch | - | - | 0, 0, 0, 0 | |
0x152 |
Add Text | - | - | 0, 0, 0, 0 | |
0x153 |
Clear Text | - | - | 0, 0, 0, 0 | |
0x154 |
Open Teleport Box | - | - | 0, 0, 0, 0 | |
0x155 |
Close Teleport Box | - | - | 0, 0, 0, 0 | |
0x156 |
On Signal 0 | - | - | 0, 0, 0, 0 | |
0x157 |
On Signal 1 | - | - | 0, 0, 0, 0 | |
0x158 |
On Signal 2 | - | - | 0, 0, 0, 0 | |
0x159 |
On Signal 3 | - | - | 0, 0, 0, 0 | |
0x15A |
On Signal 4 | - | - | 0, 0, 0, 0 | |
0x15B |
On Signal 5 | - | - | 0, 0, 0, 0 | |
0x15C |
On Signal 6 | - | - | 0, 0, 0, 0 | |
0x15D |
On Signal 7 | - | - | 0, 0, 0, 0 | |
0x15E |
On Signal 8 | - | - | 0, 0, 0, 0 | |
0x15F |
On Signal 9 | - | - | 0, 0, 0, 0 | |
0x160 |
Stop Wait | - | - | 0, 0, 0, 0 | |
0x161 |
On Conversation Start | - | - | 0, 0, 0, 0 | |
0x162 |
On Conversation End | - | - | 0, 0, 0, 0 | |
0x163 |
Hit Melee | - | - | 0, 0, 0, 0 | |
0x164 |
Hit Bubble Bounce | - | - | 0, 0, 0, 0 | |
0x165 |
Hit Bubble Bash | - | - | 0, 0, 0, 0 | |
0x166 |
Hit Bubble Bowl | - | - | 0, 0, 0, 0 | |
0x167 |
Hit Patrick Slam | - | - | 0, 0, 0, 0 | |
0x168 |
Hit By Throwable | - | - | 0, 0, 0, 0 | |
0x169 |
Paddle Hit Left | - | - | 0, 0, 0, 0 | |
0x16A |
Paddle Hit Right | - | - | 0, 0, 0, 0 | |
0x16B |
Initiate Task | - | - | 0, 0, 0, 0 | |
0x16C |
Set Success | - | - | 0, 0, 0, 0 | |
0x16D |
Set Failure | - | - | 0, 0, 0, 0 | |
0x16E |
On Accept | - | - | 0, 0, 0, 0 | |
0x16F |
On Decline | - | - | 0, 0, 0, 0 | |
0x170 |
On Complete | - | - | 0, 0, 0, 0 | |
0x171 |
Generate Boulder | - | - | 0, 0, 0, 0 | |
0x172 |
Launch Boulder At Widget | - | - | 0, 0, 0, 0 | |
0x173 |
Launch Boulder At Point | - | - | 0, 0, 0, 0 | |
0x174 |
Launch Boulder At Player | - | - | 0, 0, 0, 0 | |
0x175 |
Duplotron_SuperDuperDone | - | - | 0, 0, 0, 0 | |
0x176 |
Duplotron_DuperIsDoner | - | - | 0, 0, 0, 0 | |
0x177 |
Bus Switch Character | - | - | 0, 0, 0, 0 | |
0x178 |
Group Update Together | - | - | 0, 0, 0, 0 | |
0x179 |
Set Update Distance | - | - | 0, 0, 0, 0 | |
0x17A |
Translate, Local X | - | - | 0, 0, 0, 0 | |
0x17B |
Translate, Local Y | - | - | 0, 0, 0, 0 | |
0x17C |
Translate, Local Z | - | - | 0, 0, 0, 0 | |
0x17D |
Translate, World X | - | - | 0, 0, 0, 0 | |
0x17E |
Translate, World Y | - | - | 0, 0, 0, 0 | |
0x17F |
Translate, World Z | - | - | 0, 0, 0, 0 | |
0x180 |
Rotate, Local X | - | - | 0, 0, 0, 0 | |
0x181 |
Rotate, Local Y | - | - | 0, 0, 0, 0 | |
0x182 |
Rotate, Local Z | - | - | 0, 0, 0, 0 | |
0x183 |
Rotate, World X | - | - | 0, 0, 0, 0 | |
0x184 |
Rotate, World Y | - | - | 0, 0, 0, 0 | |
0x185 |
Rotate, World Z | - | - | 0, 0, 0, 0 | |
0x186 |
Translate, Local X Done | - | - | 0, 0, 0, 0 | |
0x187 |
Translate, Local Y Done | - | - | 0, 0, 0, 0 | |
0x188 |
Translate, Local Z Done | - | - | 0, 0, 0, 0 | |
0x189 |
Translate, World X Done | - | - | 0, 0, 0, 0 | |
0x18A |
Translate, World Y Done | - | - | 0, 0, 0, 0 | |
0x18B |
Translate, World Z Done | - | - | 0, 0, 0, 0 | |
0x18C |
Rotate, Local X Done | - | - | 0, 0, 0, 0 | |
0x18D |
Rotate, Local Y Done | - | - | 0, 0, 0, 0 | |
0x18E |
Rotate, Local Z Done | - | - | 0, 0, 0, 0 | |
0x18F |
Rotate, World X Done | - | - | 0, 0, 0, 0 | |
0x190 |
Rotate, World Y Done | - | - | 0, 0, 0, 0 | |
0x191 |
Rotate, World Z Done | - | - | 0, 0, 0, 0 | |
0x192 |
Count1 | - | - | 0, 0, 0, 0 | |
0x193 |
Count2 | - | - | 0, 0, 0, 0 | |
0x194 |
Count3 | - | - | 0, 0, 0, 0 | |
0x195 |
Count4 | - | - | 0, 0, 0, 0 | |
0x196 |
Count5 | - | - | 0, 0, 0, 0 | |
0x197 |
Count6 | - | - | 0, 0, 0, 0 | |
0x198 |
Count7 | - | - | 0, 0, 0, 0 | |
0x199 |
Count8 | - | - | 0, 0, 0, 0 | |
0x19A |
Count9 | - | - | 0, 0, 0, 0 | |
0x19B |
Count10 | - | - | 0, 0, 0, 0 | |
0x19C |
Count11 | - | - | 0, 0, 0, 0 | |
0x19D |
Count12 | - | - | 0, 0, 0, 0 | |
0x19E |
Count13 | - | - | 0, 0, 0, 0 | |
0x19F |
Count14 | - | - | 0, 0, 0, 0 | |
0x1A0 |
Count15 | - | - | 0, 0, 0, 0 | |
0x1A1 |
Count16 | - | - | 0, 0, 0, 0 | |
0x1A2 |
Count17 | - | - | 0, 0, 0, 0 | |
0x1A3 |
Count18 | - | - | 0, 0, 0, 0 | |
0x1A4 |
Count19 | - | - | 0, 0, 0, 0 | |
0x1A5 |
Count20 | - | - | 0, 0, 0, 0 | |
0x1A6 |
Set State | - | - | 0, 0, 0, 0 | |
0x1A7 |
Enter Mr I | - | - | 0, 0, 0, 0 | |
0x1A8 |
Enter Frozone | - | - | 0, 0, 0, 0 | |
0x1A9 |
Enter One | - | - | 0, 0, 0, 0 | |
0x1AA |
Enter All | - | - | 0, 0, 0, 0 | |
0x1AB |
Exit Mr I | - | - | 0, 0, 0, 0 | |
0x1AC |
Exit Frozone | - | - | 0, 0, 0, 0 | |
0x1AD |
Exit One | - | - | 0, 0, 0, 0 | |
0x1AE |
Exit All | - | - | 0, 0, 0, 0 | |
0x1AF |
Goo set warb coeffs | - | - | 0, 0, 0, 0 | |
0x1B0 |
Goo set freeze duration | - | - | 0, 0, 0, 0 | |
0x1B1 |
Goo melt | - | - | 0, 0, 0, 0 | |
0x1B2 |
Set State Range | - | - | 0, 0, 0, 0 | |
0x1B3 |
Set State Delay | - | - | 0, 0, 0, 0 | |
0x1B4 |
Set Transition Delay | - | - | 0, 0, 0, 0 | |
0x1B5 |
NPC Fight On | - | - | 0, 0, 0, 0 | |
0x1B6 |
NPC Fight Off | - | - | 0, 0, 0, 0 | |
0x1B7 |
NPC Patrol Spline On | - | - | 0, 0, 0, 0 | |
0x1B8 |
NPC Patrol Spline Off | - | - | 0, 0, 0, 0 | |
0x1B9 |
NPC Kill Quietly | - | - | 0, 0, 0, 0 | |
0x1BA |
Hit (General) | - | - | 0, 0, 0, 0 | |
0x1BB |
Hit (Head) | - | - | 0, 0, 0, 0 | |
0x1BC |
Hit (Left Arm) | - | - | 0, 0, 0, 0 | |
0x1BD |
Hit (Right Arm) | - | - | 0, 0, 0, 0 | |
0x1BE |
Hit (Left Leg) | - | - | 0, 0, 0, 0 | |
0x1BF |
Hit (Right Leg) | - | - | 0, 0, 0, 0 | |
0x1C0 |
Hit (Lower Body) | - | - | 0, 0, 0, 0 | |
0x1C1 | z_old-GiveSocks (current level) | - | - | 0, 0, 0, 0 | |
0x1C2 | z_old-GiveCollectables (current level) | - | - | 0, 0, 0, 0 | |
0x1C3 | z_old-SetSocks (current level) | - | - | 0, 0, 0, 0 | |
0x1C4 | z_old-SetCollectables (current level) | - | - | 0, 0, 0, 0 | |
0x1C5 |
On Answer Yes | - | - | 0, 0, 0, 0 | |
0x1C6 |
On Answer No | - | - | 0, 0, 0, 0 | |
0x1C7 |
Hit Cruise Bubble | - | - | 0, 0, 0, 0 | |
0x1C8 |
Duplotron_KillKids | - | - | 0, 0, 0, 0 | |
0x1C9 |
On Signal10 | - | - | 0, 0, 0, 0 | |
0x1CA |
On Signal11 | - | - | 0, 0, 0, 0 | |
0x1CB |
On Signal12 | - | - | 0, 0, 0, 0 | |
0x1CC |
On Signal13 | - | - | 0, 0, 0, 0 | |
0x1CD |
On Signal14 | - | - | 0, 0, 0, 0 | |
0x1CE |
On Signal15 | - | - | 0, 0, 0, 0 | |
0x1CF |
On Signal16 | - | - | 0, 0, 0, 0 | |
0x1D0 |
On Signal17 | - | - | 0, 0, 0, 0 | |
0x1D1 |
On Signal18 | - | - | 0, 0, 0, 0 | |
0x1D2 |
On Signal19 | - | - | 0, 0, 0, 0 | |
0x1D3 |
Spongeball On | - | - | 0, 0, 0, 0 | |
0x1D4 |
Spongeball Off | - | - | 0, 0, 0, 0 | |
0x1D5 |
Launch Shrapnel | - | - | 0, 0, 0, 0 | |
0x1D6 |
Set Intensity | - | - | 0, 0, 0, 0 | |
0x1D7 |
Set Frequency | - | - | 0, 0, 0, 0 | |
0x1D8 |
NPC Set Active On | - | - | 0, 0, 0, 0 | |
0x1D9 |
NPC Set Active Off | - | - | 0, 0, 0, 0 | |
0x1DA | z_old-Switch Player Character | - | - | 0, 0, 0, 0 | |
0x1DB |
Level Begin | - | - | 0, 0, 0, 0 | |
0x1DC |
Scene Reset (death) | - | - | 0, 0, 0, 0 | |
0x1DD |
Scene Enter | - | - | 0, 0, 0, 0 | |
0x1DE |
Destroyed Tiki | - | - | 0, 0, 0, 0 | |
0x1DF |
Destroyed Robot | - | - | 0, 0, 0, 0 | |
0x1E0 |
See Wood Tiki | - | - | 0, 0, 0, 0 | |
0x1E1 |
See Lovey Tiki | - | - | 0, 0, 0, 0 | |
0x1E2 |
See Shhh Tiki | - | - | 0, 0, 0, 0 | |
0x1E3 |
See Thunder Tiki | - | - | 0, 0, 0, 0 | |
0x1E4 |
See Stone Tiki | - | - | 0, 0, 0, 0 | |
0x1E5 |
See Fodder | - | - | 0, 0, 0, 0 | |
0x1E6 |
See Hammer | - | - | 0, 0, 0, 0 | |
0x1E7 |
See Tar-Tar | - | - | 0, 0, 0, 0 | |
0x1E8 |
See G-Love | - | - | 0, 0, 0, 0 | |
0x1E9 |
See Monsoon | - | - | 0, 0, 0, 0 | |
0x1EA |
See Sleepy Time | - | - | 0, 0, 0, 0 | |
0x1EB |
See Arf | - | - | 0, 0, 0, 0 | |
0x1EC |
See Tubelets | - | - | 0, 0, 0, 0 | |
0x1ED |
See Slick | - | - | 0, 0, 0, 0 | |
0x1EE |
See King Jellyfish | - | - | 0, 0, 0, 0 | |
0x1EF |
See Prawn | - | - | 0, 0, 0, 0 | |
0x1F0 |
See Dutchman | - | - | 0, 0, 0, 0 | |
0x1F1 |
See Sandy Boss | - | - | 0, 0, 0, 0 | |
0x1F2 |
See Patrick Boss | - | - | 0, 0, 0, 0 | |
0x1F3 |
See SpongeBob Boss | - | - | 0, 0, 0, 0 | |
0x1F4 |
See Robot Plankton | - | - | 0, 0, 0, 0 | |
0x1F5 |
Change Texture of UI | - | - | 0, 0, 0, 0 | |
0x1F6 |
NPC Cheer For Me | - | - | 0, 0, 0, 0 | |
0x1F7 |
Fast Visible | - | - | 0, 0, 0, 0 | |
0x1F8 |
Fast Invisible | - | - | 0, 0, 0, 0 | |
0x1F9 |
ZipLine Mount | - | - | 0, 0, 0, 0 | |
0x1FA |
ZipLine Dismount | - | - | 0, 0, 0, 0 | |
0x1FB |
Target | - | - | 0, 0, 0, 0 | |
0x1FC |
Fire | - | - | 0, 0, 0, 0 | |
0x1FD |
Camera FX Shake | - | - | 0, 0, 0, 0 | |
0x1FE |
Bullet Time | - | - | 0, 0, 0, 0 | |
0x1FF |
Thrown | - | - | 0, 0, 0, 0 | |
0x200 |
NPC Patrol | - | - | 0, 0, 0, 0 | |
0x201 |
EnterCruise | - | - | 0, 0, 0, 0 | |
0x202 |
ExitCruise | - | - | 0, 0, 0, 0 | |
0x203 |
CruiseFired | - | - | 0, 0, 0, 0 | |
0x204 |
CruiseDied | - | - | 0, 0, 0, 0 | |
0x205 |
CruiseAddLife | - | - | 0, 0, 0, 0 | |
0x206 |
CruiseSetLife | - | - | 0, 0, 0, 0 | |
0x207 |
CruiseResetLife | - | - | 0, 0, 0, 0 | |
0x208 |
Camera Collide Off | - | - | 0, 0, 0, 0 | |
0x209 |
Camera Collide On | - | - | 0, 0, 0, 0 | |
0x20A | z_old-Slide On | - | - | 0, 0, 0, 0 | |
0x20B | z_old-Slide Off | - | - | 0, 0, 0, 0 | |
0x20C |
Timer Set | - | - | 0, 0, 0, 0 | |
0x20D |
Timer Add | - | - | 0, 0, 0, 0 | |
0x20E |
NPC Force Conversation | - | - | 0, 0, 0, 0 | |
0x20F |
Make A Splash | - | - | 0, 0, 0, 0 | |
0x210 |
Credits start | - | - | 0, 0, 0, 0 | |
0x211 |
Credits stop | - | - | 0, 0, 0, 0 | |
0x212 |
Credits ended | - | - | 0, 0, 0, 0 | |
0x213 |
Bubble Wipe | - | - | 0, 0, 0, 0 | |
0x214 |
Set Lightkit | - | - | 0, 0, 0, 0 | |
0x215 |
Set Opacity | - | - | 0, 0, 0, 0 | |
0x216 |
Set Sound Effect | - | - | 0, 0, 0, 0 | |
0x217 |
Scale, XYZ Ordinary | - | - | 0, 0, 0, 0 | |
0x218 |
Set Reference | - | - | 0, 0, 0, 0 | |
0x219 |
Warp Set World | - | - | 0, 0, 0, 0 | |
0x21A |
Warp Set Task | - | - | 0, 0, 0, 0 | |
0x21B |
Warp Go | - | - | 0, 0, 0, 0 | |
0x21C |
Set Count | - | - | 0, 0, 0, 0 | |
0x21D |
Get Dash Speed | - | - | 0, 0, 0, 0 | |
0x21E |
Dash Trip | - | - | 0, 0, 0, 0 | |
0x21F |
Dash Burst | - | - | 0, 0, 0, 0 | |
0x220 |
Dash Fast | - | - | 0, 0, 0, 0 | |
0x221 |
Dash Normal | - | - | 0, 0, 0, 0 | |
0x222 |
Dash Slow | - | - | 0, 0, 0, 0 | |
0x216 |
Take Socks | - | - | 0, 0, 0, 0 | |
0x217 |
Debug BREAK | - | - | 0, 0, 0, 0 | |
0x218 |
Born | - | - | 0, 0, 0, 0 | |
0x219 |
Platform Pause | - | - | 0, 0, 0, 0 | |
0x21A |
Platform Unpause | - | - | 0, 0, 0, 0 | |
0x21B |
Store Options | - | - | 0, 0, 0, 0 | |
0x21C |
Restore Options | - | - | 0, 0, 0, 0 | |
0x22A |
UI Set Motion | - | - | 0, 0, 0, 0 | |
0x22B |
UI Motion Finished | - | - | 0, 0, 0, 0 | |
0x22C |
UI Motion Loop | - | - | 0, 0, 0, 0 | |
0x22D |
Destructible launch | - | - | 0, 0, 0, 0 | |
0x22E |
Destructible respawn | - | - | 0, 0, 0, 0 | |
0x22F |
Kaboom Start | - | - | 0, 0, 0, 0 | |
0x230 |
Kaboom Stop | - | - | 0, 0, 0, 0 | |
0x231 |
NPC Attack | - | - | 0, 0, 0, 0 | |
0x232 |
NPC Defend | - | - | 0, 0, 0, 0 | |
0x233 |
Train Set Speed | - | - | 0, 0, 0, 0 | |
0x234 |
Train Junct Out 1 | - | - | 0, 0, 0, 0 | |
0x235 |
Train Junct Out 2 | - | - | 0, 0, 0, 0 | |
0x236 |
Train Junct Toggle | - | - | 0, 0, 0, 0 | |
0x237 |
Train Junct Passed | - | - | 0, 0, 0, 0 | |
0x238 |
Train Car Detach | - | - | 0, 0, 0, 0 | |
0x239 |
Train Car Explode | - | - | 0, 0, 0, 0 | |
0x23A |
Xbox Initialize NET API | - | - | 0, 0, 0, 0 | |
0x23B |
Xbox Update Connection | - | - | 0, 0, 0, 0 | |
0x23C |
Xbox Update Online Task | - | - | 0, 0, 0, 0 | |
0x23D |
Xbox Update Account List | - | - | 0, 0, 0, 0 | |
0x23E |
Xbox Check for new content | - | - | 0, 0, 0, 0 | |
0x23F |
Xbox Select Device | - | - | 0, 0, 0, 0 | |
0x240 |
Xbox Select Content | - | - | 0, 0, 0, 0 | |
0x241 |
Xbox Verify Content | - | - | 0, 0, 0, 0 | |
0x242 |
Xbox Remove Content | - | - | 0, 0, 0, 0 | |
0x243 |
Xbox Select Device after remove | - | - | 0, 0, 0, 0 | |
0x244 |
Xbox Confirm use content idx | - | - | 0, 0, 0, 0 | |
0x245 |
Xbox Confirm no use content idx | - | - | 0, 0, 0, 0 | |
0x246 |
Xbox No content is installed | - | - | 0, 0, 0, 0 | |
0x247 |
Xbox No new content is available | - | - | 0, 0, 0, 0 | |
0x248 |
Xbox New content is available | - | - | 0, 0, 0, 0 | |
0x249 |
Enable Scene Drawing | - | - | 0, 0, 0, 0 | |
0x24A |
Disable Scene Drawing | - | - | 0, 0, 0, 0 | |
0x24B |
Lightning Start | - | - | 0, 0, 0, 0 | |
0x24C |
Lightning Stop | - | - | 0, 0, 0, 0 | |
0x24D |
Change Boss UI Stage | - | - | 0, 0, 0, 0 | |
0x24E |
Start static camera | - | - | 0, 0, 0, 0 | |
0x24F |
End static camera | - | - | 0, 0, 0, 0 | |
0x250 |
Set Camera Start Orientation | - | - | 0, 0, 0, 0 | |
0x251 |
NPC Set Movepoint Path | - | - | 0, 0, 0, 0 | |
0x252 |
NPC Scare Begin | - | - | 0, 0, 0, 0 | |
0x253 |
NPC Scare Skip | - | - | 0, 0, 0, 0 | |
0x254 |
NPC Set Movepoint Group | - | - | 0, 0, 0, 0 | |
0x255 |
VentSetStateIdle | - | - | 0, 0, 0, 0 | |
0x256 |
VentSetStateWarn | - | - | 0, 0, 0, 0 | |
0x257 |
VentSetStateDamage | - | - | 0, 0, 0, 0 | |
0x258 |
VentSetStateOff | - | - | 0, 0, 0, 0 | |
0x259 |
Waterhose Start | - | - | 0, 0, 0, 0 | |
0x25A |
Waterhose Stop | - | - | 0, 0, 0, 0 | |
0x25B |
Waterhose Set Length | - | - | 0, 0, 0, 0 | |
0x25C |
Carried | - | - | 0, 0, 0, 0 | |
0x25D |
Explode | - | - | 0, 0, 0, 0 | |
0x25E |
Jump To | - | - | 0, 0, 0, 0 | |
0x25F |
Jump on Spawn | - | - | 0, 0, 0, 0 | |
0x260 |
Player Hit | - | - | 0, 0, 0, 0 | |
0x261 |
Start Fade | - | - | 0, 0, 0, 0 | |
0x262 |
Fade Down Done | - | - | 0, 0, 0, 0 | |
0x263 |
Fade Up Done | - | - | 0, 0, 0, 0 | |
0x264 |
Bounce | - | - | 0, 0, 0, 0 | |
0x265 |
Launch NPC | - | - | 0, 0, 0, 0 | |
0x266 | z_old-Upgrade Power Up | - | - | 0, 0, 0, 0 | |
0x267 |
Bullet Streak | - | - | 0, 0, 0, 0 | |
0x268 |
Set Follow Camera Orientation | - | - | 0, 0, 0, 0 | |
0x269 |
High Dynamic Range Fade | - | - | 0, 0, 0, 0 | |
0x26A |
Start | - | - | 0, 0, 0, 0 | |
0x26B |
Success | - | - | 0, 0, 0, 0 | |
0x26C |
Failure | - | - | 0, 0, 0, 0 | |
0x26D |
Enable Restore | - | - | 0, 0, 0, 0 | |
0x26E |
Disable Restore | - | - | 0, 0, 0, 0 | |
0x26F |
NPC Spawn | - | - | 0, 0, 0, 0 | |
0x270 |
NPC Spawn Done | - | - | 0, 0, 0, 0 | |
0x271 |
Spawned NPC Killed | - | - | 0, 0, 0, 0 | |
0x272 |
Spawned NPC No Health | - | - | 0, 0, 0, 0 | |
0x273 |
Spawned NPCs All Killed | - | - | 0, 0, 0, 0 | |
0x274 |
Spawned NPCs All No Health | - | - | 0, 0, 0, 0 | |
0x275 |
Set Dash Timer | - | - | 0, 0, 0, 0 | |
0x276 |
Dash Not Out of Time | - | - | 0, 0, 0, 0 | |
0x277 |
Dash Out of Time | - | - | 0, 0, 0, 0 | |
0x278 |
Force Scene Reset | - | - | 0, 0, 0, 0 | |
0x279 |
NPC Active | - | - | 0, 0, 0, 0 | |
0x27A |
NPC Inactive | - | - | 0, 0, 0, 0 | |
0x27B |
Duplicator Activate | - | - | 0, 0, 0, 0 | |
0x27C |
Duplicator Deactivate | - | - | 0, 0, 0, 0 | |
0x27D |
Dash Enter Tunnel | - | - | 0, 0, 0, 0 | |
0x27E |
Dash Exit Tunnel | - | - | 0, 0, 0, 0 | |
0x27F |
StopRumbleEffect | - | - | 0, 0, 0, 0 | |
0x280 |
Dash Chase Lasers On | - | - | 0, 0, 0, 0 | |
0x281 |
Dash Chase Lasers Off | - | - | 0, 0, 0, 0 | |
0x282 |
Random Jump on Spawn | - | - | 0, 0, 0, 0 | |
0x283 |
Hit Patrick Cartwheel | - | - | 0, 0, 0, 0 | |
0x284 |
UI Visible+Focus On+Select | - | - | 0, 0, 0, 0 | |
0x285 |
UI Focus Off+Unselect+Invisible | - | - | 0, 0, 0, 0 | |
0x286 |
Copy Reference | - | - | 0, 0, 0, 0 | |
0x287 |
UI Motion In Finished | - | - | 0, 0, 0, 0 | |
0x288 |
UI Motion Out Finished | - | - | 0, 0, 0, 0 | |
0x289 |
UI Signal Activate Screen | - | - | 0, 0, 0, 0 | |
0x28A |
UI Signal Deactivate Screen | - | - | 0, 0, 0, 0 | |
0x28B |
UI Signal Activated Screen | - | - | 0, 0, 0, 0 | |
0x28C |
UI Signal Switch Screens | - | - | 0, 0, 0, 0 | |
0x28D |
UI Signal Start Fade Out | - | - | 0, 0, 0, 0 | |
0x28E |
UI Signal Start Fade In | - | - | 0, 0, 0, 0 | |
0x28F |
UI Signal Screen Motion In Done | - | - | 0, 0, 0, 0 | |
0x290 |
UI Signal Screen Motion Out Done | - | - | 0, 0, 0, 0 | |
0x291 |
UI Signal Main Box In Done | - | - | 0, 0, 0, 0 | |
0x292 |
UI Signal Main Box Out Done | - | - | 0, 0, 0, 0 | |
0x293 |
UI Reset Motion | - | - | 0, 0, 0, 0 | |
0x294 |
UI Enable HDR | - | - | 0, 0, 0, 0 | |
0x295 |
UI Disable HDR | - | - | 0, 0, 0, 0 | |
0x296 |
UI Brighten | - | - | 0, 0, 0, 0 | |
0x297 |
UI Unbrighten | - | - | 0, 0, 0, 0 | |
0x298 |
UI Signal Deactivated Screen | - | - | 0, 0, 0, 0 | |
0x299 |
NPC Detect Always | - | - | 0, 0, 0, 0 | |
0x29A |
NPC Detect Never | - | - | 0, 0, 0, 0 | |
0x29B |
NPC Detect Normal | - | - | 0, 0, 0, 0 | |
0x29C |
NPC Fight Default | - | - | 0, 0, 0, 0 | |
0x29D |
Camera Collide Partial | - | - | 0, 0, 0, 0 | |
0x29E |
MusicTrack Play Temporary | - | - | 0, 0, 0, 0 | |
0x29F |
Evaluate Counter Value | - | - | 0, 0, 0, 0 | |
0x2A0 |
Count0 | - | - | 0, 0, 0, 0 | |
0x2A1 |
Rotate to Absolute X | - | - | 0, 0, 0, 0 | |
0x2A2 |
Rotate to Absolute Y | - | - | 0, 0, 0, 0 | |
0x2A3 |
Rotate to Absolute Z | - | - | 0, 0, 0, 0 | |
0x2A4 |
Play Trigger Animation | - | - | 0, 0, 0, 0 | |
0x2A5 |
Triggered Animation Done | - | - | 0, 0, 0, 0 | |
0x2A6 |
UI Signal More | - | - | 0, 0, 0, 0 | |
0x2A7 |
UI Signal No More | - | - | 0, 0, 0, 0 | |
0x2A8 |
UI Signal Less | - | - | 0, 0, 0, 0 | |
0x2A9 |
UI Signal No Less | - | - | 0, 0, 0, 0 | |
0x2AA |
UI Signal Up | - | - | 0, 0, 0, 0 | |
0x2AB |
UI Signal Down | - | - | 0, 0, 0, 0 | |
0x2AC |
UI Signal Sync To Current | - | - | 0, 0, 0, 0 | |
0x2AD |
UI Signal Effect | - | - | 0, 0, 0, 0 | |
0x2AE | z_old-Freeze Player | - | - | 0, 0, 0, 0 | |
0x2AF | z_old-Unfreeze Player | - | - | 0, 0, 0, 0 | |
0x2B0 |
UI Signal Map Start | - | - | 0, 0, 0, 0 | |
0x2B1 |
UI Signal Map End | - | - | 0, 0, 0, 0 | |
0x2B2 |
Translate to Absolute X | - | - | 0, 0, 0, 0 | |
0x2B3 |
Translate to Absolute Y | - | - | 0, 0, 0, 0 | |
0x2B4 |
Translate to Absolute Z | - | - | 0, 0, 0, 0 | |
0x2B5 |
JSP Visibility Increment | - | - | 0, 0, 0, 0 | |
0x2B6 |
JSP Visibility Decrement | - | - | 0, 0, 0, 0 | |
0x2B7 |
Enter Camera | - | - | 0, 0, 0, 0 | |
0x2B8 |
Exit Camera | - | - | 0, 0, 0, 0 | |
0x2B9 |
PadPressE (GC Z or XBOX Black) | - | - | 0, 0, 0, 0 | |
0x2BA |
Dash Set Jump Paramters | - | - | 0, 0, 0, 0 | |
0x2BB |
Viper Face Player | - | - | 0, 0, 0, 0 | |
0x2BC |
Viper Face Movement | - | - | 0, 0, 0, 0 | |
0x2BD |
RequestStart | - | - | 0, 0, 0, 0 | |
0x2BE |
UI Auto Menu Run | - | - | 0, 0, 0, 0 | |
0x2BF |
UI Auto Menu Run Up | - | - | 0, 0, 0, 0 | |
0x2C0 |
UI Auto Menu Run Down | - | - | 0, 0, 0, 0 | |
0x2C1 |
UI Auto Menu Run Left | - | - | 0, 0, 0, 0 | |
0x2C2 |
UI Auto Menu Run Right | - | - | 0, 0, 0, 0 | |
0x2C3 |
Increment Success | - | - | 0, 0, 0, 0 | |
0x2C4 |
Decrement Success | - | - | 0, 0, 0, 0 | |
0x2C5 |
Increment Failed | - | - | 0, 0, 0, 0 | |
0x2C6 |
Decrement Failed | - | - | 0, 0, 0, 0 | |
0x2C7 |
MusicTrack Stop Temporary Music | - | - | 0, 0, 0, 0 | |
0x2C8 |
NPC Scramble Action Begin | - | - | 0, 0, 0, 0 | |
0x2C9 |
NPC Scramble Alert | - | - | 0, 0, 0, 0 | |
0x2CA |
NPC Turret Set Attack Radius | - | - | 0, 0, 0, 0 | |
0x2CB |
Goo Freeze Start | - | - | 0, 0, 0, 0 | |
0x2CC |
Goo Melt Start | - | - | 0, 0, 0, 0 | |
0x2CD |
NPC Notice | - | - | 0, 0, 0, 0 | |
0x2CE |
Boss Stage Set | - | - | 0, 0, 0, 0 | |
0x2CF |
Boss Stage Began | - | - | 0, 0, 0, 0 | |
0x2D0 |
Boss Stage Ended | - | - | 0, 0, 0, 0 | |
0x2D1 |
Boss Stage A Began | - | - | 0, 0, 0, 0 | |
0x2D2 |
Boss Stage A Ended | - | - | 0, 0, 0, 0 | |
0x2D3 |
Boss Stage B Began | - | - | 0, 0, 0, 0 | |
0x2D4 |
Boss Stage B Ended | - | - | 0, 0, 0, 0 | |
0x2D5 |
Boss Stage C Began | - | - | 0, 0, 0, 0 | |
0x2D6 |
Boss Stage C Ended | - | - | 0, 0, 0, 0 | |
0x2D7 |
Visibility Cull On | - | - | 0, 0, 0, 0 | |
0x2D8 |
Visibility Cull Off | - | - | 0, 0, 0, 0 | |
0x2D9 |
Start rband camera | - | - | 0, 0, 0, 0 | |
0x2DA |
End rband camera | - | - | 0, 0, 0, 0 | |
0x2DB |
Mindy Start | - | - | 0, 0, 0, 0 | |
0x2DC |
Mindy End | - | - | 0, 0, 0, 0 | |
0x2DD |
Flamethrower Start | - | - | 0, 0, 0, 0 | |
0x2DE |
Flamethrower Stop | - | - | 0, 0, 0, 0 | |
0x2DF |
Flamethrower Set Length | - | - | 0, 0, 0, 0 | |
0x2E0 |
NPC Take No Damage On | - | - | 0, 0, 0, 0 | |
0x2E1 |
NPC Take No Damage Off | - | - | 0, 0, 0, 0 | |
0x2E2 |
Start StaticCAM FOV filter | - | - | 0, 0, 0, 0 | |
0x2E3 |
Restore StaticCAM FOV | - | - | 0, 0, 0, 0 | |
0x2E4 |
XBOX DEMO exit to launcher | - | - | 0, 0, 0, 0 | |
0x2E5 |
Spawn | - | - | 0, 0, 0, 0 | |
0x2E6 |
Spawned | - | - | 0, 0, 0, 0 | |
0x2E7 |
Credits set dest | - | - | 0, 0, 0, 0 | |
0x2E8 |
Allow Attract Mode | - | - | 0, 0, 0, 0 | |
0x2E9 |
Disallow Attract Mode | - | - | 0, 0, 0, 0 | |
0x2EA |
Rocket Attack | - | - | 0, 0, 0, 0 | |
0x2EB |
Collision Reset | - | - | 0, 0, 0, 0 | |
0x2EC |
AutoSave | - | - | 0, 0, 0, 0 | |
0x2ED |
Open Bonus | - | - | 0, 0, 0, 0 | |
0x2EE |
Flag Level | - | - | 0, 0, 0, 0 | |
0x2EF |
Level End | - | - | 0, 0, 0, 0 | |
0x2F0 |
Get Local Content | - | - | 0, 0, 0, 0 | |
0x2F1 |
Pause Game Safe | - | - | 0, 0, 0, 0 | |
0x2F2 |
Override Frequency | - | - | 0, 0, 0, 0 | |
0x2F3 |
Reset Frequency | - | - | 0, 0, 0, 0 | |
0x2F4 |
Set Shot Delay | - | - | 0, 0, 0, 0 | |
0x2F5 |
Set Shots In Group | - | - | 0, 0, 0, 0 | |
0x2F6 |
User Select Yes | - | - | 0, 0, 0, 0 | |
0x2F7 |
User Select No | - | - | 0, 0, 0, 0 | |
0x2F8 |
User Select Back | - | - | 0, 0, 0, 0 | |
0x2F9 |
Launch Fire Works | - | - | 0, 0, 0, 0 | |
0x2FA |
Resets user selection | - | - | 0, 0, 0, 0 | |
0x2FB |
Set as Bounce Back | - | - | 0, 0, 0, 0 | |
0x2FC |
Reset Unlockables | - | - | 0, 0, 0, 0 | |
0x2FD |
UI Sys Msg Wait Response | - | - | 0, 0, 0, 0 | |
0x2FE |
UI Sys Msg Wait Confirm | - | - | 0, 0, 0, 0 | |
0x2FF |
UI Sys Msg Confirm | - | - | 0, 0, 0, 0 | |
0x300 |
UI Sys Msg Accept | - | - | 0, 0, 0, 0 | |
0x301 |
UI Sys Msg Decline | - | - | 0, 0, 0, 0 | |
0x302 |
Set as NOT Bounce Back | - | - | 0, 0, 0, 0 | |
0x303 |
Pause Game Now | - | - | 0, 0, 0, 0 | |
0x304 |
Patty Wagon Start Engine | - | - | 0, 0, 0, 0 | |
0x305 |
Patty Wagon Stop Engine | - | - | 0, 0, 0, 0 | |
0x306 |
Bubble Spawn On | - | - | 0, 0, 0, 0 | |
0x307 |
Bubble Spawn Off | - | - | 0, 0, 0, 0 | |
0x308 |
XBLive Toggle Sign In | - | - | 0, 0, 0, 0 | |
0x309 |
XBLive Manage Friends | - | - | 0, 0, 0, 0 | |
0x30A |
Apply On Reset - On | - | - | 0, 0, 0, 0 | |
0x30B |
Apply On Reset - Off | - | - | 0, 0, 0, 0 | |
0x30C |
Snap To | - | - | 0, 0, 0, 0 | |
0x30D |
Throw | - | - | 0, 0, 0, 0 | |
0x30E |
First Zip Line | - | - | 0, 0, 0, 0 | |
0x30F | z_old-First Ledge Grab | - | - | 0, 0, 0, 0 | |
0x310 |
First Incredimeter Pickup | - | - | 0, 0, 0, 0 | |
0x311 |
UI Spark Trail | - | - | 0, 0, 0, 0 | |
0x312 |
UI Get Battle Scenes | - | - | 0, 0, 0, 0 | |
0x313 |
UI Battle Scenes Available | - | - | 0, 0, 0, 0 | |
0x314 |
UI Battle Scenes Not Available | - | - | 0, 0, 0, 0 | |
0x315 |
XBLive Toggle Appear Online | - | - | 0, 0, 0, 0 | |
0x316 |
UI Return to previous screen | - | - | 0, 0, 0, 0 | |
0x317 |
UI Empty Event | - | - | 0, 0, 0, 0 | |
0x318 |
Subtitles Enabled | - | - | 0, 0, 0, 0 | |
0x319 |
Subtitles Disabled | - | - | 0, 0, 0, 0 | |
0x31A |
UI Set Box Mapping for UVs | - | - | 0, 0, 0, 0 | |
0x31B |
Player Ejected | - | - | 0, 0, 0, 0 | |
0x31C |
Damage Player | - | - | 0, 0, 0, 0 | |
0x31D |
First Health Pickup | - | - | 0, 0, 0, 0 | |
0x31E |
Token Pickup Complete | - | - | 0, 0, 0, 0 | |
0x31F |
Prompt is dead | - | - | 0, 0, 0, 0 | |
0x320 |
UI Flip Visibility | - | - | 0, 0, 0, 0 | |
0x321 |
XBLive Reboot To Dashboard | - | - | 0, 0, 0, 0 | |
0x322 |
First Powerup Point | - | - | 0, 0, 0, 0 | |
0x323 |
UI Is Battle Scene | - | - | 0, 0, 0, 0 | |
0x324 |
UI Battle Scene Yes | - | - | 0, 0, 0, 0 | |
0x325 |
UI Battle Scene No | - | - | 0, 0, 0, 0 | |
0x326 |
UI Lock element | - | - | 0, 0, 0, 0 | |
0x327 |
UI Unlock element | - | - | 0, 0, 0, 0 | |
0x328 |
Drivenby Off | - | - | 0, 0, 0, 0 | |
0x329 |
Drivenby On | - | - | 0, 0, 0, 0 | |
0x32A |
UI Signal Credit Code | - | - | 0, 0, 0, 0 | |
0x32B |
UI Signal HI Logo | - | - | 0, 0, 0, 0 | |
0x32C |
Disable Auto Save | - | - | 0, 0, 0, 0 | |
0x32D |
UI Signal Enlarge Window | - | - | 0, 0, 0, 0 | |
0x32E |
Prompt Exiting | - | - | 0, 0, 0, 0 | |
0x32F |
Prompt Force Exit | - | - | 0, 0, 0, 0 | |
0x330 |
UI Sys Message Action Confirmed | - | - | 0, 0, 0, 0 | |
0x331 |
UI Sys Message Action Declined | - | - | 0, 0, 0, 0 | |
0x332 |
Unpause | - | - | 0, 0, 0, 0 | |
0x333 |
Set Color Intensity | - | - | 0, 0, 0, 0 | |
0x334 |
Start Light Effect | - | - | 0, 0, 0, 0 | |
0x335 |
Stop Light Effect | - | - | 0, 0, 0, 0 | |
0x336 |
NPC Has Taken Damage | - | - | 0, 0, 0, 0 | |
0x337 |
NPC At 50% Health | - | - | 0, 0, 0, 0 | |
0x338 |
NPC At 25% Health | - | - | 0, 0, 0, 0 | |
0x339 |
NPC Hit Without Damage | - | - | 0, 0, 0, 0 | |
0x33A |
NPC Arrives At Destination | - | - | 0, 0, 0, 0 | |
0x33B |
NPC Kills Player | - | - | 0, 0, 0, 0 | |
0x33C |
NPC Cease To Exist | - | - | 0, 0, 0, 0 | |
0x33D |
NPC Play Anim | - | - | 0, 0, 0, 0 | |
0x33E |
NPC Retreat To Cover | - | - | 0, 0, 0, 0 | |
0x33F |
NPC Attack Player | - | - | 0, 0, 0, 0 | |
0x340 |
NPC Freeze | - | - | 0, 0, 0, 0 | |
0x341 |
NPC Thaw | - | - | 0, 0, 0, 0 | |
0x342 |
NPC Move To | - | - | 0, 0, 0, 0 | |
0x343 |
Camera Transition Begin | - | - | 0, 0, 0, 0 | |
0x344 |
Camera Transition Done | - | - | 0, 0, 0, 0 | |
0x345 |
NPC Enter Spawn | - | - | 0, 0, 0, 0 | |
0x346 |
NPC Enter Scare | - | - | 0, 0, 0, 0 | |
0x347 |
NPC Enter CustomAV | - | - | 0, 0, 0, 0 | |
0x348 |
CustomAV Anim Started | - | - | 0, 0, 0, 0 | |
0x349 |
CustomAV Anim Finished | - | - | 0, 0, 0, 0 | |
0x34A |
CustomAV Sound Started | - | - | 0, 0, 0, 0 | |
0x34B |
CustomAV Sound Finished | - | - | 0, 0, 0, 0 | |
0x34C |
CustomAV Finished | - | - | 0, 0, 0, 0 | |
0x34D |
NPC Attack Widget | - | - | 0, 0, 0, 0 | |
0x34E |
NPC Attack Widget Forever | - | - | 0, 0, 0, 0 | |
0x34F |
NPC Attacked Widget | - | - | 0, 0, 0, 0 | |
0x350 |
NPC Finished Attacking Widget | - | - | 0, 0, 0, 0 | |
0x351 |
NPC Find Cover | - | - | 0, 0, 0, 0 | |
0x352 |
NPC Enter Driller | - | - | 0, 0, 0, 0 | |
0x353 |
Deactivate | - | - | 0, 0, 0, 0 | |
0x354 |
Activate | - | - | 0, 0, 0, 0 | |
0x355 |
NPC Lever On | - | - | 0, 0, 0, 0 | |
0x356 |
NPC Lever Off | - | - | 0, 0, 0, 0 | |
0x357 |
NPC Lever Ignore | - | - | 0, 0, 0, 0 | |
0x358 |
NPC Enter Running Spawn | - | - | 0, 0, 0, 0 | |
0x359 |
NPC Respawned | - | - | 0, 0, 0, 0 | |
0x35A |
Launch Grub | - | - | 0, 0, 0, 0 | |
0x35B |
Launch Tracking Grub | - | - | 0, 0, 0, 0 | |
0x35C |
NPC Enter Default Jumping Spawn | - | - | 0, 0, 0, 0 | |
0x35D |
NPC Death Damage | - | - | 0, 0, 0, 0 | |
0x35E |
NPC Goto Idle | - | - | 0, 0, 0, 0 | |
0x35F |
NPC Goto Combat Idle | - | - | 0, 0, 0, 0 | |
0x360 |
NPC Goto Chase | - | - | 0, 0, 0, 0 | |
0x361 |
Dispatcher_SetPauseType | - | - | 0, 0, 0, 0 | |
0x362 |
UI Join Drop Game | - | - | 0, 0, 0, 0 | |
0x363 |
NPC Finished Spawning | - | - | 0, 0, 0, 0 | |
0x364 |
NPC Scientist Scared | - | - | 0, 0, 0, 0 | |
0x365 |
NPC Scientist Computer | - | - | 0, 0, 0, 0 | |
0x366 |
NPC Scientist Point | - | - | 0, 0, 0, 0 | |
0x367 |
NPC Scientist Investigate | - | - | 0, 0, 0, 0 | |
0x368 |
NPC Scientist Walk | - | - | 0, 0, 0, 0 | |
0x369 |
NPC Scientist Run | - | - | 0, 0, 0, 0 | |
0x36A |
NPC Scientist Kill | - | - | 0, 0, 0, 0 | |
0x36B |
NPC Scientist Idle | - | - | 0, 0, 0, 0 | |
0x36C |
NPC Take Damage On | - | - | 0, 0, 0, 0 | |
0x36D |
NPC Take Damage Off | - | - | 0, 0, 0, 0 | |
0x36E |
Set Active Navigation Mesh | - | - | 0, 0, 0, 0 | |
0x36F |
NPC is stuck | - | - | 0, 0, 0, 0 | |
0x370 |
Stop Ice Glide | - | - | 0, 0, 0, 0 | |
0x371 |
Enter Any | - | - | 0, 0, 0, 0 | |
0x372 |
Exit Any | - | - | 0, 0, 0, 0 | |
0x373 |
Camera Focus Off | - | - | 0, 0, 0, 0 | |
0x374 |
Camera Focus On | - | - | 0, 0, 0, 0 | |
0x375 |
NPC Enter Idle Spawn | - | - | 0, 0, 0, 0 | |
0x376 |
Enter Camera Target | - | - | 0, 0, 0, 0 | |
0x377 |
Exit Camera Target | - | - | 0, 0, 0, 0 | |
0x378 |
Set Counter To Current Level | - | - | 0, 0, 0, 0 | |
0x379 |
Set Counter To Level Status | - | - | 0, 0, 0, 0 | |
0x37A |
Camera Focus AI Helper | - | - | 0, 0, 0, 0 | |
0x37B |
Camera Focus AI Helper Reset | - | - | 0, 0, 0, 0 | |
0x37C |
Rotate, Set Orientation | - | - | 0, 0, 0, 0 | |
0x37D |
Rotate, Go to Orientation | - | - | 0, 0, 0, 0 | |
0x37E |
NPC Ranger Set Firing Pattern | - | - | 0, 0, 0, 0 | |
0x37F |
Rotate, Go to Orientation Done | - | - | 0, 0, 0, 0 | |
0x380 |
Scale, XYZ Ordinary Done | - | - | 0, 0, 0, 0 | |
0x381 |
Scale, X Non-Ordinary | - | - | 0, 0, 0, 0 | |
0x382 |
Scale, Y Non-Ordinary | - | - | 0, 0, 0, 0 | |
0x383 |
Scale, Z Non-Ordinary | - | - | 0, 0, 0, 0 | |
0x384 |
Scale, X Non-Ordinary Done | - | - | 0, 0, 0, 0 | |
0x385 |
Scale, Y Non-Ordinary Done | - | - | 0, 0, 0, 0 | |
0x386 |
Scale, Z Non-Ordinary Done | - | - | 0, 0, 0, 0 | |
0x387 |
NPC Drill Off | - | - | 0, 0, 0, 0 | |
0x388 |
NPC Drill On | - | - | 0, 0, 0, 0 | |
0x389 |
Transition To Camera A Done | - | - | 0, 0, 0, 0 | |
0x38A |
Transition To Camera B Done | - | - | 0, 0, 0, 0 | |
0x38B |
Smash Me Please On | - | - | 0, 0, 0, 0 | |
0x38C |
Smash Me Please Off | - | - | 0, 0, 0, 0 | |
0x38D |
Change Volume | - | - | 0, 0, 0, 0 | |
0x38E |
Fade Volume | - | - | 0, 0, 0, 0 | |
0x38F |
NPC Set Movement Radius | - | - | 0, 0, 0, 0 | |
0x390 |
NPC No Movement Radius | - | - | 0, 0, 0, 0 | |
0x391 |
NPC Drill Down and Wait | - | - | 0, 0, 0, 0 | |
0x392 |
NPC Enter Custom Anim Spawn | - | - | 0, 0, 0, 0 | |
0x393 |
NPC Scientist Cheer | - | - | 0, 0, 0, 0 | |
0x394 |
Enable Group Contents | - | - | 0, 0, 0, 0 | |
0x395 |
Start Moving Halfway | - | - | 0, 0, 0, 0 | |
0x396 |
Set Light Effect Speed | - | - | 0, 0, 0, 0 | |
0x397 |
Blast Doors Opening | - | - | 0, 0, 0, 0 | |
0x398 |
Blast Doors Opened | - | - | 0, 0, 0, 0 | |
0x399 |
UI HUD On | - | - | 0, 0, 0, 0 | |
0x39A |
UI HUD Off | - | - | 0, 0, 0, 0 | |
0x39B |
UI HUD HealthChange | - | - | 0, 0, 0, 0 | |
0x39C |
UI HUD MRIExpPointsChange | - | - | 0, 0, 0, 0 | |
0x39D |
UI HUD MRIExpPointsToUpgradeChange | - | - | 0, 0, 0, 0 | |
0x39E |
UI HUD MRIPowerUpAdd | - | - | 0, 0, 0, 0 | |
0x39F |
UI HUD HumanPlayerPauseGame | - | - | 0, 0, 0, 0 | |
0x3A0 |
UI HUD AIPlayerPauseGame | - | - | 0, 0, 0, 0 | |
0x3A1 |
UI HUD SwitchPlayers | - | - | 0, 0, 0, 0 | |
0x3A2 |
NPC Broke Cover | - | - | 0, 0, 0, 0 | |
0x3A3 |
UI HUD PauseGame | - | - | 0, 0, 0, 0 | |
0x3A4 |
UI HUD ResumeGame | - | - | 0, 0, 0, 0 | |
0x3A5 |
UI HUD PlayerMRIActive | - | - | 0, 0, 0, 0 | |
0x3A6 |
UI HUD PlayerMRIFollow | - | - | 0, 0, 0, 0 | |
0x3A7 |
UI HUD PlayerMRICloseFollow | - | - | 0, 0, 0, 0 | |
0x3A8 |
UI HUD PlayerMRIStunned | - | - | 0, 0, 0, 0 | |
0x3A9 |
UI HUD PlayerMRIGuard | - | - | 0, 0, 0, 0 | |
0x3AA |
UI HUD PlayerFROActive | - | - | 0, 0, 0, 0 | |
0x3AB |
UI HUD PlayerFROFollow | - | - | 0, 0, 0, 0 | |
0x3AC |
UI HUD PlayerFROCloseFollow | - | - | 0, 0, 0, 0 | |
0x3AD |
UI HUD PlayerFROStunned | - | - | 0, 0, 0, 0 | |
0x3AE |
UI HUD PlayerFROGuard | - | - | 0, 0, 0, 0 | |
0x3AF |
UI HUD FROExpPointsChange | - | - | 0, 0, 0, 0 | |
0x3B0 |
UI HUD FROExpPointsToUpgradeChange | - | - | 0, 0, 0, 0 | |
0x3B1 |
UI HUD FROPowerUpAdd | - | - | 0, 0, 0, 0 | |
0x3B2 |
UI HUD MRIPowerUpRemove | - | - | 0, 0, 0, 0 | |
0x3B3 |
UI HUD FROPowerUpRemove | - | - | 0, 0, 0, 0 | |
0x3B4 |
NPC Play Taunt | - | - | 0, 0, 0, 0 | |
0x3B5 |
NPC Finished Taking Damage | - | - | 0, 0, 0, 0 | |
0x3B6 |
NPC Nuke On | - | - | 0, 0, 0, 0 | |
0x3B7 |
NPC Nuke Off | - | - | 0, 0, 0, 0 | |
0x3B8 |
NPC Arrived At Pointer | - | - | 0, 0, 0, 0 | |
0x3B9 |
NPC Move To Reset | - | - | 0, 0, 0, 0 | |
0x3BA |
Available | - | - | 0, 0, 0, 0 | |
0x3BB |
Unavailable | - | - | 0, 0, 0, 0 | |
0x3BC |
UI HUD MRIPowerUpUpgrade | - | - | 0, 0, 0, 0 | |
0x3BD |
UI HUD FROPowerUpUpgrade | - | - | 0, 0, 0, 0 | |
0x3BE |
CheckpointActivate | - | - | 0, 0, 0, 0 | |
0x3BF |
Object NPC Collision Active | - | - | 0, 0, 0, 0 | |
0x3C0 |
Object NPC Collision Inactive | - | - | 0, 0, 0, 0 | |
0x3C1 |
UI Quit Game | - | - | 0, 0, 0, 0 | |
0x3C2 |
NPC Enter Falling Dirt Spawn | - | - | 0, 0, 0, 0 | |
0x3C3 |
NPC Enter Falling Ice Spawn | - | - | 0, 0, 0, 0 | |
0x3C4 |
Boss Stage D Began | - | - | 0, 0, 0, 0 | |
0x3C5 |
Boss Stage D Ended | - | - | 0, 0, 0, 0 | |
0x3C6 |
Camera Y Tracking On | - | - | 0, 0, 0, 0 | |
0x3C7 |
Camera Y Tracking Reset | - | - | 0, 0, 0, 0 | |
0x3C8 |
UI HUD MRI Health Increase | - | - | 0, 0, 0, 0 | |
0x3C9 |
UI HUD MRI Health Decrease | - | - | 0, 0, 0, 0 | |
0x3CA |
UI HUD FRO Health Increase | - | - | 0, 0, 0, 0 | |
0x3CB |
UI HUD FRO Health Decrease | - | - | 0, 0, 0, 0 | |
0x3CC |
UI HUD Generic Increase | - | - | 0, 0, 0, 0 | |
0x3CD |
UI HUD Generic Decrease | - | - | 0, 0, 0, 0 | |
0x3CE |
UI Sys Msg Cancel | - | - | 0, 0, 0, 0 | |
0x3CF |
UI StartNewGame | - | - | 0, 0, 0, 0 | |
0x3D0 |
UI StartNewGameNoCreateGame | - | - | 0, 0, 0, 0 | |
0x3D1 |
UI StartNewGameYesCreateGame | - | - | 0, 0, 0, 0 | |
0x3D2 |
NPC Tank Set Attack Pattern | - | - | 0, 0, 0, 0 | |
0x3D3 |
NPC At 75% Health | - | - | 0, 0, 0, 0 | |
0x3D4 |
NPC Pool Created | - | - | 0, 0, 0, 0 | |
0x3D5 |
UI Sys Msg Info | - | - | 0, 0, 0, 0 | |
0x3D6 |
NPC Pool Reset | - | - | 0, 0, 0, 0 | |
0x3D7 |
UI Model Bar Offset Next | - | - | 0, 0, 0, 0 | |
0x3D8 |
UI Model Bar Offset Previous | - | - | 0, 0, 0, 0 | |
0x3D9 |
Boss Minions Dead | - | - | 0, 0, 0, 0 | |
0x3DA |
NPC One Liner | - | - | 0, 0, 0, 0 | |
0x3DB |
NPC Enter Falling No FX | - | - | 0, 0, 0, 0 | |
0x3DC |
UI EndCredits GoTo Main Manu | - | - | 0, 0, 0, 0 | |
0x3DD |
Destroy All Rubbles | - | - | 0, 0, 0, 0 | |
0x3DE |
NPC Set Move Point Distance | - | - | 0, 0, 0, 0 | |
0x3DF |
Boss Stage A1 Began | - | - | 0, 0, 0, 0 | |
0x3E0 |
Boss Stage A1 Ended | - | - | 0, 0, 0, 0 | |
0x3E1 |
Boss Stage B1 Began | - | - | 0, 0, 0, 0 | |
0x3E2 |
Boss Stage B1 Ended | - | - | 0, 0, 0, 0 | |
0x3E3 |
Boss Stage C1 Began | - | - | 0, 0, 0, 0 | |
0x3E4 |
Boss Stage C1 Ended | - | - | 0, 0, 0, 0 | |
0x3E5 |
Boss Stage A2 Began | - | - | 0, 0, 0, 0 | |
0x3E6 |
Boss Stage A2 Ended | - | - | 0, 0, 0, 0 | |
0x3E7 |
Boss Stage B2 Began | - | - | 0, 0, 0, 0 | |
0x3E8 |
Boss Stage B2 Ended | - | - | 0, 0, 0, 0 | |
0x3E9 |
Boss Stage C2 Began | - | - | 0, 0, 0, 0 | |
0x3EA |
Boss Stage C2 Ended | - | - | 0, 0, 0, 0 | |
0x3EB |
Boss Stage A3 Began | - | - | 0, 0, 0, 0 | |
0x3EC |
Boss Stage A3 Ended | - | - | 0, 0, 0, 0 | |
0x3ED |
Boss Stage B3 Began | - | - | 0, 0, 0, 0 | |
0x3EE |
Boss Stage B3 Ended | - | - | 0, 0, 0, 0 | |
0x3EF |
Boss Stage C3 Began | - | - | 0, 0, 0, 0 | |
0x3F0 |
Boss Stage C3 Ended | - | - | 0, 0, 0, 0 | |
0x3F1 |
NPC Scientist In Danger | - | - | 0, 0, 0, 0 | |
0x3F2 |
NPC Ignore All Damage On | - | - | 0, 0, 0, 0 | |
0x3F3 |
NPC Ignore All Damage Off | - | - | 0, 0, 0, 0 | |
0x3F4 |
UI Enter Controls Screen | - | - | 0, 0, 0, 0 | |
0x3F5 |
Switch Lever Start | - | - | 0, 0, 0, 0 | |
0x3F6 |
UI HUD Left Player Drop | - | - | 0, 0, 0, 0 | |
0x3F7 |
Player Walk On Disable | - | - | 0, 0, 0, 0 | |
0x3F8 |
Player Walk On Enable | - | - | 0, 0, 0, 0 | |
0x3F9 |
Switch Lever Stop | - | - | 0, 0, 0, 0 | |
0x3FA |
UIMainMenuSecondPlayerJoin | - | - | 0, 0, 0, 0 | |
0x3FB |
UIMainMenuSecondPlayerDrop | - | - | 0, 0, 0, 0 | |
0x3FC |
UI HUD Recovery FRO | - | - | 0, 0, 0, 0 | |
0x3FD |
UI HUD Recovery MRI | - | - | 0, 0, 0, 0 | |
0x3FE |
Pad Vibrate On P2 | - | - | 0, 0, 0, 0 | |
0x3FF |
Pad Vibrate Off P2 | - | - | 0, 0, 0, 0 | |
0x400 |
Hit (filtered) | - | - | 0, 0, 0, 0 | |
0x401 |
Destroy (filtered) | - | - | 0, 0, 0, 0 | |
0x402 |
UI Signal Credit Code Start | - | - | 0, 0, 0, 0 | |
0x403 |
Super Move Started | - | - | 0, 0, 0, 0 | |
0x404 |
Super Move Finished | - | - | 0, 0, 0, 0 | |
0x405 |
NPC Attack Widget Smash Me | - | - | 0, 0, 0, 0 | |
0x406 |
SaveLoad Continue Game | - | - | 0, 0, 0, 0 | |
0x407 |
UI Sys Msg Wait Response Extra | - | - | 0, 0, 0, 0 |