List of Events/BFBB: Difference between revisions
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This is a list of [[Events]]. |
This is a list of [[Events]] for Spongebob Squarepants: Battle for Bikini Bottom. |
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== List == |
== List == |
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| 0x0056||Collision+Visible Off||Mechanism (116), Group (96), Simple Object (69), Platform (52), Destructible Object (36), Springboard Platform (11), Power Up/Item (8), Boulder (4)||?|| |
| 0x0056||Collision+Visible Off||Mechanism (116), Group (96), Simple Object (69), Platform (52), Destructible Object (36), Springboard Platform (11), Power Up/Item (8), Boulder (4)||?|| |
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|- |
|- |
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| 0x0057||Scene Prepare||All||?||Sent to all assets which are enabled on level start. |
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| 0x0057||Scene Prepare||Dispatcher (776), Mechanism (363), NPC (304), Platform (216), Simple Object (143), Group (108), SFX (91), Electric Arc Generator (86), game_object:BoulderGenerator (85), Power Up/Item (83), Timer (68), Springboard Platform (64), Breakaway Platform (54), Button (40), Fog (30), Boulder (16), game_object:Flythrough (15), Teeter-Totter (10), game_object:talk_box (8), game_object:Taxi (6), Conveyer Belt (5), Conditional (3), Counter (3) Paddle (2), Player (2), Cutscene Mgr (1), Surface (1)||?|| |
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| 0x0058||Scene Finish||||?|| |
| 0x0058||Scene Finish||||?|| |
Revision as of 16:31, 13 September 2018
This is a list of Events for Spongebob Squarepants: Battle for Bikini Bottom.
List
Event ID | Name | Asset Types | Variables | Description |
---|---|---|---|---|
0x0000 | Unknown | |||
0x0001 | Enable | All | ? | Turns on event handling for an object asset. |
0x0002 | Disable | All | ? | Turns off event handling for an object asset. |
0x0003 | Visible | All | ? | Turns on rendering for an object asset. |
0x0004 | Invisible | All | ? | Turns off rendering for an object asset. |
0x0005 | EnterPlayer | TRIG | ? | The game sends this event to a Trigger on the frame that the Player enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside. |
0x0006 | ExitPlayer | TRIG | ? | The game sends this event to a Trigger on the frame that the Player exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside. |
0x0007 | TouchPlayer | ? | ||
0x0008 | ControlOff | PLYR | ? | Disables all user input. This event is mainly used when starting a cutscene. |
0x0009 | ControlOn | PLYR | ? | Turns on gamepad/controller input. |
0x000A | Reset | BOUL, BUTN, CNTR, DYNA, SIMP, TIMR | ? | Resets asset to original position/value. |
0x000B | Increment | Counter (37) | ? | Increases a CNTR’s value by 1. Automatically sends one of the events from Count1 to Count20, based on the resulting value of the increment. |
0x000C | Decrement | Counter (456), Group (2) | ? | Decreases a CNTR's value by 1. Automatically sends one of the events from Count1 to Count20, based on the resulting value of the decrement. |
0x000D | Open | ? | ||
0x000E | Close | ? | ||
0x000F | Toggle | BUTN | ? | Toggles BUTN state |
0x0010 | Teleport Player | PLYR | AssetID PORT | Teleports the player using a Portal. If the Portal's destination level is the same as the current level, the player will teleport instantly. Otherwise, a loading screen will appear for the destination level. |
0x0011 | OutOfBounds | PLYR | ? | Causes the hand to immediately take the player off-screen and place him/her back into the level. |
0x0012 | Run | DYNA, PLAT, TIMR | ? | Starts a TIMR |
0x0013 | Stop | DYNA, FLY, PLAT, SFX, TIMR | ? | Pauses a TIMR? |
0x0014 | Expired | TIMR, CNTR | ? | Sent when counter/timer reaches 0 |
0x0015 | Move | ? | ||
0x0016 | Destroy | Destructible Object (310), Group (3) | ? | |
0x0017 | Pause | ? | ||
0x0018 | Play | SFX (1955), Cutscene Mgr (39), Group (30) | ? | |
0x0019 | PlayOne | ? | ||
0x001A | PlayMaybe | SFX (23) | ? | |
0x001B | RoomStart | ? | ||
0x001C | Invalidate | ? | ||
0x001D | Tilt | ? | ||
0x001E | Untilt | ? | ||
0x001F | Arrive | Mechanism (232), Move Point (133) | ? | |
0x0020 | Mount | Platform (195), Mechanism (91), Power Up/Item (74), Breakaway Platform (52), game_object:bungee_hook (6), Springboard Platform (5), Group (2) | ? | |
0x0021 | Dismount | Platform (92), Mechanism (26), game_object:bungee_hook (6), Springboard Platform (1) | ? | |
0x0022 | Break | Breakaway Platform (42) | ? | |
0x0023 | Pickup | Power Up/Item (249) | ? | |
0x0024 | Death | NPC (243) | ? | |
0x0025 | Kill | Boulder (84), NPC (22), Group (4), Player (1) | ? | |
0x0026 | On | Particle Emitter (158), Electric Arc Generator (52), Fog (35), Group (10), Move Point (10), Surface (8) | ? | |
0x0027 | Off | Particle Emitter (134), Electric Arc Generator (53), Group (19), Surface (8), Move Point (6), Particle System (2) | ? | |
0x0028 | Patrol On | NPC (1) | ? | |
0x0029 | Patrol Off | NPC (3) | ? | |
0x002A | Wander On | ? | ||
0x002B | Wander Off | ? | ||
0x002C | Detect Player On | NPC (94), Group (2) | ? | |
0x002D | Detect Player Off | NPC (90), Group (4) | ? | |
0x002E | Chase Player On | ? | ||
0x002F | Chase Player Off | NPC (5) | ? | |
0x0030 | Go To Sleep | ? | ||
0x0031 | Wake Up Villain | ? | ||
0x0032 | Respawn | NPC (6), Group (1) | ? | |
0x0033 | PlayerDeath | ? | ||
0x0034 | GiveChance | ? | ||
0x0035 | GiveShinyObjects | Player (99) | float amount | Changes the Player's Shiny Object count by amount. Animates the UI and plays a sound effect in the same way that you normally collect Shiny Objects. amount can be positive or negative. It's also converted to an integer at runtime, so any decimals will cause it to be rounded up to the next integer. This event is most often sent by Clams to subtract Shiny Objects once you confirm to pay them. |
0x0036 | GiveHealth | Player (58) | ? | Gives or takes away player health. |
0x0037 | ButtonPress | BUTN | ? | Sent by BUTN upon being pressed. |
0x0038 | ButtonUnpress | BUTN | ? | Sent by BUTN upon being unpressed. |
0x0039 | ArriveHalfway | Mechanism (15) | ? | |
0x003A | Hit | Simple Object (29), Mechanism (10), Destructible Object (1) | ? | |
0x003B | ButtonPressAction | ? | ||
0x003C | Evaluate | COND | ? | Evaluates a COND, causing it to fire either True or False. |
0x003D | True | COND | ? | Sent by the COND upon evaluation of condition to true. |
0x003E | False | COND | ? | Sent by the COND upon evaluation of condition to false. |
0x003F | PadPressX | UI Font (445), UI (20) | ? | |
0x0040 | PadPressSquare | game_object:talk_box (4) | ? | |
0x0041 | PadPressO | UI Font (46), game_object:talk_box (4) | ? | |
0x0042 | PadPressTriangle | UI Font (500), game_object:talk_box (4) | ? | |
0x0043 | PadPressL1 | ? | ||
0x0044 | PadPressL2 | game_object:talk_box (1) | ? | |
0x0045 | PadPressR1 | game_object:talk_box (424), UI Font (24) | ? | |
0x0046 | PadPressR2 | game_object:talk_box (1), UI Font (1) | ? | |
0x0047 | PadPressStart | UI Font (37) | ? | |
0x0048 | PadPressSelect | ? | ||
0x0049 | PadPressUp | UI Font (202), UI (123) | ? | |
0x004A | PadPressDown | UI Font (182), UI (120) | ? | |
0x004B | PadPressRight | UI Font (156), UI (70) | ? | |
0x004C | PadPressLeft | UI Font (156), UI (70) | ? | |
0x004D | FontBackdropOn | ? | ||
0x004E | FontBackdropOff | ? | ||
0x004F | UI Select | UI Font (623), UI (152) | ? | |
0x0050 | UI Unselect | UI Font (303), UI (173) | ? | |
0x0051 | UI Focus On | Group (100), UI Font (45) | ? | |
0x0052 | UI Focus Off | UI Font (28), Group (2) | ? | |
0x0053 | Collision On | Platform (13), Mechanism (8), Simple Object (7), Group (4) | ? | |
0x0054 | Collision Off | Simple Object (31), Group (25), Platform (13), Destructible Object (7), Mechanism (4) | ? | |
0x0055 | Collision+Visible On | Power Up/Item (105), Mechanism (93), Simple Object (62), Platform (54), Springboard Platform (44), Group (38), Conveyer Belt (8) | ? | |
0x0056 | Collision+Visible Off | Mechanism (116), Group (96), Simple Object (69), Platform (52), Destructible Object (36), Springboard Platform (11), Power Up/Item (8), Boulder (4) | ? | |
0x0057 | Scene Prepare | All | ? | Sent to all assets which are enabled on level start. |
0x0058 | Scene Finish | ? | ||
0x0059 | Room Prepare | Dispatcher (62), Timer (34), NPC (18), Group (4), Mechanism (4), Conditional (3), Counter (3), Env (3), Fog (2), Power Up/Item (2), SFX (2), UI Font (2), Electric Arc Generator (1) | ? | |
0x005A | Room Finish | ? | ||
0x005B | LobMaster Shoot | ? | ||
0x005C | LobMaster Reset | ? | ||
0x005D | FallToDeath | Player (1) | ? | |
0x005E | UI Focus On+Select | UI Font (249), UI (226) | ? | |
0x005F | UI Focus Off+Unselect | UI (180), Group (132), UI Font (118) | ? | |
0x0060 | Set Pad Config to Preset A | ? | ||
0x0061 | Set Pad Config to Preset B | ? | ||
0x0062 | Set Pad Config to Preset C | ? | ||
0x0063 | Set Pad Config to Preset D | ? | ||
0x0064 | Pad Vibrate On | Dispatcher (15) | ? | |
0x0065 | Pad Vibrate Off | Dispatcher (15) | ? | |
0x0066 | Mono Sound | Dispatcher (9) | ? | |
0x0067 | Stereo Sound | Dispatcher (9) | ? | |
0x0068 | Increase Master Volume | ? | ||
0x0069 | Decrease Master Volume | ? | ||
0x006A | Increase Music Volume | Dispatcher (12) | ? | |
0x006B | Decrease Music Volume | Dispatcher (12) | ? | |
0x006C | Increase SFX Volume | Dispatcher (12) | ? | |
0x006D | Decrease SFX Volume | Dispatcher (12) | ? | |
0x006E | IntroState_Sony | ? | ||
0x006F | IntroState_Publisher | ? | ||
0x0070 | IntroState_Developer | ? | ||
0x0071 | IntroState_License | ? | ||
0x0072 | IntroState_Count | ? | ||
0x0073 | TitleState_Start | ? | ||
0x0074 | TitleState_Attract | ? | ||
0x0075 | TitleState_Count | ? | ||
0x0076 | LoadState_SelectMemCard | ? | ||
0x0077 | LoadState_SelectSlot | ? | ||
0x0078 | LoadState_Loading | ? | ||
0x0079 | LoadState_Count | ? | ||
0x007A | OptionsState_Options | ? | ||
0x007B | OptionsState_Count | ? | ||
0x007C | SaveState_SelectMemCard | ? | ||
0x007D | SaveState_SelectSlot | ? | ||
0x007E | SaveState_Saving | ? | ||
0x007F | SaveState_Count | ? | ||
0x0080 | PauseState_Pause | Dispatcher (10) | ? | |
0x0081 | PauseState_Options | ? | ||
0x0082 | PauseState_Count | ? | ||
0x0083 | GameState_FirstTime | ? | ||
0x0084 | GameState_Play | Dispatcher (28) | ? | |
0x0085 | GameState_LoseChance | ? | ||
0x0086 | GameState_GameOver | ? | ||
0x0087 | GameState_SceneSwitch | ? | ||
0x0088 | GameState_Dead | ? | ||
0x0089 | SetIntroState_Sony | ? | ||
0x008A | SetIntroState_Publisher | ? | ||
0x008B | SetIntroState_Developer | ? | ||
0x008C | SetIntroState_License | ? | ||
0x008D | SetIntroState_Count | ? | ||
0x008E | SetTitleState_Start | ? | ||
0x008F | SetTitleState_Attract | ? | ||
0x0090 | SetTitleState_Count | ? | ||
0x0091 | SetLoadState_SelectMemCard | ? | ||
0x0092 | SetLoadState_SelectSlot | ? | ||
0x0093 | SetLoadState_Loading | Dispatcher (5) | ? | |
0x0094 | SetLoadState_Count | ? | ||
0x0095 | SetOptionsState_Options | ? | ||
0x0096 | SetOptionsState_Count | ? | ||
0x0097 | SetSaveState_SelectMemCard | Dispatcher (2) | ? | |
0x0098 | SetSaveState_SelectSlot | ? | ||
0x0099 | SetSaveState_Saving | Dispatcher (3) | ? | |
0x009A | SetSaveState_Count | ? | ||
0x009B | SetPauseState_Pause | ? | ||
0x009C | SetPauseState_Options | ? | ||
0x009D | SetPauseState_Count | ? | ||
0x009E | SetGameState_FirstTime | Dispatcher (4) | ? | |
0x009F | SetGameState_Play | Dispatcher (13) | ? | |
0x00A0 | SetGameState_LoseChance | ? | ||
0x00A1 | SetGameState_GameOver | ? | ||
0x00A2 | SetGameState_SceneSwitch | ? | ||
0x00A3 | SetGameState_Dead | ? | ||
0x00A4 | Digup | ? | ||
0x00A5 | GameState_Exit | ? | ||
0x00A6 | SetGameState_Exit | Dispatcher (3) | ? | |
0x00A7 | LobMaster Shoot From Widget | ? | ||
0x00A8 | Back | Dispatcher | ? | |
0x00A9 | Cancel | Dispatcher | ? | |
0x00AA | Retry | Dispatcher | ? | |
0x00AB | Select Card | Dispatcher | ? | |
0x00AC | Select Slot | Dispatcher | ? | |
0x00AD | OK | Dispatcher | ? | |
0x00AE | VilHurtBoss | ? | ||
0x00AF | Attack | ? | ||
0x00B0 | AttackOn | ? | ||
0x00B1 | AttackOff | ? | ||
0x00B2 | Drop pickup | Power Up/Item | ? | |
0x00B3 | VilReport_StartingIdle | ? | ||
0x00B4 | VilReport_StartingSleep | ? | ||
0x00B5 | VilReport_StartingGuard | ? | ||
0x00B6 | VilReport_StartingPatrol | ? | ||
0x00B7 | VilReport_StartingDazed | ? | ||
0x00B8 | VilReport_StartingLook | ? | ||
0x00B9 | VilReport_StartingListen | ? | ||
0x00BA | VilReport_StartingInvestigate | ? | ||
0x00BB | VilReport_StartingChase | ? | ||
0x00BC | VilReport_StartingAttack | ? | ||
0x00BD | VilReport_StartingRetreat | ? | ||
0x00BE | Preload | Cutscene Mgr (38) | ? | |
0x00BF | Done | Cutscene Mgr (119), SFX (15) | ? | |
0x00C0 | Arcto | Move Point (38), Platform (28) | ? | |
0x00C1 | Digup Reaction | ? | ||
0x00C2 | Set Check Point | Dispatcher | ? | |
0x00C3 | AnimPlay | Simple Object (170), Platform (39), Breakaway Platform (21), Destructible Object (18), Mechanism (12), Group (1) | ? | |
0x00C4 | AnimPlayLoop | Simple Object (152), Platform (32), Mechanism (9), Group (1) | ? | |
0x00C5 | AnimStop | Platform (2), Simple Object (1) | ? | |
0x00C6 | AnimPause | Simple Object (5) | ? | |
0x00C7 | AnimResume | ? | ||
0x00C8 | AnimTogglePause | ? | ||
0x00C9 | AnimPlayRandom | ? | ||
0x00CA | AnimPlayMaybe | ? | ||
0x00CB | SetSpeed | Platform (10) | ? | |
0x00CC | Accelerate | ? | ||
0x00CD | MoveToTarget | ? | ||
0x00CE | SwingerFollow | ? | ||
0x00CF | ShaggyMount | ? | ||
0x00D0 | ShaggyWitchDrop | ? | ||
0x00D1 | ShaggySwap | ? | ||
0x00D2 | ShaggyState | ? | ||
0x00D3 | ShaggyAction | ? | ||
0x00D4 | EnterEntity | Trigger (104) | ? | |
0x00D5 | ExitEntity | Trigger (6) | ? | |
0x00D6 | ENTER FLAGGED - DO NOT USE | ? | ||
0x00D7 | EXIT FLAGGED - DO NOT USE | ? | ||
0x00D8 | Drivenby | Mechanism (360), Platform (229), Springboard Platform (23), Breakaway Platform (12), Teeter-Totter (12) | ? | |
0x00D9 | FollowTarget | ? | ||
0x00DA | FaceTarget | ? | ||
0x00DB | WatchTarget | ? | ||
0x00DC | ShaggyCollideOnly | ? | ||
0x00DD | Shaggy1_ThrowTarget | ? | ||
0x00DE | Shaggy8_CallEnable | ? | ||
0x00DF | Shaggy8_CallDisable | ? | ||
0x00E0 | Shaggy8_SetMagnet | ? | ||
0x00E1 | Shaggy8_ClearMagnet | ? | ||
0x00E2 | StartMoving | Mechanism (195), Teeter-Totter (26), Platform (8) | ? | |
0x00E3 | StopMoving | Platform (68), Mechanism (50), Teeter-Totter (19) | ? | |
0x00E4 | Swoosh | ? | ||
0x00E5 | ShaggySetDown | ? | ||
0x00E6 | ShaggyGrabEnable | ? | ||
0x00E7 | ShaggyGrabDisable | ? | ||
0x00E8 | ShaggyGrabbed | ? | ||
0x00E9 | ShaggyThrown | ? | ||
0x00EA | VilDoAction | ? | ||
0x00EB | GangDoBossAction | ? | ||
0x00EC | VilFakeChaseOn | ? | ||
0x00ED | VilFakeChaseOff | ? | ||
0x00EE | BossMMPushButton | ? | ||
0x00EF | VilReport_DecayComplete | ? | ||
0x00F0 | VilGuardWidget | ? | ||
0x00F1 | TextureAnimateOn | ? | ||
0x00F2 | TextureAnimateOff | ? | ||
0x00F3 | TextureAnimateToggle | ? | ||
0x00F4 | ColorEffectOn | ? | ||
0x00F5 | ColorEffectOff | ? | ||
0x00F6 | ColorEffectToggle | ? | ||
0x00F7 | SetTextureAnimGroup | ? | ||
0x00F8 | SetTextureAnimSpeed | Surface (1) | ? | |
0x00F9 | TextureAnimateStep | ? | ||
0x00FA | Emit | ? | ||
0x00FB | Emitted | ? | ||
0x00FC | TranslucentOn | ? | ||
0x00FD | TranslucentOff | ? | ||
0x00FE | TranslucentToggle | ? | ||
0x00FF | VilGangTalkOn | ? | ||
0x0100 | VilGangTalkOff | ? | ||
0x0101 | Give PowerUp | Player (2) | float powerup | 0 = Bubble Bowl, 1 = Cruise Bubble |
0x0102 | Unlock R001 | ? | ||
0x0103 | Unlock S001 | ? | ||
0x0104 | Unlock E001 | ? | ||
0x0105 | Unlock F001 | ? | ||
0x0106 | Disable Group Contents | Group (26) | ? | |
0x0107 | ShaggyPhysHack | ? | ||
0x0108 | OccludeOn | ? | ||
0x0109 | OccludeOff | ? | ||
0x010A | WaveSetLinear - OBSOLETE | ? | ||
0x010B | WaveSetRipple - OBSOLETE | ? | ||
0x010C | SituationLaugh | ? | ||
0x010D | SituationBossBattleGreenGhost | ? | ||
0x010E | SituationBossBattleRedBeard | ? | ||
0x010F | SituationBossBattleMasterMind | ? | ||
0x0110 | SituationBossBattleBlacknight | ? | ||
0x0111 | SituationPlayerScare | ? | ||
0x0112 | SituationPlayerSafe | ? | ||
0x0113 | SituationPlayerDanger | ? | ||
0x0114 | SituationPlayerChaseBegin | ? | ||
0x0115 | SituationPlayerChaseEnd | ? | ||
0x0116 | SituationPlayerSeeShaggy | ? | ||
0x0117 | SituationPlayerSeeFood | ? | ||
0x0118 | SituationPlayerSeeToken | ? | ||
0x0119 | SituationPlayerSeeScoobySnack | ? | ||
0x011A | SituationPlayerSeePowerup | ? | ||
0x011B | SituationPlayerSeeMonster | ? | ||
0x011C | SituationPlayerSuccess | ? | ||
0x011D | SituationPlayerFailure | ? | ||
0x011E | Show Hud | Dispatcher (3), Group (1) | ? | |
0x011F | Hide Hud | Dispatcher (1), Group (1) | ? | |
0x0120 | FADE OUT | Dispatcher (1) | ? | |
0x0121 | SetRain | ? | ||
0x0122 | SetSnow | ? | ||
0x0123 | ShaggyMowerStopMode | ? | ||
0x0124 | ScriptReset | ? | ||
0x0125 | WaitForInput | ? | ||
0x0126 | Play Movie | Dispatcher (20) | ? | |
0x0127 | Mastermind is defeated | ? | ||
0x0128 | - | ? | There is no event defined for this ID for some reason. | |
0x0129 | PlayMusic | Dispatcher (73) | ? | |
0x012A | Forward | Mechanism (303), Group (22) | ? | |
0x012B | Reverse | Mechanism (226), Group (14) | ? | |
0x012C | PlayerRumbleTest | ? | ||
0x012D | PlayerRumbleLight | Player (1) | ? | |
0x012E | PlayerRumbleMedium | ? | ||
0x012F | PlayerRumbleHeavy | Player (2) | ? | |
0x0130 | Screen Adjustment ON | Dispatcher (7) | ? | |
0x0131 | Screen Adjustment OFF | Dispatcher (6) | ? | |
0x0132 | Set as Skydome | Mechanism (77), Simple Object (2) | ? | |
0x0133 | Connect_IOwnYou | NPC (110), Group (73), Move Point (68), Boulder (66) | ? | |
0x0134 | Duplotron_WaveBegin | ? | ||
0x0135 | Duplotron_WaveComplete | NPC (7) | ? | |
0x0136 | Duplotron_NPCBorn | ? | ||
0x0137 | Duplotron_NPCKilled | ? | ||
0x0138 | Duplotron_MaxNPCExpired | ? | ||
0x0139 | Duplotron_Pause | NPC (39), Group (4) | ? | |
0x013A | Duplotron_Resume | NPC (49), Group (2) | ? | |
0x013B | Set as Goo | Simple Object (41), Mechanism (19), Group (1) | ? | |
0x013C | NPCScript_ScriptBegin | ? | ||
0x013D | NPCScript_ScriptEnd | ? | ||
0x013E | NPCScript_ScriptReady | ? | ||
0x013F | NPCScript_Halt | ? | ||
0x0140 | NPCScript_SetPos | ? | ||
0x0141 | NPCScript_SetDir | ? | ||
0x0142 | NPCScript_LookNormal | ? | ||
0x0143 | NPCScript_LookAlert | ? | ||
0x0144 | NPCScript_FaceWidget | ? | ||
0x0145 | NPCScript_FaceWidgetDone | ? | ||
0x0146 | NPCScript_GotoWidget | ? | ||
0x0147 | NPCScript_GotoWidgetDone | ? | ||
0x0148 | NPCScript_AttackWidget | ? | ||
0x0149 | NPCScript_AttackWidgetDone | ? | ||
0x014A | NPCScript_FollowWidget | ? | ||
0x014B | NPCScript_PlayAnim | ? | ||
0x014C | NPCScript_PlayAnimDone | ? | ||
0x014D | NPCScript_LeadPlayer | ? | ||
0x014E | Set Text | ? | ||
0x014F | Start Conversation | game_object:talk_box (663), Camera (418), game_object:task_box (36) | ? | |
0x0150 | End Conversation | game_object:talk_box (460), Camera (374), Group (2) | ? | |
0x0151 | Switch | Camera (976) | ? | |
0x0152 | Add Text | ? | ||
0x0153 | Clear Text | ? | ||
0x0154 | Open Teleport Box | game_object:Teleport | ? | |
0x0155 | Close Teleport Box | ? | ||
0x0156 | On Signal 0 | game_object:talk_box (86) | ? | |
0x0157 | On Signal 1 | game_object:talk_box (221) | ? | |
0x0158 | On Signal 2 | game_object:talk_box (96) | ? | |
0x0159 | On Signal 3 | game_object:talk_box (86) | ? | |
0x015A | On Signal 4 | game_object:talk_box (77) | ? | |
0x015B | On Signal 5 | game_object:talk_box (74) | ? | |
0x015C | On Signal 6 | game_object:talk_box (47) | ? | |
0x015D | On Signal 7 | game_object:talk_box (45) | ? | |
0x015E | On Signal 8 | game_object:talk_box (38) | ? | |
0x015F | On Signal 9 | game_object:talk_box (31) | ? | |
0x0160 | Stop Wait | game_object:talk_box (57) | ? | |
0x0161 | On Conversation Start | game_object:talk_box (172) | ? | |
0x0162 | On Conversation End | game_object:talk_box (276) | ? | |
0x0163 | Hit Melee | Platform (119), Mechanism (8), Simple Object (3) | ? | |
0x0164 | Hit Bubble Bounce | ? | ||
0x0165 | Hit Bubble Bash | Platform (100), Mechanism (23) | ? | |
0x0166 | Hit Bubble Bowl | Mechanism (4), Simple Object (1) | ? | |
0x0167 | Hit Patrick Slam | ? | ||
0x0168 | Hit By Throwable | ? | ||
0x0169 | Paddle Hit Left | Paddle (12) | ? | |
0x016A | Paddle Hit Right | Paddle (9) | ? | |
0x016B | Initiate Task | game_object:task_box (23) | ? | |
0x016C | Set Success | game_object:task_box (98) | ? | |
0x016D | Set Failure | game_object:task_box (15) | ? | |
0x016E | On Accept | ? | ||
0x016F | On Decline | ? | ||
0x0170 | On Complete | ? | ||
0x0171 | Generate Boulder | game_object:BoulderGenerator (12) | ? | |
0x0172 | Launch Boulder At Widget | game_object:BoulderGenerator (72) | ? | |
0x0173 | Launch Boulder At Point | ? | ||
0x0174 | Launch Boulder At Player | game_object:BoulderGenerator (8) | ? | |
0x0175 | Duplotron_SuperDuperDone | ? | ||
0x0176 | Duplotron_DuperIsDoner | NPC (11) | ? | |
0x0177 | Bus Switch Character | game_object:BusStop (16) | ? | |
0x0178 | Group Update Together | Group (40) | ? | |
0x0179 | Set Update Distance | Mechanism (62), Platform (45), NPC (32), Simple Object (26), Group (18), Boulder (16), Button (5), Breakaway Platform (3), Conveyer Belt (1), Power Up/Item (1), Springboard Platform (1), Teeter-Totter (1) | ? | |
0x017A | Translate, Local X | Platform (26) | ? | |
0x017B | Translate, Local Y | Platform (20) | ? | |
0x017C | Translate, Local Z | Platform (12) | ? | |
0x017D | Translate, World X | Platform (8) | ? | |
0x017E | Translate, World Y | Platform (112), Group (3) | ? | |
0x017F | Translate, World Z | Platform (1) | ? | |
0x0180 | Rotate, Local X | Platform (22) | ? | |
0x0181 | Rotate, Local Y | Platform (55) | ? | |
0x0182 | Rotate, Local Z | Platform (123) | ? | |
0x0183 | Rotate, World X | Platform (6) | ? | |
0x0184 | Rotate, World Y | Platform (52) | ? | |
0x0185 | Rotate, World Z | Platform (37) | ? | |
0x0186 | Translate, Local X Done | ? | ||
0x0187 | Translate, Local Y Done | Platform (8) | ? | |
0x0188 | Translate, Local Z Done | ? | ||
0x0189 | Translate, World X Done | Platform (1) | ? | |
0x018A | Translate, World Y Done | Platform (85) | ? | |
0x018B | Translate, World Z Done | Platform (2) | ? | |
0x018C | Rotate, Local X Done | ? | ||
0x018D | Rotate, Local Y Done | Platform (5) | ? | |
0x018E | Rotate, Local Z Done | ? | ||
0x018F | Rotate, World X Done | ? | ||
0x0190 | Rotate, World Y Done | Platform (17) | ? | |
0x0191 | Rotate, World Z Done | ? | ||
0x0192 | Count1 | CNTR | ? | Sets the value of a CNTR to 1. Automatically sent from the Increment or Decrement event if the resulting value is 1. |
0x0193 | Count2 | CNTR | ? | Sets the value of a CNTR to 2. Automatically sent from the Increment or Decrement event if the resulting value is 2. |
0x0194 | Count3 | CNTR | ? | Sets the value of a CNTR to 3. Automatically sent from the Increment or Decrement event if the resulting value is 3. |
0x0195 | Count4 | CNTR | ? | Sets the value of a CNTR to 4. Automatically sent from the Increment or Decrement event if the resulting value is 4. |
0x0196 | Count5 | CNTR | ? | Sets the value of a CNTR to 5. Automatically sent from the Increment or Decrement event if the resulting value is 5. |
0x0197 | Count6 | CNTR | ? | Sets the value of a CNTR to 6. Automatically sent from the Increment or Decrement event if the resulting value is 6. |
0x0198 | Count7 | CNTR | ? | Sets the value of a CNTR to 7. Automatically sent from the Increment or Decrement event if the resulting value is 7. |
0x0199 | Count8 | CNTR | ? | Sets the value of a CNTR to 8. Automatically sent from the Increment or Decrement event if the resulting value is 8. |
0x019A | Count9 | CNTR | ? | Sets the value of a CNTR to 9. Automatically sent from the Increment or Decrement event if the resulting value is 9. |
0x019B | Count10 | CNTR | ? | Sets the value of a CNTR to 10. Automatically sent from the Increment or Decrement event if the resulting value is 10. |
0x019C | Count11 | CNTR | ? | Sets the value of a CNTR to 11. Automatically sent from the Increment or Decrement event if the resulting value is 11. |
0x019D | Count12 | CNTR | ? | Sets the value of a CNTR to 12. Automatically sent from the Increment or Decrement event if the resulting value is 12. |
0x019E | Count13 | CNTR | ? | Sets the value of a CNTR to 13. Automatically sent from the Increment or Decrement event if the resulting value is 13. |
0x019F | Count14 | CNTR | ? | Sets the value of a CNTR to 14. Automatically sent from the Increment or Decrement event if the resulting value is 14. |
0x01A0 | Count15 | CNTR | ? | Sets the value of a CNTR to 15. Automatically sent from the Increment or Decrement event if the resulting value is 15. |
0x01A1 | Count16 | CNTR | ? | Sets the value of a CNTR to 16. Automatically sent from the Increment or Decrement event if the resulting value is 16. |
0x01A2 | Count17 | CNTR | ? | Sets the value of a CNTR to 17. Automatically sent from the Increment or Decrement event if the resulting value is 17. |
0x01A3 | Count18 | CNTR | ? | Sets the value of a CNTR to 18. Automatically sent from the Increment or Decrement event if the resulting value is 18. |
0x01A4 | Count19 | CNTR | ? | Sets the value of a CNTR to 19. Automatically sent from the Increment or Decrement event if the resulting value is 19. |
0x01A5 | Count20 | CNTR | ? | Sets the value of a CNTR to 20. Automatically sent from the Increment or Decrement event if the resulting value is 20. |
0x01A6 | Set State | ? | ||
0x01A7 | Enter SpongeBob | Trigger (152) | ? | The game sends this event to a Trigger on the frame that Spongebob enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside. |
0x01A8 | Enter Patrick | Trigger (61) | ? | The game sends this event to a Trigger on the frame that Patrick enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside. |
0x01A9 | Enter Sandy | Trigger (26) | ? | The game sends this event to a Trigger on the frame that Sandy enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside. |
0x01AA | Exit SpongeBob | Trigger (9) | ? | The game sends this event to a Trigger on the frame that Spongebob exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside. |
0x01AB | Exit Patrick | Trigger (15) | ? | The game sends this event to a Trigger on the frame that Patrick exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside. |
0x01AC | Exit Sandy | Trigger (8) | ? | The game sends this event to a Trigger on the frame that Sandy exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside. |
0x01AD | NPCSpecial_PlatformSnap | NPC (10) | ? | |
0x01AE | NPCSpecial_PlatformFall | NPC (10) | ? | |
0x01AF | Goo set warb coeffs | Simple Object (31), Mechanism (14) | ? | |
0x01B0 | Goo set freeze duration | Mechanism (1) | ? | |
0x01B1 | Goo melt | ? | ||
0x01B2 | Set State Range | Disco Floor (5) | ? | |
0x01B3 | Set State Delay | ? | ||
0x01B4 | Set Transition Delay | ? | ||
0x01B5 | NPC Fight On | NPC (6) | ? | |
0x01B6 | NPC Fight Off | ? | ||
0x01B7 | NPC Patrol Spline On | ? | ||
0x01B8 | NPC Patrol Spline Off | ? | ||
0x01B9 | NPC Kill Quietly | ? | ||
0x01BA | Hit (General) | ? | ||
0x01BB | Hit (Head) | ? | ||
0x01BC | Hit (Left Arm) | ? | ||
0x01BD | Hit (Right Arm) | ? | ||
0x01BE | Hit (Left Leg) | ? | ||
0x01BF | Hit (Right Leg) | ? | ||
0x01C0 | Hit (Lower Body) | ? | ||
0x01C1 | GiveSocks (current level) | Player (3) | ? | |
0x01C2 | GiveCollectables (current level) | Player (21) | ? | |
0x01C3 | SetSocks (current level) | ? | ||
0x01C4 | SetCollectables (current level) | ? | ||
0x01C5 | On Answer Yes | game_object:talk_box (307) | ? | |
0x01C6 | On Answer No | game_object:talk_box (65) | ? | |
0x01C7 | Hit Cruise Bubble | Mechanism (4) | ? | |
0x01C8 | Duplotron_KillKids | NPC (4) | ? | |
0x01C9 | On Signal10 | game_object:talk_box (17) | ? | |
0x01CA | On Signal11 | game_object:talk_box (13) | ? | |
0x01CB | On Signal12 | game_object:talk_box (11) | ? | |
0x01CC | On Signal13 | game_object:talk_box (11) | ? | |
0x01CD | On Signal14 | game_object:talk_box (6) | ? | |
0x01CE | On Signal15 | game_object:talk_box (8) | ? | |
0x01CF | On Signal16 | game_object:talk_box (4) | ? | |
0x01D0 | On Signal17 | game_object:talk_box (2) | ? | |
0x01D1 | On Signal18 | game_object:talk_box (1) | ? | |
0x01D2 | On Signal19 | game_object:talk_box (111) | ? | |
0x01D3 | Spongeball On | Player (2) | ? | |
0x01D4 | Spongeball Off | Player (1) | ? | |
0x01D5 | Launch Shrapnel | Boulder (60), Platform (21), Simple Object (16), Mechanism (9), Group (5) | ? | |
0x01D6 | NPC HP Incremented | ? | ||
0x01D7 | NPC HP Decremented | NPC (7) | ? | |
0x01D8 | NPC Set Active On | NPC (24), Group (17) | ? | |
0x01D9 | NPC Set Active Off | NPC (68), Group (26) | ? | |
0x01DA | Switch Player Character | Player (7) | ? | |
0x01DB | Level Begin | game_object:Flythrough (1) | ? | |
0x01DC | Scene Reset (death) | Dispatcher (2) | ? | |
0x01DD | Scene Enter | Cutscene Mgr (2), Button (1), Dispatcher (1) | ? | |
0x01DE | Destroyed Tiki | ? | ||
0x01DF | Destroyed Robot | ? | ||
0x01E0 | See Wood Tiki | ? | ||
0x01E1 | See Lovey Tiki | ? | ||
0x01E2 | See Shhh Tiki | ? | ||
0x01E3 | See Thunder Tiki | ? | ||
0x01E4 | See Stone Tiki | ? | ||
0x01E5 | See Fodder | ? | ||
0x01E6 | See Hammer | ? | ||
0x01E7 | See Tar-Tar | ? | ||
0x01E8 | See G-Love | ? | ||
0x01E9 | See Monsoon | ? | ||
0x01EA | See Sleepy Time | ? | ||
0x01EB | See Arf | ? | ||
0x01EC | See Tubelets | ? | ||
0x01ED | See Slick | ? | ||
0x01EE | See King Jellyfish | ? | ||
0x01EF | See Prawn | ? | ||
0x01F0 | See Dutchman | ? | ||
0x01F1 | See Sandy Boss | ? | ||
0x01F2 | See Patrick Boss | ? | ||
0x01F3 | See SpongeBob Boss | ? | ||
0x01F4 | See Robot Plankton | ? | ||
0x01F5 | Change Texture of UI | ? | ||
0x01F6 | NPC Cheer For Me | NPC (7) | ? | |
0x01F7 | Fast Visible | ? | ||
0x01F8 | Fast Invisible | ? | ||
0x01F9 | ZipLine Mount | ? | ||
0x01FA | ZipLine Dismount | ? | ||
0x01FB | Target | ? | ||
0x01FC | Fire | ? | ||
0x01FD | Camera FX Shake | ? | ||
0x01FE | Bullet Time | ? | ||
0x01FF | Thrown | ? | ||
0x0200 | UpdateAnimMatrices | ? | ||
0x0201 | EnterCruise | Trigger (4) | ? | |
0x0202 | ExitCruise | Trigger (1) | ? | |
0x0203 | CruiseFired | ? | ||
0x0204 | CruiseDied | ? | ||
0x0205 | CruiseAddLife | ? | ||
0x0206 | CruiseSetLife | Player (3) | ? | |
0x0207 | CruiseResetLife | ? | ||
0x0208 | Camera Collide Off | Group (1) | ? | |
0x0209 | Camera Collide On | Group (3), Mechanism (2), Platform (1) | ? | |
0x020A | Slide On | ? | ||
0x020B | Slide Off | ? | ||
0x020C | Timer Set | ? | ||
0x020D | Timer Add | ? | ||
0x020E | Force NPC Conversation | ? | ||
0x020F | Make A Splash | Move Point (8) | ? | |
0x0210 | Credits start | Dispatcher (7) | ? | |
0x0211 | Credits stop | Dispatcher (2) | ? | |
0x0212 | Credits ended | Dispatcher (19) | ? | |
0x0213 | Bubble Wipe | ? | ||
0x0214 | Set Lightkit | ? | ||
0x0215 | Set Opacity | ? | ||
0x0216 | Take Socks | Player (8) | ? | |
0x0217 | Debug BREAK | ? | ||
0x0218 | Born | ? | ||
0x0219 | Platform Pause | Mechanism (7), Simple Object (7) | ? | |
0x021A | Platform Unpause | Mechanism (7), Simple Object (7) | ? | |
0x021B | Store Options | Dispatcher (3) | ? | |
0x021C | Restore Options | Dispatcher (12) | ? |