EvilEngine/ZLIN
ZLIN | |
---|---|
Zip Line | |
Type | Base |
Base Type | 0x40 |
Games used | The Incredibles |
Format
Zip Lines are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | uint8 | dismount_type | |
0x09 | uint8 | padding | |
0x0A | uint8 | padding | |
0x0B | uint8 | padding | |
0x0C | Vector3 | position | |
0x18 | float32 | hang_length | |
0x1C | uint32 | startSplineID | Spline_AssetID |
0x20 | uint32 | boundEntityID | |
0x24 | float32 | speed | |
0x28 | uint32 | flags |