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EvilEngine/WIRE: Difference between revisions
Ensuring everything is in the pre table.
Battlepedia>Crazy Muzzarino (Created page with "{{AssetInfobox |subtitle=Wireframe Model |type=Binary |games=The Incredibles<br>Rise of the Underminer}} Each wireframe data is stored in mnui.hip whereas loaded during t...") |
Battlepedia>Crazy Muzzarino (Ensuring everything is in the pre table.) |
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Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
<pre>
struct WireframeData
{
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float[VertexAmount] Verticies;
};
</pre>
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