List of Events/BFBB: Difference between revisions

Content added Content deleted
(→‎List: Added description for Disable Group Contents.)
(→‎List: Adds desc. for Launch Shrapnel. Also, fixed spelling of "recieved" on a few descs. Also capitalized the B in "SpongeBall" with the exception of the Event name, to match with official spelling..)
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| 0x002B||Wander Off||||||''Unused''
| 0x002B||Wander Off||||||''Unused''
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| 0x002C||Detect Player On||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When recieved, an enemy starts targeting the [[PLYR]].
| 0x002C||Detect Player On||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When received, an enemy starts targeting the [[PLYR]].
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| 0x002D||Detect Player Off||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When recieved, an enemy stops targeting the [[PLYR]].
| 0x002D||Detect Player Off||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When received, an enemy stops targeting the [[PLYR]].
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| 0x002E||Chase Player On||||||''Unused''
| 0x002E||Chase Player On||||||''Unused''
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| 0x01AE||NPCSpecial_PlatformFall||[[VIL]]||?||
| 0x01AE||NPCSpecial_PlatformFall||[[VIL]]||?||
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| 0x01AF||Goo set warb coeffs||[[PLAT]], [[SIMP]]||arg1 float Height, arg2 float Speed||When this is recieved by something that is SetAsGoo, it will not have waves. Can be modified with arguments.
| 0x01AF||Goo set warb coeffs||[[PLAT]], [[SIMP]]||arg1 float Height, arg2 float Speed||When this is received by something that is SetAsGoo, it will not have waves. Can be modified with arguments.
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| 0x01B0||Goo set freeze duration||[[PLAT]], [[SIMP]]||duration,?,?,?||When this is recieved by something that is SetAsGoo, it will change the duration of the time frozen with Freezy Fruit.
| 0x01B0||Goo set freeze duration||[[PLAT]], [[SIMP]]||duration,?,?,?||When this is received by something that is SetAsGoo, it will change the duration of the time frozen with Freezy Fruit.
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| 0x01B1||Goo melt||[[PLAT]], [[SIMP]]||?||When this is recieved by something that is SetAsGoo AND frozen by Freezy Fruit, it will immediately melt the goo, causing the freeze timer to end and the goo returns to normal.
| 0x01B1||Goo melt||[[PLAT]], [[SIMP]]||?||When this is received by something that is SetAsGoo AND frozen by Freezy Fruit, it will immediately melt the goo, causing the freeze timer to end and the goo returns to normal.
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| 0x01B2||Set State Range||[[DSCO]]||?||
| 0x01B2||Set State Range||[[DSCO]]||?||
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| 0x01D2||On Signal19||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:19}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
| 0x01D2||On Signal19||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:19}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01D3||Spongeball On||[[PLYR]]||?||Forces the [[PLYR]] to transform into the Spongeball.
| 0x01D3||Spongeball On||[[PLYR]]||?||Forces the [[PLYR]] to transform into the SpongeBall.
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| 0x01D4||Spongeball Off||[[PLYR]]||?||Forces the [[PLYR]] to transform out of the Spongeball.
| 0x01D4||Spongeball Off||[[PLYR]]||?||Forces the [[PLYR]] to transform out of the SpongeBall.
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| 0x01D5||Launch Shrapnel||[[BOUL]], [[GRUP]], [[PLAT]], [[SIMP]]||?||
| 0x01D5||Launch Shrapnel||[[BOUL]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Generates a Shrapnel on the object. A SHRP asset must be specified for the Event's Argument asset.
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| 0x01D6||NPC HP Incremented||||?||Recieved when a [[VIL]] gains health. Mainly used for boss fights.
| 0x01D6||NPC HP Incremented||||?||Received when a [[VIL]] gains health. Mainly used for boss fights.
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| 0x01D7||NPC HP Decremented||[[VIL]]||?||Recieved when a [[VIL]] loses health. Mainly used for boss fights.
| 0x01D7||NPC HP Decremented||[[VIL]]||?||Received when a [[VIL]] loses health. Mainly used for boss fights.
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| 0x01D8||NPC Set Active On||[[GRUP, VIL]]||?||Causes the [[VIL]](s) to be activated.
| 0x01D8||NPC Set Active On||[[GRUP, VIL]]||?||Causes the [[VIL]](s) to be activated.