List of Events/BFBB: Difference between revisions

Content added Content deleted
Battlepedia>Igorseabra4
mNo edit summary
Battlepedia>Seil
Line 20: Line 20:
| 0x0004||Invisible||All||?||Turns off rendering for an object asset.
| 0x0004||Invisible||All||?||Turns off rendering for an object asset.
|-
|-
| 0x0005||<span id="EnterPlayer">EnterPlayer</span>||TRIG||?||The game sends this event to a Trigger on the frame that the Player enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
| 0x0005||<span id="EnterPlayer">EnterPlayer</span>||[[TRIG]]||?||Sent by a [[TRIG]] whenever the player enters its volume.
|-
|-
| 0x0006||<span id="ExitPlayer">ExitPlayer</span>||TRIG||?||The game sends this event to a Trigger on the frame that the Player exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
| 0x0006||<span id="ExitPlayer">ExitPlayer</span>||[[TRIG]]||?||Sent by a [[TRIG]] whenever the player enters its volume.
|-
|-
| 0x0007||TouchPlayer||||?||
| 0x0007||TouchPlayer||||?||
|-
|-
| 0x0008||ControlOff||PLYR||?||Disables all user input. This event is mainly used when starting a cutscene.
| 0x0008||ControlOff||[[PLYR]]||?||Turns off gamepad/controller input.
|-
|-
| 0x0009||ControlOn||PLYR||?||Turns on gamepad/controller input.
| 0x0009||ControlOn||[[PLYR]]||?||Turns on gamepad/controller input.
|-
|-
| 0x000A||Reset||BOUL, BUTN, CNTR, DYNA, SIMP, TIMR||?||Resets asset to original position/value.
| 0x000A||Reset||[[BOUL]], [[BUTN]], [[CNTR]], [[DYNA\game_object:task_box​|game_object:task_box​]], [[DYNA\game_object:BoulderGenerator|​game_object:BoulderGenerator]], [[GRUP]], [[PLAT]], [[SIMP]], [[TIMR]]||?||Resets asset to original position/value.
|-
|-
| 0x000B||Increment||Counter (37)||?||Increases a CNTR’s value by 1. Automatically sends one of the events from Count1 to Count20, based on the resulting value of the increment.
| 0x000B||<span id="Increment">Increment</span>||[[CNTR]]||?||Increases a [[CNTR]]’s value by 1. Automatically sends one of the events from [[#Count1|Count1]] to [[#Count20|Count20]], based on the resulting value of the increment.
|-
|-
| 0x000C||Decrement||Counter (456), Group (2)||?||Decreases a CNTR's value by 1. Automatically sends one of the events from Count1 to Count20, based on the resulting value of the decrement.
| 0x000C||<span id="Decrement">Decrement</span>||[[CNTR]], [[GRUP]]||?||Decreases a [[CNTR]]'s value by 1. Automatically sends one of the events from [[#Count1|Count1]] to [[#Count20|Count20]], based on the resulting value of the decrement.
|-
|-
| 0x000D||Open||||?||
| 0x000D||Open||||?||
Line 40: Line 40:
| 0x000E||Close||||?||
| 0x000E||Close||||?||
|-
|-
| 0x000F||Toggle||BUTN||?||Toggles BUTN state
| 0x000F||Toggle||[[BUTN]]||?||Toggles [[BUTN]] state.
|-
|-
| 0x0010||Teleport Player||[[PLYR]]||
| 0x0010||Teleport Player||PLYR||AssetID PORT||Teleports the player using a Portal. If the Portal's destination level is the same as the current level, the player will teleport instantly. Otherwise, a loading screen will appear for the destination level.
* [[AssetID]] '''[[PORT|Portal]]'''
||Teleports the player using a '''Portal'''. If the '''Portal''''s destination level is the same as the current level, the player will teleport instantly. Otherwise, a loading screen will appear for the destination level.
|-
|-
| 0x0011||OutOfBounds||PLYR||?||Causes the hand to immediately take the player off-screen and place him/her back into the level.
| 0x0011||OutOfBounds||[[PLYR]]||?||Causes the hand to immediately take the player off-screen and place him/her back into the level.
|-
|-
| 0x0012||Run||DYNA, PLAT, TIMR||?||Starts a TIMR
| 0x0012||Run||[[DYNA\game_object:Camera_Tweak​|game_object:Camera_Tweak]], [[DYNA\game_object:Flythrough|game_object:Flythrough​]], [[GRUP]], [[PLAT]], [[TIMR]]||?||Starts a [[TIMR]].
|-
|-
| 0x0013||Stop||DYNA, FLY, PLAT, SFX, TIMR||?||Pauses a TIMR?
| 0x0013||Stop||[[DYNA\game_object:Camera_Tweak​|game_object:Camera_Tweak]], [[DYNA\game_object:Flythrough|game_object:Flythrough​]], [[GRUP]], [[PLAT]], [[SFX]], [[TIMR]]||?||Pauses a [[TIMR]]?
|-
|-
| 0x0014||Expired||TIMR, CNTR||?||Sent when counter/timer reaches 0
| 0x0014||Expired||[[CNTR]], [[GRUP]], [[TIMR]]||?||Sent when a [[CNTR]]/[[TIMR]] value reaches 0.
|-
|-
| 0x0015||Move||||?||
| 0x0015||Move||||?||
|-
|-
| 0x0016||Destroy||Destructible Object (310), Group (3)||?||
| 0x0016||Destroy||[[DSTR]], [[GRUP]]||?||
|-
|-
| 0x0017||Pause||||?||
| 0x0017||Pause||||?||
|-
|-
| 0x0018||Play||SFX (1955), Cutscene Mgr (39), Group (30)||?||
| 0x0018||Play||[[CSNM]], [[GRUP]], [[SFX]]||?||
|-
|-
| 0x0019||PlayOne||||?||
| 0x0019||PlayOne||||?||
|-
|-
| 0x001A||PlayMaybe||SFX (23)||?||
| 0x001A||PlayMaybe||[[SFX]]||?||
|-
|-
| 0x001B||RoomStart||||?||
| 0x001B||RoomStart||||?||
Line 72: Line 74:
| 0x001E||Untilt||||?||
| 0x001E||Untilt||||?||
|-
|-
| 0x001F||Arrive||Mechanism (232), Move Point (133)||?||
| 0x001F||Arrive||[[MVPT]], [[PLAT]]||?||
|-
|-
| 0x0020||Mount||Platform (195), Mechanism (91), Power Up/Item (74), Breakaway Platform (52), game_object:bungee_hook (6), Springboard Platform (5), Group (2)||?||
| 0x0020||Mount||[[DYNA\game_object:bungee_hook​|game_object:bungee_hook​]], [[GRUP]] [[PKUP]], [[PLAT]]||?||
|-
|-
| 0x0021||Dismount||Platform (92), Mechanism (26), game_object:bungee_hook (6), Springboard Platform (1)||?||
| 0x0021||Dismount||[[DYNA\game_object:bungee_hook​|game_object:bungee_hook​]], [[PLAT]]||?||
|-
|-
| 0x0022||Break||Breakaway Platform (42)||?||
| 0x0022||Break||[[PLAT]]||?||
|-
|-
| 0x0023||Pickup||Power Up/Item (249)||?||
| 0x0023||Pickup||[[PKUP]]||?||
|-
|-
| 0x0024||Death||NPC (243)||?||
| 0x0024||Death||[[VIL]]||?||
|-
|-
| 0x0025||Kill||Boulder (84), NPC (22), Group (4), Player (1)||?||
| 0x0025||Kill||[[BOUL]], [[GRUP]], [[PLYR]], [[VIL]]||?||
|-
|-
| 0x0026||On||Particle Emitter (158), Electric Arc Generator (52), Fog (35), Group (10), Move Point (10), Surface (8)||?||
| 0x0026||On||[[EGEN]], [[FOG]], [[GRUP]], [[MVPT]], [[PARE]], [[SURF]]||?||
|-
|-
| 0x0027||Off||Particle Emitter (134), Electric Arc Generator (53), Group (19), Surface (8), Move Point (6), Particle System (2)||?||
| 0x0027||Off||[[EGEN]], [[GRUP]], [[MVPT]], [[PARE]], [[PARS]], [[SURF]]||?||
|-
|-
| 0x0028||Patrol On||NPC (1)||?||
| 0x0028||Patrol On||[[VIL]]||?||
|-
|-
| 0x0029||Patrol Off||NPC (3)||?||
| 0x0029||Patrol Off||[[VIL]]||?||
|-
|-
| 0x002A||Wander On||||?||
| 0x002A||Wander On||||?||
Line 98: Line 100:
| 0x002B||Wander Off||||?||
| 0x002B||Wander Off||||?||
|-
|-
| 0x002C||Detect Player On||NPC (94), Group (2)||?||
| 0x002C||Detect Player On||[[GRUP]], [[VIL]]||?||
|-
|-
| 0x002D||Detect Player Off||NPC (90), Group (4)||?||
| 0x002D||Detect Player Off||[[GRUP]], [[VIL]]||?||
|-
|-
| 0x002E||Chase Player On||||?||
| 0x002E||Chase Player On||||?||
|-
|-
| 0x002F||Chase Player Off||NPC (5)||?||
| 0x002F||Chase Player Off||[[VIL]]||?||
|-
|-
| 0x0030||Go To Sleep||||?||
| 0x0030||Go To Sleep||||?||
Line 110: Line 112:
| 0x0031||Wake Up Villain||||?||
| 0x0031||Wake Up Villain||||?||
|-
|-
| 0x0032||Respawn||NPC (6), Group (1)||?||
| 0x0032||Respawn||[[GRUP]], [[VIL]]||?||
|-
|-
| 0x0033||PlayerDeath||||?||
| 0x0033||PlayerDeath||||?||
Line 116: Line 118:
| 0x0034||GiveChance||||?||
| 0x0034||GiveChance||||?||
|-
|-
| 0x0035||GiveShinyObjects||[[PLYR]]||
| 0x0035||GiveShinyObjects||Player (99)||float amount||Changes the Player's Shiny Object count by amount. Animates the UI and plays a sound effect in the same way that you normally collect Shiny Objects. amount can be positive or negative. It's also converted to an integer at runtime, so any decimals will cause it to be rounded up to the next integer. This event is most often sent by Clams to subtract Shiny Objects once you confirm to pay them.
*float '''Amount'''
||Gives or takes away an '''Amount''' of Shiny Objects to or from the player.
|-
|-
| 0x0036||GiveHealth||Player (58)||?||Gives or takes away player health.
| 0x0036||GiveHealth||[[PLYR]]||?||Gives or takes away player health.
|-
|-
| 0x0037||ButtonPress||BUTN||?||Sent by BUTN upon being pressed.
| 0x0037||ButtonPress||[[BUTN]], [[GRUP]]||?||Sent by [[BUTN]] upon being pressed.
|-
|-
| 0x0038||ButtonUnpress||BUTN||?||Sent by BUTN upon being unpressed.
| 0x0038||ButtonUnpress||[[BUTN]]||?||Sent by [[BUTN]] upon being unpressed.
|-
|-
| 0x0039||ArriveHalfway||Mechanism (15)||?||
| 0x0039||ArriveHalfway||[[PLAT]]||?||
|-
|-
| 0x003A||Hit||Simple Object (29), Mechanism (10), Destructible Object (1)||?||
| 0x003A||Hit||[[DSTR]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x003B||ButtonPressAction||||?||
| 0x003B||ButtonPressAction||||?||
|-
|-
| 0x003C||Evaluate||COND||?||Evaluates a COND, causing it to fire either True or False.
| 0x003C||Evaluate||[[COND]], [[GRUP]]||?||Evaluates a [[COND]], causing it to fire either [[#True|True]] or [[#False|False]].
|-
|-
| 0x003D||True||COND||?||Sent by the COND upon evaluation of condition to true.
| 0x003D||<span id="True">True</span>||[[COND]]||?||Sent by the [[COND]] upon evaluation of condition to true.
|-
|-
| 0x003E||False||COND||?||Sent by the COND upon evaluation of condition to false.
| 0x003E||<span id="False">False</span>||[[COND]]||?||Sent by the [[COND]] upon evaluation of condition to false.
|-
|-
| 0x003F||PadPressX||UI Font (445), UI (20)||?||
| 0x003F||PadPressX||[[UI]], [[UIFT]]||?||
|-
|-
| 0x0040||PadPressSquare||game_object:talk_box (4)||?||
| 0x0040||PadPressSquare||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0041||PadPressO||UI Font (46), game_object:talk_box (4)||?||
| 0x0041||PadPressO||[[DYNA\game_object:talk_box|game_object:talk_box]], [[UI]]||?||
|-
|-
| 0x0042||PadPressTriangle||UI Font (500), game_object:talk_box (4)||?||
| 0x0042||PadPressTriangle||[[DYNA\game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
|-
|-
| 0x0043||PadPressL1||||?||
| 0x0043||PadPressL1||||?||
|-
|-
| 0x0044||PadPressL2||game_object:talk_box (1)||?||
| 0x0044||PadPressL2||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0045||PadPressR1||game_object:talk_box (424), UI Font (24)||?||
| 0x0045||PadPressR1||[[DYNA\game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
|-
|-
| 0x0046||PadPressR2||game_object:talk_box (1), UI Font (1)||?||
| 0x0046||PadPressR2||[[DYNA\game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
|-
|-
| 0x0047||PadPressStart||UI Font (37)||?||
| 0x0047||PadPressStart||[[UIFT]]||?||
|-
|-
| 0x0048||PadPressSelect||||?||
| 0x0048||PadPressSelect||||?||
|-
|-
| 0x0049||PadPressUp||UI Font (202), UI (123)||?||
| 0x0049||PadPressUp||[[UI]], [[UIFT]]||?||
|-
|-
| 0x004A||PadPressDown||UI Font (182), UI (120)||?||
| 0x004A||PadPressDown||[[UI]], [[UIFT]]||?||
|-
|-
| 0x004B||PadPressRight||UI Font (156), UI (70)||?||
| 0x004B||PadPressRight||[[UI]], [[UIFT]]||?||
|-
|-
| 0x004C||PadPressLeft||UI Font (156), UI (70)||?||
| 0x004C||PadPressLeft||[[UI]], [[UIFT]]||?||
|-
|-
| 0x004D||FontBackdropOn||||?||
| 0x004D||FontBackdropOn||||?||
Line 168: Line 172:
| 0x004E||FontBackdropOff||||?||
| 0x004E||FontBackdropOff||||?||
|-
|-
| 0x004F||UI Select||UI Font (623), UI (152)||?||
| 0x004F||UI Select||[[UI]], [[UIFT]]||?||
|-
|-
| 0x0050||UI Unselect||UI Font (303), UI (173)||?||
| 0x0050||UI Unselect||[[UI]], [[UIFT]]||?||
|-
|-
| 0x0051||UI Focus On||Group (100), UI Font (45)||?||
| 0x0051||UI Focus On||[[GRUP]], [[UIFT]]||?||
|-
|-
| 0x0052||UI Focus Off||UI Font (28), Group (2)||?||
| 0x0052||UI Focus Off||[[GRUP]], [[UIFT]]||?||
|-
|-
| 0x0053||Collision On||Platform (13), Mechanism (8), Simple Object (7), Group (4)||?||
| 0x0053||Collision On||[[GRUP]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x0054||Collision Off||Simple Object (31), Group (25), Platform (13), Destructible Object (7), Mechanism (4)||?||
| 0x0054||Collision Off||[[DSTR]], [[GRUP]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x0055||Collision+Visible On||Power Up/Item (105), Mechanism (93), Simple Object (62), Platform (54), Springboard Platform (44), Group (38), Conveyer Belt (8)||?||
| 0x0055||Collision+Visible On||[[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x0056||Collision+Visible Off||Mechanism (116), Group (96), Simple Object (69), Platform (52), Destructible Object (36), Springboard Platform (11), Power Up/Item (8), Boulder (4)||?||
| 0x0056||Collision+Visible Off||[[BOUL]], [[DSTR]], [[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x0057||Scene Prepare||All||?||Sent to all assets which are enabled on level start.
| 0x0057||Scene Prepare||All||?||Sent to all assets which are enabled on level start.
Line 188: Line 192:
| 0x0058||Scene Finish||||?||
| 0x0058||Scene Finish||||?||
|-
|-
| 0x0059||Room Prepare||All||?||
| 0x0059||Room Prepare||Dispatcher (62), Timer (34), NPC (18), Group (4), Mechanism (4), Conditional (3), Counter (3), Env (3), Fog (2), Power Up/Item (2), SFX (2), UI Font (2), Electric Arc Generator (1)||?||
|-
|-
| 0x005A||Room Finish||||?||
| 0x005A||Room Finish||||?||
Line 196: Line 200:
| 0x005C||LobMaster Reset||||?||
| 0x005C||LobMaster Reset||||?||
|-
|-
| 0x005D||FallToDeath||Player (1)||?||
| 0x005D||FallToDeath||[[PLYR]]||?||
|-
|-
| 0x005E||UI Focus On+Select||UI Font (249), UI (226)||?||
| 0x005E||UI Focus On+Select||[[UI]], [[UIFT]]||?||
|-
|-
| 0x005F||UI Focus Off+Unselect||UI (180), Group (132), UI Font (118)||?||
| 0x005F||UI Focus Off+Unselect||[[GRUP]], [[UI]], [[UIFT]]||?||
|-
|-
| 0x0060||Set Pad Config to Preset A||||?||
| 0x0060||Set Pad Config to Preset A||||?||
Line 210: Line 214:
| 0x0063||Set Pad Config to Preset D||||?||
| 0x0063||Set Pad Config to Preset D||||?||
|-
|-
| 0x0064||Pad Vibrate On||Dispatcher (15)||?||
| 0x0064||Pad Vibrate On||[[DPAT]]||?||
|-
|-
| 0x0065||Pad Vibrate Off||Dispatcher (15)||?||
| 0x0065||Pad Vibrate Off||[[DPAT]]||?||
|-
|-
| 0x0066||Mono Sound||Dispatcher (9)||?||
| 0x0066||Mono Sound||[[DPAT]]||?||
|-
|-
| 0x0067||Stereo Sound||Dispatcher (9)||?||
| 0x0067||Stereo Sound||[[DPAT]]||?||
|-
|-
| 0x0068||Increase Master Volume||||?||
| 0x0068||Increase Master Volume||||?||
Line 222: Line 226:
| 0x0069||Decrease Master Volume||||?||
| 0x0069||Decrease Master Volume||||?||
|-
|-
| 0x006A||Increase Music Volume||Dispatcher (12)||?||
| 0x006A||Increase Music Volume||[[DPAT]]||?||
|-
|-
| 0x006B||Decrease Music Volume||Dispatcher (12)||?||
| 0x006B||Decrease Music Volume||[[DPAT]]||?||
|-
|-
| 0x006C||Increase SFX Volume||Dispatcher (12)||?||
| 0x006C||Increase SFX Volume||[[DPAT]]||?||
|-
|-
| 0x006D||Decrease SFX Volume||Dispatcher (12)||?||
| 0x006D||Decrease SFX Volume||[[DPAT]]||?||
|-
|-
| 0x006E||IntroState_Sony||||?||
| 0x006E||IntroState_Sony||||?||
Line 266: Line 270:
| 0x007F||SaveState_Count||||?||
| 0x007F||SaveState_Count||||?||
|-
|-
| 0x0080||PauseState_Pause||Dispatcher (10)||?||
| 0x0080||PauseState_Pause||[[DPAT]]||?||
|-
|-
| 0x0081||PauseState_Options||||?||
| 0x0081||PauseState_Options||||?||
Line 274: Line 278:
| 0x0083||GameState_FirstTime||||?||
| 0x0083||GameState_FirstTime||||?||
|-
|-
| 0x0084||GameState_Play||Dispatcher (28)||?||
| 0x0084||GameState_Play||[[DPAT]]||?||
|-
|-
| 0x0085||GameState_LoseChance||||?||
| 0x0085||GameState_LoseChance||||?||
Line 304: Line 308:
| 0x0092||SetLoadState_SelectSlot||||?||
| 0x0092||SetLoadState_SelectSlot||||?||
|-
|-
| 0x0093||SetLoadState_Loading||Dispatcher (5)||?||
| 0x0093||SetLoadState_Loading||[[DPAT]]||?||
|-
|-
| 0x0094||SetLoadState_Count||||?||
| 0x0094||SetLoadState_Count||||?||
Line 312: Line 316:
| 0x0096||SetOptionsState_Count||||?||
| 0x0096||SetOptionsState_Count||||?||
|-
|-
| 0x0097||SetSaveState_SelectMemCard||Dispatcher (2)||?||
| 0x0097||SetSaveState_SelectMemCard||[[DPAT]]||?||
|-
|-
| 0x0098||SetSaveState_SelectSlot||||?||
| 0x0098||SetSaveState_SelectSlot||||?||
|-
|-
| 0x0099||SetSaveState_Saving||Dispatcher (3)||?||
| 0x0099||SetSaveState_Saving||[[DPAT]]||?||
|-
|-
| 0x009A||SetSaveState_Count||||?||
| 0x009A||SetSaveState_Count||||?||
Line 326: Line 330:
| 0x009D||SetPauseState_Count||||?||
| 0x009D||SetPauseState_Count||||?||
|-
|-
| 0x009E||SetGameState_FirstTime||Dispatcher (4)||?||
| 0x009E||SetGameState_FirstTime||[[DPAT]]||?||
|-
|-
| 0x009F||SetGameState_Play||Dispatcher (13)||?||
| 0x009F||SetGameState_Play||[[DPAT]]||?||
|-
|-
| 0x00A0||SetGameState_LoseChance||||?||
| 0x00A0||SetGameState_LoseChance||||?||
Line 342: Line 346:
| 0x00A5||GameState_Exit||||?||
| 0x00A5||GameState_Exit||||?||
|-
|-
| 0x00A6||SetGameState_Exit||Dispatcher (3)||?||
| 0x00A6||SetGameState_Exit||[[DPAT]]||?||
|-
|-
| 0x00A7||LobMaster Shoot From Widget||||?||
| 0x00A7||LobMaster Shoot From Widget||||?||
|-
|-
| 0x00A8||Back||Dispatcher||?||
| 0x00A8||Back||[[DPAT]]||?||
|-
|-
| 0x00A9||Cancel||Dispatcher||?||
| 0x00A9||Cancel||[[DPAT]]||?||
|-
|-
| 0x00AA||Retry||Dispatcher||?||
| 0x00AA||Retry||[[DPAT]]||?||
|-
|-
| 0x00AB||Select Card||Dispatcher||?||
| 0x00AB||Select Card||[[DPAT]]||?||
|-
|-
| 0x00AC||Select Slot||Dispatcher||?||
| 0x00AC||Select Slot||[[DPAT]]||?||
|-
|-
| 0x00AD||OK||Dispatcher||?||
| 0x00AD||OK||[[DPAT]]||?||
|-
|-
| 0x00AE||VilHurtBoss||||?||
| 0x00AE||VilHurtBoss||||?||
Line 366: Line 370:
| 0x00B1||AttackOff||||?||
| 0x00B1||AttackOff||||?||
|-
|-
| 0x00B2||Drop pickup||Power Up/Item||?||
| 0x00B2||Drop pickup||[[PKUP]]||?||
|-
|-
| 0x00B3||VilReport_StartingIdle||||?||
| 0x00B3||VilReport_StartingIdle||||?||
Line 390: Line 394:
| 0x00BD||VilReport_StartingRetreat||||?||
| 0x00BD||VilReport_StartingRetreat||||?||
|-
|-
| 0x00BE||Preload||Cutscene Mgr (38)||?||
| 0x00BE||Preload||[[CSNM]]||?||
|-
|-
| 0x00BF||Done||Cutscene Mgr (119), SFX (15)||?||
| 0x00BF||Done||[[CSNM]], [[SFX]]||?||
|-
|-
| 0x00C0||Arcto||Move Point (38), Platform (28)||?||
| 0x00C0||Arcto||[[MVPT]], [[PLAT]]||?||
|-
|-
| 0x00C1||Digup Reaction||||?||
| 0x00C1||Digup Reaction||||?||
|-
|-
| 0x00C2||Set Check Point||Dispatcher||?||
| 0x00C2||Set Check Point||[[DPAT]]||?||
|-
|-
| 0x00C3||AnimPlay||Simple Object (170), Platform (39), Breakaway Platform (21), Destructible Object (18), Mechanism (12), Group (1)||?||
| 0x00C3||AnimPlay||[[DSTR]], [[GRUP]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x00C4||AnimPlayLoop||Simple Object (152), Platform (32), Mechanism (9), Group (1)||?||
| 0x00C4||AnimPlayLoop||[[GRUP]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x00C5||AnimStop||Platform (2), Simple Object (1)||?||
| 0x00C5||AnimStop||[[PLAT]], [[SIMP]]||?||
|-
|-
| 0x00C6||AnimPause||Simple Object (5)||?||
| 0x00C6||AnimPause||[[SIMP]]||?||
|-
|-
| 0x00C7||AnimResume||||?||
| 0x00C7||AnimResume||||?||
Line 416: Line 420:
| 0x00CA||AnimPlayMaybe||||?||
| 0x00CA||AnimPlayMaybe||||?||
|-
|-
| 0x00CB||SetSpeed||Platform (10)||?||
| 0x00CB||SetSpeed||[[PLAT]]||?||
|-
|-
| 0x00CC||Accelerate||||?||
| 0x00CC||Accelerate||||?||
Line 434: Line 438:
| 0x00D3||ShaggyAction||||?||
| 0x00D3||ShaggyAction||||?||
|-
|-
| 0x00D4||EnterEntity||Trigger (104)||?||
| 0x00D4||EnterEntity||[[TRIG]]||?||
|-
|-
| 0x00D5||ExitEntity||Trigger (6)||?||
| 0x00D5||ExitEntity||[[TRIG]]||?||
|-
|-
| 0x00D6||ENTER FLAGGED - DO NOT USE||||?||
| 0x00D6||ENTER FLAGGED - DO NOT USE||||?||
Line 442: Line 446:
| 0x00D7||EXIT FLAGGED - DO NOT USE||||?||
| 0x00D7||EXIT FLAGGED - DO NOT USE||||?||
|-
|-
| 0x00D8||Drivenby||[[PLAT]]||?||
| 0x00D8||Drivenby||Mechanism (360), Platform (229), Springboard Platform (23), Breakaway Platform (12), Teeter-Totter (12)||?||
|-
|-
| 0x00D9||FollowTarget||||?||
| 0x00D9||FollowTarget||||?||
Line 462: Line 466:
| 0x00E1||Shaggy8_ClearMagnet||||?||
| 0x00E1||Shaggy8_ClearMagnet||||?||
|-
|-
| 0x00E2||StartMoving||Mechanism (195), Teeter-Totter (26), Platform (8)||?||
| 0x00E2||StartMoving||[[PLAT]]||?||
|-
|-
| 0x00E3||StopMoving||Platform (68), Mechanism (50), Teeter-Totter (19)||?||
| 0x00E3||StopMoving||[[PLAT]]||?||
|-
|-
| 0x00E4||Swoosh||||?||
| 0x00E4||Swoosh||||?||
Line 506: Line 510:
| 0x00F7||SetTextureAnimGroup||||?||
| 0x00F7||SetTextureAnimGroup||||?||
|-
|-
| 0x00F8||SetTextureAnimSpeed||Surface (1)||?||
| 0x00F8||SetTextureAnimSpeed||[[SURF]]||?||
|-
|-
| 0x00F9||TextureAnimateStep||||?||
| 0x00F9||TextureAnimateStep||||?||
Line 524: Line 528:
| 0x0100||VilGangTalkOff||||?||
| 0x0100||VilGangTalkOff||||?||
|-
|-
| 0x0101||Give PowerUp||Player (2)||float powerup||0 = Bubble Bowl, 1 = Cruise Bubble
| 0x0101||Give PowerUp||[[PLYR]]||
*float '''Powerup'''
||0 = Bubble Bowl, 1 = Cruise Bubble
|-
|-
| 0x0102||Unlock R001||||?||
| 0x0102||Unlock R001||||?||
Line 534: Line 540:
| 0x0105||Unlock F001||||?||
| 0x0105||Unlock F001||||?||
|-
|-
| 0x0106||Disable Group Contents||Group (26)||?||
| 0x0106||Disable Group Contents||[[GRUP]]||?||
|-
|-
| 0x0107||ShaggyPhysHack||||?||
| 0x0107||ShaggyPhysHack||||?||
Line 582: Line 588:
| 0x011D||SituationPlayerFailure||||?||
| 0x011D||SituationPlayerFailure||||?||
|-
|-
| 0x011E||Show Hud||Dispatcher (3), Group (1)||?||
| 0x011E||Show Hud||[[DPAT]], [[GRUP]]||?||
|-
|-
| 0x011F||Hide Hud||Dispatcher (1), Group (1)||?||
| 0x011F||Hide Hud||[[DPAT]], [[GRUP]]||?||
|-
|-
| 0x0120||FADE OUT||Dispatcher (1)||?||
| 0x0120||&nbsp;&nbsp;&nbsp;&nbsp;FADE OUT||[[DPAT]]||?||
|-
|-
| 0x0121||SetRain||||?||
| 0x0121||SetRain||||?||
Line 598: Line 604:
| 0x0125||WaitForInput||||?||
| 0x0125||WaitForInput||||?||
|-
|-
| 0x0126||Play Movie||Dispatcher (20)||?||
| 0x0126||Play Movie||[[DPAT]]||?||
|-
|-
| 0x0127||Mastermind is defeated||||?||
| 0x0127||Mastermind is defeated||||?||
Line 604: Line 610:
| 0x0128||-||||?||There is no event defined for this ID for some reason.
| 0x0128||-||||?||There is no event defined for this ID for some reason.
|-
|-
| 0x0129||PlayMusic||Dispatcher (73)||?||
| 0x0129||PlayMusic||[[DPAT]]||?||
|-
|-
| 0x012A||Forward||Mechanism (303), Group (22)||?||
| 0x012A||Forward||[[GRUP]], [[PLAT]]||?||
|-
|-
| 0x012B||Reverse||Mechanism (226), Group (14)||?||
| 0x012B||Reverse||[[GRUP]], [[PLAT]]||?||
|-
|-
| 0x012C||PlayerRumbleTest||||?||
| 0x012C||PlayerRumbleTest||||?||
|-
|-
| 0x012D||PlayerRumbleLight||Player (1)||?||
| 0x012D||PlayerRumbleLight||[[PLYR]]||?||
|-
|-
| 0x012E||PlayerRumbleMedium||||?||
| 0x012E||PlayerRumbleMedium||||?||
|-
|-
| 0x012F||PlayerRumbleHeavy||Player (2)||?||
| 0x012F||PlayerRumbleHeavy||[[PLYR]]||?||
|-
|-
| 0x0130||Screen Adjustment ON||Dispatcher (7)||?||
| 0x0130||Screen Adjustment ON||[[DPAT]]||?||
|-
|-
| 0x0131||Screen Adjustment OFF||Dispatcher (6)||?||
| 0x0131||Screen Adjustment OFF||[[DPAT]]||?||
|-
|-
| 0x0132||Set as Skydome||Mechanism (77), Simple Object (2)||?||
| 0x0132||Set as Skydome||[[PLAT]], [[SIMP]]||?||
|-
|-
| 0x0133||Connect_IOwnYou||NPC (110), Group (73), Move Point (68), Boulder (66)||?||
| 0x0133||Connect_IOwnYou||[[BOUL]], [[GRUP]], [[MVPT]], [[VIL]]||?||
|-
|-
| 0x0134||Duplotron_WaveBegin||||?||
| 0x0134||Duplotron_WaveBegin||||?||
|-
|-
| 0x0135||Duplotron_WaveComplete||NPC (7)||?||
| 0x0135||Duplotron_WaveComplete||[[VIL]]||?||
|-
|-
| 0x0136||Duplotron_NPCBorn||||?||
| 0x0136||Duplotron_NPCBorn||||?||
Line 636: Line 642:
| 0x0138||Duplotron_MaxNPCExpired||||?||
| 0x0138||Duplotron_MaxNPCExpired||||?||
|-
|-
| 0x0139||Duplotron_Pause||NPC (39), Group (4)||?||
| 0x0139||Duplotron_Pause||[[GRUP]], [[VIL]]||?||
|-
|-
| 0x013A||Duplotron_Resume||NPC (49), Group (2)||?||
| 0x013A||Duplotron_Resume||[[GRUP]], [[VIL]]||?||
|-
|-
| 0x013B||Set as Goo||Simple Object (41), Mechanism (19), Group (1)||?||
| 0x013B||Set as Goo||[[GRUP]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x013C||NPCScript_ScriptBegin||||?||
| 0x013C||NPCScript_ScriptBegin||||?||
Line 680: Line 686:
| 0x014E||Set Text||||?||
| 0x014E||Set Text||||?||
|-
|-
| 0x014F||Start Conversation||game_object:talk_box (663), Camera (418), game_object:task_box (36)||?||
| 0x014F||Start Conversation||[[CAM]], [[DYNA\game_object:talk_box|game_object:talk_box]], [[DYNA\game_object:task_box|game_object:task_box]]||?||
|-
|-
| 0x0150||End Conversation||game_object:talk_box (460), Camera (374), Group (2)||?||
| 0x0150||End Conversation||[[CAM]], [[DYNA\game_object:talk_box|game_object:talk_box]], [[GRUP]]||?||
|-
|-
| 0x0151||Switch||Camera (976)||?||
| 0x0151||Switch||[[CAM]]||?||
|-
|-
| 0x0152||Add Text||||?||
| 0x0152||Add Text||||?||
Line 690: Line 696:
| 0x0153||Clear Text||||?||
| 0x0153||Clear Text||||?||
|-
|-
| 0x0154||Open Teleport Box||game_object:Teleport||?||
| 0x0154||Open Teleport Box||[[DYNA\game_object:Teleport|game_object:Teleport]]||?||
|-
|-
| 0x0155||Close Teleport Box||||?||
| 0x0155||Close Teleport Box||||?||
|-
|-
| 0x0156||On Signal 0||game_object:talk_box (86)||?||
| 0x0156||On Signal 0||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0157||On Signal 1||game_object:talk_box (221)||?||
| 0x0157||On Signal 1||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0158||On Signal 2||game_object:talk_box (96)||?||
| 0x0158||On Signal 2||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0159||On Signal 3||game_object:talk_box (86)||?||
| 0x0159||On Signal 3||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x015A||On Signal 4||game_object:talk_box (77)||?||
| 0x015A||On Signal 4||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x015B||On Signal 5||game_object:talk_box (74)||?||
| 0x015B||On Signal 5||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x015C||On Signal 6||game_object:talk_box (47)||?||
| 0x015C||On Signal 6||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x015D||On Signal 7||game_object:talk_box (45)||?||
| 0x015D||On Signal 7||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x015E||On Signal 8||game_object:talk_box (38)||?||
| 0x015E||On Signal 8||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x015F||On Signal 9||game_object:talk_box (31)||?||
| 0x015F||On Signal 9||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0160||Stop Wait||game_object:talk_box (57)||?||
| 0x0160||Stop Wait||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0161||On Conversation Start||game_object:talk_box (172)||?||
| 0x0161||On Conversation Start||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0162||On Conversation End||game_object:talk_box (276)||?||
| 0x0162||On Conversation End||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x0163||Hit Melee||Platform (119), Mechanism (8), Simple Object (3)||?||
| 0x0163||Hit Melee||[[PLAT]], [[SIMP]]||?||
|-
|-
| 0x0164||Hit Bubble Bounce||||?||
| 0x0164||Hit Bubble Bounce||||?||
|-
|-
| 0x0165||Hit Bubble Bash||Platform (100), Mechanism (23)||?||
| 0x0165||Hit Bubble Bash||[[PLAT]]||?||
|-
|-
| 0x0166||Hit Bubble Bowl||Mechanism (4), Simple Object (1)||?||
| 0x0166||Hit Bubble Bowl||[[PLAT]], [[SIMP]]||?||
|-
|-
| 0x0167||Hit Patrick Slam||||?||
| 0x0167||Hit Patrick Slam||||?||
Line 732: Line 738:
| 0x0168||Hit By Throwable||||?||
| 0x0168||Hit By Throwable||||?||
|-
|-
| 0x0169||Paddle Hit Left||Paddle (12)||?||
| 0x0169||Paddle Hit Left||[[PLAT]]||?||
|-
|-
| 0x016A||Paddle Hit Right||Paddle (9)||?||
| 0x016A||Paddle Hit Right||[[PLAT]]||?||
|-
|-
| 0x016B||Initiate Task||game_object:task_box (23)||?||
| 0x016B||Initiate Task||[[DYNA\game_object:task_box|game_object:task_box]]||?||
|-
|-
| 0x016C||Set Success||game_object:task_box (98)||?||
| 0x016C||Set Success||[[DYNA\game_object:task_box|game_object:task_box]]||?||
|-
|-
| 0x016D||Set Failure||game_object:task_box (15)||?||
| 0x016D||Set Failure||[[DYNA\game_object:task_box|game_object:task_box]]||?||
|-
|-
| 0x016E||On Accept||||?||
| 0x016E||On Accept||||?||
Line 748: Line 754:
| 0x0170||On Complete||||?||
| 0x0170||On Complete||||?||
|-
|-
| 0x0171||Generate Boulder||game_object:BoulderGenerator (12)||?||
| 0x0171||Generate Boulder||[[DYNA\game_object:BoulderGenerator|game_object:BoulderGenerator]]||?||
|-
|-
| 0x0172||Launch Boulder At Widget||game_object:BoulderGenerator (72)||?||
| 0x0172||Launch Boulder At Widget||[[DYNA\game_object:BoulderGenerator|game_object:BoulderGenerator]]||?||
|-
|-
| 0x0173||Launch Boulder At Point||||?||
| 0x0173||Launch Boulder At Point||||?||
|-
|-
| 0x0174||Launch Boulder At Player||game_object:BoulderGenerator (8)||?||
| 0x0174||Launch Boulder At Player||[[DYNA\game_object:BoulderGenerator|game_object:BoulderGenerator]]||?||
|-
|-
| 0x0175||Duplotron_SuperDuperDone||||?||
| 0x0175||Duplotron_SuperDuperDone||||?||
|-
|-
| 0x0176||Duplotron_DuperIsDoner||NPC (11)||?||
| 0x0176||Duplotron_DuperIsDoner||[[VIL]]||?||
|-
|-
| 0x0177||Bus Switch Character||game_object:BusStop (16)||?||
| 0x0177||Bus Switch Character||[[DYNA\game_object:BusStop|game_object:BusStop]]||?||
|-
|-
| 0x0178||Group Update Together||Group (40)||?||
| 0x0178||Group Update Together||[[GRUP]]||?||
|-
|-
| 0x0179||Set Update Distance||[[BOUL]], [[BUTN]], [[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]], [[VIL]]||?||
| 0x0179||Set Update Distance||Mechanism (62), Platform (45), NPC (32), Simple Object (26), Group (18), Boulder (16), Button (5), Breakaway Platform (3), Conveyer Belt (1), Power Up/Item (1), Springboard Platform (1), Teeter-Totter (1)||?||
|-
|-
| 0x017A||Translate, Local X||Platform (26)||?||
| 0x017A||Translate, Local X||[[PLAT]]||?||
|-
|-
| 0x017B||Translate, Local Y||Platform (20)||?||
| 0x017B||Translate, Local Y||[[PLAT]]||?||
|-
|-
| 0x017C||Translate, Local Z||Platform (12)||?||
| 0x017C||Translate, Local Z||[[PLAT]]||?||
|-
|-
| 0x017D||Translate, World X||Platform (8)||?||
| 0x017D||Translate, World X||[[PLAT]]||?||
|-
|-
| 0x017E||Translate, World Y||Platform (112), Group (3)||?||
| 0x017E||Translate, World Y||[[GRUP]], [[PLAT]]||?||
|-
|-
| 0x017F||Translate, World Z||Platform (1)||?||
| 0x017F||Translate, World Z||[[PLAT]]||?||
|-
|-
| 0x0180||Rotate, Local X||Platform (22)||?||
| 0x0180||Rotate, Local X||[[PLAT]]||?||
|-
|-
| 0x0181||Rotate, Local Y||Platform (55)||?||
| 0x0181||Rotate, Local Y||[[PLAT]]||?||
|-
|-
| 0x0182||Rotate, Local Z||Platform (123)||?||
| 0x0182||Rotate, Local Z||[[PLAT]]||?||
|-
|-
| 0x0183||Rotate, World X||Platform (6)||?||
| 0x0183||Rotate, World X||[[PLAT]]||?||
|-
|-
| 0x0184||Rotate, World Y||Platform (52)||?||
| 0x0184||Rotate, World Y||[[PLAT]]||?||
|-
|-
| 0x0185||Rotate, World Z||Platform (37)||?||
| 0x0185||Rotate, World Z||[[PLAT]]||?||
|-
|-
| 0x0186||Translate, Local X Done||||?||
| 0x0186||Translate, Local X Done||||?||
|-
|-
| 0x0187||Translate, Local Y Done||Platform (8)||?||
| 0x0187||Translate, Local Y Done||[[PLAT]]||?||
|-
|-
| 0x0188||Translate, Local Z Done||||?||
| 0x0188||Translate, Local Z Done||||?||
|-
|-
| 0x0189||Translate, World X Done||Platform (1)||?||
| 0x0189||Translate, World X Done||[[PLAT]]||?||
|-
|-
| 0x018A||Translate, World Y Done||Platform (85)||?||
| 0x018A||Translate, World Y Done||[[PLAT]]||?||
|-
|-
| 0x018B||Translate, World Z Done||Platform (2)||?||
| 0x018B||Translate, World Z Done||[[PLAT]]||?||
|-
|-
| 0x018C||Rotate, Local X Done||||?||
| 0x018C||Rotate, Local X Done||||?||
|-
|-
| 0x018D||Rotate, Local Y Done||Platform (5)||?||
| 0x018D||Rotate, Local Y Done||[[PLAT]]||?||
|-
|-
| 0x018E||Rotate, Local Z Done||||?||
| 0x018E||Rotate, Local Z Done||||?||
Line 810: Line 816:
| 0x018F||Rotate, World X Done||||?||
| 0x018F||Rotate, World X Done||||?||
|-
|-
| 0x0190||Rotate, World Y Done||Platform (17)||?||
| 0x0190||Rotate, World Y Done||[[PLAT]]||?||
|-
|-
| 0x0191||Rotate, World Z Done||||?||
| 0x0191||Rotate, World Z Done||||?||
|-
|-
| 0x0192||Count1||CNTR||?||Sets the value of a CNTR to 1. Automatically sent from the Increment or Decrement event if the resulting value is 1.
| 0x0192||<span id="Count1">Count1</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 1. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 1.
|-
|-
| 0x0193||Count2||CNTR||?||Sets the value of a CNTR to 2. Automatically sent from the Increment or Decrement event if the resulting value is 2.
| 0x0193||<span id="Count2">Count2</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 2. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 2.
|-
|-
| 0x0194||Count3||CNTR||?||Sets the value of a CNTR to 3. Automatically sent from the Increment or Decrement event if the resulting value is 3.
| 0x0194||<span id="Count3">Count3</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 3. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 3.
|-
|-
| 0x0195||Count4||CNTR||?||Sets the value of a CNTR to 4. Automatically sent from the Increment or Decrement event if the resulting value is 4.
| 0x0195||<span id="Count4">Count4</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 4. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 4.
|-
|-
| 0x0196||Count5||CNTR||?||Sets the value of a CNTR to 5. Automatically sent from the Increment or Decrement event if the resulting value is 5.
| 0x0196||<span id="Count5">Count5</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 5. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 5.
|-
|-
| 0x0197||Count6||CNTR||?||Sets the value of a CNTR to 6. Automatically sent from the Increment or Decrement event if the resulting value is 6.
| 0x0197||<span id="Count6">Count6</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 6. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 6.
|-
|-
| 0x0198||Count7||CNTR||?||Sets the value of a CNTR to 7. Automatically sent from the Increment or Decrement event if the resulting value is 7.
| 0x0198||<span id="Count7">Count7</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 7. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 7.
|-
|-
| 0x0199||Count8||CNTR||?||Sets the value of a CNTR to 8. Automatically sent from the Increment or Decrement event if the resulting value is 8.
| 0x0199||<span id="Count8">Count8</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 8. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 8.
|-
|-
| 0x019A||Count9||CNTR||?||Sets the value of a CNTR to 9. Automatically sent from the Increment or Decrement event if the resulting value is 9.
| 0x019A||<span id="Count9">Count9</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 9. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 9.
|-
|-
| 0x019B||Count10||CNTR||?||Sets the value of a CNTR to 10. Automatically sent from the Increment or Decrement event if the resulting value is 10.
| 0x019B||<span id="Count10">Count10</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 10. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 10.
|-
|-
| 0x019C||Count11||CNTR||?||Sets the value of a CNTR to 11. Automatically sent from the Increment or Decrement event if the resulting value is 11.
| 0x019C||<span id="Count11">Count11</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 11. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 11.
|-
|-
| 0x019D||Count12||CNTR||?||Sets the value of a CNTR to 12. Automatically sent from the Increment or Decrement event if the resulting value is 12.
| 0x019D||<span id="Count12">Count12</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 12. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 12.
|-
|-
| 0x019E||Count13||CNTR||?||Sets the value of a CNTR to 13. Automatically sent from the Increment or Decrement event if the resulting value is 13.
| 0x019E||<span id="Count13">Count13</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 13. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 13.
|-
|-
| 0x019F||Count14||CNTR||?||Sets the value of a CNTR to 14. Automatically sent from the Increment or Decrement event if the resulting value is 14.
| 0x019F||<span id="Count14">Count14</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 14. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 14.
|-
|-
| 0x01A0||Count15||CNTR||?||Sets the value of a CNTR to 15. Automatically sent from the Increment or Decrement event if the resulting value is 15.
| 0x01A0||<span id="Count15">Count15</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 15. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 15.
|-
|-
| 0x01A1||Count16||CNTR||?||Sets the value of a CNTR to 16. Automatically sent from the Increment or Decrement event if the resulting value is 16.
| 0x01A1||<span id="Count16">Count16</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 16. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 16.
|-
|-
| 0x01A2||Count17||CNTR||?||Sets the value of a CNTR to 17. Automatically sent from the Increment or Decrement event if the resulting value is 17.
| 0x01A2||<span id="Count17">Count17</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 17. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 17.
|-
|-
| 0x01A3||Count18||CNTR||?||Sets the value of a CNTR to 18. Automatically sent from the Increment or Decrement event if the resulting value is 18.
| 0x01A3||<span id="Count18">Count18</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 18. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 18.
|-
|-
| 0x01A4||Count19||CNTR||?||Sets the value of a CNTR to 19. Automatically sent from the Increment or Decrement event if the resulting value is 19.
| 0x01A4||<span id="Count19">Count19</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 19. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 19.
|-
|-
| 0x01A5||Count20||CNTR||?||Sets the value of a CNTR to 20. Automatically sent from the Increment or Decrement event if the resulting value is 20.
| 0x01A5||<span id="Count20">Count20</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 20. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 20.
|-
|-
| 0x01A6||Set State||||?||
| 0x01A6||Set State||||?||
|-
|-
| 0x01A7||Enter SpongeBob||Trigger (152)||?||The game sends this event to a Trigger on the frame that Spongebob enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
| 0x01A7||Enter SpongeBob||[[TRIG]]||?||Sent by a [[TRIG]] whenever SpongeBob enters its volume.
|-
|-
| 0x01A8||Enter Patrick||Trigger (61)||?||The game sends this event to a Trigger on the frame that Patrick enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
| 0x01A8||Enter Patrick||[[TRIG]]||?||Sent by a [[TRIG]] whenever Patrick enters its volume.
|-
|-
| 0x01A9||Enter Sandy||Trigger (26)||?||The game sends this event to a Trigger on the frame that Sandy enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
| 0x01A9||Enter Sandy||[[TRIG]]||?||Sent by a [[TRIG]] whenever Sandy enters its volume.
|-
|-
| 0x01AA||Exit SpongeBob||Trigger (9)||?||The game sends this event to a Trigger on the frame that Spongebob exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
| 0x01AA||Exit SpongeBob||[[TRIG]]||?||Sent by a [[TRIG]] whenever SpongeBob exits its volume.
|-
|-
| 0x01AB||Exit Patrick||Trigger (15)||?||The game sends this event to a Trigger on the frame that Patrick exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
| 0x01AB||Exit Patrick||[[TRIG]]||?||Sent by a [[TRIG]] whenever Patrick exits its volume.
|-
|-
| 0x01AC||Exit Sandy||Trigger (8)||?||The game sends this event to a Trigger on the frame that Sandy exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
| 0x01AC||Exit Sandy||[[TRIG]]||?||Sent by a [[TRIG]] whenever Sandy exits its volume.
|-
|-
| 0x01AD||NPCSpecial_PlatformSnap||NPC (10)||?||
| 0x01AD||NPCSpecial_PlatformSnap||[[VIL]]||?||
|-
|-
| 0x01AE||NPCSpecial_PlatformFall||NPC (10)||?||
| 0x01AE||NPCSpecial_PlatformFall||[[VIL]]||?||
|-
|-
| 0x01AF||Goo set warb coeffs||Simple Object (31), Mechanism (14)||?||
| 0x01AF||Goo set warb coeffs||[[PLAT]], [[SIMP]]||?||
|-
|-
| 0x01B0||Goo set freeze duration||Mechanism (1)||?||
| 0x01B0||Goo set freeze duration||[[PLAT]]||?||
|-
|-
| 0x01B1||Goo melt||||?||
| 0x01B1||Goo melt||||?||
|-
|-
| 0x01B2||Set State Range||Disco Floor (5)||?||
| 0x01B2||Set State Range||[[DSCO]]||?||
|-
|-
| 0x01B3||Set State Delay||||?||
| 0x01B3||Set State Delay||||?||
Line 884: Line 890:
| 0x01B4||Set Transition Delay||||?||
| 0x01B4||Set Transition Delay||||?||
|-
|-
| 0x01B5||NPC Fight On||NPC (6)||?||
| 0x01B5||NPC Fight On||[[VIL]]||?||
|-
|-
| 0x01B6||NPC Fight Off||||?||
| 0x01B6||NPC Fight Off||||?||
Line 908: Line 914:
| 0x01C0||Hit (Lower Body)||||?||
| 0x01C0||Hit (Lower Body)||||?||
|-
|-
| 0x01C1||GiveSocks (current level)||Player (3)||?||
| 0x01C1||GiveSocks (current level)||[[PLYR]]||?||
|-
|-
| 0x01C2||GiveCollectables (current level)||Player (21)||?||
| 0x01C2||GiveCollectables (current level)||[[PLYR]]||?||
|-
|-
| 0x01C3||SetSocks (current level)||||?||
| 0x01C3||SetSocks (current level)||||?||
Line 916: Line 922:
| 0x01C4||SetCollectables (current level)||||?||
| 0x01C4||SetCollectables (current level)||||?||
|-
|-
| 0x01C5||On Answer Yes||game_object:talk_box (307)||?||
| 0x01C5||On Answer Yes||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01C6||On Answer No||game_object:talk_box (65)||?||
| 0x01C6||On Answer No||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01C7||Hit Cruise Bubble||Mechanism (4)||?||
| 0x01C7||Hit Cruise Bubble||[[PLAT]]||?||
|-
|-
| 0x01C8||Duplotron_KillKids||NPC (4)||?||
| 0x01C8||Duplotron_KillKids||[[VIL]]||?||
|-
|-
| 0x01C9||On Signal10||game_object:talk_box (17)||?||
| 0x01C9||On Signal10||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01CA||On Signal11||game_object:talk_box (13)||?||
| 0x01CA||On Signal11||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01CB||On Signal12||game_object:talk_box (11)||?||
| 0x01CB||On Signal12||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01CC||On Signal13||game_object:talk_box (11)||?||
| 0x01CC||On Signal13||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01CD||On Signal14||game_object:talk_box (6)||?||
| 0x01CD||On Signal14||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01CE||On Signal15||game_object:talk_box (8)||?||
| 0x01CE||On Signal15||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01CF||On Signal16||game_object:talk_box (4)||?||
| 0x01CF||On Signal16||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01D0||On Signal17||game_object:talk_box (2)||?||
| 0x01D0||On Signal17||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01D1||On Signal18||game_object:talk_box (1)||?||
| 0x01D1||On Signal18||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01D2||On Signal19||game_object:talk_box (111)||?||
| 0x01D2||On Signal19||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
|-
| 0x01D3||Spongeball On||Player (2)||?||
| 0x01D3||Spongeball On||[[PLYR]]||?||
|-
|-
| 0x01D4||Spongeball Off||Player (1)||?||
| 0x01D4||Spongeball Off||[[PLYR]]||?||
|-
|-
| 0x01D5||Launch Shrapnel||Boulder (60), Platform (21), Simple Object (16), Mechanism (9), Group (5)||?||
| 0x01D5||Launch Shrapnel||[[BOUL]], [[GRUP]], [[PLAT]], [[SIMP]]||?||
|-
|-
| 0x01D6||NPC HP Incremented||||?||
| 0x01D6||NPC HP Incremented||||?||
|-
|-
| 0x01D7||NPC HP Decremented||NPC (7)||?||
| 0x01D7||NPC HP Decremented||[[VIL]]||?||
|-
|-
| 0x01D8||NPC Set Active On||NPC (24), Group (17)||?||
| 0x01D8||NPC Set Active On||[[GRUP, VIL]]||?||
|-
|-
| 0x01D9||NPC Set Active Off||NPC (68), Group (26)||?||
| 0x01D9||NPC Set Active Off||[[GRUP, VIL]]||?||
|-
|-
| 0x01DA||Switch Player Character||Player (7)||?||
| 0x01DA||Switch Player Character||[[PLYR]]||?||
|-
|-
| 0x01DB||Level Begin||game_object:Flythrough (1)||?||
| 0x01DB||Level Begin||[[DYNA\game_object:Flythrough|game_object:Flythrough]]||?||
|-
|-
| 0x01DC||Scene Reset (death)||Dispatcher (2)||?||
| 0x01DC||Scene Reset (death)||[[DPAT]]||?||
|-
|-
| 0x01DD||Scene Enter||Cutscene Mgr (2), Button (1), Dispatcher (1)||?||
| 0x01DD||Scene Enter||[[BUTN]], [[CSNM]], [[DPAT]]||?||
|-
|-
| 0x01DE||Destroyed Tiki||||?||
| 0x01DE||Destroyed Tiki||||?||
Line 1,014: Line 1,020:
| 0x01F5||Change Texture of UI||||?||
| 0x01F5||Change Texture of UI||||?||
|-
|-
| 0x01F6||NPC Cheer For Me||NPC (7)||?||
| 0x01F6||NPC Cheer For Me||[[VIL]]||?||
|-
|-
| 0x01F7||Fast Visible||||?||
| 0x01F7||Fast Visible||||?||
Line 1,036: Line 1,042:
| 0x0200||UpdateAnimMatrices||||?||
| 0x0200||UpdateAnimMatrices||||?||
|-
|-
| 0x0201||EnterCruise||Trigger (4)||?||
| 0x0201||EnterCruise||[[TRIG]]||?||
|-
|-
| 0x0202||ExitCruise||Trigger (1)||?||
| 0x0202||ExitCruise||[[TRIG]]||?||
|-
|-
| 0x0203||CruiseFired||||?||
| 0x0203||CruiseFired||||?||
Line 1,046: Line 1,052:
| 0x0205||CruiseAddLife||||?||
| 0x0205||CruiseAddLife||||?||
|-
|-
| 0x0206||CruiseSetLife||Player (3)||?||
| 0x0206||CruiseSetLife||[[PLYR]]||?||
|-
|-
| 0x0207||CruiseResetLife||||?||
| 0x0207||CruiseResetLife||||?||
|-
|-
| 0x0208||Camera Collide Off||Group (1)||?||
| 0x0208||Camera Collide Off||[[GRUP]]||?||
|-
|-
| 0x0209||Camera Collide On||Group (3), Mechanism (2), Platform (1)||?||
| 0x0209||Camera Collide On||[[GRUP]], [[PLAT]]||?||
|-
|-
| 0x020A||Slide On||||?||
| 0x020A||Slide On||||?||
Line 1,064: Line 1,070:
| 0x020E||Force NPC Conversation||||?||
| 0x020E||Force NPC Conversation||||?||
|-
|-
| 0x020F||Make A Splash||Move Point (8)||?||
| 0x020F||Make A Splash||[[MVPT]]||?||
|-
|-
| 0x0210||Credits start||Dispatcher (7)||?||
| 0x0210||Credits start||[[DPAT]]||?||
|-
|-
| 0x0211||Credits stop||Dispatcher (2)||?||
| 0x0211||Credits stop||[[DPAT]]||?||
|-
|-
| 0x0212||Credits ended||Dispatcher (19)||?||
| 0x0212||Credits ended||[[DPAT]]||?||
|-
|-
| 0x0213||Bubble Wipe||||?||
| 0x0213||Bubble Wipe||||?||
Line 1,078: Line 1,084:
| 0x0215||Set Opacity||||?||
| 0x0215||Set Opacity||||?||
|-
|-
| 0x0216||Take Socks||Player (8)||?||
| 0x0216||Take Socks||[[PLYR]]||?||
|-
|-
| 0x0217||Debug BREAK||||?||
| 0x0217||Debug BREAK||||?||
Line 1,084: Line 1,090:
| 0x0218||Born||||?||
| 0x0218||Born||||?||
|-
|-
| 0x0219||Platform Pause||Mechanism (7), Simple Object (7)||?||
| 0x0219||Platform Pause||[[PLAT]], [[SIMP]]||?||
|-
|-
| 0x021A||Platform Unpause||Mechanism (7), Simple Object (7)||?||
| 0x021A||Platform Unpause||[[PLAT]], [[SIMP]]||?||
|-
|-
| 0x021B||Store Options||Dispatcher (3)||?||
| 0x021B||Store Options||[[DPAT]]||?||
|-
|-
| 0x021C||Restore Options||Dispatcher (12)||?||
| 0x021C||Restore Options||[[DPAT]]||?||
|}
|}