GoodEngine/Dispatcher: Difference between revisions

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(Created page with "{{DISPLAYTITLE:Dispatcher}} <onlyinclude> {{#vardefine:name|Dispatcher}}<nowiki/> {{#vardefine:type|Base}}<nowiki/> {{#vardefine:typeid|0x40E1F917}}<nowiki/> {{#vardefine:games|RATS WALLE UP TOS UFC FGUY HOLLYWOOD}}<nowiki/> {{#vardefine:sourcecode|}}<nowiki/> {{#vardefine:image|}}<nowiki/> </onlyinclude> {{AutoAssetInfoboxGE}} ==Format== Dispatchers are base assets, so they start with their 0x10 byte header, then are followed by: {|...")
 
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{{DISPLAYTITLE:Dispatcher}}
{{DISPLAYTITLE:Dispatcher}}

<onlyinclude>
<onlyinclude>
{{#vardefine:name|Dispatcher}}<nowiki/>
{{#vardefine:name|Dispatcher}}<nowiki/>
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==Format==
==Format==
Dispatchers are base assets, so they start with their 0x10 byte header, then are followed by:
Dispatchers are base assets, so they start with their 0x10 byte header, then are followed by:

{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
Line 21: Line 19:
| 0x10 || Event || [[GoodEngine/Events|EventLinksNew]] ||
| 0x10 || Event || [[GoodEngine/Events|EventLinksNew]] ||
|}
|}
{{AssetsGE}}
{{AutoGameNavsGE}}
[[Category:GoodEngine Asset]]

Latest revision as of 15:28, 6 November 2022


Dispatcher
TypeBase
Asset TypeID0x40E1F917
Games usedRatatouille

WALL-E
Up
SpongeBob's Truth or Square
UFC Personal Trainer
Family Guy: Back to the Multiverse

Hollywood Workout

Format

Dispatchers are base assets, so they start with their 0x10 byte header, then are followed by:

Offset Type Variable Description
Events
0x10 Event EventLinksNew

Template:AssetsGE Template:AutoGameNavsGE