List of Events/BFBB: Difference between revisions

→‎List: Switch description
(→‎List: FollowTarget)
(→‎List: Switch description)
 
(3 intermediate revisions by the same user not shown)
Line 280:
| 0x007F||SaveState_Count||||?||
|-
| 0x0080||PauseState_Pause||[[DPAT]]||?||Detects that the game is paused.
|-
| 0x0081||PauseState_Options||||?||
Line 288:
| 0x0083||GameState_FirstTime||||?||
|-
| 0x0084||GameState_Play||[[DPAT]]||?||Detects that the game is unpaused and in gameplay.
|-
| 0x0085||GameState_LoseChance||||?||
Line 696:
| 0x014E||Set Text||[[UIFT]]||[[AssetID]] textAssetID||Replaces the text.
|-
| 0x014F||Start Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Prepares the given asset to be sent other Events (Ex: Switch for [[CAM]]).
|-
| 0x0150||End Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[GRUP]]||?||Stops interacting with the asset. Forces a [[CAM]] to switch back to the Player camera.
|-
| 0x0151||Switch||[[CAM]]||float '''Transition time''', ?, ?, ?, ?, ?||Shifts the Player view to the given camera asset. StartConversation must be sent first, however.
|-
| 0x0152||Add Text||||?||
398

edits