List of Events/BFBB: Difference between revisions
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Battlepedia>Seil |
Battlepedia>Seil No edit summary |
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| 0x0022||Break||[[PLAT]]||?|| |
| 0x0022||Break||[[PLAT]]||?|| |
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| 0x0023||Pickup||[[PKUP]]||?|| |
| 0x0023||Pickup||[[PKUP]]||?||Collects a [[PKUP]]. Automatically sent when the player touches a [[PKUP]]. |
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| 0x0024||Death||[[VIL]]||?|| |
| 0x0024||Death||[[VIL]]||?|| |
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| 0x0052||UI Focus Off||[[GRUP]], [[UIFT]]||?|| |
| 0x0052||UI Focus Off||[[GRUP]], [[UIFT]]||?|| |
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| 0x0053||Collision On||[[GRUP]], [[PLAT]], [[SIMP]]||?|| |
| 0x0053||Collision On||[[GRUP]], [[PLAT]], [[SIMP]]||?||Enables the solidity flag on a [[Placeable Asset|placeable asset]]. |
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| 0x0054||Collision Off||[[DSTR]], [[GRUP]], [[PLAT]], [[SIMP]]||?|| |
| 0x0054||Collision Off||[[DSTR]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Disables the solidity flag on a [[Placeable Asset|placeable asset]]. |
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| 0x0055||Collision+Visible On||[[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]]||?|| |
| 0x0055||Collision+Visible On||[[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]]||?||Enables both the solidity and visibility flag on a [[Placeable Asset|placeable asset]]. |
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| 0x0056||Collision+Visible Off||[[BOUL]], [[DSTR]], [[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]]||?|| |
| 0x0056||Collision+Visible Off||[[BOUL]], [[DSTR]], [[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]]||?||Disables both the solidity and visibility flag on a [[Placeable Asset|placeable asset]]. |
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| 0x0057||Scene Prepare||All||?||Sent to all assets which are enabled on level start. |
| 0x0057||Scene Prepare||All||?||Sent to all assets which are enabled on level start. |
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| 0x0065||Pad Vibrate Off||[[DPAT]]||?|| |
| 0x0065||Pad Vibrate Off||[[DPAT]]||?|| |
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| 0x0066||Mono Sound||[[DPAT]]||?|| |
| 0x0066||Mono Sound||[[DPAT]]||?||Sets the sound mode to mono. |
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| 0x0067||Stereo Sound||[[DPAT]]||?|| |
| 0x0067||Stereo Sound||[[DPAT]]||?||Sets the sound mode to stereo. |
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| 0x0068||Increase Master Volume||||?|| |
| 0x0068||Increase Master Volume||||?|| |
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| 0x0101||Give PowerUp||[[PLYR]]|| |
| 0x0101||Give PowerUp||[[PLYR]]|| |
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*float '''Powerup''' |
*float '''Powerup''' |
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|| Enables one of the player's moves. |
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* 0 = Bubble Bowl |
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| 0x0102||Unlock R001||||?|| |
| 0x0102||Unlock R001||||?|| |
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| 0x0153||Clear Text||||?|| |
| 0x0153||Clear Text||||?|| |
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| 0x0154||Open Teleport Box||[[DYNA\game_object:Teleport|game_object:Teleport]]||?|| |
| 0x0154||Open Teleport Box||[[DYNA\game_object:Teleport|game_object:Teleport]]||?||Opens a Teleport Box. |
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| 0x0155||Close Teleport Box||||?|| |
| 0x0155||Close Teleport Box||||?||Closes a Teleport Box. |
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| 0x0156||On Signal 0||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x0156||On Signal 0||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:0}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x0157||On Signal 1||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x0157||On Signal 1||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:1}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x0158||On Signal 2||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x0158||On Signal 2||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:2}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x0159||On Signal 3||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x0159||On Signal 3||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:3}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x015A||On Signal 4||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x015A||On Signal 4||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:4}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x015B||On Signal 5||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x015B||On Signal 5||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:5}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x015C||On Signal 6||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x015C||On Signal 6||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:6}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x015D||On Signal 7||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x015D||On Signal 7||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:7}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x015E||On Signal 8||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x015E||On Signal 8||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:8}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x015F||On Signal 9||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x015F||On Signal 9||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:9}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x0160||Stop Wait||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x0160||Stop Wait||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
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| 0x01C8||Duplotron_KillKids||[[VIL]]||?|| |
| 0x01C8||Duplotron_KillKids||[[VIL]]||?|| |
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| 0x01C9||On Signal10||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01C9||On Signal10||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:10}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01CA||On Signal11||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01CA||On Signal11||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:11}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01CB||On Signal12||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01CB||On Signal12||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:12}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01CC||On Signal13||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01CC||On Signal13||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:13}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01CD||On Signal14||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01CD||On Signal14||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:14}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01CE||On Signal15||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01CE||On Signal15||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:15}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01CF||On Signal16||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01CF||On Signal16||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:16}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01D0||On Signal17||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01D0||On Signal17||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:17}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01D1||On Signal18||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01D1||On Signal18||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:18}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01D2||On Signal19||[[DYNA\game_object:talk_box|game_object:talk_box]]||?|| |
| 0x01D2||On Signal19||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Sent when <code>{signal:19}</code> is encountered in the talk box's [[TEXT]]. |
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| 0x01D3||Spongeball On||[[PLYR]]||?|| |
| 0x01D3||Spongeball On||[[PLYR]]||?|| |