EvilEngine/WIRE: Difference between revisions

Ensuring everything is in the pre table.
Battlepedia>Crazy Muzzarino
(Created page with "{{AssetInfobox |subtitle=Wireframe Model |type=Binary |games=The Incredibles<br>Rise of the Underminer}} Each wireframe data is stored in mnui.hip whereas loaded during t...")
 
Battlepedia>Crazy Muzzarino
(Ensuring everything is in the pre table.)
Line 6:
Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
 
<pre>
struct WireframeData
{
Line 15 ⟶ 16:
float[VertexAmount] Verticies;
};
</pre>