ZLIN
Zip Line
TypeBase
Base Type0x40
Games usedThe Incredibles

Format

Zip Lines are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 byte dismount_type
0x09 byte[3] padding
0x0C Vector3 position
0x18 float hang_length
0x1C uint startSplineID Spline_AssetID
0x20 uint boundEntityID
0x24 float speed
0x28 uint flags